Power Drill Massacre, originally Minotaur, is a 2015 Freeware Survival Horror game developed by Pig Farmer Games (now more colloquially known as Puppet Combo), who had previously developed Babysitter Bloodbath.
Like Bloodbath, Massacre mashes PS1-era Survival Horror games with the Slasher Movie genre. You control a girl who crashes her car in the wilderness, so she hikes to find any nearby help and comes across an abandoned factory. She explores it, and unfortunately for you, it turns out to be the lair of a power drill-wielding serial killer. Have fun!
Power Drill Massacre contains examples of the following tropes:
- The '80s: It takes place in 1987, befitting the whole 80's slasher vibe.
- Action Survivor: You're a perfectly average girl getting hunted by a serial killer in an abandoned factory.
- Abandoned Area: The setting is a rundown factory.
- Alone with the Psycho: It's just you and an insane murderer trapped in an empty factory.
- Ambiguous Ending: The "hallway" ending ends with the main character running into white light, only for the game to cut away to a panning shot of the mountains as a news reports explains that the main character was never found. Just after this, absolutely horrific screaming is heard. Whether it's the main character being tortured to death or the killer venting his frustrations is unknown.
- Ax-Crazy: The killer, and he's not modest about it, judging from his inhuman wails when he finds you.
- Check-Point Starvation: There is a single checkpoint in the game - the second you step foot in the factory. After that, good luck.
- Creepy Child: You can catch glimpses of a little ghost girl in the factory, and one of the endings includes chasing her down an endless hallway.
- Deliberate VHS Quality: The game has a (completely optional) "VHS Mode" that places a constant static filter over the game's visuals. The menus also use a font similar to this one, which should look familiar to people who have ever seen VHS footage before.
- Downer Ending: There is no "Good Ending", only two Bad Endings.
- Endless Corridor: The setting of one of the endings.
- Expy: The killer is an obvious homage to Leatherface, being a masked Psychopathic Manchild who makes inhuman squealing sounds while chasing his wouldbe victim with a deadly power tool.
- Final Boss Preview: More discreet than most examples, but when you reach the factory, you can see the killer standing on the third floor balcony with his back turned to you just standing there. He vanishes by the time you get to that level, however.
- Gorn: Getting attacked/killed is sure to involve tons of blood, and when you find the killer's room, it's absolutely soaked in intestines, blood, and rotting flesh, also littered with decayed skeletons.
- Hell Is That Noise: The game is filled with horrifying sounds and ambiance, but the most prominent is the pig-like squealing the killer makes when he's chasing you.
- The Hero Dies: The Player Character is captured and brutally killed no matter what, despite the whole Multiple Endings thing.
- Lightning Bruiser: The killer is fast when he chases you, to the point where simply staying ahead of him, let alone escaping him in the dark, twisting and turning factory, is almost a Luck-Based Mission.
- Multiple Endings: Depending on your choices, you can either have a trippy climax down an endless corridor, or get captured and murdered by the killer. Even then as detailed in the previous examples. None of it really matters as they are both Bad Endings.
- Nintendo Hard: Due to the randomized nature of the game and the extremely fast and persistent enemy, who makes absolutely no noise prior to you bumping into him, can kill you in half a second of contact, and can run almost as fast as you.
- Psychopathic Manchild: In one of the endings, you investigate the killer's personal room, and it's very obvious he has the mind of a disturbed child, as the player character points out. The bodies of his victims are strewn about alongside toys.
- Retraux: Its tank controls, camera angles, graphics and exploration mechanics are all inspired by the PS1-era of Survival Horror, and its feel is meant to elicit that of classic VHS horror movies.
- Roaming Enemy: Objectively the scariest part of the game and what makes it so unique is that the killer is spawned at all times and is endlessly patrolling the factory, meaning he can be around the corner at literally any second.
- Schmuck Bait: Go down into the Sugar Tunnels. You'll get a surprise...note
- Sensory Abuse: The sound effects that accompany the killer tend to be very overwhelming, not helped by the lack of music in most other areas.
- Serial Killer: The hiking area has had 12 missing people before you arrive, and these were likely previous victims of the killer.
- The Unintelligible: When the killer finally speaks in one of the endings, it's just senseless babbling.