Police Quest: SWAT 2 (1998) - Three years after the release of the first SWAT game, the Sierra-owned studio Yosemite Entertainment brought the SWAT series back. But this time, it was a top-down isometric strategy game, where you commaded your SWAT Team as a Non-Entity General would in a Real Time Tactics game. While the game was even better received than the previous one due to greatly expanded and deeper gameplay, it also received criticism for some Game-Breaker Good Bad Bugs (e.g. making extra money by selling your teammates' sidearms) and for overly strict adherence to SWAT protocol (rather infamously, shooting at suspects even for defensive purposes gave you a penalty).
For its successor, see SWAT 3.
For the series that this game is a part of, see Police Quest.
SWAT 2 provides examples of:
- Better to Die than Be Killed: When playing as the terrorists, you can order them to commit suicide rather than get arrested by the police. Though there's no real reason to do this as they'll be released two missions later. Conversely, you can order police to shoot themselves but they'll always flat-out refuse to do so.
- Color Motif: SWAT is blue, the terrorists are green.
- Death of a Child: Children are in the game, and they can be killed.
- Even Evil Has Standards: The terrorists' leader Basho abhors drugs. We later find out its because his son became addicted to them and it ruined his life. He also has a soft spot for children and if a terrorist kills a child they are expelled from the organization.
- Hoist by His Own Petard: Basho created the Five Eyes so they could break him out of prison; he intended to abandon them once they did. However, by double-crossing them, the members of the Five Eyes ended up killing him.
- Next Sunday A.D.: The game was released in 1998 and takes place in a 1999 that looks pretty much like 1998.
- Purple Prose: The terrorists' leader Basho is fond of this. He even gets called out by one of his own men for doing it.
- Take That!: The game takes some shots at the news media, such as portraying them as being anti-police and pro-rioter in one mission, recklessly encouraging people to go to a riot. The Big Bad of the game's SWAT campaign is a corrupt L.A. mayor.