The game has two modes. In Challenge mode, blocks fall continuously from the top of the screen while the player must draw and flip tiles to match up even rows. The game also features a puzzle mode, where the player must clear out a full puzzle in one stroke.
The game was a launch title for the system in 2004 and was designed with its unique control system in mind. Despite that, it did receive a sequel, Polarium Advance, for Gameboy Advance the following year which eliminated Challenge Mode and included 365 puzzles.
This game features the following tropes:
- Deliberately Monochrome: Downplayed. The tiles themselves are always either white or black, but the UI elements are colored and so clash with the theme.
- Do Well, But Not Perfect: The suggested solutions for the puzzles in the GBA version are often not the most efficient. Clearing levels in less steps than the intended solution gives out silver stars on the level select.
- Endless Game: Challenge Mode only ends when you have no more room to act.
- Easter Egg: A secret tileset can be unlocked in the Japanese and European releases of the GBA version by inserting it into a first-generation Nintendo DS that's running Magnetica.
- No Plot? No Problem!: There's really no deeper meaning behind the puzzles here, and it's absolutely fine.