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Video Game / Pokémon Wack

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Pokemon Wack is a Fan Game of the Pokémon franchise. Set in the titular Wack region, it boasts thousands of new Pokemon, hundreds of new moves and abilities, and an impressive 52 types. The wiki can be found here.

Tropes:

  • Adaptation Expansion: There are an additional 32 types not seen in the original franchise, as well as Shadow (from Pokémon Colosseum and its sequel) and ??? (only used for a single move in the first four generations, before being discontinued in Gen V). Thousands of new Pokemon now exist, along with plenty of new moves, forms, abilities, and evolutions.
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  • Agony of the Feet: The Plastic-type move Lego Trap involves setting up the titular product on the opposite side of the field as an entry hazard, hurting all non-airborne Pokemon when they switch in. This is a nod to how painful stepping on Lego is in real life.
  • Art Attacker: The Paint type has been added. As you may expect, Smeargle (a painter Pokémon that uses its paint brush shaped tail to both paint and attack) has been given this type, as well as Octillery's Mega Evolution (which is exclusive to this game).
  • Atomic Superpower: The Nuclear type is introduced. Unlike the version of the type that was introduced in Pokémon Uranium, this type has a more varied spread of resistances and weaknesses, as opposed to being simultaneously super-effective against and weak to almost every type.
  • Balance Buff: Changes have been made to existing types so that Ice is now resistant to Water and Dragon, and Ground is resistant to Steel. Fire no longer resists Fairy, while Grass does, and Psychic and Ghost have also gained a resistance to Fairy.
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  • Bizarro Elements: While some of the new types are rather straightforward, such as Wood, Magma, Wind, Light, and Sound, others are material-based (such as Paper, Rubber, Plastic, and Fabric), similar to already existing types (such as Magic being similar to Psychic, and Nuclear being similar to Poison), or just downright weird (such as Paint, Food, Grease, Ogre, and perhaps most strange of all, Meme).
  • Black Magic: One Magic-type attack is named as such. It also deals Dark-type damage.
  • Blow You Away: In the original games, the closest thing to this trope was the Flying type. In Wack, there is the Wind type, which is much closer to this trope and has moves based around attacking foes with wind and air. Moves such as Whirlwind and Razor Wind have been converted from Normal-type to this type, and Tornadus' type is now Wind/Flying instead of just Flying.
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  • Bubblegum Popping: The move Gum Burst involves the user popping a giant bubblegum bubble to hit all targets on the other side of the field.
  • Burn the Undead: Fire-type attacks are super-effective against Zombie-type Pokemon.
  • Cosmic Horror Story: The game's second half. The antagonist is a textbook Eldritch Abomination whose power is beyond human comprehension, and most plot points revolve around his followers opening a path into the world for him to destroy. Many Pokemon (like the Eldones and Sloggoths in the Arctic) also take direct inspiration from Lovecraft's stories.
  • Cyber Green: The Cyber type's icon is a bright minty green colour.
  • Cyberspace: Accessible in Cybergate City after beating the 7th gym. Many different things you can find online manifest themselves as trainers in there, and it's where Datagon, Ultirus, and Gigasvyre are found. The Juvites created it so they could find Datagon and Ultirus, but Gigasvyre ended up in the hands of Zaydolf.
  • Disc-One Final Dungeon:
    • The Purification Camp. It's where you finally confront Zaydolf, who you've known since the game started, and you'd expect the story to be concluded once Team Wack disbands and the Juvites go free. Right before the purification camp, you also receive Infinity -1 Swords in the form of the mega stone for your starter and the legendaries Datagon and Ultirus. There's even a hallway of self-reflection right before you fight Zaydolf. But after defeating him, Zaydolf reveals that he was controlled by HIM, who takes over as the antagonist during the postgame.
    • The postgame itself has a Disc-One Final Dungeon in the form of the sun. It's logically the last place in the solar system you'd visit, it's a Marathon Level when compared to the Moon and Mars, and it's when the last members of your team should be hitting level 100. You also have to fight a total of 3 bosses there, the last one being a Climax Boss (as the solar system's fate is actually at stake, as opposed to the last 3 areas which were about previous people who had followed HIM). After completing the sun, you can get back on the ship and get to HIS world... wait, what's that mysterious being doing on our ship? And where did Anne and Zaydolf go?
  • Dung Fu: One Poison-type move (Poop Toss) involves flinging fecal matter at the opposing Pokemon.
  • Edible Ammunition: Cream Missile, a multi-hitting move, involves shooting projectiles at the opponent which are made of, well, cream.
  • Everything's Deader with Zombies: The game has a Zombie type. There's also a place called Romero City which is full of zombies during the night, at least until you beat the gym leader, who gives the zombies a proper burial.
  • Fartillery: There is a move simply named "Fart". Contrary to most depictions of this trope, the move is one of the most useless moves in the game, having only 5 BP, 90% accuracy, and zero side effects (not even poisoning the opponent).
  • Gemstone Assault: Utilized by many Crystal-type attacks, such as Crystal Throw, Diamond Tail, and Gem Scatter where the user uses crystals to attack enemies. .
  • Glass-Shattering Sound: Sound-type moves are super effective against Glass-type Pokemon, likely for this reason. There is also the move "Glassbreaker" that shatters the barriers put up by Reflect and Light Screen.
  • Green Thumb: As well as the canon Grass type, this game includes the Wood type.
  • Heart Beatdown: The Heart type is introduced. Lilligant, Luvdisc, and Mesprit have been given this new type, along with moves such as Attract, Heart Swap, and Heart Stamp.
  • Infinity -1 Sword: Divine and Chaos are Infinity -1 Elements. Divine resists most types, while Chaos is weak to most types while also being super effective against most types. These types are not that hard to get, some examples being Pareyemid's evolutions and the pseudo-legendaries Ryulung and Eldragon.
  • Infinity +1 Element: The Void and Wack types. Void is immune to every type in the game, and Wack resists every type and is super effective against every type. These types are reserved for a few special bosses.
  • Infinity +1 Sword: The Corrupt Orb, a held item which gives an omniboost every turn. Enemy trainers have been using it since the Purification Camp, but the player can only obtain it after defeating the Super Boss HIM Rush, itself only available after beating the final boss. Even then, it costs 999,999 Pokedollars. If you bought the Wack Stone to permanently mega evolve your starter, the Corrupt Orb also enables it to mega evolve even further into its Corrupt Form.
    • The Wack Orb, which is given to you after battling Professor Not Oak, but to do this, you need to catch 2000 species of Pokemon. Like the Corrupt Orb, it allows your mega evolved starter to evolve into its Wack Form.
    • In terms of Pokemon, Regiweather and the HIM forms count. The former is a Wack-type who is obtainable in the Regi Isles after beating the final boss. The latter have incredibly high stats, with most of them having maxed out defenses. They are obtainable in their respective worlds after beating the HIM rush.
  • Light 'em Up: The Light type appears in this fangame, with Pokemon such as Sunflora, Ampharos, Lumineon, and Midday Form Lycanroc gaining this type. Quite a few moves overlap with The Power of the Sun.
  • Like Cannot Cut Like: In addition to the canon types, Wood, Steam, Magma, Paper, Rubber, Light, Nuclear, Glass, Plastic, and Grease are all types that resist their own.
  • Logical Weakness: Much like the main games, a lot of the types introduced have weaknesses, resistances, and immunities that make logical sense.
    • Wind-type moves have no effect on Cosmic-type Pokemon, since there's no air in space.
    • Rock-type Pokemon are weak to Paper-type moves, while Paper-type Pokemon resist Rock-type moves. After all, Paper beats Rock in Rock–Paper–Scissors.
    • Tech-type Pokemon are weak to Virus moves because, once your computer (or other piece of technology) contracts a virus, it tends to glitch out and stop working.
    • Bug-type Pokemon being immune to Nuclear-type moves is a reference to how cockroaches can survive nuclear devastation in real life.
    • Food-type Pokemon are weak to Poison-type moves, since poisoning food renders it completely inedible.
    • Rubber-type Pokemon are immune to Electric-type moves, since rubber is a very good insulator of electricity.
    • Zombie-type Pokemon are immune to Fear-type moves, because fear is a purely emotional response, which won't have any effect on someone or something without a brain.
    • Ghost-type Pokemon are immune to Blood-type attacks, since ghosts are spectral beings, and therefore have no blood in their bodies.
    • Water-type attacks are super effective against Tech-type Pokemon because if an electronic device such as a phone, laptop, or radio (or at least those that aren't waterproof), it no longer works (even drying it out may not guarantee that it will work again). Also, Water-type Pokemon are weak to Plastic attacks because plastic is a well-known pollutant of oceans in real life.
    • The Fear type being super-effective against itself may be a reference to the phrase "We have nothing to fear, except fear itself". Also, Fear is super-effective against Psychic, because it's hard to concentrate when you're scared.
    • Psychic attacks are super effective against Time Pokémon because Psychic Powers allow you to see into the future.
  • Lovecraft Lite: While the game's second half is a Cosmic Horror Story and many people have lost hope trying to stop HIM, there's still hope for you. You are able to defeat most of HIS minions, on the occasion that you fail, a legendary Pokemon helps you out, and HE even struggles sometimes to manifest himself in the world due to your actions. You also end up defeating HIM in the end.
  • Magma Man: The Magma type is introduced. Unsurprisingly, Heatran's primary type has been changed from Fire to Magma, and its Secret Art Magma Storm (as well as Lava Plume, another move it often uses) are now Magma type.
  • Make Me Wanna Shout: As is the case in most fanons, the Sound-type appears. Moves that were Normal-type originally (such as Sing, Relic Song, Roar, and Echoed Voice) become this type, and Pokemon such as the Whismur line, the Jigglypuff line, Chatot, Noibat and Noivern, and Chimecho) gain the Sound-type.
  • Mutual Disadvantage:
    • Thanks to a Balance Buff, Water-type attacks are not very effective against Ice-type Pokemon. The reverse is also true, just like in canon.
    • Light- and Dark-type attacks are super-effective against one another.
    • Tech- and Grass-type attacks are super-effective against each other.
    • Water-type Pokemon resist Grease-type attacks and vice versa.
    • Virus- and Cyber-type attacks are super effective against each other.
    • Rock- and Fabric-type attacks are super effective against each other.
    • Fairy- and Ogre-type attacks are super effective against each other.
  • No-Sell: Due to various new types being added, as well as changes in the type chart:
    • Bug is immune to Nuclear.
    • Ghost is immune to Fear and Blood (as well as Normal and Fighting, just like in canon).
    • Psychic is immune to Cosmic.
    • Dragon is immune to Magic.
    • Rubber is immune to Electric.
    • Cosmic is immune to Wind.
    • Food is immune to Chaos.
    • Zombie is immune to Fear.
    • Nuclear is immune to Steel.
    • Glass is immune to Water.
    • Void is immune to every type except Wack.
  • Paper Master: The Paper type is one of the many types introduced. New Pokémon with this type include Swanaper (a bird in the shape of a paper airplane), Bookly (a living spellbook), and Canvast (a canvas).
  • Poison Is Corrosive: The Poison-type move Corrosive Spray can damage Steel-type Pokémon (who are normally immune to said type).
  • Power Copying: The move Sketch, much like in canon (only it's now reclassified as a Paint-type move), has the gimmick of copying the last move the opponent uses and is permantly replaced by the aformentioned move.
  • Power of the Void: The new Void-type is immune to almost every type, both old and new, with the exception of Wack and ???.
  • The Man Behind the Man: After completing the Purification Camp, it's revealed that both Zaydolf and the Juvite leaders were possessed by HIM, and the rest of the game has you fight minions of HIM who fell down the same path as Zaydolf.
  • The Power of Glass: The Glass type is introduced. It resists almost as many types as Steel does (and is outright immune to Water). Mirror Shot (which was a Steel-type move in canon) has been reclassified as a Glass-type move.
  • Space Master: The Cosmic type is one of the many new types introduced. The Cosmog line, Elgyem and Beheeyem, Deoxys, Clefairy and Clefable, the Gothita line, Solrock and Lunatone, and more have gained the Cosmic type. Moves such as Comet Punch and Lunar Dance are also Cosmic type.
  • Takes One to Kill One: Besides Ghost- and Dragon-types (as was the case in canon), Cosmic, Crystal, Wind, Time, Fear, Zombie, Chaos, Divine, Meme, and Heart are all types that are super-effective against their own type.
  • Technopath: The Tech type is one of the new types introduced. Klinklang has been upgraded to Steel/Tech instead of pure Steel, but Genesect hasn't, for some reason.
  • Time Master: The Time type is another new type that has been added. Celebi's type has changed from Grass/Psychic to Grass/Time, and moves such as Speed Swap and Trick Room have been assigned this type.
  • Underground Monkey: Much like in Alola, Galar, Hisui, and Paldea, some Pokemon have regional forms (known as "Wackian" forms in this game).
    • The Applin/Flapple/Appletun line is Food/Dragon instead of Grass/Dragon.
    • Audino is Fairy/Dark instead of Normal.
    • The Deino/Zweilous/Hydreigon line is Steel/Dragon instead of Dark/Dragon.
    • The Hoppip/Skiploom/Jumpluff line is Glass/Poison instead of Grass/Flying.
  • Weakened by the Light: Bug, Dark, Ghost, Chaos, Crystal, Glass, Ice, Fear, and Zombie are all weak to Light-type moves.
  • Weaksauce Weakness: Due to the various new types and type combinations being added, as well as the nature of some attacks, powerful Pokemon can find themselves taking massive damage from something downright pitiful.
    • Normal-type moves and Rock-type moves are super-effective against Magic and Chaos. This means that Goatkun (a powerful goat demon) can be decimated by Tackle or having a rock thrown at itnote .
    • Food-type moves are super-effective against Chaos and Divine Pokémon. Lunar Guardian, a Divine/Chaos type cosmic monstrosity from beyond the veil of time and space, will take extreme damage from being sprayed with soy sauce or icingnote .
  • Weak to Fire: Of the new types introduced, Wood, Grease, Chaos, Paper, Fabric, Rubber, Nuclear, and Zombie are all weak to Fire-type moves. Some Pokemon that are especially weak to fire include Bunyanserk (Wood/Chaos), the Bouncect line (all of them are Bug/Rubber), Zomboom (Zombie/Nuclear), Weepinbarf (Grass/Grease), Sweateryeti (Ice/Fabric), and Boxtress (Paper/Steel).
  • Weak to Magic: Poison, Fire, Magma, Ghost, Chaos, Cosmic, and Ogre are all weak to Magic-type moves. Some Pokemon that are especially weak to magic include Chestburste (Poison/Cosmic), Nobunaga (Chaos/Fire), Zodiac Unown (Cosmic/Magma), the Gengar line (all of them are Ghost/Poison), and the Chandelure line (all of them are Fire/Ghost).
  • Wendigo: Gowen and his tribe became Wendigoes after being exiled from their village. Gowen and his tribe were transformed by the Elder Things because the Arctic story is a wendigo story combined with At the Mountains of Madness.
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