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aka: Pokemon Lets Go

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Your first adventure in a new style.
First announced on May 29, 2018, Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! are the final set of seventh generation games in the Pokémon series, and the first mainline installments released for the Nintendo Switch. The titles are inspired by Pokémon Yellow and have had a worldwide release on November 16, 2018.

As the name suggests, in addition to the traditional gameplay seen in the mainline RPGs, Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! shares many of its mechanics with Pokémon GO, most notably using the latter's encounter and capture mechanics instead of traditional Random Encounter battles. The games have additional functionality with the mobile game as well, in the form of trading Kanto Pokémon caught in Pokémon GO to the Switch games. These are also the first titles in the series to feature Co-Op Multiplayer, allowing two players to explore the Kanto region together in order to capture Pokémon and partake in double battles. You can also Mega Evolve your Pokémon and obtain Regional Variants that are more common in Alola than in Kanto.

The game also features a brand new family of Pokémon species—Meltan, a tiny Steel-type Mythical Pokémon with a body made of liquid metal and a hex nut for a head; and its evolution, Melmetal, who sports a hardened body and large, flexible arms.

Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! launched alongside the Poké Ball Plus, a special Joy-Con that looks like a Poké Ball that can be used to play the game, as well as carry caught Pokémon out into the real world for special bonuses and connect to GO to enable similar functions to the Pokémon Go Plus peripheral (It also costs 50 bucks, and is the only way to get Mew in this game).

The official trailer.


Tropes that Pokémon Let's Go, Pikachu and Eevee! provide:

  • Ability Required to Proceed: While the roadblocks that require Hidden Machines are still in place, Hidden Machines no longer exist. Instead, your Partner can learn exclusive abilities called Secret Techniques, which serve identical functions to the original HMs (such as surfing or flying) but without the need of the item itself, and don't take up any move slots.
  • Actor Allusion: Much like in Pokémon Sun and Moon and their Ultra counterparts, Ikue Otani is given a nod as a Pikachu Master bearing her name. Eevee's voice actress Aoi Yūki isn't left out either, as the Eevee Master happens to be named Aoi.
  • Adaptation Distillation: Some gameplay mechanics have been removed (abilities, held items, eggs) while others were simplified (only the original 151 Pokémon plus Meltan, fewer moves and TMs) to make the gameplay closer to Generation I. However, there are still Mega Evolutions, the ability to groom and dress up Pokémon like in later games, some plot-critical Pokémon you fight in the wild have stat boosts like Totem Battles, there are Riding Pokémon, and there are all eighteen Pokémon types. The catching mechanics are taken from Pokémon Go, but you can still fight other trainers in battles just like the rest of the series, and certain "boss" Pokémon must be defeated in battle to proceed to the catching minigame, like how Raid Battles work in Pokémon Go.
  • Adapted Out:
    • Due to European video game laws, Celadon's Game Corner doesn't feature slot machines any longer, as previously seen in HeartGold and SoulSilver. Instead, they have unplayable arcade machines that reference the various spin-off games.
    • You don't have to battle Marowak's spirit in Pokémon Tower anymore since the redone wild Pokémon mechanics would have made it impossible; it's been reworked into a cutscene.
    • Pokémon sharing Experience Points has been made an automatic mechanic of the game, meaning the Exp. All/Share item is made redundant. The assistant that originally gave you Exp. All was changed so that he at first attempts to give you a "wonderful item", only to realize that he lost it, so he instead improvises the Assistant Set of clothes for you and your Partner Pokémon.
    • The coffee-deprived/drunk old man in Viridian City is gone, due to Wild Pokémon battles being limited and the catching tutorial being moved to your first meeting with Professor Oak early in the game. Instead, the Team Rocket Trio serve as the NPC Roadblock until you had delivered Oak's Parcel and battled your Rival for the first time.
    • Due to the bike being replaced by riding certain Pokémon, the bicycle shop is instead a house who belongs to an NPC who is a bike fanatic. You also get an Pikachu/Eevee Set of clothes from the Pokémon Fan Club chairman instead of a bike voucher. The Cycling Road is now also a regular route called Pokémon Road.
    • Fuchsia City's Safari Zone is replaced with the Pokémon Go Park, which means that the Pokémon that could only be found in the Safari Zone (like Kangaskhan, Chansey, Tauros, Dratini and Scyther/Pinsir) can now be found on regular routes.
    • Since there is no fishing, the houses that would have a fisherman give you the Old and Great Rods are now information centers (with their previous occupants nearby). The Super Rod's location is now the home of Mr. Dazzling.
      • Mr. Dazzling is implied to be the old Move Deleter from the Generation III remakes FireRed and LeafGreen, having forgotten his identity. As HMs have been replaced by Secret Techniques, a mechanism to remove these otherwise irremovable moves is no longer required.
  • Adaptational Early Appearance: Lorelei shows up earlier in the story, briefly helping you with Team Rocket. The original games had her appear only as an Elite Four member near the end.
  • Adaptation Name Change: Lt. Surge's title of "Lightning American" has been changed to "Lightning Lieutenant", most likely as a result of the Pokémon franchise's Earth Drift.
  • Absurdly High Level Cap: As in every Pokémon game, the maximum level is 100, but there is little to no reason to ever reach there. To beat the game, you'll need Pokémon in their low 60s (as this is what the champion has as well), and even the master trainers' Pokémon do not exceed level 80.
  • Alternate Universe: Tying into the motif of Generation VII, this game is not just an remake of Pokémon Yellow, but it takes place in its own separate world. The player character and their rival Trace take the place of Red and Blue in the plot, while those characters exist as slightly older trainers who have already completed their journeys. Even Green, taking elements from both her game and manga versions, shows up during the post-game.
  • Always Accurate Attack: When thrown, the Master Ball is accompanied by a special animation of it automatically coming in contact with the Pokémon to ensure that it isn't wasted with a bad aim.
  • Ambiguously Brown: Regardless of the player's chosen skin tone, the player's mother will always have a skin tone slightly darker than most NPCs.
  • And Now for Someone Completely Different: There is one single instance in the game where you assume control of Pikachu or Eevee directly. It climbs into an air vent, which is too narrow for your player character, and above the heads of everyone else to retrieve a key which was thrown out of reach by a Team Rocket member.
  • And Your Reward Is Clothes: After certain story battles, you are awarded clothing items (such as a jacket, trousers, a cap, or a backpack) for your player character and your partner Pokémon.
  • Anthropomorphic Shift: Inverted. Team Rocket's Meowth is much less anthropomorphic in this game than he is in the anime.
  • Anti-Frustration Features: The game is one of the bigger shake-ups in franchise history, as many mechanics are simplified or streamlined, while some aspects of Kanto were redesigned to be more player friendly.
    • Mechanics changes:
      • CP crosses over from GO, but now serves as a simplified way to show a Pokémon's stats, which makes finding a strong Pokémon of a given species much easier.
      • Candy also crosses over from GO, but now act like Vitamins/Wings combined with Rare Candies; they provide a small stat boost and a small bit of experience. Because you still earn them by transferring Pokémon, this time to Professor Oak, they're much easier to access than Vitamins and Rare Candies ever were and get around the tendency for players to hoard them.
      • The removal of wild Random Encounters in favor of Pre-existing Encounters means that you can traverse caves without being assailed and worn down by battles that you didn't want to get into.
      • The removal of wild battles from these encounters means that running always works on the first attempt, rather than being dependent on the battling Pokémon's speed. The XP earned from capturing Pokémon had been increased, as it's now the sole way of earning XP from wild encounters.
      • The PC no longer exists at Pokémon Centers, being replaced with a Pokémon Box that can be accessed from the player's Bag at all times, allowing a player to get around the classic 6 Pokémon limit.
      • Your partner Pokémon will wag its tail when a hidden item is nearby, rather than forcing the player to switch to using a dedicated Itemfinder. Small follower Pokémon will also sniff them out for you.
      • Because the game requires you to have plenty of Poké Balls for leveling up your party via catches, defeating trainers will give you both money and Poké Balls (except for the Elite 4 and Champion. However, at that point, money should no longer be an issue).
      • Nicknames can now be changed freely rather than depending on a specific NPC.
      • Mystery Gifts can now be accessed during normal gameplay without having to go back to the main menu and online features in general have been promoted to a main menu option after being limited to Pokémon Centers in Gen IV and V, and specific sub menus in Gen VI and VII. There is also a new Quick Menu feature that reduces the normal options to just saving, taking a partner Pokémon with the Poké Ball Plus, or changing the Pokémon that follows you.
      • Unlike HeartGold and SoulSilver, the partner Pokémon that follows you can be freely set, independent of party order.
      • Especially large or small Pokémon now have auras in the overworld to make them easier to find if the player wants to go hunting them. Shiny Pokémon also have a unique aura too, and being shown on the overworld makes them more easily found.
      • There is a Fortune Teller in Celadon City who will ask you what colors of flower you would like and don't like. This allows you to forcefully restrict the possible Natures of Wild Pokémon at the cost of 10,000 Pokédollars, and is effective for 24 hours in real time, essentially allowing you to easily get whatever Nature Pokémon you want.
      • Since many Pokémon can be selected to be sent to the Professor at once, if you select a Shiny Pokémon, there will be an extra confirmation prompt asking if you’re sure you want to transfer that Pokémon.
      • Your partner Pikachu/Eevee cannot be shiny and always has perfect IVs, mostly removing any need to soft-reset to get the one you want. You can see its gender almost immediately after starting the game (by looking at its tail; female partner Eevee has a heart-shaped gender marker similar to Pikachu's), and partner Eevee has a 1/1 gender ratio instead of the normal 1/7 female/male, so getting your preferred gender takes little time and can be set up before the game technically begins. Its Nature is still random and unknown until a few minutes in, although its stats are boosted enough that this doesn't make a whole lot of difference anyway.
      • Much like the past core series games, obtaining Mythical Pokémon are not required to complete the Pokédex; however, this also applies to Master Trainers in regards to unlocking the Grand Master title, meaning acquiring the Master Titles for Mew, Meltan, and Melmetal are not necessary to unlock the Grand Master title.
      • Something that isn't directly pointed out but is still useful nevertheless, has it so catching a specific species of Pokémon becomes gradually easier the more of said species you catch throughout the entire game. Pokémon that were once difficult to catch with Ultra Balls eventually become easy to catch using regular Poké Balls alone after having caught a certain number of them, though this usually takes least a hundred or more of the same species. If needed, so long as you send these Pokémon to Professor Oak, every time you transfer a particular species he'll inform you of how many you've caught and sent to him total.
    • Kanto changes:
      • Kanto's Cycling Road (Route 17 and parts of Routes 16 and 18) have been converted to a normal route. It also lacks the steep incline that makes traveling north on the route tedious.
      • All in-game trades are now for the Alolan variants of Kanto Pokémon, and can be done endlessly, making rarer types more common. Most notably Dark-types, which were previously completely absent from Kanto.
      • HMs are no longer necessary to travel through Kanto, removing one of the less well-liked aspects of the early games (and most Pokémon games in general). The original barriers still exist, but the partner Pokémon now learn special field moves to get past them that don't take up move slots.
      • The original encounters of each area have been shuffled slightly to make some Pokémon less rare and others available earlier; for example, Oddish or Bellsprout (depending on your version) can now be found in the first few routes and Viridian Forest when previously it was unavailable until crossing Mt. Moon. Psyduck can be found on Route 17 when it was previously limited to the Seafoam Islands and fishing. With the removal of the Safari Zone, those Pokémon can be found in other routes as well, with Chansey appearing as early as Mt. Moon, providing a good means of leveling up if you're willing to wait around for spawns.
      • The starter Pikachu and Eevee have buffed stats compared to the regular ones, as well as perfect IVs. Due to the fact that they can't evolve, this was probably made to avoid having them be significantly weaker than any Pokémon in your party during the later parts of the game. Their normal move sets now include Double Kick, a Fighting-type move, which helps to avoid Poor, Predictable Rock situations, and in addition to special tutor moves to help provide coverage for types they're not normally effective against.
      • Pokémon previously limited to Gifts (such as Eevee and the traditional starters) can now be found in the wild.
      • The new rival, Trace, follows in the footsteps of more Friendly Rival characters such as Hau, and regularly gives you tips and items to help you on your journey.
      • While there are still version exclusives, the fact that GO allows for transferring Pokémon without having version exclusives means that trading isn't strictly necessary to complete the Pokédex. In addition, while a tad tricky to pull off depending on how easy you can accumulate candies for them in GO, acquiring Golem in both variations, Alakazam, Gengar, and Machamp can also be done the same way without having to trade evolve them as normal.
      • Kanto's level curve has been adjusted downward in early areas to account for the changes with wild encounters, while later areas have been shifted upward to account for the new built-in EXP Share mechanic.
  • Arbitrary Mission Restriction: The game somehow shies away from triggering double battles with random trainers when they're in line to one another - instead, you fight one of them, and the fight against the next one triggers immediately after the first battle finished. This is really weird because the game does have double trainer battles on certain occasions.
  • Artificial Atmospheric Actions:
    • If your partner Pokémon is defeated, you cannot play with it in the menu anymore. However, it's still sitting happily on your shoulder or on your head, and in all cutscenes it acts like it's in perfect health.
    • The signature Pokémon of the Elite Four are visible on the overworld. When they are approached, they are always really happy - even after you've just defeated them.
  • Ascended Extra: The Cubone in Lavender Town gets kidnapped by Jessie and James, giving you a reason to go after them to Celadon City. After being rescued, it has a heartbreaking reunion with the spirit of its mother in Pokémon Tower. Afterwards, the rival lets it join his team and it is fought as a Cubone (and later as a Marowak) throughout the rest of the game.
  • Automatic New Game: The game skips the title screen when you first play it, with Pikachu or Eevee jumping out of your bedroom TV in a cutscene that leads into Professor Oak's introduction.
  • Balance Buff:
    • Pikachu and Eevee's base movesets now include the Fighting-type move Double Kick; helpful for taking down that pesky Pewter City Gym. In addition, the starter Pikachu and Eevee both have general stat buffs that make them stronger than regular ones so they can keep up with mid-and-late game Pokémon to balance out the fact they can't evolve.
    • Both Partners also get access to several varieties of Partner Moves of multiple types that no other Pokémon can use, which gives them excellent coverage and lets them output higher damage than normal.
    • Solar Beam and Sky Attack had their damage massively increased from 120 and 140 (respectively), to 200, presumably to compensate for the removal of weather and items to bypass their two-turn charge that otherwise leaves them Awesome, but Impractical.
    • Because there are no Hold Items, Charizard and Mewtwo both gain the ability to choose between either of their Mega Evolution forms at will during battle instead of being restricted to the form determined by the stone being held.
    • Teleport, which was formerly completely useless in battle, now actually has a (surprisingly potent) purpose: it always goes last, but it swaps places with a party Pokémon. This allows for safe switch-ins, albeit without the damage-dealing benefits of moves like U-Turn and Volt Switch, or the risk of passing over debuffs like Baton Pass.
  • Balloonacy: The Sky Dash Secret Technique (which replaces HM Fly) allows you to teleport between locales by boarding a seat held aloft by bunches of balloons.
  • Bigger on the Inside: Saffron Gym looks like a fairly small building, but apparently contains an entire city in which you teleport between skyscraper roofs.
  • Bookends: The game starts with your rival announcing himself loudly before running up the staircase to your bedroom. After you've beaten the Elite 4, in the first scene afterwards he does the same.
  • Borrowing from the Sister Series: For the first time in a main series game, the encounter and capture mechanics (overworld encounters and throwing Poké Balls with catch success being higher with better accuracy) from mobile game Pokémon GO were adopted here.
  • Boss Battle: Most wild encounters use the capturing mechanic from Pokémon Go but when facing off against Legendary Pokémon like the Legendary Birds and Mewtwo, game uses the Raid Battle mechanic of knocking out the Pokémon before capturing it. This trait is also shared with the two Snorlax that must be awakened with the Poké Flute to proceed, as well as (for whatever reason) the Electrode disguised as items.
  • Bowdlerise: As in FireRed and LeafGreen, the Gambler trainer class had their name changed to Gamer in English, which badly covers up the fact that they now use Pokémon with low-accuracy One-Hit Kill moves like Fissure and Horn Drill. Also, like in HeartGold and SoulSilver, the Dirty Old Man peeking into Celadon Gym says "This gym is great! It's full of strong trainers!" instead of "It's full of women!"
  • Bragging Rights Reward: The "Crown" accessory available at the Celadon Department Store costs 999,999 Poké dollars. Even taking full advantage of the game's plentiful Money for Nothing, it takes a collosal effort to save up that much for a purely aesthetic accessory.
  • Breaking Old Trends: These games introduced Mythical Pokémon capable of evolution.
  • Breakout Character: Pikachu is no stranger to being in the limelight, but this marks the first time that fan favorite Eevee has received exactly equal billing, and the first time it has been a starter outside spin-offs such as Pokémon XD: Gale of Darkness, Pokémon Conquest, and the Pokémon Mystery Dungeon series.
  • Bribing Your Way to Victory: You can get Mew, who has high stats and can learn every single TM, with the Poké Ball Plus... at the cost of an additional $50 with your game.
  • Broken Bridge: You can enter Diglett's Cave as soon as you visit Vermilion City, but you can't go back to Pewter City that way until you defeat Lt. Surge or go through Rock Tunnel. The Hand Wave given by the NPC inside is that the Diglett have dug too many holes that must be filled in.
  • The Bus Came Back: While Jessie and James make regular appearances in the anime, this is the first time in a very long time since they appeared in the game side of the franchise, even putting Pokémon Puzzle League and the obscure Pokémon mini title Pokémon Zany Cards into account, nevermind if you only count the original Yellow.
  • Call-Forward: Many for games that (technically) canonically take place later.
    • After beating Lt. Surge, you get his autograph as well as his badge and TM. The autograph has the same text as the one the player character of Pokémon Ultra Sun and Moon (who had moved from Kanto) has in their bedroom, implying they got it from Lt. Surge as well.
    • In Vermillion City, you run across a younger Mina who missed boarding the S.S. Anne, and can battle her duo of Kanto Fairy types (plus an Alolan Ninetales postgame).
    • Koga comments that he's been thinking of joining the Elite Four in his post-battle dialogue, and reveals that he's a father in rematches with him. Pokémon Gold and Silver indeed has him joining the group, while his daughter inherits the gym.
    • Sabrina says she won't meet another challenger quite like the player for another three years when you defeat her, which is when the Johto games take place.
    • Blue takes over Viridian Gym after Giovanni is defeated, and comments about wanting to give the place a makeover.
    • Archer is Giovanni's right hand man in these games, and is starting to plan Team Rocket's comeback during the postgame.
    • Instead of his original Generation I team, four of Lance's five Pokémon are ones he would later use as Champion in Pokémon Gold and Silver. The odd one out is his Seadra, which first became able to evolve into the dragon-type Kingdra in those same games, fitting with his specialty.
    • Looking at the magazine rack in Cinnabar Island's Pokémon Center reveals that the volcano has gotten more active recently, and that the Center will stay open as long as possible if an eruption does occur.
  • The Cameo:
    • Archer from HeartGold and SoulSilver makes a few appearances as a Rocket Executive.
    • A younger Mina cameos after the S.S. Anne departs.
  • Canon Immigrant: Like Yellow before it, Jessie and James, from the anime, appear as antagonists here.
  • Character Customization: Your Pikachu or Eevee and your trainer are able to wear various outfits. In addition, Pikachu and Eevee's hair can be customized. Trainer customization from Gen VI also returns.
  • Competitive Balance:
    • Improved in comparison to the Gen. I versions, but the Psychic-type still has a tremendous advantage owing in large part due to the sheer lack of Darknote  and Steel-typenote  Pokémon. Further, while more and better Ghost-type moves are present, the only Ghost-type line (Gastly) is part-Poison and thus weak to Psychic type moves. A good Psychic-type Pokémon can still run roughshod over most of the game, with only the odd Dark or Ghost-type move being used to worry about.
    • The variety and sheer power of the exclusive moves the starter Pikachu and Eevee can learn throws the type chart right out of the window. For example, in any prior game, sending out Pikachu against a Golem or Rhydon was fully suicidal. Now, an appropriately leveled Pikachu can One-Hit KO them with a single Splishy Splash.
  • Confused Question Mark: It's used in a Pictorial Speech-Bubble whenever a character is confused, like in the beginning, when the rival enters the player's room and is confused by the look on their face.
  • Console Cameo: Much like previous games, the protagonist has a Nintendo Switch. There are also Switch consoles all over the Game Freak offices and the Celadon Department Store.
  • Co-Op Multiplayer: A second player can jump in at any time, helping the first player in catching wild Pokémon and providing back-up during battles. They're limited to using the player's items and Pokémon, however, and cannot be transferred from another game or save file.
  • Crutch Character: See the series' page here.
  • Cuteness Proximity: The player character reacts this way when the starter Pokémon playfully bats at their outstretched hand.
  • Damn You, Muscle Memory!: A player familiar with the Gen. I and III Kanto games will find quite a few items and wild Pokémon in different places here. Some notable examples:
    • Rushing into Rock Tunnel to grab the powerful Rock Slide TM? It is now picked up from a Captain Trainer in Cinnabar Mansion, accessed much later in the game.
    • Rushing to Vermillion City to get the Bike Voucher? You can no longer even get a bike. Instead, ridable Pokémon are used. (There is at least another person in Vermillion City who will give you a free ridable Pokémon to make up for it.)
    • Did you bring along a Spearow to trade for Farfetch'd? That NPC is no longer present and Farfetch'd can be caught in the wild.
    • Waiting to reach the Safari Zone so you can fill out those last spots in your main party with powerful Tauros or Scyther? It has been replaced by Go Park and those Pokémon must now be found elsewhere.
  • Discard and Draw: In a sense, the new catching mechanics prevent you from fainting a coveted Pokémon, and it does bring a measure of skill to the previous pure chance of capturing. However, it turns the entire game into a Safari Zone-like scenario, potentially giving every Pokémon in the game (minus the Legendaries) the chance to flee.
  • Disc-One Nuke: See the series' page here.
  • Duel Boss: In the post-game, battles against Master Trainers are this, pitting the same kind of Pokémon you've raised against theirs in battles with no outsider help or even the use of items. Their Pokémon are at level 65 to 80, have boosted stats, and use moves optimized against that specific Pokémon's type. There are 145 trainers to fight,note  plus another 8note  who won't fight you, but want to see 'their' Pokémon with a high enough CP value.
  • Early-Bird Cameo: Let's Go Pikachu and Let's Go Eevee sees the debut of two brand new Pokémon, Meltan and Melmetal, a Steel-type family and the final Pokémon from Generation 7.
  • Evolving Attack: Pika Papow and Veevee Volley gain increasingly elaborate and destructive animations as your Friendship with Pikachu and Eevee respectively increases. For example, Veevee Volley starts as Eevee simply ramming the enemy, and ends with Eevee giving its Trainer a hi-five then ramming the enemy so hard it explodes.
  • Evolving Title Screen: Your partner, Pikachu or Eevee, has the clothing, accessories, and hairstyle they are last wearing. This is even in their silhouette that runs across the screen to reveal the Pokémon logo.
  • Fastball Special: How your partner Pikachu or Eevee is sent into battle.
  • Five-Second Foreshadowing: Right before you enter Mount Moon, you may see a Meowth sleeping on the entrance. Right after you enter, you run into Jessie and James... who call out Meowth for sleeping on the job as he runs in.
  • From Beyond the Fourth Wall: Something like this is the implied source of both your partner Pikachu/Eevee. The intro has a pretty bizarre sequence where your (future) partner bursts out of your bedroom TV, runs around, and jumps back in the TV as you follow it "into" the game. Its info page notes that this special Pokémon "came to the Kanto region through some mysterious force." Trace even comments on how disoriented you seems when he enters your room after the sequence.
  • Game-Breaking Bug: If you have each of your Pokémon in a double battle use moves that repeat without player input (Thrash, Outrage), the game can lock up. Music and Pokémon idle animation continues to go, but your next turn never actually takes place.
  • Gender Flip: The four Rocket Brothers you fight in Silph Co. have been made sisters instead.
  • Guide Dang It!:
    • "Hidden" items (those not visible on the screen) have been a staple of the series since Gen I. However, for the first time here, most of them respawn daily and nowhere in the game does it tell you this. For example, while veterans may be aware of the hidden Moon Stone in Mount Moon by just checking where it would usually be (in a particular crater), there is no way to know that it respawns. This also holds true for all of the hidden items in the two Underground Paths, which can lead to tons of Money for Nothing via Shop Fodder like Nuggets, Pearls, and Stardust.
    • Finding the special rare Pokémon that appear on each route can be a surprise unless you know that you have to catch a lot of Pokémon to increase their chances to spawn.
    • Not as well documented to exist but is actually present in the game is the fact as you catch more and more of the same species of Pokémon, the success rate in catching them gradually goes up permanently for the entire save file, and usually requires that you've caught hundreds of the same species to be able to have it so a single well aimed Poké Ball is all it takes to catch a Pokémon that previously was troublesome to catch with Ultra Balls prior. Oddish on Route 1, for example, were always troublesome to catch with a regular Poké Ball in Let's Go, Pikachu!, but if you were using them to gain catch combos for Smart Candy, you'll quickly notice after around 100+ of them caught that regular Poké Balls eventually have a perfect success rate on Oddish specifically so long as the Ball thrown successfully connects. This applies to all other Pokémon in the game for that matter, and in practice this can make catching Chansey a complete joke with enough time and effort sunk into catching loads and loads of Chansey.
  • Head Pet: Your Eevee partner rides around on top of your head.
  • Hitbox Dissonance: How close you need to be in order to start/avoid a wild Pokémon encounter can vary wildly by species. Some, especially smaller species, require that you basically step onto them in order to start the encounter. Others, especially larger species like Golbat, can force encounters while there is still visible distance between the player character and the Pokémon in question. Further, when two species of Pokémon are right next to one another as you approach, you may find yourself in battle with the one that appeared to be farther away. All of these scenarios can make chaining rather tedious as you accidentally start battles you didn't intend to.
  • Internal Homage: As part of the quiz in the Cinnabar Gym, the final question asks who the player is about to face in battle; every possible answer is a different way of saying it's Blaine. The scene brings to mind the final question of a quiz given by another fire-type specialist in an equivalent role.
  • Jack of All Stats: Partner Eevee in particular is a surprisingly versatile creature; in addition to having well-rounded stats that are better than the average Eevee, it gains access to a rainbow platter of 90 Power attacks of varying types that have various beneficial effects, such as Life Drain or setting up Reflect or Light Screen while dealing damage simultaneously, giving it incredible type coverage and utility. Incidentally, its unique Moves also make it the only Mon in the entire game that can cure the party's status effects.
  • Jerkass: Several Gentlemen are this. Gentleman Arthur on the S.S. Anne will tell the player to Get Out! in a harsh tone after being defeated. Another Gentleman in Pewter City tells the player to scram.
  • Kangaroo Pouch Ride: You have the ability to ride Kangaskhan. The protagonist rides on its shoulder while your Pikachu/Eevee rides in the pouch alongside the baby.
  • Later-Installment Weirdness: All over the place, especially considering the game is made in the style of Pokémon GO.
    • Random Encounters are out and replaced with Pre-existing Encounters instead. Wild Pokémon battles are also taken out and the game instead uses the catching minigame from Pokémon GO as the main method to capture new Pokémon.
    • Local Co-Op Multiplayer is introduced for the first time, allowing a second player to drop in with a second Joy-Con and play the main campaign alongside the primary player and participate in Double Battles.
    • You now carry a Box to store Pokémon with you via your Bag in addition to the six Pokémon you carry on-hand, allowing to swap your team around at any time. In earlier games, Boxes are restricted exclusively to the PCs at Pokémon Centers.
    • Just like other Nintendo Switch games, online access requires a paid subscription, unlike the free online of previous consoles. In addition, popular online features such as Wonder Trade and the GTS have been removed.
    • Unlike previous remakes, these remakes will not allow Kanto Pokémon to evolve at all if the evolution was introduced after Generation I, which affects 23 families (counting baby Pokémon). Omega Ruby & Alpha Sapphire and HeartGold & SoulSilver dealt with this by tweaking the respective regional dex to include new evolutions note , while FireRed & LeafGreen allowed Kanto Pokémon to be evolved after the National Dex was earned in the post-game. Unusually, the game does include Mega Evolutions and Alola Forms for various Kanto Pokémon.
    • Instead of having a dedicated minigame to growing Pokémon stats, training stats on your Pokémon now comes in the form of the Candy mechanic from Pokémon GO. Catching multiples of a Pokémon you've already captured allows you to send unwanted extras back to Professor Oak, who will turn them into a type of Candy. The Candy can then be fed to your Pokémon, and based on the type of Candy, your Pokémon's stats will grow.
    • Hold items and Abilities are not present in the game, despite being a key part of every main series game since their introductions in Gold and Silver and Ruby and Sapphire respectively. This change put the game more in line with Pokémon Go, and also avoids some frustrating aspects of Abilities such as Arena Trap or Effect Spore or a Gym Leader's Pokémon having a held Berry.
    • While you still have to actively fight "boss" Pokémon, you no longer have to catch them while fighting them. Instead of depleting their HP to low enough values to raise the chances of getting a successful catch, it now simply comes down to depleting their HP to 0 to initiate the normal catching minigame, which is a far simpler and straightforward task than ensuring that it doesn't faint on you.
  • Leaning on the Fourth Wall:
    • Normally, Pokémon summary pages just say where you caught them, but your starter says you "met each other again" in Pallet Town. This never gets an in-story explanation, but presumably it's a reference to Pokémon Yellow.
    • In the post-game, upon stepping outside your house the first time after beating the Champion, you receive a notice that your world had expanded to use Charizard, Aerodactyl, and Dragonite to fly anywhere. Then a Youngster shows up to tell you about the Master Trainers, starting his dialogue by saying, "Hey, sorry to bug you while your world's expanding."
  • Lighter and Softer:
  • Luck Manipulation Mechanic: The Fortune Teller in the Celadon City Pokémon Center, very cryptically and for a cost, allows you to choose the Nature (normally a completely random attribute that impacts stat growth) of all wild Pokémon you catch for the next 24 real-life hours.
  • Metal Slime: With the removal of the Safari Zone, Chansey now has a scarce chance to pop up in almost any land-based route akin to Audino in the Generation V games. Catching them gives out a ton of experience, even more if you chain them together for combos.
  • Money for Nothing: Though you'd be forgiven for not knowing that most "hidden" items respawn daily, taking advantage of this can lead to picking up thousands upon thousands of Pokédollars via Shop Fodder items like Nuggets, Pearls, and the like, especially in areas with multiple respawning hidden items like the two Underground Paths.
  • Musical Nod:
    • When Marowak reunites with the spirit of its mother, the piano piece that plays in the background uses the melody from Pokémon Gold and Silver's rendition of the Lavender Town theme.
    • The theme used for "connection" features, including the Poké Ball Plus, is an arrangement of the music associated with the Pokéwalker, the Poké Ball Plus' spiritual predecessor, from HeartGold and SoulSilver, which in itself is a reference to the Game Boy Printer's error message music from the Game Boy games.
    • Many of GO Park's tracks are orchestrated rearrangements of songs from Pokémon GO. For example, the GO Park Complex's theme is an arrangement of the standard daytime music, and the variation of the encounter theme used in GO Park is an arrangement of the wild Pokémon theme.
  • My Name Is ???: There are many occasions where newly-appearing characters get this treatment. Bizarrely, when Giovanni and Archer are first introduced, Giovanni addresses Archer by name, yet Archer's dialogue is still prefaced as "???" until he introduces himself to the player. After defeating Archer, the situation is reversed, with Archer addressing Giovanni by name, and the "???" for Giovanni still being in place until he introduces himself to the player.
  • Mythology Gag:
    • Red and Blue have their original Generation I designs while Green uses a new one that incorporates elements from both the game and the unused design of a possible female trainer from Generation I.
    • The story is based on Yellow, which itself was an Updated Re-release of Red and Blue with influences from the anime. As such, Let's Go focuses heavily on your bond with Pikachu and Eevee, has the presence of the Team Rocket Trio sprinkled throughout, all three Kanto starters can be acquired in ways mirroring their anime introductions, etc.
    • The trainers are younger versions of the trainers in Pokémon GO, which were based on Hilda and Hilbert from Pokémon Black and White, themselves a reference to Red and Leaf from Pokémon FireRed and LeafGreen, making the redesigns a twice-removed reference to the last Kanto remakes.
    • Cerulean Cave/Unknown Dungeon looks the same as it did in Pokémon Origins.
    • Some of the lines from the original games, such as Camper Liam saying the protagonist is "ten-thousand light-years from facing Brock!" return unchanged, with the developers saying they were too iconic to change.
      • Professor Oak seemingly forgets Blue's name again, right in front of his own grandson, who promptly tells him that nobody likes that joke.
      • During that same conversation, Oak recites a poem about Mega Evolution, which gets a blank response from everyone in the room, referencing the professor's tendency to recite senryu containing Pokémon puns in the anime. The bookshelf in his lab also has a Pokémon poem book he's written.
    • The new stat Candy follows the same colors for each stat convention that Wings use, though with Special Defense, Special Attack, and Speed shuffling colors between them. Health Candy even uses the same name as the Health Wing, but the others have been changed to be more descriptive. note 
    • The promotional art for the new redesign of Kanto includes Pokémon doodles on the map, and Bulbasaur, Charmander, and Squirtle are in the same places as the NPCs that give them away appear in Yellow. Somewhat averted in the actual game, however, with them found in the wild in separate locations as well as them being given for free at said places.
    • The ability to Mega-Evolve your Pokémon in a Kanto-based media is another nod to Pokémon Origins where Red did Mega-Evolve his own Charizard while fighting Mewtwo.
    • One of Pikachu's hairstyle options makes him resemble Sparky, Ritchie's Pikachu from the anime.
    • Brock's post-battle dialogue mentions him wanting to become a Pokémon Breeder like he did in the anime, while Misty's Staryu has been replaced with a Psyduck that only knows Water Gun and Confusion (with the Pokémon website theorizing that it called itself out).
    • Blaine has a Magmar, a reference to it being his team ace in the anime and being a common member in his teams outside of Gen I and FRLG.
    • Lorelei teams up with you to fight Team Rocket, like she did in the epilogue of FireRed and LeafGreen.
    • Misty's gym now has three trainers, rather than two. They are Beauties named Daisy, Violet, and Lily, in reference to Misty's older sisters in the anime.
    • The Game Freak Offices have posters of the boxes for the original Japanese Pokémon Red & Green Versions, and well as for the Pokémon Blue and Yellow Versions, and a calendar with a small sprite of Pikachu from Pokémon Yellow Version.
    • One of the arcade machines in Celadon Game Corner references a game where Pikachu is riding on a surfboard and another references a game where he is flying with balloons. These are both references to Pokémon Yellow's intro movie. The others are Spin-Off references; a game where you have to look at three pictures and line them up is Pokémon Shuffle while the one with Pikachu fighting wearing a mask is Pokkén Tournament.
    • Pikachu's Splishy Splash and Floaty Fall Partner Moves reference the Surfing and Flying Pikachu variants as both event Pokémon and cards in the TCG.
    • Celadon's Department Store has posters in the game section for Pokémon Quest, which this game was announced alongside.
    • The Master Trainer for Pikachu is named "Ikue", in reference to Pikachu's iconic voice actress, Ikue Otani. Likewise, the Master Trainer for Eevee is named "Aoi" after Aoi Yūki, who voices the Partner Eevee in this game.
    • When using the Master Ball on a Legendary Pokemon, they give it a No-Sell, only for the Master Ball to make a comeback via the Curveball technique from Pokémon GO.
    • In Cerulean City, the bike shop from the original games is replaced with the house of a bike collector. His collection includes the Acro and Mach Bikes, as well as a prized green bike whose backstory mentions the bike's million Pokédollar cost in earlier Kanto games.
    • Gamers rely on the inaccurate One-Hit Kill moves like in Pokémon Stadium and Pokémon Diamond and Pearl.
    • When you run across Brock in Celadon City, he comments that the Gym won't let him in. Sure, the requirement is to show them a cute Pokémon and the Lass at the door thinks all Pokémon are cute, but remember Brock's luck with the ladies in the anime and him being kicked out suddenly makes a lot more sense.
    • Several NPCs talk about how Route 17 used to be Cycling Road, and that it's much safer now. Though left unsaid, the increased safety of the route is probably due to the lack of biker gangs that claimed the road as their own in earlier games; the player can meet a few Punk trainers nearby, and they aren't happy about losing their turf (nor are the Roughnecks near the NPC that gives you the TM for Fly).
    • As a nod to when they were intended to be dueling options for the Player Character of the first generation, Red and Green's teams contain several counterparts to each other. Pikachu vs Clefable: the actual mascot vs the intended mascot; Machamp vs Gengar: trade-only evolutions; and Arcanine vs Ninetales: version exclusive counterparts. As a nod to Green not being used as a player character back then, she also doesn't have any Pokémon that were given as gifts during the course of the story.
    • Silph Co. is now decorated with various paintings, which include depictions of the Bell Tower and Spear Pillar.
    • Since this game allows you to rename Pokémon whenever and wherever you want, there's no Name Rater NPC, but the guy occupying his house in Lavender Town tells you to give your critters good nicknames. There's no Move Deleter either, since there are no HM moves in this game (and the Gen 1 games lacked this feature anyway), but the NPC who gives you the Dazzling Gleam TM can't remember who he is and gives a dialogue option to suggest that he's the Move Deleter.
    • In the Gen 2 and 3 games, the Leftovers held item can be found hidden in a trash can; all other trash bins can be examined, but only give a message saying there's nothing in them. Let's Go has no held items and nothing hidden in any garbage cans, but if you try to examine the one in your house, you do get a message saying it's empty. (Other cans elsewhere in the game don't do this.)
    • The Team Rocket Pokémon i.e.  are once again unavailable to those who start out with Pikachu, much like in Pokémon Yellow. The wild encounters are exclusive to Let's Go Eevee.
    • Selecting "Play with Pikachu/Eevee" while inside Pokémon Tower plays a unique animation of your partner being scared. This is a nod to a small secret in Yellow, where the same thing happened if you talked to Pikachu.
    • Bill's accidental transformation in this game is to a Nidorino—he was a male Nidoran in Pokémon Zensho.
  • New Work, Recycled Graphics: Partially. The Pokémon battle models are once again recycled from previous Pokémon games, but the overworld models for human characters are new. The overworld models for the Pokémon are also recycled, taken from previously unused walking and running models that were in the code of Sun and Moon.
  • Not Allowed to Grow Up: Just like Pokémon Yellow, the starter Pikachu and Eevee choose not to evolve. They will get mad if you try to use an appropriate evolution stone on them, or if any NPC suggests the idea. You can, however, catch more Pikachu and Eevee in the wild and evolve those.
  • Not His Sled: Subverted. Close to the end of the game, Lance announces Professor Oak as the game's Final Boss instead of your rival, which turns out to be a throwaway gag. This doubles as a Mythology Gag, since Professor Oak being the True Final Boss was a popular schoolyard myth back in the Gen 1 days, and Dummied Out game data implies that this may have actually been the case at one point.
  • Number of the Beast: Without a nature boosting or decreasing Special Attack, and having a perfect/hyper trained IV and maxed AVs in said stat, Mega Mewtwo Y has exactly 666 Special Attack at Level 100.
  • Old Save Bonus: Save data from this game can be used to unlock Partner Pikachu and Partner Eevee Spirits in Super Smash Bros. Ultimate based on the game version (or both if both games are owned). Such also unlocks Gigantamax-capable Eevee and Pikachu in Pokémon Sword and Shield, a Mew in Pokémon Brilliant Diamond and Shining Pearl, and Pikachu- and Eevee-themed masks in Pokémon Legends: Arceus.
  • Offscreen Moment of Awesome: Near Rock Tunnel, a four-man mob of Rocket grunts ambushes you, but Lorelei shows up and challenges three of them, leaving you to fight just one. Her one-on-three effortless smackdown isn't shown, you only get to see the Rockets' post-battle reaction.
  • Padded Sumo Gameplay: Because of the candy system and 'awaken values' replacing the standard EVs and IVs, Pokémon can have their stats boosted up to an absurd degree. As a result, most online matches where both players have Pokémon with maxed out stats will result in the Pokémon doing bare Scratch Damage to each other, making more conventional 'stall' strategies like poisoning or burns more prominent.
  • Peninsula of Power Leveling: See the series' page here.
  • Parrot Pet Position: Pikachu partner rides around on your shoulder.
  • Permanently Missable Content: There are certain special events where your Pikachu or Eevee take an interest in certain landmarks or fixtures and by interacting with them you can raise that Pokemon's affection for you (leading to better luck in battle), but if you turn the Pokémon down or don't have the money for the ones that require it, you can't return and do them over.
  • Pictorial Speech-Bubble: Symbols like exclamation marks or Confused Question Mark appear in speech bubbles at times, to indicate emotions of the characters, or to Notice This, for when the partner Pokémon has something to interact with.
  • Pokémon Speak: Just like Yellow, the player's starter Pokémon will speak this way, while the others will use traditional sound effects. While it's been standard for all Pikachu since Gen VI, it's new for Eevee as a species.
  • The Power of Friendship: Your partner Pikachu and Eevee have access to exclusive attacks called Partner Moves, whose power scales based on your Friendship rating with them. Raising their Friendship will also allow them to cheer on your active Pokémon and boost its stats on command. Any of this can be done by shaking the Joy-con while an animated icon is on screen.
  • Power Up Mount: If a Pokémon that is following you is large enough, you can ride on it. The effects vary between Pokémon; some don't do anything at all, while others give you faster grounded speed. After beating the game, you gain the ability to ride Charizard, Aerodactyl, and Dragonite (who can fly) at higher altitudes. Riding on a Flying Pokémon allows you to ignore all ground-based obstacles and encounter Wild Pokémon that can only be met while Flying, including and up to the Legendary Birds.
  • Pre-existing Encounters: Unlike all prior Pokémon games, all wild Pokémon can be seen on the overworld.
  • Previous Player-Character Cameo: Both Red and Green appear as Superbosses that can be challenged in the postgame. Red plays the trope completely straight, whereas Green only does so in concept, playing more of a de facto rival role.
  • Puni Plush: In contrast with the player characters from previous games, the official artwork of the player characters here are more rounded and child-like, making them look like they're eight rather then eleven.
  • Quieting the Unquiet Dead: The Marowak who was killed by Team Rocket in Lavender Tower can be calmed by bringing her child to her, allowing her to go to the afterlife.
  • Rare Random Drop: It is possible to find extra Master Balls lying on the ground on the second floor of Cerulean Cave if you are extremely lucky.
  • Reflective Eyes: If you zoom in really closely on the physical boxart, you can see the male and female player characters reflected in Pikachu's/Eevee's eyes.
  • Revisiting the Roots:
    • Barring Meltan and Melmetal, Mega Evolutions and Alolan Forms, only the original 151 Pokémon are available in the game.
    • Just like in Yellow, Pikachu (and now Eevee) can follow you in the overworld. Numerous other Pokémon can do it too, just like in HeartGold & SoulSilver.
    • Like the last remakes, Omega Ruby and Alpha Sapphire, Poké Marts and Pokémon Centers are separate again.
    • Chansey rejoins the Pokémon Center nurses behind the counter, which hasn't been in a game since Yellow, though it's long been a feature of the anime from Kanto to Sinnoh.
      • Adding to that, Nurse Joy and Officer Jenny appear in their first designs from the anime (which were mimicked in Yellow).
    • By removing abilities and held items, battle mechanics are streamlined to be more similar to how the original Generation I games played.
  • Reward for Removal: This game shares the "transferring" mechanic from Pokémon GO, where you can send extra Pokemon to the professor in exchange for candy which lets you power up Pokemon of the same evolutionary line.
  • Screen Tap: On the title screen, Eevee puts its front paws against the "glass."
  • Screw This, I'm Outta Here: Three of the Team Rocket Grunts that ambush the protagonist run away after one of the Elite Four, Lorelei, saves them and threatens to turn the Grunts into an unmelting block of ice.
  • Shout-Out:
    • Riding on Snorlax shows you and your Pokémon grabbing onto his stomach as he walks around in the same manner as My Neighbor Totoro.
    • The names of the Master Trainers are chock-full of these.
  • Staggered Zoom: Unlike in Pokémon GO, this happens during a Pokémon's attempt to break out of a Poké Ball it gets captured in. It's a more dramatic effect than in the prior main series games as well.
  • Starter Mon: Pikachu and Eevee are the Pokémon you start out with, though you can still catch them and their line in the wild. And, like in Yellow, the traditional starters are available through normal gameplay, though they're found in the wild as well as being gifts—wild Bulbasaur can be found in the Viridian Forest, for example.
  • Stop Poking Me!: In "Play with Pikachu/Eevee", poking or annoying your partner Pokémon too much will cause them to literally shock or bump you back to the menu.
  • Stuff Blowing Up: The strongest version of your partner Eevee's secret move, Veevee Volley, has Eevee charge and tackle the unfortunate opponent, setting off a massive explosion in the process while Eevee stares ahead with the same happy smile it usually wears.
  • Suicidal Overconfidence: A traditional habit of Rocket Grunts, but in this game a group of them attempt to take on Lorelei, possibly without realizing she's one of the Elite Four. The three-versus-one fight is so one-sided that the game doesn't bother showing it.
  • Superboss: After becoming champion, you can seek out and battle Blue (having taken over as Viridian City Gym Leader), Green (encountered in Cerulean Cave after catching Mewtwo), and Red (encountered outside of Victory Road once you've beatned six "Master Trainers"). Each have full, balanced, powerful teams that could easily wipe the floor with the Elite Four and Champion, making for challenging fights.
  • Super Mode: Mega Evolution is in the game for the Pokémon available in Kantonote . You don't get access to this mechanic until just before you enter the Viridian City Gym (the final gym), when Blue gives you a Key Stone, and subsequently supplies the Mega Stones necessary to Mega Evolve Venusaur, Charizard, and Blastoise.
  • Tertiary Sexual Characteristics: While female Pikachu can be told apart from male Pikachu by the shape of their tails since Gen IV, the player partner Eevee displays similar traits: the coloring of tails differ between genders as female starter Eevee have their larger light tips that are vaguely heart-shaped. This trait is exclusive to the starter Eevee in this game (akin to Spiky-Eared Pichu and Cosplay Pikachu) and does not apply to other female Eevee.
  • Theme Song Reveal: After your rival lacked any sort of familiar Leitmotif, Blue's introduction is accompanied by a very familiar jingle.
  • Timed Mission:
    • In each wild Pokémon encounter, the player has a random, unspecified time limit to catch the wild Pokémon before it flees. This is in direct contrast to GO giving the player unlimited time to catch a Pokémon but a chance for it to flee should it break out of a player's Ball.
    • The player has five minutes to defeat any legendary Pokémon, as well as Snorlax and Electrode, in a standard battle before getting the chance to catch it.
  • Underground Monkey: Despite not debuting until much later in the franchise's lifespan, the regional variants of Pokémon found in the Alola region are also included in the game. There are two ways they can be obtained: Either you can transfer them from Pokémon GO or you can encounter trainers from the Alola region who would want to trade for their Kantonian variants.
  • Unreadably Fast Text: The Bike Maniac collector in Cerulean goes on dialogues about his bikes where the middle parts automatically proceed without player input.
  • Uniqueness Decay: Many Pokémon that originally (taking Pokémon Yellow as a base) had only one available per save file can now be obtained in unlimited numbers, including Pikachu and Eevee in both versions (Pikachu could be found in the wild in Red and Blue, but not Yellow), as well as Bulbasaur, Charmander, Squirtle, Lapras, Snorlax, Hitmonlee, and Hitmonchan. Even the legendary birds can appear randomly in the wild after you catch the in-game event ones, though they're extremely rare. Others, like Chansey, are simply much more common than usual. This is partly because the ability to import catches from Pokémon GO makes it somewhat futile to try to limit players' access to rare or "unique" creatures.
  • Units Not to Scale: Zig-zagged. On one hand, this is the first core Pokémon game since the series' 3D leap that shows each species' official average sizes pretty accurately in relation to each other and the human characters. On the other, even though the size mechanic is carried over from GO, the Pokémon models' sizes aren't adjusted to account for it. Your abnormally tiny or large creature could battle a more average-sized member of its species, and the two would look the exact same.
  • Video Game Caring Potential: You can "play with" your partner Pokémon in the menu, as in caressing it, tickling it slightly, or doing high-fives with it. Sometimes, Pikachu/Eevee even gives you a present!
  • Video Game Cruelty Potential: You can "play with" your partner Pokémon in the menu, as in caressing it... or you can poke its eyes until it angrily pushes you back with a face expression that clearly conveys how offended it is by your actions.
  • Virtual Pet: The Partner Play feature under "Play with Pikachu/Eevee" is a version of Pokémon-Amie (introduced in X and Y) that allows you to pet your partner Pokémon and feed them Berries.
  • Wake-Up Call Boss: 20 years later, Misty is still this. She has replaced her Staryu with a Psyduck that knows Confusion, which can be hurtful if you bring a Grass-type because all the Grass families that you can catch before going to her gym (the Bulbasaur, Oddish and Bellsprout lines) are part Poison. Later, Misty will use Starmie, which would be probably faster than your unevolved mons, bulky enough to survive even a Zippy Zap from Pikachu, and knows Scald, a very powerful move at that point of the game with a high chance of burning. While not obscenely hard, Misty will be your first roadblock if your team is too underleveled (which is probably why you cannot access the gym unless you have a level 15 Pokémon).
  • What Happened to the Mouse?: As in Red and Blue, Professor Oak has three Poké Balls on the lab table when he gives you and your rival your starters. However, there are only two possible starters — Pikachu and Eevee. The third Poké Ball, when examined, will say only that it "contains a Pokémon". Much like in Red and Blue, this third starter will remain in Oak's lab for the entire game, never to be acknowledged again — but this time, you don't even get to know what species it is.

Alternative Title(s): Pokemon Lets Go Pikachu And Eevee, Pokemon Lets Go

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