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Video Game / PokéPark Wii

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The "cute Pikachu" Pokémon spinoff series for the Wii, and perhaps the one with the highest production values: instead of being a virtual pet, it's more of an action/adventure game.

PokéPark Wii: Pikachu's Adventure stars our favorite Pokémon, Pikachu, as the main character. Mew has asked him and his friends to help repair the Sky Prism that powers Mew's home, the Sky Pavilion. The Pavilion floats high above the PokéPark, where many Pokémon live and come to play: the friendship and love among the Pokémon of the park sustains the Prism, and without it, the Pavilion will fall and crush the PokéPark below. Pikachu can befriend other Pokémon, thus helping to restore the Prism, by doing favors for them, or proving himself in Skill Games with them.

The game has a sequel, PokéPark 2: Wonders Beyond, which got released on the Wii (in Japan, it's titled Beyond the World) and features Pokémon from Black and White and multiplayer. This game has a much deeper story involving the possible destruction of the Pokémon World and the Wish Park.

These games provide examples of:

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    Tropes appearing in both games 
  • 100% Completion: In both games you have to befriend everyone, and in PokéPark Wii you have to befriend them twice, in order to get a secret cutscene at the end. Which lasts for all but a few seconds. You can also choose to max out all of your stats (all of Pikachu's stats in PokéPark 1, everyone's stats in PokéPark 2) and beat all of the minigames with every character's highest possible score (in PokéPark 1), but they don't go towards a completion bonus.
  • After the End: The most lighthearted take possible on the trope, and only in the sense that humans have abandoned the theme park for Pokémon to take over. It's unclear if humans (not counting Cofagrigus) are still around elsewhere or not.
  • All-Loving Hero: Pikachu.
  • Berserk Button: Never ever attack a Ursaring or any other big Pokémon. They're not afraid to beat up Pikachu if you do that.
  • The Computer Is a Cheating Bastard:
    • A few of the battles against certain Pokemon can fall under this. They just love to spam certain moves without giving you any time to recover. Interestingly, you can turn it back on them - in some cases, the best way to win a battle isn't via strategy, but repeatedly ramming into your opponent while running circles around them.
  • Defeat Means Friendship: Beating Pokémon in battle, Chase, and/or Hide and Seek allows you to be their friend.
  • Elemental Rock-Paper-Scissors: In the first game, the Pokémon you would expect are immune to Thunderbolt. The sequel's expansion of the battle system takes the full spectrum of type matchups into account.
  • Heel–Face Turn: It is possible to befriend every Pokémon in the game, no exceptions.
  • Heroic Mime: Pikachu.
  • Idle Animation: Pikachu has a few in the original that play if he's standing in certain zones or near certain Pokémon. He'll also fall asleep after a while. In Wonders Beyond, this is how you befriend Munna.
  • In-Series Nickname: Pikachu is nicknamed Lightning Strike by the Pokémon in the Lava Zone.
    • Pikachu and the Unova starters are referred to by a variety of nicknames in Wonders Beyond. Which nickname is used is dependent on the player's actions.
  • Party Game: Not including the main campaign, PokéPark is notable for how many mini-games it has.
  • Photo Mode: After Pikachu meets Misdreavus, she gives them a camera with which the player can take photos with. Each film roll can hold up to 30 pictures. These 30 pictures can also be sent to an SD card purchased separately. This feature is carried over to the game's sequel, although the player can now store up to 72 photos. In both cases, pictures can be taken from a third-person view or from Pikachu's perspective.
  • Pokémon Speak: Provides the Voice Grunting, but the Pokémon here (besides Roggenrola) can actually speak.
  • Pop Quiz: One of the ways you can befriend Pokémon is by correctly answering three questions.
  • Scenery Porn: Both game's PokéParks.
  • Spiritual Successor: To Hey You, Pikachu! and Pokémon Channel.
  • Theme Parks: Take a wild guess as to what the setting is.
  • Video Game Cruelty Potential: To the other Pokémon: you can use your moves on them and watch them get hurt out of battle. Or, if you're feeling especially cruel, targeting bystander Pokémon while in battle with Iron Tail, or putting them into your opponent's line of fire. There are several Pokémon, like Buneary and Pachirisu, who you can send flying several feet just by running into them.
  • Video Game Cruelty Punishment: Attacking larger Pokemon won't end well...

    PokéPark Wii: Pikachu's Adventure 
  • Balloonacy: Pikachu uses a bunch of balloons in order to play "Pelipper's Circle Circuit" and "Salamence's Air Ace".
  • Biting-the-Hand Humor: There's a Tyranitar that mocks the game's premise in the Granite zone.
  • Breaking the Fourth Wall: One of the loading screens show Pikachu running towards the camera and looking curiously at you.
  • Chekhov's Gun: Bellossom mentions finding something at the Beach Zone when you first visit her zone. The Magical Watering Can she found is how you revive the Gracidea flower.
  • Chekhov's Gunman: Snorlax.
  • Flipping Helpless: If you charge into Turtwig in the first zone (with minigames) at the beginning of the game, it will be flipped onto its back for a few seconds before flipping back over.
  • Floating Continent: The Sky Pavilion, Mew's home.
  • Helicopter Parents: Venusaur acts like one of these to the Pokémon living in the Meadow Zone, not allowing them to visit other Zones, as well as preventing outsiders to come in, and even forbidding attractions. Pikachu eventually convinces him to change his mind.
  • Lampshade Hanging: The Pokémon who teaches Pikachu Iron Tail is Primeape, whom you may know to not have a tail. It's a lampshade on the fact that in the standard Pokémon RPGs, Primeape can learn Iron Tail from its pre-evolution, Mankey, who does have a tail. When Pikachu questions how he can know it, he basically says that he's just that good.
  • Mythology Gag:
    • Meowth, having a quiz game, obviously gets to say "That's right!". A bit of Brooklyn accent also seeps out of his dialogue at times.
    • Hey, doesn't the Pelipper and the bulletin board next to it, along with the Corphish going "hey hey!", remind you of some other Pokémon spinoff?
  • Nice Guy: Blaziken. According to Sneasel, he never leaves an injustice unpunished, no matter how small! He also saves other Pokémon when they're in trouble.
  • Proud Warrior Race Guy: Blaziken and his followers in the Lava Zone. As one Pokémon put it, "Let's battle. Don't ask why. Battling is just like saying hello here."
  • The Power of Friendship: This is what holds the Sky Prism together.
  • Regional Bonus: The passwords are different for each region.
  • Shout-Out:
    • The first time you walk through the Haunted House in the Haunted Zone, you're met with a Duskull who promptly tells you you're the 999th guest to visit.
    • If you talk to Blaziken, then decline to play his Attraction, he asks if that's your final answer.
  • Super Title 64 Advance
  • Surfer Dude: Pikachu uses a green surfboard in order to play "Gyarados' Aqua Dash".
  • We Used to Be Friends: Venusaur, Empoleon, and Blaziken were close friends but had a big fight due to their differing ideas on how to govern their respective Zones (Venusaur being overcontrolling, Empoleon being hands-off, and Blaziken being lenient but also willing to take direct action when necessary). It's implied their friendship ending is what caused the Sky Prism to shatter in the first place.

    PokéPark 2: Wonders Beyond 
  • Ambiguous Situation: When exactly Piplup was brainwashed was unclear. It could've been as early as when Piplup was left behind in the Cake Zone, as late as when Gothitelle captured Piplup in the power zone or somewhere in between.
  • The Artifact: Befriending Pokémon. Instead of being playable in any of the 4 minigames, the Pokémon you meet only serve as plot coupons in this game.
  • Artificial Atmospheric Actions: Pokemon that wander about in each zone are capable of conversing with each other, as well as attack each other.
  • Big Bad: Darkrai.
  • Big Damn Heroes: Quite a few examples in PokéPark 2.
    • Oshawott rescues the group from Cofagrigus' cake barrage.
    • Zoroark calls out Gothitelle, causing the Wish Park crew to leave.
    • Reshiram and Zekrom bringing Piplup to Pikachu to snap him out of his depression.
    • Piplup goes to get Reuniclus to help stop the Dark Vortex, arriving in Wish Park just as soon as the vortex starts swallowing everyone up.
  • Brainwashed and Crazy:
    • Participating in Wish Park's attractions has this effect on the PokéPark Pokémon. It's also implied Gothitelle can do this to Pokémon directly.
    • Zoroark in Dance Zone and Piplup in Wish Castle.
  • Call-Back: A few characters, including the Duskull in the Unawarehouse and the Burmy in Verdant Court, are from the original game according to their in-game dialogue.
  • Camp: Chandelure seems more effeminate than the other Attraction Bosses, with his love of dazzling decorations and his over-the-top nature.
  • Character Select Forcing: Unlike the previous game, where you could beat any minigame with any character (albeit with some characters doing better than others), the game has one specific character you have to clear the game with or else the game won't let your score be high enough to pass. Most often the newest character you received.
  • Crapsaccharine World: Wish Park appears at first glance a child's fantasy world, until it turns out that the Pokémon entering it get brainwashed and can never leave.
  • Dance Sensation: Chandelure believe his Dance Inferno attraction is this.
  • Darker and Edgier: This game features a darker tone than its prequel, with the introduction, use, and effects of Wish Park.
  • Despair Event Horizon: Pikachu goes into this in the second game after his friends leave him (thanks to their memories being erased temporarily). Thanks to Piplup appearing, he snaps out of it.
  • Developer's Foresight: Averted. The two pillars in the Cake Zone that Darkrai's giant hands break in the cutscene where you escape are already broken even if you go there before that happens.
  • The Dragon: Gothitelle.
  • Easy Amnesia: Darkrai induces this in the other playable characters besides Pikachu, causing them to lose their memories of Pikachu and their adventure. Luckily, a quick battle or game of Chase can bring them back to their senses.
  • Evolving Credits: Once the worlds are saved, the game's end credits can be replayed. All Pokémon you did not yet befriend assume the form of black silhouettes.
  • Fighting Your Friend: Pikachu is forced to battle a brainwashed Piplup. Subverted with Oshawott and Tepig after their memories are wiped.
  • First-Person Snapshooter: While the first game gave players the option to take screenshots, the second game requires specific pictures to be taken to befriend certain Pokémon.
  • Fragile Speedster: Snivy has the highest mobility and lowest HP of all the Pals.
  • Heroic Sacrifice: When Darkrai realizes his attempts to make Wish Park into the ideal world has only caused the world's balance to be disrupted and the Dark Vortex starts destroying both worlds, Darkrai takes Reuniclus' invention and enters the vortex to close it himself.
  • Hope Bringer: In the opening cutscene, Reshiram sees Pikachu as this for the entire Pokemon world.
  • Interface Spoiler: Pokemon you haven't befriended yet appear as sillouettes in the credits. Including Darkrai, spoiling that his Heroic Sacrifice was a Disney Death.
  • Ironic Hell: Darkrai wanted to create a world where no Pokemon, including himself, would have to experience the torment of loneliness. His Heroic Sacrifice result in him wandering the Dark Vortex alone, at least until Pikachu saves him.
  • Laser-Guided Amnesia: Anyone who stays in Wish Park seems to get this. Late in the game, Darkrai does this to Piplup, Oshawott, Snivy, and Tepig himself and Pikachu has to snap them out of it.
  • Little Miss Snarker: Snivy is quite possibly one of the snarkiest Pokemon in the franchise so far. Given half the mons she has to deal with though, it's rather understandable. She does end up warming up to the main group over the course of the adventure, though.
  • Long-Lived: Bronzong is stated to have been around since creatures other than Pokémon (humans) lived in the PokéPark.
  • Lovable Coward:
    • Tepig, also a Cowardly Lion.
    • Emboar, Tepig's mentor, explains that he started out this way as well.
  • Make My Monster Grow: Darkrai during the second phase of the battle during the climax of PokéPark 2.
  • Mighty Glacier: Tepig has the lowest speed, but highest HP and deals by far the most damage of all the Pals.
  • Million to One Chance: Averted. Whoever seals away the Dark Vortex is extremely likely to be trapped in the darkness. Darkrai takes on this sacrifice, and sure enough, cannot return unless the Pals gain Reshiram and Zekrom's help.
  • Monster Arena: Battle Tournament, which serves as a large part of Tepig's motivation. You can enter it after the credits roll.
  • My God, What Have I Done?: Darkrai, upon realizing that he has caused time and space to be disrupted, causing the Dark Vortex to start destroying both PokéPark and Wish Park.
  • Obviously Evil: The vast majority of the Pokémon working at Wish Park are Dark or Ghost Type Pokémon- Cofagrigus, Yamask, Chandelure, Litwick, Lampent, Hydreigon, and Darkrai. The only ones that aren’t are Gothita, Gothorita, Gothitelle, Haxorus and Sigilyph, but they’re still intimidating enough to count.
  • Party in My Pocket: Only one recruited Pal is active or even visible throughout most of the gameplay.
  • Racing Minigame: The Flight of Fancy attraction.
  • Teleport Spam: The first phase of Darkrai's boss fight.
  • Samurai: Samurott, the keeper of the Cove Area.
  • Samus Is a Girl: Oshawott is a bit shocked to discover that Snivy is a girl. In a similar vein, you’ll be shocked to discover that Gothorita is actually male.
  • Save the Villain: Following Darkrai's Heroic Sacrifice, the players will help free him from the Dark Vortex out of pity. He does a Heel–Face Turn following this.
  • Spotlight-Stealing Squad: Piplup is the only supporting character from Pikachu's Adventure that returns, and has a more prominent role. Not that he wasn't prominent in the first one, as well as his entire evolutionary chain.
  • Surprisingly Creepy Moment: Some of the scenes in PokéPark 2 are actually pretty creepy. The fact that the Big Bad accidentally nears an End of the World as We Know It is only one of the surprisingly disturbing things in this game. Then there's Pikachu being pushed to the brink of the Despair Event Horizon after all his friends have their memories wiped and no longer remember him.
  • Tomboy Princess: Snivy takes on this role in the game. Serperior assumes the role of queen of the Arbor Area and is Snivy's mom.
  • Unsettling Gender-Reveal: After the main game is complete, a quick battle with Gothorita reveals that many Pokémon mistake him for a girl.
  • Was Once a Man: Cofagrigus is said to have been a king long time ago, and he's the evolved form of Yamask, Pokémon who are explicitly stated to be the spirits of deceased humans.
  • Well, Excuse Me, Princess!: Snivy, even being specifically labelled female and a princess of her home area. She starts off as a Bratty Half-Pint, though she defrosts a little as things progress.
  • Well-Intentioned Extremist: Darkrai wished to assemble a world where all Pokémon would play together in harmony forever, but them being trapped in Wish Park caused the Dark Vortex to threaten to engulf both worlds.
  • Year Outside, Hour Inside: According to Musharna, time flows much in slower Wish Park compared to PokéPark.
  • You Have Failed Me: While Darkrai's minions get bellowed this a fair few times, it doesn't seem to go past an idle scolding. Those who try to turn against his Dragons, however, are handled less generously.

Alternative Title(s): Poke Park 2 Wonders Beyond, Poke Park Wii Pikachus Adventure