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Pocket All-Star Smash Brothers, developed by Biyan Chen, was an unofficial MMO featuring characters from Nintendo, Sega, Capcom, and Konami games (oh, and Blizzard Entertainment), much like the official Super Smash Bros. games (sans Blizzard Entertainment), albeit set in the Super Mario Bros. universe. This mobile game is categorized as a "card-based", turn-based Role-Playing Game.
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The game achieved notoriety mid-2016, just at the time when the news about the unofficial mobile port of Splatoon (renamed Sepia Go!) was still fresh in Nintendo fans' minds. The backlash is obvious; as mentioned before, this game is an unlicensed mobile game that uses copyrighted characters without permission... and the developer expected some profit made out of this game, being a free-to-play MMO and all. Obviously, this game is hosted on a third-party app store.

Much like many Chinese unlicensed games which take the form of mobile MMORPG featuring copyrighted characters, the game runs on a typical MMORPG template whose in-game features include the single-player campaign "Adventure" mode, an "Arena" mode where players can raise their Arena ranking by battling other players' teams, the "guild" system, a "Boss Battle" mode (versus Bowser), a "bounty hunt" mode, an augment-based stat-boosting system, stored EXP system, loads and loads of currencies, and many, many more. The premium currency for this game is the Rupee-like Jewels, and that's where the "in-app purchase" part comes in.

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How does the battle system work? A battle consists of, assuming full teams, a 6v6 fight (3 front, 3 back) with a predetermined round limit. Outside of certain occurrences, the player's team will always go first, starting with the fighter on the first slot, followed by the enemy's fighter from their first slot, then the player's second fighter, the enemy's second, and so on until the sixth member before ending a round. The next round plays the same until all fighters from one of the sides are knocked out or the battle reaches its max round count. Fighters make a move on their own, except if their blue gauge is full, which allows them to unleash a special skill whose target can be decided manually by the player (automatic decision anyway if the "auto-battle" is toggled on). Speaking of skills, there's a kind of special skill that can only be triggered if a team features two fighters that are compatible with each other. Damage power from this skill depends on the player's touch timing when the skill is being activated; the better the timing, the higher the damage.

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The game's servers had been shut down on January 16, 2017 due to "financial problems" according to the developer. Prior to this, registration for new players had been closed on December 11, 2016. To compensate for this, players interested in its Spiritual Successor Chaos Fighters 2 (itself presumably an unofficial sequel to Coco Games's Chaos Fighters) would be able to receive a special gift upon registering in that game as long as they confirm the developer by proving that they're a former Pocket All-Star player (limited time only). As for this game? Thankfully it has sunken down into obscurity.

    Features characters from: 

This game provides examples of:

  • 100% Completion: Encouraged by the "Adventure" mode. "3-star"-ing all stages in a given chapter (which requires No Casualties Run) enables you to claim all the rewards provided by the chapter.
  • Achievement System: The second tab (the first tab is for daily tasks) in the "missions" menu. The goal of most tasks can be stretched every time you complete them, allowing you to keep earning rewards for every milestone.
  • Adaptational Villainy: Toadsworth, for some reason, gains an enemy role here.
  • After-Combat Recovery: All fighters will be healed to full health after every battle.
  • Always Accurate Attack: All damage-based companion Pokémon's skills are this.
  • Ambidextrous Sprite: Most fighters' sprites, especially playable ones, are made specifically to face right. This can be easily seen on characters like Luigi (the "L" on his hat gets mirrored if he's on the enemy side), compared to enemy-only characters like Larry, whose blue star marking is correctly placed (left side of his head).
    • Even character portraits can't escape this issue. In the same way as playable fighters only made to face right, portraits by default face right. And because of the game's notoriety of using official artwork without permission, this can result in certain portraits appearing to be mirrored, like Larry's star marking being visible on the right side of his head instead of his left.
  • Anti-Frustration Features:
    • One patch ended up being this for players already used to mobile games like this. In most mobile MMOs with this template, a regular currency (Coins in this game) is used to upgrade skills, rising in price the higher a skill's level is. In this game, however, one patch changed the method of skill upgrading by spending only Memory Cards (can auto-recharge itself if it's below certain amount possessed) instead of both Coins and Memory Cards, preventing players from running out of Coins easily unlike most mobile MMOs.
    • In "Tower" mode, since it consists of several floors that gradually increase enemy difficulty as you go up and the only way to farm items and currency exclusive to this mode is by replaying it over and over from the first floor (number of resets per day is limited), you're given an option to automatically raid floors that have been cleared the first time on Hard difficulty (rewards the max 3 stars per battle unlike the easier difficulties; stars are invested in temporary buffs that last the entire mode until you reset).
    • The game would notify you if you have one or more fighters that can be powered up or upgraded in some way (like already exceeding the number of shards required to increase his/her Star rating or having the required loot for fighter augment). It would also notify you if there's an in-game feature that can be used, achievements you've reached or daily tasks you've done, new friend requests, among other things.
    • A "battle skip" button exists in this game. In non-Adventure modes with this feature, its usage is blocked by a countdown (until you reach a higher player level), but once tapped, the entire battle is immediately skipped to the result. In "Adventure" mode, this can only be done on already-cleared stages (if for some reason you don't want to raid instead...). This button helps save your time, considering this is a mobile game.
  • Anti Poop-Socking: The Energy system, as expected from mobile MMOs of this kind. You can only attempt so much battles until you run out of Energy. You can either wait for it to refill over time or use Battery items for quick recovery... or use Jewels, of course.
  • Anti-Rage Quitting: In version 2.0.0, if you Rage Quit from an "Arena" battle (only doable by closing the app, as in-game quitting is rendered unusable in this kind of battle), you'll be given a timer penalty which locks you out from participating in the Arena until said timer ends.
  • Arm Cannon: Mega Man's Mega Buster. Both his regular attack and special utilize it.
  • Badass Adorable: Some of the fighters. Toad, the Ice Climbers, Bowser Jr., Yoshi, and Kirby come into mind.
  • Bare-Fisted Monk: Captain Falcon's fighting style.
  • Battle Boomerang: The Boomerang Bros' weapon of choice, obviously.
  • BFS: Ganondorf's huge sword.
  • Big Bad: Bowser, obviously, seeing that it's set in the Mario universe.
  • Big Fancy Castle: Peach's castle can be seen in the main hub. That marks the Guild feature.
  • Breath Weapon:
    • The Charmander line attacks this way, breathing fire.
    • Bowser also shoots out fireballs this way.
    • This is Bowser Jr.'s regular attack.
  • Bribing Your Way to Victory: Jewels have multiple purposes that may enter Game-Breaker territory, yet they're so rare. Naturally, they're the only currency that you can buy with real-life money.
  • Color-Coded for Your Convenience: A fighter's/equipment's quality is determined by its color. In the ascending order, the quality color goes from Brown->Green->Blue->Purple->Gold. Meanwhile, the equippable Rupees come in green, blue, purple, red, and gold, with green ones giving the least stat boost and the gold ones giving the highest.
  • Combat Medic: Rosalina and King Dedede. Both have a damaging regular attack and a healing skill (though Rosalina can also give defense buffs during healing) as their special. Also helps that both are classified as a "Healer" type.
  • Combination Attack: The team attacks, which require having a pair of compatible fighters in a team with one of the two being the main trigger to said skill's activation (thus replacing the usual special until the other fighter is KO'ed). Damage output depends on the timing of your tap when you're activating this attack (the AI will always land a "Perfect!" tap, though).
  • The Computer Is a Cheating Bastard: The AI when it comes to team attacks seems to favor the opposing side more. They will always land "Perfect!" team attacks without fail and thus can easily make short work on your team. If your whole team is forced into full-AI control (like, say, in the "Arena" mode)? Your team attack duos will suffer from A.I. Roulette, which can result in either tier of team attacks (expect to rarely get a "Perfect!", obviously).
  • Contractual Boss Immunity: Bowser can't be affected by Standard Status Effects unlike all other enemies in this game (including the Giant enemies). Also, while his special gauge can be reduced as a result of certain skills' secondary effect, it won't change anything because, as part of the "Boss Battle" mode's rule, Bowser has to end a player's team after 5 turns have passed.
  • Cool Car: Bowser Jr.'s Junior Clown Car is utilized during his special. The same vehicle also appears as a Tier 3 ride in "Sky" mode.
  • Critical Hit: Applied to both damaging skills (damage more if it happens) and healing skills (heal more if it happens).
  • Crutch Character:
    • Both tutorial starters Mega Man and Midna. Both fighters are pretty much forced on you by the tutorial, but they prove themselves to be actually good for most of the early game, especially Mega Man. The Blue Bomber's special skill inflicts huge damage on a line of enemies and has a chance of stunning them, while Midna is a good wall due to her high defense and also gives new players the taste of an "infiltrator"-type fighter due to Midna placing higher priority on attacking the back row (and her special can't be underestimated, it deals HUGE damage, even though it affects only a single enemy). However, once you unlock more characters, both fighters will be outclassed by the higher-tier fighters.
    • Luigi. A special week event held for new players allows you to claim many of his shards, more than enough to unlock him by the time the event ends. He's more powerful than the red plumber you start off with, but keep both in a team, and you'll gain access to their team attack, which allows you to inflict huge damage on an enemy. Even if you don't use Mario anymore, Luigi's special skill allows him to inflict damage to enemies on a single line with higher-than-average damage, plus the fact that it hits multiple times per attack, allowing easy kills. It'll take some time until you decide to ditch Luigi with a higher tier fighter.
    • Waluigi. One special "newbie" event (separate from Luigi's) allows you to claim as many Waluigi shards as you wish and only limited by the daily limit. If you're consistent on claiming Waluigi shards during that event, you can easily unlock Waluigi in just a few days without paying for anything. Once you put him in battle, prepare to be amazed by his raw power. His regular attack may be meh, but his special can strike up to 3 enemies of your choicenote  and reduce their special gauge. That's quite a way to dominate early-game, but if you somehow manage to unlock Wario later on, you can extend the "crutch" moment further as Wario and Waluigi's team attack is miles better than Mario and Luigi's, inflicting high damage on up to 3 enemies as long as your tap timing is consistently perfect. Only the presence of better fighters will make you think twice about keeping Waluigi.
    • Charmander, the first companion Pokémon you would get once said feature had been unlocked. Companion Pokémon run on Gameplay Ally Immortality, so they can't be defeated (you'll still lose if all of your main fighters are killed, though). Also, compared to most of your early-game fighters (assuming no Bribing Your Way to Victory situation) that have limited range of attack, your trusty Pokémon will always damage ALL enemies. Since non-PvP opponents don't have companion Pokémon, Charmander will allow you to blast through stages easily (at least in "Adventure" mode) until its usefulness begins to show its cracks (or at least until you get more powerful Pokémon). Only flaw being that companion Pokémon only attack at random, so relying on Charmander too much will result in Luck-Based Mission.
  • Damage-Sponge Boss: Bowser has beefy health compared to other event-exclusive enemies. Justified, as he's meant to be battled by a massive number of players within a restricted timeframe.
  • Darkest Hour: Meta example. Once the news got out that the game was about to be discontinued, in-game events began to stop appearing except for the daily rewards and member subscription offers. Player count also began to decrease to the point that near the end of the game's life, no players were spotted in the "Sky" mode (usually packed due to said mode's cross-server feature) and the number of players actually participating in the "Boss Battle" mode could be counted in one hand (usually packed enough to lag one's phone). Players who had no clue of the game's closing (due to language barrier) had almost no competition and could only grind their hopeless fighters (or try to unlock all features, or complete what's left in the "Adventure" mode, or dominate the then-static "Arena") until the game finally shut down permanently.
  • Demoted to Extra: If we can connect this game with the official Super Smash Bros. games, then we can consider The Koopalings as this. In this game, they're some of the unrecruitable enemies that you can fight. Only applies to Larry, Roy, Morton, and Ludwig, though, as the rest of the Koopalings aren't in the game.
    • Both Pichu and Pikachu (though the former is a "major" character in Super Smash Bros. Melee only) are demoted to being companion alliesnote , with both Pokémon obviously being part of an evolutionary line. By extension, Charizard would be this too (Charmander is obtainable) if the game didn't flop and thus able to update in order to include the Pokémon's fully-evolved form.
  • Dishing Out Dirt: Morton's special involves causing a quake.
  • Drop the Hammer: Dedede's, Amy's, and the Ice Climbers' weapon of choice. Hammer Bros obviously attack using hammers.
  • Early Game Hell: Zig-zagged. On one hand, new players had mostly low-tier fighters to work with, the max number of fighters deployed into battle was limited until the player reached high enough levels, and in-game features were very few due to them being locked behind a level wall (this includes shop items). On the other hand, like many free-to-play games, newbies were spoiled by a shower of money and EXP due to the early tasks (including the tutorial) being easy and quick to accomplish (also helps that the Achievement System uses a stretch goal system, which starts with a low amount easy enough for said players to complete). Also helps that there are in-game events designed to spoil the new players more, which all wear off after the "newbie" week has passed and will never show up again (the Luigi event, the "free wish" event, and the level-up event, the latter of which being the only one that doesn't take a week to disappear, only after the player claimed the "reached player level 50" reward). However, "Bribing Your Way to Victory" players could also opt to use Jewels (often require 9,999 of them) to immediately buy S-tier fighter(s) provided that the event was available, thus bypassing most of the Early Game Hell. The late-game will be grindy, but at least the player now has more resources and features to work with.
  • Evolutionary Levels: The Awakening system, which allows fighters to progress starting from their basic form up to Stage 3 by upgrading their Star rating. Prior to the game closing, however, it's only possible up to Stage 1, making the still-silhouetted Stage 2 and 3 forms a Missing Secret.
    • The same can be said for the companion Pokémon, since they can evolve like in the main Pokémon games. Just like the active fighters, companion mons require a high enough Star rating to evolve, though they require less effort compared to the active fighters' requirement of a full 5-star rating. Another case of Missing Secret as well for those mons, however, as even if you max out their Star rating, they won't evolve past the first stage.
  • Excuse Plot: In the usual Super Mario Bros. style: Bowser surprises the Mario Bros. and Peach, then takes the latter away. Assemble a team using a roster that consists of Loads and Loads of Characters to get her back.
  • Fast-Forward Mechanic: The battle speed toggle can be set to 2x speed or 3x speed (the latter is VIP-only, though it used to be usable by all players during the game's early days).
  • Fire Ball: Mario's regular attack, based on his side-special in the Super Smash Bros. series. The Fire Bros also rely on this as a form of attack, with the regular attack being similar to Mario's while the special skill involves a huge fireball that hits a line of fighters and may stun them.
  • Freemium: While the game is free-to-play, it uses a VIP tier system done by performing an in-app purchase. This system functions to limit certain features to certain players, depending on their VIP tier. A player's VIP tier status also influences item reward systems, like the daily sign-in rewards.
  • Frickin' Laser Beams: Fox's regular attack involves him firing his Blaster. He also uses his Blaster during his special before throwing a grenade.
  • Gameplay Ally Immortality: The companion Pokémon are this, since they can't be attacked (thus have no health bar, though they used to). However, they won't be counted as an active fighter, so you'll still lose if all of your main fighters (up to six) are knocked out.
  • Gameplay Automation: In battles, there's a button on the lower left corner of the screen that can be toggled into Auto, which causes every action to be decided purely by the AI. Some modes force this option to be on in all battles relevant to those specific modes, see Game Plays Itself below.
  • Game Plays Itself: Some game modes force all battles to run on Auto, meaning that the outcome of a battle purely depends on luck.
    • In general, almost the entire battle is automated except during Special/Team skill activation, which is controlled by the player.
  • Giant Mook: In some modes, most noticeably the "Adventure" mode, you can encounter an enemy who is the larger version of a fighter. This kind of enemy has beefed up stats and can wipe your party out if you're not prepared.
  • Gold Makes Everything Shiny: The Golden Lakitus, which only appear in the Gold-farming stage of "Treasure" mode.
  • Good Old Fisticuffs: Sonic's regular attack. Koopa Troopas also resort to this as their regular attack.
  • Goomba Stomp: Mario's special and Luigi's regular attack involve stomping on an enemy. Luigi also does this multiple times during his and Mario's team attack.
  • Gratuitous English: Despite all the Chinese, there are some occasional English sprinkled here and there, like the "Battle Ends" message, the usual "GO!", "WIN", and other simple English words, and others. Even the title itself contains the English words "All Star".
  • Gratuitous Japanese: The game's title has this, seeing that the "Smash Brothers" part is outright stolen from the fourth game's Japanese title.
  • Guest Fighter: Being based on Super Smash Bros., this is a given. Guest fighters include Mega Man, Snake (and his Stage 1 form, Soldier: 76), Ash (from the Pokémon anime series, thus the only fighter not originated from video games), Sonic, Amy, and M. Bison (though Ryu is nowhere to be seen).
  • Healer Signs On Early: Early on in the game, even still in the tutorial section, you got to unlock Rosalina just so you can fill the fifth party slot. She's the first fighter whose one of the skills involves healing allies (the earlier unlock, Snake, can only drain health for himself with his special).
  • Humongous Mecha: Like Bowser himself, Mecha-Bowser is huge and easily towers over other fighters.
  • An Ice Person: The Ice Climbers. Their attacks often have "icy" visual effects. Heck, their special even involves summoning icebergs.
  • Iconic Item: The basis of a fighter's held "weapon". This can be seen when you're refining/upgrading one, like Mario's hat, Mega Man's Mega Buster, and Rosalina's wand.
  • Incredibly Durable Enemies: The further you go in any given game mode that allows in-game mode progression, the tougher the enemies will be. It gets to the point where your every day Goombas can take multiple punishments (as in, like, thousands of damage) before going down (and potentially wipe out your party due to their increased strength). Grind dilligently.
  • Informed Equipment: Despite the fighter-tied equipment system and the fact that you can also equip them with traditional equipment obtained from special battles or in-game shop, you don't see any visual changes at all on your fighters. Averted for the "weapon" upgrades, whose change is reflected on your fighter's sprite.
  • Instant Awesome, Just Add Ninja: Sheik and her fighting style. All of her attacks rely on her quick movement and slash attacks, with one special capable of hitting an entire row and possibly stunning the affected targets.
  • Invincible Minor Minion: The companion Pokémon if they're on the enemy side, as they use the same game mechanic as when they're on your side (see Gameplay Ally Immortality above).
  • Irony: There's nothing stopping you from building a team consisting of villainous characters. Heck, you can even send out Bowser Jr. to attack Bowser's cronies!
    • Forget the villains, Peach is playable, and she's an early-unlock character to boot! Yeah, try to wrap your head around the fact that Peach can join your team to find and rescue herself.
  • The Last of These Is Not Like the Others: The main shop (mainly accepts Coins and Jewels, though the second section of that shop accepts a special currency, along with the usual Jewels) features a total of four store sections (counting the ones temporarily opened after "traveling merchant" encounters), each with its own unique shopkeeper/merchant. The shopkeepers/merchants include Blue Toad, a Luma, Captain Toad, and... Tingle. Note that Tingle is also notably the only non-Mario character to be an NPC in this game.
  • Level Grinding: Not recommended in the traditional sense, since your fighters get very little EXP in battles and you can gather 1-Up Mushrooms as a form of stored EXP for later use. But then again, you end up grinding the 'shrooms anyway if you want to reach higher levels.
    • Played straight, however, for the player's level. Since a player's level dictates the fighters' level limit, max rechargeable Energy, and what features will be unlocked, you'll end up resorting to this whether you like it or not (note that you gain very little player EXP in battles, even fewer than fighter EXP). Very noticeable at the higher levels, where even player EXP gained from daily tasks only allows very little progress on your EXP gauge.
  • Life Drain: Some skills have this effect. Snake's special and Wolf's regular skill are the two most notable examples.
  • Lightning Gun: Olimar and Roy utilize this, with Olimar unleashing it from his helmet's antenna while Roy utilizes his wand.
  • Loads and Loads of Characters: It's a given, being based on Super Smash Bros..
  • Luck-Based Mission: Trying to farm Essence in "Treasure" mode. Its special stage is the only one that features enemies that are capable of running away. The number of them in a team per section and the "run away" countdown on each one are all randomized, so it's likely that you can get an enemy on the first slot with only 1-turn countdown, which results in it escaping if the first fighter who attacks it can't deal enough damage to destroy it in one hit. If even one enemy escapes, the stage fails. Thankfully, the stage play won't be counted until you properly win it, so you can attempt as many times as possible.
  • Massive Multiplayer Crossover: Like the official Super Smash Bros. games, this game features characters from various video games (mostly Nintendo games).
  • The Medic: Ash and Dr. Mario. In battle, these fighters' purpose is to heal their allies, with Ash also capable of setting up protective shields and Dr. Mario capable of reviving a fallen teammate.
    • For a companion example, the Cleffa line. On skill activation, Cleffa/Clefairy will heal the entire party.
  • Microtransactions: The business model used in this game.
  • Mirror Match: Very possible, since some fighters can also appear as enemies. Even more so in the "Arena" mode, where other players may have a team consisting of characters that you also have in your team.
  • Money Grinding: Up to Eleven, since aside from the common Coins and premium currency Jewels, there are LOADS of other currencies, each gathered from their relevant modes. And you need them to buy certain stuff.
  • Money Spider: The Golden Lakitus literally carry coins, and attacking them will make them drop the coins depending on the damage taken. Justified since they're part of the "Treasure" mode gameplay where you can farm, well, treasures daily from battling unique sets of enemies.
    • Either subverted or played straight in most other battles, since Coins tend to be a common battle reward, though "Adventure" mode enemies only drop loot when defeated. Played straight in the "bounty hunt" mode with the Shine Sprites and in the "Boss Battle" mode with Bowser dropping Coins every time he's hit, though.
  • Never Trust a Trailer: The game's intro video already teased the players with multiple Pokémon and even a Charizard, due to the Smash 4 trailer video used. None of them appear in the game, and while Charmander and Charmeleon exist, due to the game's death, Charizard is never added. Aside from that, some of the promotional images reek of this. Examples include:
    • This early image may imply that Toadette would play a role as large as the fighters. But no... she's simply a guide for the short tutorial and the moderator bot's stand-in in the game.
    • The newer images featured here contain more lies.
      • No. Biddybuds make no appearance at all in this game.
      • Greninja doesn't physically appear at all in this game. The intro video, which is Greninja's introduction trailer for the fourth Super Smash Bros. game, is manipulated in such a way by combining it with a little bit of Mega Man's trailer, resulting in Mega Man's Metal Blade turning into Greninja's Water Shuriken in the next shot.
      • This image. No, Silver doesn't appear anywhere in the game.
  • No Casualties Run: Encouraged in "Adventure" mode in the form of stage rating (1-3). If you want a perfect run, you have to clear a stage with all your party members still alive. Losing one already deducts 1 star from the rating, and losing too many will end with you getting a 1-star rating. Keep in mind that a 3-star stage enables it to be raided (skipping its battle scene and immediately showing the loot result), which is useful if you're in need of quick loot, especially the augment ingredients. See 100% Completion above for the larger impact on a chapter in that mode.
  • No-Holds-Barred Beatdown: Captain Falcon's special invokes this, having him deliver Rapid-Fire Fisticuffs on a single enemy for a few seconds before finishing it (or another target if the first target got KO'ed from the Rapid-Fire Fisticuffs part) off with an energy shot from his palms.
  • Not Drawn to Scale: Fighters are drawn to be proportioned relative to each other, which results in size inconsistencies between this game and canon.
    • Notably, normally small characters like Olimar become as large as everyone else in this game.
    • Meanwhile, Bowser towers over all fighters.
  • Numerical Hard: The only difference in battle difficulty is the opposing team's POW number, which is determined by fighters' stats and skill power (plus additional power from companion Pokémon for PvP teams). However, this can be subverted as fighters can be distinguished by their skillset, each skill having their own power, range, and even additional effect if any. So, even if a party's POW level can seem low, that party can and will decimate another of equal power or even higher if the former's skills are effective in destroying the latter quickly (or the latter party is horribly unlucky).
  • Obvious Beta: Despite the latest version prior to this game's death is 2.0.0. The most notable is the fact that only the first two skills on a fighter's skillset are usable, even though all skills, once unlocked, can be upgraded. The same can be said for companion Pokémon, as they're stuck with only being able to use one main move and not the other four, even though they can be unlocked and upgraded. Both cases pretty much result in basic battle strategies.
  • One-Hit Kill: During "Boss Battle" mode, Bowser's final attack (performed only once all of your party members have finished their turns on the very last round) will always inflict six-digit damage (per hit, it's a multi-hit attack) to all of your fighters regardless of their stats and Bowser's level so that the battle can finish properly instead of abruptly stopping. This doesn't apply if a lucky player manages to reduce Bowser's HP into nothing first.
  • Palette Swap: Most "awakened" forms are a simple palette change, like Mario to Fire Mario.
    • For an enemy example, you can encounter Bloopers of various colors, though they behave the same regardless. The Hammer Bros, Fire Bros, and Boomerang Bros also seem to be this as they use the same graphics but different color scheme (green, red, and blue respectively) and held weapon (nothing held in the case of Fire Bros).
    • A more blatant and lazy example is in the gacha system, where picking the standard gacha (which depicts Luigi) has the character activating it basically Mario in green.
  • Piñata Enemy: Once "Treasure" mode and its stages are unlocked, you can encounter this type of enemy.
    • "Treasure" mode's Mecha-Bowser drops a lot more 1-Up Mushrooms (this game's stored EXP) than common enemies relative to its difficulty level. Higher difficulty levels yield more. You can only fight it three times a day, though.
    • As for companion EXP, in the form of Pokémon Food (normally obtainable from shops and the "increasingly difficult but can be raided daily" Underground mode), you can easily farm many of them from "Treasure" mode's Lakitus, who drop them with every defeat but revive themselves until no more available Lakitu count is left. Same rule as the above, the higher the difficulty level, the more Pokémon Food obtained. You can only do this once per day.
    • Instead of sacrificing your augment loot for Essence (used to power up a fighter's Iconic Item), you can simply farm in, once again, "Treasure" mode by defeating the small Essence Reactors. You can only do this twice a day.
  • Play Every Day: Daily events get reset each day, so it's pretty much encouraged that you log in to the game and complete all of said events to keep your inventory in check. Logging in daily even rewards you with an item marked on the day.
  • Playing with Fire:
    • The Charmander line attacks using (presumably) Flamethrower.
    • For fighter examples, the regular attacks of Mario (and his team attack) and Bowser Jr. involve fire.
    • For enemy examples, the Fire Bros' skillset involves fire, Ludwig's special involves raining down blue fireballs, and both Mecha-Bowser and Bowser utilize fire in their attacks.
  • Power Floats:
  • Powerful Pick: Toad's special involves using a pickaxe (and cloning himself using Double Cherry). This special is useful for breaking damage-cancelling shields.
  • The Power of Love: Peach relies on this. For one thing, she can damage an enemy by blowing a kiss to it.
  • Power Palms: Captain Falcon ends his special by unleashing an energy shot from his palms, Hadouken style.
  • Power-up Full Color Change: Some fighters' "awakened" forms outright change their coloring. For an example, as mentioned in the Palette Swap section, Mario's Stage 1 form is Fire Mario. Other examples include Luigi->Fire Luigi, Bowser Jr.->Dark Bowser Jr., and Pit->Dark Pit.
  • Prehensile Hair: Midna's special involves using her hair to slap an enemy silly and then crush it.
  • Protagonist-Centered Morality: Well, whoever's on the right side of the battlefield is your enemy. No questions asked.
  • Randomly Drops: "Adventure" mode battles' loot system basically boils down to this. Sometimes you get one item from the loot list, sometimes you get more, and sometimes you get nothing at all except for some money, which is always rewarded from these battles.
  • Random Number God: In full effect when it comes to your companion Pokémon. How frequent it gets to make a move is decided randomly, which can turn battles into a form of Luck-Based Mission if you rely on the mons too much.
  • Rolling Attack: Sonic's signature Spin Dash attack.
  • Shock and Awe:
    • The Pichu line's means of attacking, being Electric-type Pokémon.
    • Meta Knight's regular attack and Olimar's beams.
    • Roy's magic seems to be this.
    • Lakitu's special involves using thunderclouds.
  • Shout-Out: Some "awakened" forms contain references to other games.
    • Mega Man's Stage 1 form is basically fully-armored X in Mega Man (Classic) style.
    • Waluigi's Stage 1 form shows him with a black mask, a bandanna around his neck, and a black jumpsuit. You might expect Luigi to be given this form, but no.
    • The Ice Climbers' Stage 1 form gives them a Plusle and Minun color scheme, with Popo being the Minun and Nana being the Plusle. Also a Shout-Out to one unpopular theory regarding Super Smash Bros. Brawl's unused file "Pra_Mai" being a stand-in for Plusle and Minun (which is highly unlikely due to a duo like Ice Climbers having separate character files).
    • Bowser Jr.'s Stage 1 form gives him a coloration of Dark Bowser.
    • Not gaming reference per se in this case. Kirby, if you have both his Stage 1 form and his upgraded "weapon", looks as if he swallowed Sun Wukong and gained his powers. Then again, this is a Chinese game, so it's to be expected.
  • Socialization Bonus: By having friends (though you can only keep a finite number of them), you can benefit from getting free Energy from them, provided that they've sent some to you. You can also send Energy to all friends in your list to benefit them as well as enable you to complete daily tasks/achievements that involve this.
  • Solid Clouds: Kirby's Warp Star's next-level upgrade turns into this. See Shout-Out above.
    • Lakitu's Cloud is a Tier 1 ride in the "Sky" mode.
    • Plessie (Tier 5 ride in "Sky" mode) is able to fly thanks to this.
  • Spiritual Successor: Has one in the form of Chaos Fighters 2, as it uses the same game design template despite the completely different characters and universe. In fact, it's the one game that was promoted when Pocket All-Star was going under. Interestingly, M. Bison is the only returning character from Pocket All-Star in Chaos Fighters 2. Naturally, this also results in expies of Pocket All-Star characters, fighting style-wise, like Chaos Fighters' Rocky being the first fighter you start off with and being the most basic fighter (low-tier with single-target attacks plus an access to a single-target team attack), just like Mario.
  • Sprite/Polygon Mix: The hub world uses this, as the environment is 3D but has a mish-mash of sprites and models decorating it. Some seemingly 2D objects like most buildings representing in-game features are in fact 3D (this can be seen when you view them in an angle), while in-game characters like Bowser, Goomba, Koopa Troopa, and whatever fighter is at the top of the "Arena" building are 2D sprites. Blue Toad and Plessie, however, use 3D models (though the former is cel-shaded, making him blend with the 2D sprites).
  • Squishy Wizard: Kamek/Magikoopa, fittingly enough. This kind of enemy serves to inflict multiple/big damage on multiple targets (especially his special, which hits the entire party) but he's very fragile.
  • Standard Status Effects:
    • Stunned: The fighter can't make a move until the effect wears off.
    • Burned: This game's equivalent of the Poison status commonly found in RPGs. The fighter takes damage whenever he/she gets a turn.
    • Surprised: The fighter can't use special skills until the effect wears off.
  • Status Buff: Some skills can result in temporary stat boost. For an early example, Rosalina's special not only heals up to 2 allies, but also buffs their defense.
  • Stone Wall: Pretty much all fighters that are classified as a "Defensive" typenote . These fighters have high defense but lower damage output compared to other fighters.
  • Stuff Blowing Up: Wario's bomb if used as a special attack or part of his and Waluigi's team attack. Fox's grenade also counts.
  • Super-Deformed: Some characters are drawn like this. This is notable on characters that are normally drawn with a more realistic proportion, like Samus.
  • A Taste of Power: The first time you boot up the game, once you registered your name, you'll go through a tutorial section where you're helped by a party of high-tier fighters and being nigh-invulnerable to the tough enemies. Once you're hands off from the tutorial, you're stuck with a small selection of low-tier characters and have to work your way up to unlock the rest (or resort into Bribing Your Way to Victory).
  • Team Pet: The companion Pokémon. The game's internal data even refers to them as "pets".
  • Took a Level in Badass:
    • In this game, Toad is an individual fighter not tied to Peach. He's notable for being capable of breaking shields with his special.
    • Dr. Mario. Unlike vanilla Mario, this Mario is an S-tier fighter! While he has no damaging skills (thus useless if left completely alone), he makes up for it by being a very powerful healer, able to heal a teammate better than Ash as his regular skill and able to heal the entire party with the bonus of reviving a fallen teammate as part of his special. He's often a staple in high-level players' teams just for this reason.
    • Olimar doesn't appear with his Pikmin in this game, yet he's still capable of combat. His special even hits all enemies and may burn them.
    • Waluigi and Midna are Assist Trophies in the official Super Smash Bros. games (the latter gains this role in the fourth game), while here, they're playable fighters, each with their own quirks (Waluigi brings a Piranha Plant, Midna has Wolf Link) and abilities (Waluigi's special hits up to three enemies, Midna is specialized in striking the back row as her main priority). While both are lower-tier fighters, seeing them being active fighters in battle and dealing high damage against Bowser's army makes trying out this game (prior Cancellation, obviously) worthwhile.
  • Tornado Move: Meta Knight's special. Also used in his team attack with Dedede.
  • Total Party Kill: As mentioned in One-Hit Kill above, Bowser's final attack (after you reached the max number of rounds in "Boss Battle" mode) instantly knocks out your entire team regardless of stats.
  • Under the Sea: The "submarine" mode takes you underwater to mine as many valuables as you possibly can. Battles will also take place underwater if you encounter Blooper blocks.
  • Use Your Head: Toad's regular attack involves him headbutting an enemy.
  • Victory Pose: Your fighters' victory animation will be played if you win a stage. You can also see said animation (among others) by tapping the fighter on his/her stat screen.
  • Voice Grunting: Some playable fighters have voices, most of them generic. Only Mario and Luigi have their original voices (but even then, Mario's voice can only be heard during his Combination Attack; he's still provided with generic voices that don't sound like him otherwise).
  • Whip It Good: Zero Suit Samus's regular attack, which utilizes her Paralyzer's Plasma Whip.
  • You All Look Familiar: Enemy-only characters, even if they're based on normally "unique" characters, aren't treated as such unlike enemies based on playable fighters. So, it is possible to encounter multiple Larries, Roys, Mortons, Ludwigs, or Toadsworths in a single battle sequence.
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