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Video Game / Overlord: Raising Hell

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Overlord is an expansion pack for the Overlord and chronicles the titular character journeying into the Abyss to stop a threat to his reign from the god of evil.

Overlord: Raising Hell contains examples of the following tropes:

  • Big Bad: The Forgotten God.
  • Bittersweet Ending: The Overlord successfully saves the world from the Forgotten God but is separated from his mistress Rose and his unborn son. All of his accomplishments will also be undone by the Glorious Empire's Emperor.
  • Broken Bridge: Each Abyss opens up as soon as the relevant boss is defeated, but it's not necessarily possible to complete them. The biggest stand-out is Melvin's abyss, which contains the cutscenes that set up the abysses in general, but you can't accomplish anything worthwhile until you have the Blue minions - which become available a good five hours and three bosses later.
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  • Broke Your Arm Punching Out Cthulhu: Sort of. The Forgotten God is a Load-Bearing Boss. When you kill him he destroys the portal leading out of Hell.
  • Cutting Off the Branches: The game assumes that the Overlord took the Path of least corruption and that he chose Rose as his mistress.
  • The Devil: The Bonus Boss, The Forgotten God is essentially Satan. You then kill him and take over hell.
  • Did You Just Punch Out Cthulhu?: At the end, you kill the Forgotten God.
  • Expansion Pack
  • Graceful Loser: Sir William seems to be the only Hero to accept his Ironic Hell, most likely this is due to him being a Paladin.
  • Hell Has New Management: Upon defeating the Bonus Boss of the DLC, the denizens of that fiery pit swear their allegiances to you - you have successfully taken over hell! Which is probably a good thing, considering that you're STUCK there.
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  • Hijacked by Jesus: The game's backstory is actually hijacked from Wicca with the Consort turned into Satan. A sort of oddball metamoment that may pass audiences by.
  • Infinity -1 Sword: Five of them, one for each category: Armour, Helmet, Sword, Axe and Mace. They're all very nice, but especially in the case of the armor and helmet, they're unlikely to compete with fully upgraded Arcanium equipment although the helmet in particular is useful for getting enough lifeforce to upgrade your Arcanium equipment since it doubles your lifeforce gains.
  • Ironic Hell: All of the Abyss-levels are ironic hells, targeted at the races in general, and the heroes you killed in particular. So the gluttonous Halflings ends up in a hell of exploding sheep and killer pumpkins, the lecherous Paladin and his cronies end up in Lady Land, etc.
  • Karmic Death: Subverted. The Overlord's death actually makes him ruler of Hell.
  • Karma Houdini: The last thing the Overlord sees is his Jester teleporting out of the Abyss just before its destruction, having successfully woken the Forgotten God AND sealed his master away forever. He's gone in the sequel, which suggests that some revenge was exacted, however. Hopefully the painful kind.
  • The Legions of Hell: In the Raising Hell expansion, you fight them, slay their god, and get stuck in Hell. As their ruler, thankfully.
  • No Name Given: We never do learn the Forgotten God's name, which kinda is the point since the Mother Goddess cursed him so that no-one could remember him, thus removing source of power.
  • Out-of-Character Moment: You're introduced to the expansion's content by a group of peasants finding a gate to the Abyss and believing it divine salvation from the Overlord's rule. Their dialogue remains unchanged even if you've freed the slaves from the Halfing Camp, killed Melvin and given the food back to the villagers, which has everyone in town stating you're a hero.
  • Planet Heck: The expansion adds several "Abyss" levels for you to explore and conquer, including a Bonus Boss at the end.
  • Schmuck Bait: Every realm in Overlord lets you kill sheep and smash containers without restraint. Try that in the Abyss, why don't you?