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Video Game / OverBlood 2

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OverBlood 2, was released in 1998 and had a lot of similarities to a certain game released a year earlier. The Hero is Acarno Brani, who traveled to the city of East Edge in 2115 to become a "Junk Blader." Since the events of the first game, the Earth has become a boiling furnace that is only habitable due to massive cooling devices. He tries to save an old man at the airport from being robbed and ends up becoming involved in a sinister conspiracy revolving around a mysterious capsule. It was released only in Japan and Europe, with certain copies containing a Game-Breaking Bug that made it impossible to finish. It also has it's own fan made website.


The sequel provides examples of:

  • Action Girl: Chris, a playable character and member of the ITP, East Edge's secret service. A lesser example is Karen, Hosaka's double agent in Hayano.
  • Actor Allusion: Raz bears resemblance to actor Kelsey Grammer from that same time period.
  • All for Nothing:
    • Episode 3 ends up falling into this
    • The entire game can also be seen as this as well since the secret Episode 8 ending is East Edge city exploding
  • All There in the Manual: While the game does have a museum to learn lore at, some locations, such as "Piss Alley" are only named in the manual.
  • Always Night: The hub world of East Edge is always seen at night, a possible effect from the pollution.
  • And Your Reward Is Clothes: Answering some trivia questions correctly and finding certain pick up results in this.
  • Anime Hair: Acarno, lampshaded by an NPC who says it's weird and asks you to change it.
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  • Animesque: If the first game was a shot at adventure games and survival horror, the second game is far more JRPG-inspired and way more anime by comparison.
  • Apocalypse How: Due to pollution, the world is already destroyed, leaving only 87 cities left, things get worse when The group learn that, The air cooling system keeping them alive has 10 years left, and Hayano Industries and the Government are planning on using all its power anyways to escape. Which will cause a new world war.
  • Arc Words: You could attain your purpose... but the next one will be waiting for you.
  • As You Know: The game frequently stops to have long cut scenes recapping the story so far.
  • Ascend to a Higher Plane of Existence: It's revealed this is what Acarno's sister, Nina, had done all along.
  • Awesome Mccoolname: There's not one character in the game who doesn't have one.
  • Ax-Crazy: Kondo has shades of this.
  • Back Tracking: True to its era, the game has several moments of back tracking in most episodes
  • Badass in a Nice Suit: Kondo, naturally. Hayano himself could also count.
  • Bare Your Midriff: Every single woman in the entire game.
  • BFG: In Episode 3 or in the back alley shop you can get not just a magnum, but the big magnum. The model isn't any bigger than the other pistols however.
  • Big Bad: Hayano seems like he'll be the big bad for the game, but he's betrayed and usurped by Zeno, the mad scientist
  • "Blind Idiot" Translation: Shockingly averted for the most part, especially with the voice acting. Some of the text box dialogue can sound off however.
  • Bond One-Liner: Hosaka tries, but due to the overall ineptitude of the game, it doesn't really work. Bonus points for name dropping Bond in it though.
  • Bonus Boss: Siver Otakki, the man in East Edge who asks trivia questions is this in Episode 6. While it's supposed to be hard, the games jank makes it pretty easy to stun lock him.
  • Breather Episode: Episode 4. Coming after a big explosive set piece, this episode is just a simple dance mini game and small fight afterwards, which can be done in around 10 minutes.
  • Call-Back: In the D-NA bar, there's a statue suspended in mid-air with a gravity controller, a reference to the first game where Raz takes such a device that was used to levitate a statue. Taking the gravity controller here causes the statue to fall on you and kill you.
  • Central Theme: Facing down your problems and not running away.
  • Chekhov's Gun: A few. Talking to the NPC in the hub world can get you information on things that don't come into play later. Also the fact that Nina's blood was taken in an experiment
  • Chekhov's Gunman: The young boy who is mentioned saving Raz, Navarro, and Veltor in flashback, becomes a main player in later episodes.
  • Chivalrous Pervert: Raz has his moments with Chris. Called out on it by Navarro.
  • Chuck Cunningham Syndrome: While Raz Karcy returns and robots modeled after Pipo are abundant, Milly Azray makes no appearances in Overblood 2 whatsoever.
  • The Coats Are Off: Kondo in the first fight.
  • Cool Airship: Billboard Island turns into one.
  • Corporate Samurai: Kondo fits the trope, katana and all.
  • Corrupt Corporate Executive: What kind of Cyberpunk/Final Fantasy VII inspired game would it be if it didn't have at least one?
  • Crouching Moron, Hidden Badass: Acarno is a talented Junk Blade racer, a crack shot, and a brave man. Doesn't mean he's exactly the smartest. Chris and Navarro call him out on it.
  • Cyberpunk with a Chance of Rain: There's only one scene showing off the sun in East Edge City.
  • Dark and Troubled Past: It would be easier to name the characters who don't have one.
  • Deadly Environment Prison: Jamelgalda Prison is surrounded by thick jungles. Jungles that include Sabre-tooth tigers and a T-rex.
  • Defeat Means Friendship: While not becoming friends exactly once Acarno uses his Traveller's powers to defeat Kondo, Kondo sacrifices his life to save Acarno.
  • Did You Just Punch Out Cthulhu?: Acarno in his final fight against the mutated Zeno
  • Diesel Punk: East Edge definitely qualifies.
  • Downer Ending: If you've gotten enough Clear Points and unlocked the secret ending of Episode 8, you'll play as Acarno and fix the cooling system for the city. However for some reason it doesn't work and the city explodes, killing everyone.
  • The Dragon: Kondo is for Hayano.
  • Dragon-in-Chief: Zeno becomes one by the end of the game, having killed his old boss Hayano
  • Dragon with an Agenda: Zeno, the mad scientist for Hayano.
  • Drunk On The Darkside: Zeno towards the end of the game.
  • Dungeon Bypass: On billboard island you can open up several doors on different levels, finding the multiple key cards. Or you can shoot out a window. It will lower your episode rank though. Other levels let you use discs or the hookshot to avoid platforming and skip large chunks of the level, but it's all but guarantees you won't get the secret last level.
  • Dystopia Justifies the Means: Sure, Hayano was willing to kill everyone in East Edge and plunge the world into war. But as his final monologue showed, it was all to see a new beautiful planet that hadn't been ruined by people like him.
  • Eco-Terrorist: In a world where Earth is destroyed by pollution, it makes sense there'd be more than one example.
    • Our heroes are fighting to stop Hayano from furthering their destruction of the Environment.
    • The Children of the Earth are a religious group of Eco-Terrorists who are mentioned, and you can even see a supposed member being arrested between Episodes 3 and 4.
  • The End of the World as We Know It: By the end of Episode 2 its revealed The cities of Earth have only 10 years left. And that's only if the Hayano's rocket doesn't launch.
  • Enemy Mine: The owners of Billboard Island force Acarno to fight with them after he tried to rob them.
  • Eviler Than Thou: Zeno and Hayano.
  • Evil Laugh: Kondo gets one at the end of Episode 2.
  • Expy: Acarno looks mildly similar to Charlie Nash, even at the end of the game, he was believed to be dead as he didn't seem like he escaped from the ship the big bad was on before it blew up and Charlie is known for dying in each game he appears however it turns out Acarno actually survived as stated before the credits roll.
  • Fanservice: Chris's outfit doesn't exactly look Government regulation.
  • From Bad to Worse: Having only ten years left before the city's air coolers run out of power and the city dies by global warming is bad. Worse is learning that Hayano will launch a rocket that will use said air cooler's power, not even giving the city ten years.
  • Gainaxing: Is subtle but it's there.
  • Gateless Ghetto: East Edge is one. A surprisingly large amount of the city is explorable, but nowhere near the full extent shown in the multiple FMV
  • Genre Shift: Multiple Episodes have flying escape sequences. Episode 4 is almost exclusively a dance mini-game
  • Girlish Pigtails: Acarno's younger sister, Nina, has these.
  • Gosh Darn It to Heck!: Averted when Acarno says both "shit" and "bastard" in the first cutscenes.
  • Green Aesop: The entire game is about how the world was destroyed by pollution and how if corporations put their own power above the environment and lives they're doomed to repeat all the mistakes already made.
  • The Guards Must Be Crazy: Episode 2 is about breaking into the Pagoda. The high security corporate headquarters. Guarding said halls are slow robot spiders who not only have no peripheral vision, but also can be ran past with no consequences.
  • Guest-Star Party Member: Only two missions has you controlling Navarro. One is optional and not recommended.
  • Guide Dang It!: Episode 3 has a door mandatory to go through. Most doors that can't be opened conventionally take an explosive to open,a trick which doesn't work on this door. What does work on this one specific door? two simultaneous explosives
  • Heroic B So D: When Arcano learns the truth about Nina he goes through it pretty hard.
  • Hero of Another Story: Hasako had been fighting Hayano Industries since he was a child.
  • High-Altitude Battle
  • Humanoid Abomination: Zeno by the final boss fight as an Overblood
  • In Name Only: The two games don't really share much at all with each other, thematically or in terms of continuity (not that there isn't any if you know where to look). Thankfully, one of the few things they do share is a charming ineptitude.
  • Infinity +1 Sword: The katana, that costs 30,000 credits in the store tucked away in an alley.
  • Jerk with a Heart of Gold: Arcano starts as one but grows to be a real hero. Chris and Navarro can be a bit rude to their teammates too.
  • Jiggle Physics: Present, though subtle. Especially odd considering how simplistic the character models are.
  • Jumping the Shark: Episode 5 can be seen like this. While the game is already strange and silly, Episode 5 is where things get really strange. Robot dinosaurs and Italian dominatrix weird
  • Killed Off for Real: When a character dies in this game, they die.
  • Laser-Guided Amnesia: The ITP have been doing this to certain people so they can't remember any information that could be used against them. For example, they erased Raz's memories of the first games events.
  • Last of His Kind: Acarno is revealed to be the last of the Travelers, an ancient race.
  • Lethal Lava Land: Episode 2 in particular has plenty of lava. Thankfully the game let's you freeze it so it's no longer an obstacle.
  • MacGuffin: The game has several throughout the story.
  • Mad Scientist: The one and only Zeno.
  • Magic Skirt: Chris has one.
  • Malevolent Architecture: The subway system has a hidden lab tucked away that holds a rocket that will kill the entire city.
  • Mega-Corp: Hayano Industries
  • The Mole: Karen, having infiltrated Hayano for Hosaka.
  • Mood Whiplash: The game goes through it constantly. It's part of the charm.
  • Mr. Exposition: The game has a lot of exposition dumps, but Raz and Hosaka are the worst for it.
  • My Greatest Failure: For Acarno watching his sister get taken as a child has greatly affected him for his life.
  • Mythology Gag: The falling chandelier in Episode 6 is a reference to Riverhillsoft's previous game Doctor Hauzer.
  • No Escape but Down: At the very start, Acarno jumps out a window.
  • Non-Standard Game Over: Episode 4,fail to get on the train in time, you get to watch it drive away without you before getting the game over.
  • No One Could Survive That!: Acarno in the ending. Caught in an explosion with no time to outrun the oncoming fireball.
  • One-Time Dungeon: Every Episode is one essentially.
  • Only in It for the Money: Acarno, but only for the first job. After that, he decides to work for free.
  • Or Was It a Dream?: Did Acarno see the spirit of his dead sister or was it a dream?
  • Permanently Missable Content: All the items in every Episode can be permanently missed after the completion. A couple hidden cutscenes can be missed too in between Episodes.
  • Polluted Wasteland: Everything outside of East Edge.
  • Pre-Meeting: The young man Raz, Veltor, and Navarro met 20 years ago is an important character later in the plot.
  • Quickly Demoted Leader: Raz is the leader for all of 3 Episodes before Hosaka steps into this role.
  • Red Shirts: The guards of the Aqua Liberty in Episode 4 and the gang members in Episode 6.
  • Rubber Man: Kondo is this in his "green" form.
  • "Save the World" Climax: The plot ends with The ending of episode 7 is the group stopping Zeno from destroying East Edge city and plunging the world into war.
  • Scenery Gorn: The city of East Edge is pretty miserable. Not to mention the underground sewers and the ghetto you visit in later Episodes.
  • Scenery Porn: Despite killing the frame rate and being in a constant state of slowdown the game has some very pretty locations for an obscure Playstation 1 game.
  • Seers: Acarno has visions of the future.
  • Shark Tunnel: The underwater dance hall of Aqua Liberty.
  • Ship Tease: Between Chris and Hosaka.
  • Shout-Out: Basically one big shout out to Final Fantasy VII.
  • Spiritual Successor: To the 1994 game Doctor Hauzer, by Riverhillsoft. See Mythology Gag above.
  • Sole Entertainment Option: The Pumpkin Hall is a lounge and bar and the only place for entertainment in East Edge. Unless you count the museum.
  • Storming the Castle: Episode 3 when Acarno, Chris, and Navarro break into the Pagoda. Hayano Industry's headquarters. Also Episode 5 where Acarno and Chris break into the prison Jamelgalda.
  • Super Mode: Acarno tapping into the latent power in his blood results in superhuman capabilities and laser beams fired from his hands.
  • Take Your Time: A strange example. Every episode is on a hidden timer that effects the amount of Clear Points you earn that in turn effects your ranking. However in Episode 5 when driving the boat, the clear points are not effected by time, but by damage done to the boat.
  • Title Drop: The meaning of "Overblood" has an actual in-universe reveal with the Big Bad being the very first Overblood, a super-human soldier made using the Traveler's blood of Acarno's sister, and with his plans being to use Acarno's at that point to finish the rest of the planned Overbloods.
  • Torture Always Works: Raz and the other scientists were tortured after they survived the explosions before the game started.
  • Train Escape: Hosaka and Acarno escape via underwater train at the end of Episode 4.
  • True Companions: The conspiracy group that makes up the main characters may bicker and not fully trust one another, but by the end of the game they are the trope.
  • Unexpected Game Play Change: Happens with two Junk Blade segments and one river boat segment.
  • Unusual Eyebrows: All the bad guys have really odd eyebrows...
  • Villain Decay: When his boss Hayano dies, Kondo loses everything he lived for with him.
  • Well-Intentioned Extremist: The religious Eco-Terrorists The Children of the Earth and their leader Hosaka
  • What the Hell, Hero?: Acarno, Chris, Navarro and Raz get a speech from Hosaka by the end of Episode 4 for how they've handled the situation.
  • Zero-Effort Boss: The third guardian in the Pagoda during Episode 2. While it can be a tough fight, you can also immediately throw a freeze pack before it jumps out of the water and end the fight without even firing a shot


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