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Video Game / Out Of Hell

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A first person survival horror game set in the fictional town of Grinwood. You play a cop from a neighboring town named Donovan Ling, sent back to his old stomping grounds to investigate a garbled transmission from the Grinwood Police. Upon arrival, the entire town is burning, barricaded, and overrun with zombies. Things go downhill from there.

A complete total conversion for Unreal Tournament 2004, it was made almost entirely by one guy over the course of seven years with a professional musician providing the soundtrack.


Can be attained here.

Tropes in this game include:

  • Always Night: Averted, a nice change for a zombie game. While there are nighttime sequences, you spend much of the first half of the game in a bleary, cloudy autumn daylight, and part of the second half takes place during the day, albeit heavily overcast.
  • Apocalyptic Log: Mostly in the police station.
  • Badass Normal: Donovan. He seems to get over the whole zombie thing fairly quickly.
  • Chainsaw Good: Subverted. There's a chainsaw in the basement of the apartments, but you can't get to it.
  • Distress Call: How Donovan wound up in this mess in the first place.
  • Everybody's Dead, Dave: Most of them, anyway.
  • Fake Difficulty: Frame rates and level geometry are far more dangerous than actual zombies.
  • Game Mod: Total Conversion type and pushes the UT2K4 engine to its limits. The current version is a vast improvement since the demo that was released before the full mod.
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  • Guide Dang It!: It's easy to get lost on some maps.
  • Kill It with Fire: Averted. There's a note in the police station that states that use of fire is prohibited because the zombies just keep walking and burning everything they touch.
  • Mega-Corp: Just one of the many possible causes of the zombie rampage.
  • Nuke 'em: The Downer Ending.
  • When Trees Attack: There's a reason the town is called Grinwood.
  • Zombie Apocalypse: The plot.
  • Zombie Gait: Averted in that the zombies tend to walk pretty quickly.