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Video Game / Omega Boost

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A highly popular Rail Shooter by Polyphony Digital released for the PlayStation in 1999, and the only game developed by Polyphony that isn't a racing game. A fast-paced game, it was hailed as having one of the best graphics engine for the system, and is considered by many to be one of the best Macross-style mecha games produced, though it was a short game. It is considered a Sleeper Hit due to poor marketing but high game ratings.

The game contains examples of:

  • A God Am I: Alpha Core's ultimate plan in the game; integrate itself into ENIAC, the first human computer, and attach itself to humankind's computer development. As human computer technology builds over time, so does its influence over humanity.
  • A.I. Is a Crapshoot: Averted in the Back Story. Alpha Core had been in the "Network" longer than humanity had, and is in fact older than humankind. Once it discovered humankind's presence, it decided to aid humankind's progress so they can expand into the Network as much as it had, and had actually nourished human technological development for a long time. When humankind discovered it, they reacted disagreeably and tried to destroy it in their fear. Alpha Core was pissed.
  • All There in the Manual:
    • The manual provides context for the events of the game, without it the game has little more than an Excuse Plot. Even the name of the Omega Boost pilot, the Player Character, is relegated to the manual.
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    • The name of the rival mech from Zones 2 and 7 is "Beta Boost", and the name of the sub-boss mech from Zone 3 is "Herbarcher". This is only revealed via the cases of the action figures.
  • Attack Its Weak Point: When fighting bosses and minibosses, your Scan ability will lock-on to numerous targets on them which can be fired upon with your homing lasers. The more lock-ons you get, the more damage you can inflict upon.
    • The only way you can deal serious damage on Zone 8's boss is by attacking the red crystal on it's back. You can only target when its ejected though.
  • Attack Reflector: Alpha Core, in the final timeshaft. It and all eight of its little buddies surrounding itself. The trick is, the Core only reflects your homing lasers, and the smaller orbs only reflect your machine gun.
  • Battle Aura: Omega Boost glows blue upon activating Viper Boost. Beta Boost has one too when it activates its own version of Viper Boost to take you down.
  • Battleship Raid: Zone 6's miniboss is a literal example.
  • Beam Spam: Omega Boost is capable of launching homing lasers at its enemies. Complete with Roboteching.
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  • BFG: The weapon of the titular mecha.
  • Big Bad: Alpha Core.
  • Boss-Only Level: Zones 8 and 9.
  • Camera Lock-On: The Scan ability. Also doubles for keeping the player’s motions two-dimensional for moving down timeshafts.
  • Color-Coded for Your Convenience: When activating the Viper Boost, Omega Boost's Battle Aura is blue while the rival's one is red.
  • Cool Bike: A miniboss in Zone Seven. And it splits into two other minibosses upon its defeat, who happen to be its wheels.
  • Cutscene Power to the Max:
    • The opening CG, when the Omega Boost uses its BFG as a shoulder-mounted weapon to fire a gigantic laser cannon which takes out a whole fleet of ships in one blast. You never get to use the weapon like this... but by the time that fleet actually shows up in the game, a fully-charged Viper Boost can wipe them all out.
    • Omega Boost guarded itself from one of the battleships's Wave Motion Gun with an Energy Shield. You don't have that shield ingame. In Zone 6, you actually get to fight one such battleship as a miniboss. Said battleship's Wave Motion Gun will vaporize you if it hits.
  • Cyborg: Remember that Sand Worm you fought before? Fast forward several hundred years into the future where planet Eta is now a Cyber Punk planet. That worm is now a space-dwelling cyborg worm!
  • Earth-Shattering Kaboom: Hope you're not too attached to planet Eta.
  • Flunky Boss: A few.
  • Humongous Mecha: Pretty much everything. Omega Boost is a very large robot. Most of the enemies it takes on are also more or less its size, and all of the bosses are bigger.
  • Laser Blade: Several enemies make use of this.
  • Level Up: Perform well enough in a level, and you gain an upgrade to your Boost Level, which makes Omega Boost stronger. You'll generally need them.
  • Light Is Not Good: Alpha Core's One-Winged Angel form.
  • Limit Break: Viper Boost. Even comes with its own charging gauge.
  • Mirror Boss: Kind of. One of the bosses is pretty much bigger version of Omega Boost. You fight it twice, and upon defeating it the second time, it activates its own version of Viper Boost as a last ditch effort to take you down.
  • One-Man Army: Consists of a robot.
  • One-Winged Angel: Alpha Core. Once you defeat it in the timeshaft, you have to take it on one more time, except this time, it’s in a golden angelic form with wings.
  • Our Angels Are Different: See One-Winged Angel above.
  • Ramming Always Works: The Viper Boost ability, in which Omega Boost simply rams itself through the enemies attacking it. Which is powerful as hell, and can clear the screen of enemies. Can’t use it very often, however.
  • Recurring Boss: A couple. Remember the sand worm in Zone Four, and the larger robot that you fought in Zone Three? Remember how you never actually saw them blow up in those levels? You'll be seeing them again.
  • Red Oni, Blue Oni: Omega Boost is the blue oni while the rival mech (boss of Zone 2 and Zone 7) is the red oni.
  • Reset Button: At the end of the game, you stop Alpha Core from altering ENIAC. This solves all of the problems in the game.
  • Sand Worm: The second miniboss in Zone 4.
  • Sequential Boss
  • Set Right What Once Went Wrong: Actually, you’re going back in time to prevent a rogue artificial intelligence from altering ENIAC, the first computer.
  • Shout-Out:
    • Planet Eta itself is a shout out to both Dune and Transformers, both prior to and after traveling down the timeshaft. Before the timeshaft travel, the planet has a strong resemblance to the sand planet Arrakis, the titular planet of Dune, complete with its own Sand Worms. After the timeshaft travel, the planet is completely cyberized and now looks more like Cybertron.
    • Omega Boost's booster pack is similar to that of the Crossbone Gundam's.
    • Omega Boost's homing lasers functions pretty much the same way as those in the RAY Series games.
    • Zone 3's miniboss definitely has Macross written all over it, right down to it's ability to transform into a jet and using Macross Missile Massacre as it's primary form of attack.
    • The Viper Boost bears a strong resemblance to the V-MAX system on the Layzner
  • Smart Bomb: Technically not a bomb, but Viper Boost counts.
  • Theme Music Power-Up: The main theme plays in the final battle with Alpha Core's One-Winged Angel form. In the US version, it's "Otsegolation" by Static-X. In the Japanese version, it's "Shade" by Feeder.
  • Too Spicy for Yog-Sothoth: in the final level, Alpha Core tries to eat Omega Boost. Of course, the pilot isn’t having any of that.
  • Wave Motion Gun:
    • Zone 6's miniboss, a battleship as seen in the intro cinematic, has one mounted in it's bow. It tries to fry you with it before you fight it and tries again after you defeat it, by teleporting directly behind you so that you're in the gun's path.
    • A couple of bosses have these as well.
  • We Come in Peace — Shoot to Kill: Part of the backstory. Alpha Core was actually quite nice, and aided humanity for a long time before it was discovered. But then humankind tried to kill it.
  • Worm Sign: Watch for those waves in the sand in Zone 4. Those a nasty subterranean critters running around.
  • Your Princess Is in Another Castle!: Lester activates the timeshaft on planet Eta in Zone Five, which is supposed to take him to year 1946. It teleports him a few hundred years into planet Eta's future, where the planet has been completely cyberized. And it's got a brand new battlefleet.

"Omega Boost, you're all set. Carry out the mission carefully."

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