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Video Game / Nord and Bert Couldn't Make Head or Tail of It

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A 1987 Interactive Fiction game from Infocom.

The entire game is based on wordplay puzzles. For example, the command "MAKE A MOUNTAIN OUT OF THE MOLEHILL" will literally turn a molehill into a mountain.

Contains examples of:

  • Final-Exam Boss: The final section of the game combines various types of wordplay from the preceding sections.
  • A Head at Each End: Inverted on the game's cover, which features a cow with a tail at both ends.
  • Kleptomaniac Hero: Subverted in one section: Given a six-pack and a list of "pretenses" (such as "The world is flat" and "2+2=5") in a lawful town, the player must "TAKE BEER UNDER FALSE PRETENSES".
  • "Knock Knock" Joke: One of the levels ("Act the Part") has some of these.
  • Literal Metaphor: Multiple sections make use of this.
  • Literal-Minded: You have to get past all the idioms by being literal-minded in three of the stages (Buy the Farm, Eat Your Words, and Meet the Mayor).
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  • Solve the Soup Cans: The game has many examples, due to the bizarre logic inherent in its concept.
  • Spoonerism: The theme of one chapter. The player has to change a shoving leopard into a loving shepherd, a well-boiled icicle into a well-oiled bicycle, etc.
  • World of Pun: Whole sections are devoted to puns.
  • World of Symbolism: Everything is made of wordplay come to life.

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