The entire game is based on wordplay puzzles. For example, the command "MAKE A MOUNTAIN OUT OF THE MOLEHILL" will literally turn a molehill into a mountain.
Contains examples of:
- Final-Exam Boss: The final section of the game combines various types of wordplay from the preceding sections.
- A Head at Each End: Inverted on the game's cover, which features a cow with a tail at both ends.
- Kleptomaniac Hero: Subverted in one section: Given a six-pack and a list of "pretenses" (such as "The world is flat" and "2+2=5") in a lawful town, the player must "TAKE BEER UNDER FALSE PRETENSES".
- "Knock Knock" Joke: One of the levels ("Act the Part") has some of these.
- Literal Metaphor: Multiple sections make use of this.
- Literal-Minded: You have to get past all the idioms by being literal-minded in three of the stages (Buy the Farm, Eat Your Words, and Meet the Mayor).
- Solve the Soup Cans: The game has many examples, due to the bizarre logic inherent in its concept.
- Spoonerism: The theme of one chapter. The player has to change a shoving leopard into a loving shepherd, a well-boiled icicle into a well-oiled bicycle, etc.
- World of Pun: Whole sections are devoted to puns.
- World of Symbolism: Everything is made of wordplay come to life.