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No Delivery is a horror-themed RPG with Roguelike elements created by oates with RPG Maker MV.The player is put in the shoes of various employees at the Stezzini pizza parlor, spending the night shift investigating the place's eerie environs and taking Wrong Turns which lead them to tangle with the restaurant's more "exotic" denizens.

In Roguelike fashion, being defeated in combat results in your character's Final Death. Luckily, another employee will be ready to take their place, and receive all the items and money they have gathered so far (minus a severance fee).

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The game is available on itch.io. The prequel, One Night at the Steeze can be found here.


The establishment beckons.

  • Action Bomb: The Balloons will explode dealing moderate damage when you pop them. The Fleshy Mound are an inversion - destroying them will damage the rest of the enemy party instead.
  • Amplified Animal Aptitude: The Mascot employee is a dog in a cap who still manages to fight and explore as well as human employees. Like the latter, they don't talk on account of being a Heroic Mime.
  • Arbitrary Gun Power: Security Guards and the Senior Staff have handguns. Firing them in single shots is a pretty inaccurate attack that deals middling damage, while the unlockable Unload skill strikes three times with reliable power and accuracy. Both skills consume Ammunition, which is very limited in the early game and rather expensive in the latter part.
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  • Big Bad: One Night at the Steeze and the Termination ending implies that the Manager is this.
  • Body Horror: Every enemy that isn't an Animate Inanimate Object has this in spades.
  • Body of Bodies: The Custodial Consequence is a giant writhing trash bag through which the outlines of several bodies can be seen.
  • Bragging Rights Reward: You unlock the Manager as a reward for finishing all five endings. She has the best stats and the Pink Slip skill, but by then you'll hardly have an use for that.
  • Brown Note: Playing the Birthday Incident video cassette in the room where the Senior Staff is located will kill her.
  • Cast from Hit Points: Every skill that doesn't consume items is this.
  • Defeat Means Friendship: Two of your regular party members (the Drowned Waiter and Rustled Chef) may be fought before unlocking them as allies. In the Birthday Entity's case, this is mandatory (and the fight even ends with the message "The entity has deemed you worthy")
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  • Doomed Predecessor: You start the game playing in the Alleys Wrong Turn as a Delivery Guy who cannot attack, can't turn back and has no skills, forcing him to escape every encounter. Even if he somehow makes it to the end of the stroll (unlikely, since he will die in one or two hits), he will encounter the Custodial Consequence and be helpless to do anything until he is killed.
  • Early Game Hell: With little to no items and no party members, the first strolls through a Wrong Turn are bound to cost players a few employees.
  • Eldritch Location: The Wrong Turns, places where the layout of the pizzeria breaks down, and logic...isn't. They vary in length, size, and layout, and are filled with all manner of randomly-generated dangers, like Arcade Games that come to life to kill you.
  • Everyone Calls Him "Barkeep": Your character is only known by their job.
  • He Knows Too Much: The Termination ending.
  • Heroic Mime: None of the playable characters talk, with the exception of the Manager (who stops talking when you're controlling her).
    • Averted during the day shift, where some options are dialogue-based.
  • Hyperactive Metabolism: All healing items are food, the staple one being literally named "Food" and represented by a slice of pizza in the menus.
  • Luck Stat: An employee's Fear level makes it more likely for negative events to happen the higher it is, for instance Mimics coming out of gift boxes instead of items.
  • Nothing Is Scarier: You never quite figure out what the human-looking abominations actually are or look like. You even find one mid-transformation while becoming a Bodybag, but being wrapped in, well, a bodybag you can't discern any details.
  • Never Mess with Granny: The Senior Staff. She's an aged, wheelchair-bound woman who is armed with a pistol and knows how to use it.
  • Omega Ending: Getting the Certificates of Death, Birth, Survival, Necromancy and Termination unlocks the last Certificate and the Museum, as well as a new player character.
  • "Shaggy Dog" Story: Most of the endings are quite abrupt and give little to no payoff. They do earn you a Certificate each, though.
  • Shoot the Shaggy Dog: The Termination ending, which takes a fair amount of effort to reach, ends with you finding the Security room and being instantly shot for poking around too much.
  • Shout-Out: Predictably, quite a few to the Five Nights at Freddy's series:
    • You fight Endoskeletons in the Backstage. One of their skills, Springlock, calls back to the springlock suits from FNAF
    • The are posters with pixelated versions of Freddy, Chica, Foxy and Bonnie put up in various locations of the game.
    • In a possible shoutout to Five Nights at Fuckboy's, one of the enemies you can fight in the endgame is the security cameras.
    • The Show Puppet is a dead ringer for Elmo. In the Museum the authors even disclaim "any resemblance to other similarly-colored puppets" as anything but a coincidence.
  • Surreal Horror: We have spatially distorted alleyways filled with hostile trashbags, arcade cabinets that became sentient due to all the player data logged, ghostly waiters - the establishment is weird, nonsensical, and made more eerie by its hostility.
  • Standard Status Effects: Nausea(Poison), Stun, Marked and Silence
  • Toilet Humor: Most of the skills that cause the Nausea status are related to feces or farts.
  • Token Evil Teammate: The Drowned Waiter, Birthday Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on your side.
  • Token Good Teammate: The Showtime Puppet is the only non-human character that's completely friendly.
  • Violation of Common Sense: To obtain the Certificate of Necromancy you must, without any prodding whatsoever, climb inside a visibly lit furnace. This lets you face the Final Boss of this route.
  • Zero-Effort Boss: The Kid and Helpless Souls that appear once you defeat the Phylactery will take no actions, making the fight impossible to lose by that point.
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