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Ninja Gaiden is a 2004 hack and slash game developed by Team Ninja and published by Tecmo. It was released in March, originally for the Xbox.

Players control Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan.

It was inspired by Tecmo's Ninja Gaiden series, and is set in the same continuity as Team Ninja's Dead or Alive fighting games.


  • Advertised Extra: Ryu's childhood friend Kureha gets her own short profile in the manual of the first game, indicating she'll have some important role. In truth, she only briefly shows up in one cutscene early on before dying alongside the rest of Ryu's village.
  • Artifact Mook: In the first level, Murai sends his own, novice mooks at you in normal mode. From hard mode on, though, the same level makes you fight Black Spider Ninja... which are supposed to be enemies of Murai and have no reason to obey him whatsoever. Similarly, in hard mode you will often fight fiends and Black Spider Ninja altogether, even though these fiends are supposed to fight the Ninja, not help them.
  • Awesome, but Impractical:
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    • The Unlabored Flawlessness in the Xbox Ninja Gaiden. It's the wooden sword upgraded some 7 times (other weapons peak at 3 or 4) with no discernable change until it becomes a giant wooden paddle. It's a surprisingly powerful weapon, able to wreak havoc at about the same power as the upgraded War Hammer, but its high upgrade cost and very restrictive secret to its power (when you're low on health it becomes exceptionally vicious) makes it difficult to use.
    • Projectile weapons in the first Xbox game start bouncing off enemies when you get near the end (so much for your giant shuriken and stocks of gunpowder laced kunai). The bow is an exception, but standing around for Ryu to take it out and fire gets you killed pretty quickly at higher difficulties, though it's made more useful in "Sigma Plus" as you can now shoot arrows while jumping.
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  • Back from the Dead: Ryu after being killed by Doku in the Xbox Ninja Gaiden.
  • Boss Rush: Sort of at the end of the first Xbox Ninja Gaiden. You first fight two previously beaten bosses, then Marbus, two forms of Vigoor and finally the Big Bad. At higher difficulties, the two fairly easy bosses are replaced by the much more challenging ancient fiends Nicchae and Ishtaros, making this a Boss Rush with only new bosses.
  • Bragging Rights Reward:
    • In Ninja Gaiden (Sigma) for the Xbox/PS3, the Plasma Saber MK II (on Normal) or the Dark Dragon Blade (Hard and above), sort of. You get them by gathering all 50 gold scarabs, but the latter is so close to the end of the game that they won't be of much use. Add to this that you have to bring the scarabs to Muramasa, and since there's no shop at the top of the Emperor's tower (where you get the last scarab), that means you have to go backtrack through tough enemies and swarms of ghost piranhas just to find a shop where you can get the damn sword. You then discover the Plasma Saber is every bit identical to the True Dragon Sword and that you can't use the Dark Dragon Blade against the Final Boss (since he's the one using it). With the exception of some fiend challenges like the ones with many Berserkers, it's not really worth the trouble. This trope is averted with the highest difficulty Master Ninja Mode, which rewards you with...nothing!
    • The Unlabored Flawlessness can be viewed this way. Its most notable feature is that its attack power goes way up when your health is in the red zone, but if your defense is skilled enough to survive like that, you probably don't need it.
  • Brutal Bonus Level: The final mission in the first game, Eternal Legend, is a mini-scenario with 5 phases, during which you face waves of all the enemies met in story mode, and several bosses in-between. You have access to most of your semi-upgraded weapons and unlimited projectiles. You can save and go shopping between phases, but you will have very limited resources, and will have to take as little damage as possible to beat the mission.
  • Energy Weapon : Paz Zuu from the Xbox Ninja Gaiden uses Eye Beams which, oddly enough, doesn't damage you directly; instead, it traces a path, which ignites shortly afterwards. Unfortunately, the black pincer fiends in the same game aren't so kind-hearted with their own Eye Beams, infuriating more than one player.
  • Faux Action Girl: In the Xbox Ninja Gaiden, Rachel, who kills a random fiend when she's introduced, spends the rest of the game getting captured, thrown around Vigoor and being strung up for a sacrifice. Lovely outfit, however. This gets fixed in Sigma, where she's promoted to playable character, thus promoted to full-on Action Girl. Who still gets constantly captured and thrown around in the cutscenes. Aside from the promotion, her role in the story didn't change.
  • Fetch Quest: The golden scarabs in the first Xbox Ninja Gaiden and the crystal skulls in the sequel, though the latter's especially bad: when you collect the 30 skulls, the reward is...a giant crystal skull that has no use whatsoever. It might have some sort of effect, but the description of the object is too crytpic to determine what.
  • Grenade Launcher: Certain MSAT mooks in the first Xbox Ninja Gaiden carry these, and Black gave the tanks these to counter an easy means of defeating them, which was to get so close that it could only circle without being able to fire its cannon, only a mounted machine gun with a suppressable gunner.
  • Hopeless Boss Fight: Two of them in Ninja Gaiden Sigma. In Chapter 2 against Doku, when you have only a level one Dragon Sword and a rachitic lifebar, and in Chapter 14 with Rachel when you fight Nicchae and Ishtaros. In both cases, a normal player will likely get their ass handed before understanding what's going on. It is technically possible to win, but that requires insane skill, and even if you do your character gets beaten in the cutscene anyway.
  • Mask Power: Inverted with the Ogres from Ninja Gaiden Black, who grow stronger after Ryu breaks their masks.
  • Mighty Glacier: Combined with Stone Wall, The purple zombies of the first Xbox Ninja Gaiden. They carry enormous bayonet guns, their attacks are pretty damaging, but are so slow you have to be really careless to get killed. It takes three full Ultimate Techniques of the Unlabored Flawlessness to make them bite the dust, meaning they have more health than some bosses.
  • Mook Bouncer: The black laser fiends in the first Xbox game are already annoying, but in the tower section of the second-to-last chapter, they can use a really nasty grapple that drags you underground and sends you back to the level below, forcing you to go through the previous wave of enemies again and through a wave of ghost fish. Even more infuriating if you're doing a Karma run, since it prevents you from getting any more points in that fight (it's counted as if you had fled the fight).
  • Most Definitely Not a Villain: Murai starts off the first Xbox Ninja Gaiden/Sigma by sending dozens of his men at you to be killed. Throughout the game, he sends you letters encouraging you kill as many people as you can, including civilians, because their blood will make the Dark Dragon Blade stronger. Yeah, good luck guessing who the "surprise" Final Boss will be.
  • Nerf: The Flying Swallow in the Xbox game was toned down in Black because you could spam it on pretty much everything with 100% success. Black featured mooks that were specifically designed to punish you for overabusing it, i.e. block the attack entirely and counter it. You definitely didn't want to be caught using that on the Advanced MSAT soldiers.
  • Non Standard Game Over: In the first game, after you get the bow, you can use it to shoot a wounded Ayane dead; the game will promptly end as a result.
  • One-Time Dungeon: In the first Xbox Ninja Gaiden, you can't go back to the Ninja Fortress from Chapter 1 nor enter the airship in Chapter 3 since it crashes.
  • Spy Catsuit: The Xbox Ninja Gaiden gave one sleeve-less ninja version to Ryu (coupled with a Scarf of Asskicking and a Cool Mask to boot), and it's been his default costume both in his own series and the Dead or Alive series ever since.
  • Thriving Ghost Town: Tairon, capital of the Vigoor Empire, doesn't seem to have anyone other than a lone shopkeeper, a busty dominatrix, and a bunch of military personnel. Subverted when there are people in the nightclub, but they all run screaming when a giant dinosaur-fiend shows up. That, and the Vigoorian military imposes a curfew more or less as soon as Ryu shows up.
  • Temporary Online Content: The Hurricane Packs for the original Xbox game, following the discontinuation of the original Xbox Live service. While Ninja Gaiden Black carries over most of the content from the Hurricane Packs (extra game modes and costumes), it also removes the famed Intercept move, which was deemed too powerful by the developers.
  • Unexpected Gameplay Change: The Emperor in the Xbox Ninja Gaiden is fought on a floating platform that you must move back and forth (default) or up and down (by holding the guard button) to avoid its Beam Spam. It's painfully unintuitive and tedious.
  • Unexplained Recovery: Earlier, at the end of the second chapter of the first game, Ryu is clearly killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again.
  • Very Definitely Final Dungeon: The Imperial Palace in the Xbox game. It's an enormous tower hanging upside down and covered in giant skulls. It's so very definitely final, that even the item chests are evil and spiky.
  • Video Game Cruelty Punishment: In the first Xbox Ninja Gaiden; decide to shoot a wounded Ayane with your newly-acquired bow, and the game immediately ends in failure.
  • Wake-Up Call Boss: Murai, the first boss of Xbox Ninja Gaiden, is a classic example of this. Still, almost every subsequent boss serves as this, popping up if only to hammer you for thinking the rest of the game would be smooth sailing (Alma's first encounter, for example).
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