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Video Game / New Super Marisa Land

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Marisa should have brought a Fuzzy. Or the Reimu Suit.
New Super Marisa Land is a 2010 Platform Game by Twilight Frontier, creators of PatchCon! Defend the Library! and Mega Mari. It is the direct sequel to Super Marisa Land, and like its predecessor, is a hybrid of Touhou Project and Super Mario Bros.. You play as Marisa, who has her mushroom collection stolen by the Three Mischievous Fairies. She must track them down all throughout Gensokyo, coming across various members of the Touhou cast, and beating the tar out of them.

Not to be confused with Super Marisa World, a Super Mario World-styled Touhou fan-game by Double Cluster, or the Super Mario Bros. game that this game's English title comes from.

This game contains examples of:

  • Easter Egg: If you have a mushroom in reserve when you face Alice, throw it out at her and watch what happens. It's a One-Hit Kill to her, referencing the fact in the prequel, all mushrooms are hazardous to her.
  • Excuse Plot: Marisa's out on an adventure because her mushrooms got stolen. That's pretty much the gist of it.
  • Fanservice: Your reward for beating Reimu? An ecchi picture of her by the character designer, Nota. Invincible Marisa easily counts thanks to her bountiful bosoms.
  • Flunky Boss: Patchouli fights you alongside her Patchouli-Bots. Her strategy even calls for using the robots as steppingstones to stomp her head.
    • Tewi is also accompanied by a horde of her friends.
  • Infinite 1-Ups: The Super Marisa racing stage in World 4. Also in World 7, the stage where UFO shrooms appear permanently, as do easily killable fairies.
  • Improbable Weapon User: In the fourth boss battle, you can use Youmu as a way to make the boss vulnerable.
  • Improvised Platform: Tenshi Suit Marisa can create keystones as makeshift platforms. Even better, jumping from them will cause the stone to fall, taking out an unlucky enemy that happens to be standing below.
  • Invincibility Power-Up: One of which will turn Marisa into a super-busty lady.
  • Invincible Minor Minion: Green Fuzzies, standing in for Jelectros.
  • Invisible Block
  • Iris Out: In the shape of a mushroom, no less.
  • Lethal Lava Land
  • Macro Zone
  • Mutually Exclusive Power-Ups: You can only have one form at a time, but the previous power up does get stored into your item box as a backup.
  • Nintendo Hard: Not as much, but the game can be brutal when it wants to be.
  • Not Completely Useless: Suwako Suit Marisa is more functional in water levels (and there aren't many of them). On land, all she can do is hop, so it can be rather difficult to aim your jumps. On the slight plus side your actual jumps will be higher than normal.
    • The Yukkuri powerup despite its drawbacks, is invincible while rolling and rolling is sometimes the preferred way of getting around a level.
  • Pipe Maze: The Bamboo Forest of the Lost, which use bigger stalks of bamboo as warp pipes.
  • Point of No Return: After getting the last mushroom from Nue, you will be immediately sent into the final level with no other option. Best to stock up beforehand because you will not be able to revisit shops.
  • Power-Up: The Reimu Suit, Reisen Suit, Suwako Suit, Tenshi Suit, Super Marisa Mushroom, Yukkuri Mushroom and UFO. The last two could qualify as Poison Mushrooms, outside specific situations...
  • Replay Value: You can replay certain levels to find hidden exits.
  • Rise to the Challenge
  • Sequel Escalation: Compared to this game, Super Marisa Land is downright minimalist.
  • Sequence Breaking: The secret exits in stages 1-4 and 3-5 allow you to skip to Worlds 3 and 7, respectively. Upon defeating the World 7 boss, you go right to the final area, without needing to collect the other mushrooms.
  • Shout-Out:
    • The power-ups Marisa can use are based on power-ups throughout the Super Mario Bros. series.
      • The Miko suit allows Marisa to throw Yin-Yang Orbs like the Superball Flower from Super Mario Land.
      • The Reisen Suit allows her to hover by using her rabbit ears (albeit like a helicopter), much like the Carrot from Super Mario Land 2: 6 Golden Coins. This power-up is a carrot here, too.
      • The Suwako suit is, fittingly, a deadringer for the Frog Suit from Super Mario Bros. 3, having slow movement on land but free movement in water.
    • The Japanese portion of the game's name is Marisa and 6 Mushrooms.
    • Beyond the aforementioned obvious Mario references, there are Patchouli's robots in the Scarlet Devil Mansion library, straight from Mega Mari.
  • Slippy-Slidey Ice World
  • Super Not-Drowning Skills
  • Timed Mission: The time limits can be very strict. Stage 4-4, for example, has a time limit of roughly a minute and 15 seconds.
  • Turns Red: Patchouli does this when you hit her twice, and she is the only boss to do this.
  • Under the Sea