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Video Game / Nevermore

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Nevermore is a trilogy of platform games on Newgrounds created by user adamskii. The first game was a simple platformer with no plot, while the latter two games explain the plot behind the first one and expand on it.

The story is simple enough: A young boy called Olek is asked by his local shopkeeper, Tuomus, to follow a map across the island they live on in search of treasure.

The games are mostly remembered for their serene atmospheres, as well as a focus on exploration and puzzles as opposed to battling enemies, with plenty of Scenery Porn to boot.

No relation to the band of the same name.


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Nevermore contains examples of the following tropes:

  • All for Nothing: There is no treasure. Instead here is a former war-like race of people who were imprisoned in the chamber who have repented and decide to become protectors of Olek's town. Tuomas doesn't take this well.
  • And Your Reward Is Clothes: You can find several hats dotted around the third game in several secret spots.
  • Art Evolution: There is a distinct improvement in the artwork with every successive game.
  • Big Bad: Tuomus wants the treasure for himself.
  • Bedsheet Ghost: The ghosts at the end of the third game look like this.
  • Brick Joke: Throughout the third game you can see a squirrel in various places. The ending reveals that Tuomas was following you while disguised as the squirrel the whole time.
  • Early Installment Weirdness: The first game has tokens to collect as you progress through the game that you use to get through toll booths. The other games removed this feature.
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  • Foreshadowing: The second game starts off with Olek chasing a squirrel. As noted above, the third game reveals Tuomas can turn into one. However the squirrel in Nevermore 2 is probably not Tuomas as it runs off in a completely different direction that Tuomas is located in.
  • MacGuffin: The Treasure.
  • Missing Secret: At several points in Nevermore 2 you can see some buildings in the background that it looks like you can travel to, but you never do and there's no hidden way of reaching them.
  • No Plot? No Problem!: The first game starts with Olek already on his journey and makes no attempt to explain what is happening. The other two games explain it all.
  • Prequel: The second game acts as one for the first game.
  • Scenery Porn: Lots and lots of it. Quite a lot of the screens are devoted simply to showing off the lush scenery and no one is complaining.

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