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Video Game / Nevermore

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Nevermore is a trilogy of platform games on Newgrounds created by user adamskii. The first game was a simple platformer with no plot, while the latter two games explain the plot behind the first one and expand on it.

The story is simple enough: A young boy called Olek is asked by his local shopkeeper, Tuomus, to follow a map across the island they live on in search of treasure.

The games are mostly remembered for their serene atmospheres, as well as a focus on exploration and puzzles as opposed to battling enemies, with plenty of Scenery Porn to boot.

No relation to the band of the same name.


Nevermore contains examples of the following tropes:

  • All for Nothing: There is no treasure. Instead here is a former war-like race of people who were imprisoned in the chamber who have repented and decide to become protectors of Olek's town. Tuomas doesn't take this well.
  • And Your Reward Is Clothes: You can find several hats dotted around the third game in several secret spots.
  • Art Evolution: There is a distinct improvement in the artwork with every successive game.
  • Big Bad: Tuomus wants the treasure for himself.
  • Bedsheet Ghost: The ghosts at the end of the third game look like this.
  • Brick Joke: Throughout the third game you can see a squirrel in various places. The ending reveals that Tuomas was following you while disguised as the squirrel the whole time.
  • Early Installment Weirdness: The first game has tokens to collect as you progress through the game that you use to get through toll booths. The other games removed this feature.
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  • Foreshadowing: The second game starts off with Olek chasing a squirrel. As noted above, the third game reveals Tuomas can turn into one. However the squirrel in Nevermore 2 is probably not Tuomas as it runs off in a completely different direction that Tuomas is located in.
  • MacGuffin: The Treasure.
  • Missing Secret: At several points in Nevermore 2 you can see some buildings in the background that it looks like you can travel to, but you never do and there's no hidden way of reaching them.
  • No Plot? No Problem!: The first game starts with Olek already on his journey and makes no attempt to explain what is happening. The other two games explain it all.
  • Prequel: The second game acts as one for the first game.
  • Scenery Porn: Lots and lots of it. Quite a lot of the screens are devoted simply to showing off the lush scenery and no one is complaining.


Example of: