In this game, players take on the role of a goth teenager who accidentally released the horrors of the Netherworld onto Earth. It's up to him to save mankind and his really angry girlfriend from the hordes of supernatural forces. Thankfully, he has the help of a Tiny God, an Evil Book, and a small arsenal of deadly spells.
This game can be played for free here.
Nether Runner provides examples of:
- Action Command: After knocking down the boss's health, a series of keys will be shown on-screen. These will need to be entered in order for the boss to be finally defeated. Otherwise, they will regenerate some health and continue the fight as before.
- Airborne Mook: The magic rocks, floating eyeballs, and flies.
- Bad Powers, Good People: With the book of evil, the hero gains access to several evil-based books and spells. However, he's using it to save his girlfriend and the world.
- Baleful Polymorph: The Sheeping spell will turn any on-screen foes into defenseless sheep. Similarly, the Richocalypse spell will turn any enemy in range into collectible gold coins.
- Chainsaw Good: Casting the Unholy Saws spell will create four circular saws that will orbit around the player, quickly dispatching any monsters that come into contact with it. It even makes minced meat out of the Dream Eater.
- Damsel in Distress: The main protagonist's girlfriend, who is being held by a tentacle from the Final Boss.
- Elemental Powers: Each of the four Weaponomicons has a different element of theme associated with it.
- Endless Game: An endless mode is unlocked after completing the story mode. As the mode's name suggests, it will act like most other titles in this genre.
- Energy Weapon: The flying rock flower *things* can fire laser beams either upwards or downwards depending on what direction are they moving towards. The right moving ones fire downwards, and the left moving ones fire upwards.
- Excuse Plot: Two teenagers ignore warnings and open a book containing an untold number of Netherworld horrors. One greater horror captures the hero's girlfriend. It's up to our hero and a Tiny God assisting him to run through hordes of monsters to save the world (and his irate girlfriend).
- Final Boss, New Dimension: The final boss fight (and the two other boss fights in fact) take place in another dimension. The first one under the sea, the second one in a dreamscape, and the third and final one in space.
- The Goomba: The Fishmen. They only slowly run forward, never jump, and have the smallest health pool of any enemy in the game.
- Goth: Both of the main characters are goths.
- Heal Thyself: The Miska Tonic spell will replenish a player's health when casted.
- Helpful Mook: Using coins, player can progressively unlock four special helpful monsters. Once unlocked, they have a random chance of appearing in levels. These monsters are: Fuel Dude, Mana Dude, Treasure Dude, and Life Due. They restore/grant you fuel, mana, treasure, and health respectively.
- Hyper-Destructive Bouncing Ball: The Tarnomicon fires a gooey liquid tarball that bounces on the ground. If it hits a target, it will split up into smaller tarballs. How high it will bounce is somewhat random.
- Infinity +1 Sword: The Tentanomicon. When obtained, this will allow the player to summon a series of tentacles that will destroy any enemies that come into account with it. Unforunately, it cannot be used during boss fights.
- Video Game Flight: The main protagonist can fly as long as he has some fuel left in his gauge. Of course, flying drains that gauge, and running out of fuel takes away this ability and only allows the player to jump. At least, until the gauge is fully refilled. Fuel can be restored by slaying monsters. The max fuel capacity and drain values can be upgraded at the shop between games. Thankfully, the gauge stops draining during boss fights.