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Moto Rush is a Racing Game series by Iriy Soft made in Adobe Flash. The first game was released in July 2008, the second in December 2008, and Kick Buttowski: Moto Rush (featuring the titular protagonist from Kick Buttowski: Suburban Daredevil) somewhere in 2010. You play as one of the four selectable characters (or Kick) and have to get to the end of the track within a certain time or beat other racers to win a trophy. Gaining enough points from trophies unlocks an advanced version of the vehicle and new cups with different vehicles. Make sure to not crash along the way and collect Cheetah Chug to use as a speed boost.

Compare Uphill Rush, another Flash racers with a similar structure.


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This game provides examples of:

  • 100% Completion: To 100% the game, you'll have to beat all stages with a gold trophy. The sequel also has three characters to unlock with individual prerequisites.
  • Bottomless Pits: Chasms appear in some tracks, sometimes foreshadowed by a DANGER sign. Falling down one causes you to restart the level.
  • Dolled-Up Installment: KBMR is just like the first game, only with a skateboard in the suburbs instead of a pig in the jungle (presumably because it wouldn't fit Kick being a Suburban Daredevil) and some minor gameplay alterations.
  • It's a Wonderful Failure: Failing in the second game shows a picture of some guy pelted with tomatoes next to a ghost and a guy dressed as ketchup or the ninja taken by a nurse.
  • Level Editor: 2 lets you create your own levels for any of the four vehicles.
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  • Level Goal: Each level ends at a finish line or a sign that says "FINISH".
  • Level-Map Display: A small display of the map and the player character is located in the top-right corner.
  • One-Hit-Point Wonder: Hit anything just once and you're kicked back to the beginning of the level.
  • Power-Up Food: The player character can collect bottles with some Z drink/Cheetah Chug scattered throughout the level. Once the player presses Z, they'll drink all the ones currently owned and gain a temporary speed boost.
  • Produce Pelting: One of 2's fail screen shows a guy pelted with tomatoes who licks his finger and seems to find it tasty.
  • Scoring Points: You earn some points every time you perform a trick. They don't do anything outside of unlocking some characters in the sequel.
  • Screen Crunch: KBMR feels noticeably more zoomed in, making things ahead a little harder to see. The minimap and making the screen wider help a bit, though.

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