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Monster Super League is an RPG Mon game developed by 4:33. It is available for iOS and Android mobile phones.

The protagonist is a human who gets transported to Latecia from their homeworld. There, they meet Seira, who informs them that they were chosen by one of two goddesses to protect Latecia from Servants of Chaos, who intend to spread chaos throughout Latecia. As you progress through the story, you encounter one particular Servant of Chaos - a girl in a dark-colored dress - who tries to further progress toward the collective goal of her allies, as well as Kaz who, despite helping the protagonist at certain points in the story, leaves them and Seira wondering whose side he's really on.

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Monster Super League contains examples of:

  • Armor-Piercing Attack: Some Astromons have passive skills that can halve the target's defense or dispel shields that were set up by an Astromon on the opposing team.
  • Bishōnen Line: Most all of the Exotic Astromons fall under this category as they become more human-like in appearance as they reach higher evolution levels, despite not being evil per se.
  • Bribing Your Way to Victory: Being a free-to-download mobile game, this is a given.
  • Brutal Bonus Level: The Dragon Dungeons, which can only be accessed by getting enough Dragon Sigils from Extreme Mode, are meant for the most skilled of players.
    • The Guardian Dungeons downplay this trope; while brutal at first, as you progress through the game you'll eventually have an easy time dealing with them.
  • Com Mons: Any Astromon which naturally occurs at 1 or 2 stars, like Slimes, Mimics, Cotteens, Arcs, etc.
  • Crutch Character: Most all of the aforementioned Com Mons, as well as Dark Gigabat.
    • Water Nereid also qualifies, but unlike most she is rather helpful for mid-game players as well as new players.
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  • Dark Is Not Evil: Most of the Dark creatures. Some even seem to be expressions of The Sacred Darkness.
  • Disc-One Nuke: The Astromon acquired through the Hero's Contract (Fire Arthur, Water Valkyrie, or Wood Odin), as well as Light Victoria.
    • Water Monarch also bears mentioning as she's considered the most powerful of the "farmable" mons (those that can be captured). A group of four fully powered up can clear pretty much anything that doesn't involve lot of Wood enemies.
  • Elemental Rock–Paper–Scissors: Fire beats Wood, which beats Water, which beats Fire; Light and Dark are strong against each other.
  • Excuse Plot: There's a story to this game, but since it can't be repeated, most players tend to forget it as they progress through the stages.
  • The Glomp: Apparently, the standard greeting of Fire Miho. This later becomes a problem when she evolves into the fully grown, scantily dress, and curvy Horan.
  • Little Bit Beastly: Some Astromons fall under this category, like the Miho line (Miho, Ran, and Horan), the Wildfang line (Wildfang, Fenris, and Fenrir), and the Anu line (Anu, Banuv, and Anubis).
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  • Magikarp Power: All Astromons can be ascended to 6 stars, even if you acquired it at 1 star. Additionally, ascending an Astromon to 3 stars and 5 stars unlocks the passive skills for its normal skill and active skill, respectively.
  • Mutual Disadvantage: Light and Dark are weak against each other. Likewise, Astromons with the Elemental Edge skill will always deal strong damage against any target, but they run the risk of just as easily being KO'd by Astromons which are strong against their element.
  • No Name Given: The Servant of Chaos whom you encounter throughout the story mode.
  • Our Banshees Are Louder: The aptly named Banshee line.
  • Our Demons Are Different: Taken to its logical extreme with the Succubus lines in this game. Fire Succubi enjoy causing opponents discomfort and walking all over their masters, Water Succubi have trouble showing affection, Wood Succubi are often caught daydreaming, Light Succubi are rather timid and sheepish, and Dark Succubi are rude and arrogant.
  • Our Homunculi Are Different: Jinn, which is created through the Astral Incubator.
  • Our Mermaids Are Different: The Seiren line (Seiren, Siren, and Nereid).
  • Our Titans Are Different: Here, the Titans are bosses of Clan Battles, where clan members send two teams of eight Astromons out to face them.
  • Our Vampires Are Different: While Vampires in this game do drink blood, they aren't weak to sunlight, and in one of the Astroguide stories a Light Nosferatu has qualms about harming child Astromons.
  • Palette Swap: Variant Astromons are this to their regular counterparts. Interestingly, the Variant Astromons have Leader Skills, which are active as long as the Variant Astromon is the first of four in the party.
  • Piñata Enemy: King Goldric in the Gold Dungeon. If you clear the Gold Dungeon before the end of the day, you can earn a total of 300,000 gold.
  • Power-Up Letdown: Fire/Water Banshee and Fire Jeanne, despite starting out at 4 stars from the moment they're obtained, are actually rather useless compared to their other elemental versions.
  • Rare Candy: The fruits that you can obtain throughout the game. The larger the fruit, the greater the experience gain, and they come in six primary types, five of which have elemental bonuses.
  • Simple, yet Awesome: Aggression passive skills, which come in three flavors (HP, Defense, and Recovery) and increase the Astromon's attack power in proportion to the stat in question. For Astromons with these particular skills, players are encouraged to equip them with gems that increase those stats.
  • Standard Status Effects: When activated via passive skills, such ailments affect the target Astromon for a set amount of turns.
    • Sap gradually deals damage to the target Astromon for a set amount of turns. The more types of sap dealt upon the target, the greater the damage.
    • Stunned Astromons can't act at all.
    • Sleeping Astromons can't act, but they'll wake up if struck with a critical hit.
    • Petrified Astromons can't act, but their defense is increased.
    • Shocked Astromons can't act, and their defense is decreased.
    • Blinded Astromons have their critical hit rate reduced.
    • Taunted Astromons immediately are forced to use their basic attack on their next turn, which is automatically targeted toward the Astromon that taunted them.
    • Astromons affected by fatigue can't recover their SP through blue souls.
    • Astromons affected by silence can't use their active skill.
    • Sealed Astromons won't activate their passive skills (if their passive skills were already unlocked).
    • Thirst will chip away 10% of the target Astromon's skill gauge at the beginning of each turn until it wears off.
  • Starter Mon: The first few Astromons you obtain are Fire Miho, Water Latt, and Wood Birdie. That's not a typo; you get all three during the tutorial.
  • This Looks Like a Job for Aquaman:
    • One particularly useful strategy for the Golem Dungeon B10 is to have one or two Light Astromons and have Astromons with the Sap ability in the remaining slots in your party. However, Sap isn't particularly useful elsewhere.
    • The Courageous Strike skill causes the attacking Astromon's attack power to be proportional to the target's HP. While useful for stronger bosses such as Titans, this skill is actually not very good against regular Astromons.
    • Some Variant Astromons' Leader Skills are only useful in specific situations, like the Tower of Chaos or the Astromon League.
  • Underground Monkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite and Gupp lines (Water), and the Pebbol line (Fire).
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