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Video Game / Mission: Impossible (Konami)

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The game's box art

Mission Impossible is a 1990 video game developed by Konami and published under the Ultra Games label (Palcom Games for the PAL region) for the Nintendo Entertainment System. It was based on the revival of the 1988-90 Mission Impossible television series. You play as Grant Collier, Nicholas Black and Max Harte, who all have unique abilities and weapons. Your mission, should you choose to accept it, is to save a scientist and Shannon Reed from the Sinister 7.


Tropes pertaining to the 1990 game:

  • A.I. Is a Crapshoot: The final segment has you compete against the supercomputer who has access to nuclear weapons.
  • Anti-Frustration Features: For a game this difficult, it was nice that the game gives you infinite continues. You also regain any IMF agents that were downed after completing a level.
  • Balance, Power, Skill, Gimmick: Every IMF Agent has their own balance: Max is the slowest but is the only one with explosives and a ranged weapon. Grant can only melee opponents, but he is the fastest and can use sleeping gas to stun enemies. Nicholas has a boomerang, has average movement speed and can disguise himself as the enemy, allowing him to sneak past foes undetected. He is also the only character that doesn't have an explosive.
  • Battle Boomerang: Nicholas' weapon of choice, a spammable boomerang with decent that can hit enemies from a distance. It can be used to avoid attention from other enemies or hit them behind an object to avoid losing health.
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  • Bottomless Pits: Common in most of the levels are bottomless pits. Most of them are of the fatal variety, except for one case in the final level.
  • Distressed Dude: One of the two people you have to save in the game is a top scientist.
  • Do Not Run with a Gun: Max's weakness is his slow speed, despite being the only character who has a long-range weapon.
  • Down the Drain: The first level has underground sewers where you have to find the correct way through.
  • Game-Breaking Bug: In the PAL version, attempting to use a bomb on the sewer duct in the alleyway in Mission 1 will cause the game to softlock.
  • Good Old Fisticuffs: Grant's weapon of choice is his own fists. They're surprisingly effective against enemies and useful against a boss fight carrying a hostage.
  • Heal Thyself: With first-aid kits. Use these to restore any lost health. You will need it for the later levels.
  • Master of Disguise: Nicholas uses disguises to get past enemies. It's useful to limit combat in enemy-heavy screens.
  • Mighty Glacier: While Max is the only one with a powerful assault rifle and a damaging explosive, he moves the slowest to balance him out.
  • Nintendo Hard: It is by far one of the hardest NES games out there. You have three chances per level to complete it, enemies deal quite a bit of damage and there's a lack of mercy invincibility. There's also the One-Hit Kill traps and obstacles in the levels too that add to the game's challenge. Moreover, passwords don't save your overall progress in the level, so you have to beat that level in one sitting.
  • Non Standard Game Over: Allowing the supercomputer to launch the nuclear weapons will end the game and reset you back to the title screen, regardless if you had any IMF agents remaining.
  • Obstacle Ski Course: The fifth level takes place in the Swiss Alps, where you chase the enemy down the mountains in a frantic ski chase.
  • One-Hit Kill: Several hazards will kill the player outright, regardless of how much life they had. The car in the first level, crashing into solid ground in the second level, and so forth.
  • Password Save: Passwords can be used to continue from the start of the respective level.
  • Sticky Bomb: Max's explosives work like this. It's a bomb that can be used as crowd control.
  • Super Drowning Skills: In the first and sixth levels, falling into the water will instantly kill the player.
  • Timed Mission: The final segment against the supercomputer has you race against time before it launches nuclear weapons.
  • Video Game Cruelty Punishment: Don't even try killing or attacking the civilians in the first level because you will be arrested and lose a character for that continue.
  • Wake-Up Call Boss: The first actual boss fight in the third mission will punish you if you don't find the right strategy to defeat him.
  • World War III: This is what the Sinister 7 wants to achieve in starting.
  • Your Princess Is in Another Castle!: Great, you saved Shannon Reed and a top scientist! However, there's a bit more to do before you can finish the game.