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Video Game / Mission Against Terror

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"We're all heroes!"
Stop staring. Pervert.

Mission Against Terror (MAT) is a free-to-play first person shooter game produced by Wicked Interactive Ltd. and Suba Games. Set 20 Minutes into the Future, MAT offers a variety of gametypes. Deathmatch and Team Deathmatch are present, but MAT offers a selection of more unique gametypes, including a mode pitting a team of normal players against a team of highly translucent 'ghosts' that fight only in melee, and a tank mode, which is Exactly What It Says on the Tin.

The game started off as something of a Counter-Strike clone, but recent patches have yanked the game hard in a more anime-themed direction. Some voiceovers and effects remain from the original themes, but new patches introduce new weapons and effects that solidify the new direction of the product.


This game provides examples of:

  • Allegedly Free Game: While enough of the game is skill, it's hard to argue that the guns that must be purchased with real money are just better, providing more power, more rounds, less recoil, less reload time, increased accuracy, and greater range.
  • Armor Is Useless: Some of the clothes you can purchase are technically bulletproof vests, flak jackets, and the like. They offer absolutely no additional protection or benefit.
  • Boom, Headshot!: Kills with shots to the head even come with their own icon on the HUD's kill list.
  • Death from Above:
    • Some arenas make it entirely feasible to throw a grenade into the enemy spawn point from your own. Some players pack grenades exclusively for this purpose.
    • In either hallway on the Ancient City map, a player can throw a grenade through a skylight in the ceiling at just the right angle, landing it on the enemy balcony, where snipers like to camp.
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  • Family-Friendly Firearms: For special events, sometimes, weapons such as super soakers for guns or cakes for grenades are released. They're no less lethal than their normal counterparts, though. Even more powerful, in some cases.
  • Jump Physics: Jumping height and behavior are more or less accurate, but falls from two stories or even higher are easily survivable.
  • Magic Dance: You heal by dancing in place. This also puts you in third person mode, allowing you to look around corners without exposing yourself.
  • Male Gaze: Most in-game content is tame, but much of the promotional art is shameless. Shameless, I say.
  • Nintendo Hard: Terminators on the higher difficulties. Even the allegedly lower ones brush up against this.
  • One-Hit Kill: Most guns invoke this with a headshot. More powerful guns do it regardless.
  • Throw-Away Guns: The enemy has a better gun? Kill him, drop yours, and take it. You lose it if you die, though.
  • 20 Minutes into the Future: The game is set in a nondescript fictional universe in the near future. There is no real story behind any of it. With gametypes involving mummies, ghosts attempting to plant bombs, killer robots, and ancient dragonborns, perhaps it's better that Suba Games hasn't tried to write some convoluted story to explain it all.