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Video Game / Mega Man X Mavericks

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The title screen of the first game.
Mega Man X: Mavericks, commonly abbreviated as just Mavericks, is a quadrilogy of fan games made by Maddrex77. Programmed in RPG Maker, it's based on the Mega Man X series while drawing elements from just about every other Mega Man game series.

     Games in the Series (contains spoilers) 
  1. Mavericks is the first game in the series. Thirty years have passed since the wiping out of all Mavericks and the Hunters are little more than peacekeepers. That changes when Zero disappears on an investigation and previously defeated Mavericks start popping up across the world. X must get his butt into gear, defeat the Mavericks and save the world...and maybe Zero while he's at it.
  2. Mavericks 2: Resurrection of the Repliforce is the second game. Two years after the first game, the Repliforce has also been restored and they're up to their old tricks of a Reploid-only nation, as well as a dish of revenge. It's up to X and Zero to save the day again, but with Iris among the restored, how far will Zero go to amend his biggest regret?
  3. Mavericks 3: Zero's Revenge is the third installment. After Zero turned evil after the previous game, Maverick activity has taken an uptick as he and Sigma make their plans to finally conquer the world. As X struggles to keep the world safe, help arrives in the form of Zero...the Zero from the Mega Man Zero era. Both allies and enemies are seeking to use the current events to change history and X must work with these new friends to stop Sigma and hopefully save the present Zero.
  4. Mavericks Final is the Grand Finale, serving also as a Compilation Re-release and an Updated Re-release. Following some time after the stinger for Mavericks 3, Gate is trying his hand at world domination again. To prevent X and Zero from stopping him, he uses a time machine to send them back in time to relive the last three games once again. Eventually, the duo return to the present to find Gate has put his plans into motion. With his old allies and a new one by his side, X will need all of his powers and skills to find the true cause of the Maverick resurrections and put a stop to it once and for all.

The games can be downloaded here. Maddrex77's YouTube account can be viewed here.

Tropes for the Mavericks games

     Tropes Across All Games 
  • Actually Four Mooks: The majority of field encounters will have more than one foe.
  • After-Combat Recovery: Starting from the second game, beating a boss or mini-boss will give you full LE and WE.
  • An Ice Person: Tidal Whale, Frost Walrus, Frost Man, Blizzard Wolffang, Bifrost the Crocoroid and Blizzard Buffalo.
  • Anti-Frustration Features: Special weapon descriptions will gain you a hint as to what Maverick they do extra damage to. In that sense, for the fourth game, you can have Alia examine a stage and give you recommendations as to what types of weapons to bring.
  • Ascended Glitch: When the bosses started using Fixed Damage Attacks in the third game, it would cause an approximate amount of their remaining HP to show up by accident. The creator left it in since it was handy for the player to gauge their progress.
  • Astral Finale: Space is the place for the boss lairs. The latter half of every game from the second onward is entirely set in space.
  • Back from the Dead: All the games are themed around past Mavericks coming back to life.
  • Bag of Spilling: Played straight for the second and third games, but played with for the last game, where you can access all your boss weapons and Ultimate Armors from the previous games at the start. Still no cash, items or levels, though.
  • Bears Are Bad News: Grizzly Slash and Bamboo Pandemonium.
  • Big Damn Heroes
    • In the third game, this happens every time a new party member arrives.
    • At the start of the fourth game, Duo arrives just in time to destroy the time machine.
  • Blow You Away: Air Man, Storm Owl, Spiral Pegasus, Storm Eagle and Hyper Storm H.
  • Bonus Boss: The later three games each have at least one guarding a level-building easter egg.
    • Mavericks 2: Carnage Force 0 (original) or Maoh the Giant (remake).
    • Mavericks 3: Phantom, Leviathan and Copy X.
    • Mavericks 4: Mega Scorpio and Maha Ganeshariff.
  • Boss Banter: Except a few pre-battle lines and usually some closing ones with your bosses.
  • Boss Rush: Aside from the classic rushes associated with the series, there are a few variations.
    • The third game had two optional boss rushes, one against the Doc Robots and the other against a predetermined boss selection, for the purposes of extra level grinding. Both of these were removed when the game was remade.
    • The fourth game has a hidden boss rush that pits you against every Maverick boss from the first three games and one new boss. The next to last stage also has a boss rush against the major bosses of the previous three games.
  • Boss Warning Siren: In fine X series tradition.
  • The Cameo
    • One of Dark Iris' attacks brings back Magna Centipede.
    • Metal Shark Player's clone attacks creates copies of Wood Man, Hard Man and Shield Sheldon.
  • Character Portrait: Usually one per character, though some will have two for different forms such as X's armors or Sigma's different bodies.
  • Chuck Cunningham Syndrome:
    • The Maverick Hunters must've had some serious layoffs in the three decades between the offical games and this series, as only X, Zero and Alia seems to be on the payroll aside from some Red Shirts in the third game. Douglas, Lifesaver, Layer, Pallette and Signas are all gone without explanation. Axl is given an explanation in the second game, implying he fell in the line of duty.
    • A number of fortress bosses ended up getting changed out or swapped around when the first three games were remade. Most notably, this happened to one of the main Maverick bosses in the second game's remake with Crystal Snail ended up getting replaced by Storm Owl.
  • Difficulty Spike:
    • In the second game, Frost Man's stage is where things start really getting bad, as the enemies have much more health and hit significantly harder.
    • For the fourth game, it's when you go after the Stardroids for similar reasons. Luckily, you have access to the Ultimate Armors to balance it out. The final fortress stage also ramps it up.
  • Dishing Out Dirt: Stone Man and Uranus.
  • Doppelgänger Attack: Split Mushroom and Gemini Man.
  • Dying as Yourself: Tidal Whale and the General briefly return to their senses just before they perish.
  • Early Game Hell: You start each game with no money, no items and only one special move to your name. And the first game didn't even give you a special move. Once you whack a boss and start getting some gear, things become more manageable.
  • Equipment Spoiler: Since all your equipment is purchasable from the start, you'll see that you get Zero back in the first game and that Harupia and Fefnir join in the third.
  • Feathered Fiend: Storm Owl, Cyber Peacock, Storm Eagle and Blaze Heatnix.
  • Fixed Damage Attack: Bosses tend to use attacks that can't miss and deal a preset amount of damage.
  • Foreshadowing:
    • The fact that Mino Magnus, a boss from Zero 4, is among the line-up is an eyebrow raiser in the first place. In the boss rematch, he makes it clear he's not quite working for Sigma and he knows much more about Zero than he did previously.
    • The fact that classic Mega Man bosses are among the line-up instead of just X series bosses hints that someone from the past is looking to make a comeback.
  • Game-Over Man: Sigma in the first game, Vile for the final game.
  • Hijacked by Ganon: Sigma being in these games is such a gimmie, there's no point in spoilering it. That being said...
    • In the third game, Sigma is working with Dr. Weil. Sigma ends up getting taken out and Dr. Weil becomes the sole bad guy for the rest of the game. Then we find that Dr. Weil had been possessed...
    • In the fourth game, X is so sure that Sigma is behind Gate's plans that he already starts asking the bosses about it before reaching the fortress. He's right, of course, but Sigma was only brought back thanks to the Stardroids, who were under the leadership of the real bad guy behind it all: Dr. Wily.
  • Humongous Mecha: Some of the bigger bosses will often act as fortress guardians.
  • Late-Arrival Spoiler: The Opening Crawl of each game usually recaps whatever key plot points were revealed at the end of the previous game to set it up.
  • A Load of Bull: Mino Magnus and Blizzard Buffalo.
  • Making a Splash: Rainy Turtloid and Bubble Crab.
  • The Man Behind the Man: Sigma is eventually confirmed to be working under Dr. Weil, who in turn is being possessed by Dr. Wily.
  • Never Shall The Selves Meet: Averted. X-era Zero has no problems interacting with Zero-era Zero. You can even have both of them in the party at the same time in the fourth game.
  • No Cure for Evil: Averted for some foes.
    • Magnet Man and Jet Stingray can absorb the player's health to restore themselves. Other minor foes can do this as well.
    • Hydra Sigma from the remake of the first game has Regenerating Health that is very hard to chip down. Unless you manage to poison the core.
    • Dynamo Man, like in his home game, can also heal himself.
  • Nonstandard Skill Learning: Aside from Power Copying, you can buy new moves from the store. This was pretty much required for the first game, which had X's special weapons function as equippable weapons than skills.
  • One-Hit Kill: This is limited to field obstacles like spike pits and crushers. The second game had some real nasty Gabyoalls that required frame perfect movement to get past. They were heavily nerfed in every game since to just doing contact damage.
  • Opening Scroll: All of the games open with one.
  • Permanently Missable Content:
    • Anything you passed up in a stage in the first game, since you couldn't reenter them at all.
    • Fortress stages in all games can't be reentered after completing them.
  • Playing with Fire: Magma Dragoon, Burn Dinorex, Blaze Heatnix, Flame Mammoth, and Fire Man.
  • Plot Hole:
    • Zero is able to recognize the Mega Man era boss in Mavericks 3 and the remake of Mavericks 2, but not in the original or remake of Mavericks 1 or any of the returning ones in Mavericks Final.
    • X mentions Dr. Light in the ending to Mavericks 2, but when Duo mentions him near the start of Mavericks Final, X doesn't quite remember who he is.
  • Power Copying: In classic Mega Man tradition. Note that not everyone has this ability.
  • Preexisting Encounters: Aside from a pair of stages in the first game, you can see every enemy clearly in the field.
  • Rare Candy:
    • Chips can be used to buff your stats permanently. This is more or less required in the first game, where stats can't get anywhere near the cap with just leveling.
    • Every game has an easter egg, either hidden or guarded by a bonus boss, that gives all party members five levels. The third game also include Life-Ups, going by their old name of Heart Tanks, that gave the party a boost of one level. The fourth game gave you one that maxed out all your party members levels.
  • Shock and Awe: Crystal Snail, Dynamo Man and Jupiter.
  • Sliding Scale of Gameplay and Story Integration
    • Special weapons run off a shared WE pool instead of each having their own ammo count. Zero also uses the exact same special weapons as X despite his Command Arts system normally giving him different moves from X's Variable Weapons System.
    • Duo can use special weapons due to having a Variable Weapons System from Mega Man 2: The Power Fighters. On the flip side, Fefnir and Harupia lack one and can't learn attacks from bosses.
  • Standard Status Effects: You have poison (virus), paralyzation and berserk. The first game also had blind and sleep, but those were later phased out.
  • The Stinger: Every game has one after the credits that sets up the next game. The fact that the fourth game doesn't have one cements its status as the Grand Finale.
  • Space Elevator: The Jakob is still in use and plays a role in the third and fourth games.
  • Time Skip: The first game takes place thirty years after the last X game, while the second takes place two years after the first.
  • Underground Monkey: Enemies in the fortress levels are the same as in the regular levels, just with a new paint job and boosted stats.
  • Useless Useful Spell: Status effects actually could work on bosses in the first game, but this trope was played straight for all games afterward with a few exceptions.
  • Wanton Cruelty to the Common Comma: The writing tends to go a bit overboard on ellipsis.
  • Whatever Happened to the Mouse?:
    • By the end of the third game, both X and Zero note that the Mother Elf seems familiar somehow, but this is never addressed after.
    • In the fourth game, Gate is never mentioned again after Alia says he'll be okay. Likewise, if you rescued Ciel or not, nobody makes mention of her again.
  • A Wizard Did It: Any changes to the original games when they were remade can be handwaved by Gate saying he was going to make a few alterations to make the redos harder on the heroes.

     Tropes for Mavericks 1 and its remake 
  • An Axe to Grind: Mino Magnus.
  • Badass in Distress: Zero.
  • Bee Afraid: Blast Hornet.
  • Early Installment Weirdness: The first game was a far different beast than its follow-ups. Only a few of these features were retained when the game was remade.
    • There wasn't an introduction stage and all ten Mavericks are available to choose from the start.
    • You couldn't re-enter a stage after beating it.
    • Stat growth was much smaller and it wasn't possible to hit the level cap.
    • Special weapons were treated as equipable weapons for X. Skills could only be acquired by purchasing them.
    • The levels used a top down view like in classic RPGs.
    • Most Boss Banter was voiced and comprised of recycled clips from X8.
    • There were no armor pieces to collect.
    • E-Tanks came in variable sizes instead of one.
  • Wily Walrus: Frost Walrus.
  • Wolverine Claws: Neon Tiger.

     Tropes for Mavericks 2 and its remake 
  • Bittersweet Ending: Very much on the bitter side. Repliforce is defeated, but Sigma finally has Zero on his side and is ready to go all out of attacking Earth. X and Alia are left with no clue how to save Zero and can only wait for Sigma's next attack. The Stinger provides a small ray of hope with the reveal that the future Zero is coming back to help out.
  • Duel Boss: X must face the final boss alone due to Zero leaving the party.
  • Giant Spider: Web Spider.
  • Idiot Ball: We wouldn't have a final boss fight or a third game if Zero hadn't decided to run off at the last possible moment to save Iris from what was an obvious trap.
  • Meta Twist: The remake pulls a few fast ones on previous players.
    • In Cyber Peacock's stage, the area where you could initiate the easter egg area trigger is mandatory instead of optional. You also encounter Dynamo there instead of at Split Mushroom's stage.
    • After beating Dark Iris, the game throws you into a new fight against Black Zero.
  • Mushroom Man: Split Mushroom.
  • Mutual Disadvantage: Web Spider and Cyber Peacock, as well as Frost Man and Magma Dragoon, are weak to each other's weapons.
  • Sequel Difficulty Spike: This game is much harder than the previous or following games. Enemies hit very hard, one-hit kill field obstacles are in every stage and the bosses have some crazy endurance. It's telling that the original game had a second version released just to tone it down some. The remake put it more in line with the reasonable difficulty of the other games, but it's still hard compared to them.

     Tropes for Mavericks 3 and its remake 
  • Deus ex Machina: After defeating Omega, X tries to save Zero before he dies, but there's no way to get him back to Earth for adequate repairs and the other party members are ready to accept Zero's death to ensure Omega's destruction. Suddenly, the Mother Elf - which wasn't mentioned at all - arrives to heal Zero and take him back for full repairs.
  • Giant Enemy Crab: Bubble Crab and the Kanigance.
  • Heads I Win, Tails You Lose: You have to beat Sigma to clear the opening stage, but the post-fight dialogue makes it sound as though Sigma won.
  • Revenge of the Sequel: It does say "revenge" right there in the title.
  • Savage Wolf: Blizzard Wolfang.
  • Sinister Scythe: Sigma is using his X4 body here, so he brought this back as well.
  • Spoiler Title: So, um, Zero's getting revenge here. Just so you know.
  • Unexplained Recovery: Copy Zero's dialouge makes it clear he comes from post-Zero 4 with only a quick line that he "barely survived" the ending of that game. Dr. Weil, when questioned how he survived as well, handwaves it by practically saying "You survived; why couldn't I?".
  • The Unintelligible: The Red Devil speaks only in "bumo" like in Mega Man Powered Up.

     Tropes for Mavericks Final 

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