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Video Game / Magic Pengel

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Magic Pengel: The Quest for Color is a 2002 RPG for the PlayStation 2, released by Taito. The predecessor (of sorts) to another PS2 game called Graffiti Kingdom,note  it is a unique Mons game with a very unusual central premise: You, the player, get to design your own monsters (here called Doodles) and fight with them.

At the dawn of time, there were no colors. Then two gods came, and created the four basic colors: Red, yellow, blue, and green. From this, all other colors were born, and the world blossomed with life-forms known as Doodles. Humans were given the power to create Doodles in order to help them. But an evil king tried to use Doodles for his own gains, so the gods revoked the power of making Doodles. Only those who were pure of heart would be granted the ability to create Doodles, using the powers of special magical creatures called Pengels.


The story proper begins with a Featureless Protagonist falling in with a pair of siblings named Zoe and Taro. The two live in a ramshackle shack near the sea, and the Kingdom is threatening to take away their land. But then they notice that the player character possesses the ability to make Doodles. So they decide to partner with them in order to participate in the Kingdom's great Doodle Championships, where Doodles battle one another to win valuable Color Gems. They'll win lots of color gems, and they'll save their home, correct?

Unfortunately, it isn't so simple. The kingdom places a mighty tax on color gems, and earning money isn't easy. The current champion, Kiba, has just rolled into town, and he seems to have a history with Zoe and Taro's father, Galileo. And if that wasn't complicated enough, Zoe and Taro stumble across a mysterious boy named Mono, who seems to have known their father—better, in fact, than Zoe and Taro seem to. Who is Mono? What happened to Galileo? And what is really going on in the Kingdom?


In addition to its unique concept, the game is notable for having character designs—and a few animated sequences—by a little Japanese animation house called Studio Ghibli. You may have heard of them.

This game contains examples of:

  • Art Initiates Life
  • Attack Reflector: Reflect, the most powerful Block skill, will send a doodle's magic attacks back at it and can only be used by Block-type Doodles.
  • Award-Bait Song: "Colors of the Heart", with bonus points for being in Italian.
  • Badass Longcoat: Mono wears a long, flowing coat. This conveniently hides his true nature as a Doodle.
  • Bare Your Midriff: Zoe.
  • Barrier Warrior: With all doodles, blocking actions double as an attack, even if nothing is blocked, manifesting in different ways depending on the doodle's position in the Tactical Rock–Paper–Scissors. Attack-type doodles' barriers, just called "Barrier", will fold into a dart and fly at the opponent. Magic-type doodles' barriers, called "MP Barrier", will split into small shards which fly at the opponent. Block-type doodles, however, have Reflect. Not only does it do Exactly What It Says on the Tin when hit with a Magic attack, when not reflecting anything, the barrier attacks by either rising into the air and crashing down onto the opponent or rapidly sprouting up as a Ground Wave.
  • But Now I Must Go: Zoe and Taro leave at the end, to go looking for their father.
  • Boss Rush: There's one leading up to the final boss.
  • Bowdlerize: The cutscene leading up to the final boss has blood in it in the Japanese version. The international version has no such thing.
  • Broke the Rating Scale: Magic skills are rated in terms of their effectiveness, from 1 to 4. The final bosses have spells rated up to five.
  • Chekhov's Gunman: The red circle you draw at the very beginning comes back to help at the end.
  • Color-Coded Elements: Red and yellow are physical colors. Blue and green are magical colors. Black and white are defensive colors.
  • Color Motif: The subtitle of the game is "The Quest For Color," after all.
  • Colorful Song: The ending song, which also happens to be in Italian.
  • Deliberately Monochrome: In a fit of Kiba-controlled rage, Mono wipes all the color from the world.
  • Developers' Foresight: The Doodle-drawing system is pretty good at figuring out how to make Doodles "work," no matter how you draw them. It also offers unique skills and stat advantages depending on how you draw them, some of which can be quite hard to find.
  • Disappeared Dad: Zoe and Taro's dad, Galileo. Many people believe him to be dead. Zoe refuses to think this.
  • Drama Bomb Finale: Everything leading up to the Kingdom finals is either happy, or, at the very least, sad in the way one would expect from a kid-friendly JRPG. Once the finals hit, however, the game becomes extremely dark, especially considering its target audience.
  • Earn Your Happy Ending: But it ends happily, if not bittersweetly.
  • The Empire: The Kingdom is very corrupt and imposes a heavy tax on anything Doodle-related.
  • Evil Mentor
  • Featureless Protagonist
  • Heroic Sacrifice: Mono lets himself die to return color to the world.
  • Japanese Ranguage: Presumably by mistake, the vegetable shop has a sign saying "Flesh", the fish shop has a sign saying "Flesh Seafood", and the bakery is called "Fluffy bakely".
  • King Incognito: Mono is really the Doodle King.
  • Knight Templar: Kiba's intentions—to keep humans from misusing Doodles—is a good one. His methods, however, are questionable at best.
  • Meaningful Name: Mono— he can make things monochrome.
    • Could also be derived from Monarch, referring to his true identity as the Doodle King.
  • Money for Nothing: Aside from a few pen shapes, the only thing to buy with your money is Doodles. You can go through most of the game without getting or using any money at all!
  • Mons: Uniquely, the mons are all of your design! The game does furnish you with presets if you so wish, however.
  • Mysterious Waif: Mono.
  • One-Winged Angel: Like all good final bosses, the Doodle King has two forms. Luckily, you get a power-up between forms.
  • Playable Epilogue: New challenges open up for you to fight, including some rather challenging ones.
  • The Rival: Denka, as well as his trio of toadies. He isn't actually a bad guy, just very... abrasive.
  • Standard Status Effects: Every magic ability has at least one, and they come in many flavors. In addition to stat buffs and reducers, there's two kinds of poison (one for HP, and one for MP), several different kinds of confusion, sleep, fainting (paralysis), shrinking, flattening, and many others.
  • Tactical Rock–Paper–Scissors: Attack beats Block, Block beats Magic, and Magic beats Attack. Charge is neutral.
  • Take My Hand: Despite almost bleeding to death from her bullet wound, Zoe catches Mono and refuses to let him fall. But he lets go anyway, to return color to the world.
  • To Be a Master: But there's a purpose behind it—you're also saving Taro and Zoe's home.
  • Tortured Monster: The Boss Rush leading up to the final boss is a gauntlet of false "kings," all created to be the Doodle King yet failed in some way. They're clearly not happy with their lot in life.
  • The Unfought: You never do get to square off against Kiba. But that's because he's too smart to solve problems through Doodles.
    • the main game, anyways. Post-game, if you gather 1,000,000 Gold Color Gems, Galileo's doodle book will appear outside the palace gate, which allows the player to face off against Kiba and his expansive list of Doodles, including rematches of the final bosses.
  • Unusable Enemy Equipment: The Boss Rush near the end of the game contains several unusable Doodles. In addition to being too large and having HP and MP too high, they have several unique (and deadly) skills at their disposal.
    • The "Transparency" part palette, which only a few of the final bosses get to use.
  • Useless Useful Spell: Averted. All of the magic spells have at least one alternative effect, and knowing how to make use of these is critical.

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