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Video Game / Lunarhill

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"Far from all modern civilization is a crescent-shaped island in the middle of the ocean proudly known as Lunarhill. In fact, it's so hidden, I don't even think it's on most maps! Lunarhill is a thriving society completely absent of all humans. Yep! It's the only place in the world where only monsters live among each other instead of the usual coexistence of humans and monsters."
Colette at the very beginning of the game
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Lunarhill is a game made in the RPG Maker VX Ace engine about five monster students that are given the responsibility in protecting their school from harm. The game is currently under development, but much more info about it can be found on its official wiki.

The game is set in the year 20XX, where both humans and monsters exist on Earth. Mythical creatures are known to be shunned by humans upon due to their appearance and dangerous powers, so monsters found an uninhabited island to create a life on away from the judgement of humans. They called their land Lunarhill, built with towns, shops, and even schools. From that point onward, they were able to roam free without any backlash from humans. In time, Lunarhill became its own independent country, federated entirely by monsters to ensure safety to all monsters in the world by offering them a safe haven away from all human intervention.

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Things stayed that way for a long while, until the environment suddenly became more dangerous. Out of nowhere, monsters began attacking their own kind. No one understood how or why this happened, and this led to many monsters feeling unsafe. The Headmaster of Lunarhill High School decided to create a club consisting of his most powerful students to protect the school. It was named the Lunarhill Defense Forces, made up of four teams that were to patrol the land around the school and fight off any feral monsters that come their way.

Colette the succubus is asked first to join the team, along with her friends Azalea the fairy, Azura the neko, Wolf the werewolf, and Sourplum the mage and neko/werewolf hybrid. The five friends reluctantly accept and adventure on around Lunarhill, trying to save their land from the supposed threat that may be a lot more dire than they first realize. The rest of the story tells itself.

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This game provides examples of:

  • Actually Four Mooks: While only one enemy is visible on the overworld, running into it to fight it will make it apparent pretty quickly that there can easily be up to four others with it.
  • All in a Row: No matter who's leading the party, the other members will trail behind the leader in a line.
  • All Up to You: The main characters are the only ones in the universe who resist Jace's control once he takes over, as they have the souls to protect them. Therefore, they're the only ones who are in any position to defeat him.
  • Apologetic Attacker: Azalea sometimes says "I hope we didn't hurt them too bad..." after winning a battle.
  • Arbitrary Gun Power: The guns in the game are magic-based and affect a monster in some way other than death, usually by paralyzing them.
  • Badass Bookworm: Silvia is a loner who studies often and works hard at school, but she's also one of the strongest monsters at LHS due to her abilities as a slime and her quick and rational thinking.
  • Battle in the Rain: Every battle during the story portion of Chapter 8.
  • Big Bad: Every single bad that happens in the story is all due to the work of Jace.
  • Big Ego, Hidden Depths:
    • Colette's one of the most popular girls at her school, but her popularity means nothing to her when she knows that all of her "friends" would never be there for her if she really needed it. She acts confident in public but often suffers internally from the thought of not living up to everyone's expectations of her.
    • Wolf is outwardly confident and even sometimes overzealous, but he'll never let anyone know (even his closest friends) about the internal leverage he carries from hurting his younger brother Leon as a kid and accidentally ripping his arm off.
  • Big "SHUT UP!": Gabby in Chapter 8 when she snaps at Azura for advising her to treat Wendy and Astaroth better.
  • Blackout Basement: The pyramid in Chapter 9 is pitch-black unless Colette uses her fire abilities to light up nearby torches.
  • Bonus Boss: The Day Team is an optional boss that can only be fought if the player has the Glass Lily in their inventory and speaks to Pollen in the school during Chapter 6.
  • Breaking the Fourth Wall:
    • Colette directly addresses the player in some parts of the game, most notably at beginning.
    • During the early-game Forced Tutorial, Wolf admits he's talking to the player when explaining a gameplay mechanic, to which Colette remarks that she was just talking to them earlier.
  • Broken Bridge:
    • To prevent the player from going into areas they're not yet supposed to, Colette just always remarks that she's "not supposed to be there yet."
    • Sometimes, large rocks block paths as well, but these rocks can be broken with a better weapon in the future.
  • Bubbly Clouds: Part of the aether region is nothing but clouds. A few of the main characters are surprised that they can walk on them, until it's clarified that the clouds are magical and haven't moved for centuries.
  • The Chessmaster: Jace.
  • Comic Trio: Gabby, Wendy, and Astaroth, respectively.
  • Curtains Match the Window: Colette and especially Sourplum, as well as a few others.
  • Cute Bruiser: Azalea should never be underestimated with just how powerful her spells are.
  • Damaged Soul: After Jace is defeated and he goes back to being a human, he can't cope with the knowledge of what he once had as a god, causing him to quickly lose himself to madness.
  • Dude, Where's My Respect?: Nobody knows about the main characters saving the world in the end because they were all under Jace's control the whole time. While a few of them demand respect, nobody takes them seriously and thinks they're making it all up.
  • Did You Just Punch Out Cthulhu?:
    • The battles against the nymphs.
    • The final boss is an ultimate god in every way possible, yet he's easily defeated by the Main Characters using the power of the souls.
  • Disappointing Older Sibling:
    • Colette's relationship with her big brother grew strained after he got invested in his own life away from her.
    • Azura's older brother abandoned her family when he became lost to using black magic.
    • Azalea's big sister abandoned her, but this was because she was captured by humans. Even so, her sister made little effort to let her family know she was okay once escaping and instead embraced her new life and decided that she could never go back home.
  • Don't Explain the Joke: After making endless fire-themed puns, Volcania says, "You get it? It's 'cause I'm the Magma Nymph! Why aren't you laughing? Aren't I hilarious?"
  • Dumb Blonde:
    • Sourplum is a natural blonde and perfectly fits the stereotype.
    • Wendy too, and she's also The Ditz.
  • Easing into the Adventure: The grasslands region at the start of the game is exceptionally small in comparison to the large aquatic, arid, taiga, and aether regions (all with their own towns, too) later on.
  • Electric Jellyfish: The Zap Jelly enemies that swarm the ocean areas.
  • Fantastic Flora: The Glass Lily is an extremely rare flower that can only be grown by asking the forest itself to form one. You can only find one, given by Gardenia after backtracking to see her after defeating her.
  • Flunky Boss: The Obsidian Golem is accompanied by three spiders.
  • I Can't Believe a Guy Like You Would Notice Me: Pollen has a hopeless crush on Dylan, but she never expected him to reciprocate her feelings.
  • Hard-Drinking Party Girl: Colette, but she also parties and drinks to keep her mind off of her constant anxiety about never living up to her potential, an example of Drowning My Sorrows.
  • Hopeless Boss Fight: The first battle against the Obsidian Golem in Chapter 5.
  • Identity Amnesia: Astaroth believes himself to be of royalty despite failing to remember anything about his past.
  • Interspecies Romance:
    • Holly, a monster, and Andre, a human, are forced to hide their Forbidden Love.
    • Ethan and Demoriel, too.
  • Jerk with a Heart of Gold: Cassidy steals from almost anyone he runs into passing through the canyon to his own benefit, but he'll go out of his way to protect people when they're in real danger.
  • Lethal Lava Land: The volcano and its surrounding area in Chapter 10.
  • Let's Split Up, Gang!:
    • In Chapter 4, Azalea and Sourplum go on ahead in the cliffs because they're the only ones who can get over a steep ridge, leaving Azura, Colette, and Wolf behind.
    • Again in Chapter 14, when Azalea, Colette, and Sourplum stay behind to help the injured human and Azura and Wolf go on ahead without them.
  • Living Forever Is Awesome: Both Nova and Dorian are immortal, so they couldn't be happier that they have the ability to spend an eternity together.
  • Mind-Control Device:
    • Jace's goggles can hypnotize anyone who looks into them when he's using them.
    • Jace's collars also control any monster they're placed onto, causing the monster to lose all their emotions, regress to a more primal state, and have the desire to spread chaos wherever they go.
  • Minecart Madness: A primary game mechanic in Chapter 13, during the cliched Abandoned Mine level.
  • Mirror Universe: After getting stuck in a magical mirror, the main characters wind up in Solarhill instead of Lunarhill, face-to-face with their mirror-world counterparts who are the exact opposites of each of them.
  • Multiple Endings: If you lose the final battle against Jace, you get a scene of the main characters all becoming servants to him and him continuing to rule the world for an eternity onward. After, you get the standard game over.
  • Older Than They Look:
    • When the main characters first meet Hamadi, they ask her how long she's been ruling over the arid region, to which she casually mentions that she's been queen all 100 years of her life.
  • One-Winged Angel: Jace's entire Evil Plan is to turn himself into a monster with enough power to take over the world. He ends up doing so after downing his own Psycho Serum that's made up of the magic and DNA of every monster in Lunarhill.
  • Palmtree Panic: The Western Beach, but it's a relatively short area with not much to do in it.
  • Physical God:
    • Hamadi is an immortal queen who's the descendant of a goddess.
    • The five nymphs. They're all classified as lesser gods and wield divine power.
  • Pop Quiz: You need to answer a series of questions in the Silversap Forest to receive the side story.
  • Raiders of the Lost Parody: In Chapter 9, the main characters swipe the Ember Orb from the pyramid and put a vase on the pedestal instead. This, unsurprisingly, doesn't work.
  • Recurring Boss: You fight the Dusk Team three different times throughout the game, and each time they're much stronger than the last.
  • Red Herring: The Headmaster is pretty blatantly set up to be the one behind the feral monsters all along, but at the end, it turns out that he was only being controlled by Jace the whole duration of the game.
  • Red Oni, Blue Oni: Wolf and Azura. When Wolf is reckless, energetic, and a bit of a hothead, Azura is his voice of reason and her levelheaded personality helps to make calm and rational decisions.
  • Rival Turned Evil: The Dusk Team are controlled by the Headmaster once he gives them Jace's collars and tells them that the collars will make them stronger if they put them on. It's up to the Dawn Team to break their rivals' mind control.
  • Ruins for Ruins' Sake: The ruins in the aether region.
  • Say My Name:
    • Azalea cries out to her goddess Áine when she panics, such as when she gets trapped with Sourplum in the cliffs.
    • When Wolf is revealed to be under Jace's control, Azura screams out to Wolf in a desperate attempt to reach out to him.
  • Slippy-Slidey Ice World: The taiga region is an endlessly snowy area and has frozen lakes with sliding mechanics that are required to cross to progress the game.
  • Take Over the World: The goal of Jace's entire plan.
  • That Man Is Dead: Jace Blackheart refusing to acknowledge his real last name, Nekane.
  • The Power of Friendship: It was because of the main characters' close friendship with each other that they were able to overcome any challenge and stop Jace at last.
  • This Is the Final Battle: Just before the final fight against Jace, Azura says, "If we're successful, this will be our final battle."
  • Timed Mission: After the boss battle, the bandit's outpost must be escaped in 15 seconds or it's an abrupt game over.
  • Time Travel: The entire plot of Chapter 5, where Colette continuously reverses time to make things right using a comet crystal found in the Cave of Reversion.
  • What Does This Button Do?: Sourplum nonchalantly pressing the button on the broken collar in Chapter 5 that everyone else could easily see as a trap.
  • Yandere: Azura conceals her yandere side but it can easily come out when her jealousy gets the best of her. Lucky for her, Wolf finds it attractive.
  • You Wake Up in a Room: In Chapter 15, Colette awakening in the laboratory trapped with the others.
  • Zip Mode: There's a travel station later in the game to easily teleport back to towns previously visited.
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