There are six stages to play in the current version 0.8 and six shot types to play as, as well as four difficulties, ranging from Calm to Lunacy Determined.The full version 1.0 (to be released at a later date) will feature replays, widescreen compatibility, gamepad compatibility, a practice mode for individual attacks, the Extra Stage, and a tutorial level called the Zero Stage.
Both a sequel, Lunacy Star Second, and a remake, Re: Lunacy Star, are in development.
For help on the game, there is a guide here.
This game contains examples of:
- All There in the Manual: There's a story?
- All Your Powers Combined: Three midbosses reappear and combine their attacks together in the Extra Stage.
- Animate Inanimate Object: The first boss, the Idiot Box, is a flying square. The third boss is a group of flying cubes.
- As Long as It Sounds Foreign: Fully in effect and quite intentional. The third stage midbosses' name is "Nategasa Kumanichi."
- Bonus Boss: Technically twenty of them planned for the 1.0 release.
- Bonus Level of Hell: The Extra Stage.
- Boring, but Practical: The Gear Axis's homing attacks are weak, but they're the only homing missiles.
- Bullet Hell
- Continuing Is Painful: Playing on the highest difficulty on a ship with a high charge penalty on death can affect your immediate scoring potiental by several orders of magnitude.
- Difficult, but Awesome: The 6D4's shot styles require a little bit of effort to use correctly.
- Easier Than Easy: Zero. Maybe.
- Harder Than Hard: Lunacy Determined (the name being a pun on the creator's website Lunacy Indeterminate)
- Hold the Line: Like the series it copies from, the game features "survival attacks" that you have to wait out.
- Interface Spoiler: Of course the final boss has less attacks than the rest of the bosses! Oh wait.
- Marathon Boss: Minor case- the final boss can take as much time as the first half of the game.
- Mirror Boss: The fourth boss is a fleet of copies of the second player ship, the Solar Hydra. Some of their attacks were designed to mirror the shottypes available to the player.
- Nintendo Hard: The game rewards you with extra lives in almost every level note . You will need them.
- Pinball Scoring: Not the worst case, but it ramps up from tens of millions to hundreds of millions suddenly in the last two levels.
- Rank Inflation: The score rank system in the game goes from 1 to 100. Rank 100 requires five hundred million points.
- Recurring Boss: Almost every midboss (and some bosses) reappears. One reappears twice.
- Sequential Boss: The fifth and the sixth bosses immediately follow their stages' midbosses.
- Stationary Boss: Fifth boss the Ancient Guardian doesn't move at all. This is traded with you moving everywhere.
- Super Mode: Overdrive mode pumps your power through the roof and makes everything worth tens of thousands of points. Also, you can't bomb, and the more Charge you have stacked up- the longer the mode lasts and the more everything is worth.