The game is set in the ruins of a once-great kingdom. An apocalyptic event ripped the souls out of the kingdom's inhabitants, and forced them into an artifact known as the "Heart of God." The king intends to trade the heart with a group of supernatural entities in exchange for immortality.
But the king and his new benefactors won't just let you steal away their prize. Now you must journey across the land with goodness knows what hunting you, and goodness knows what waiting for you....
Lorn contains examples of the following tropes:
- Dark Fantasy: The game is set in the ruins of what was once a great kingdom, but is now fallen and is inhabited by nightmarish creatures.
- Downer Beginning: The game opens after the king has taken everyone's souls.
- Everybody's Dead, Dave: Voss is presumably one of the only survivors left in the entire kingdom. Made all the more poignant since that's how the game starts.
- Eldritch Abomination: "They" are the only name given to the entities the king bargained with. "They" view souls as sustenance.
- Glowing Eyelights of Undeath: The zombies have glowing eyes. Doubles as Red Eyes, Take Warning.
- Immortality Immorality: The king was willing to trade the souls of all his subjects in exchange for immortality.
- Nothing but Skulls: Preview screenshots show floors littered with bones...including plenty of skulls.
- Sole Survivor: It's entirely possible that Voss is the only one left alive in the kingdom.
- Undead Child: Some of the enemies you face are zombie babies.
- Your Soul Is Mine: Whatever the king did, it tore the souls out of his subjects' inhabitants and placed them into the Heart of God.