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Video Game / Long Gone Days

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Long Gone Days is a role playing game written and illustrated by Camila Gormaz, with Pablo Videla also as writer and Camilo Sáez as programmer.

The game follows Rourke, a sniper of the military of an underground nation named "The Core", who deserts together with a medic colleague Adair upon realizing the horrors he was being forced to commit by the military.

The game ran a successful campaign in 2016 on Indiegogo. It's demo, originally fully developed by Gomez is available together with the Early Access version of the game on and Game Jolt. The game is also available on Steam. The game also has a Twitter page.

Not related to Seven: The Days Long Gone.


Tropes present in this game:

  • Adult Fear: One of the Kaliningrad quests revolves around a mother whose daughter goes missing while their town is at risk of a terrorist attack. Another one has a mother with a sick baby to whom she can't get the medicine because she can't leave a safe environment or leave her other child behind to get the medicine.
  • Animal Motif: Ravens. The squad of The Core is called The Raven Squad, which is where both Adair and Rourke are in the beginning of the story, and ravens are also used as save spots in the game.
  • Animesque: The writers and artists are Chilean, yet at a glance it can be mistaken as a translated Japanese work.
  • Central Theme: The horrific acts that happen in a war, as well as what a soldier can be subjected to, both mentally and physically.
  • Child Soldier: The soldiers from The Core are trained from childhood to become soldiers. In his narration, Rourke mentions knowing how to use a rifle ever since he was young. One of the earliest quests in the game lets Rourke find a room that oversees a number of incubators with babies.
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  • Color-Coded for Your Convenience: Once Rourke is separated from the party in the Aldebaran casino and the player can no longer control him, Lynn's thoughts are denoted in purple. Once Rourke does join up with them again, his thoughts are denoted in a light blue.
  • Dramatic Irony: In a Kaliningrad quest, Ivan and Rourke help a little girl find her missing music box, which was a gift from her father before he moved to a nearby small town. Ivan promises the girl she will see her father again. Rourke stays quiet, but he wonders whether her father is one of the people he killed.
  • Elaborate Underground Base: The Core is a massive underground structure underneath the Earth's surface with tunnels leading to every continent and built with the intent of hosting humanity's largest army.
  • First-Episode Twist: The very first mission Rourke is given in the game, and what makes him run away from The Core, is the fact that the mission is a False Flag Operation and the victims of the attack were innocent people.
  • Foreshadowing:
    • The fact that Rourke is shooting innocent civilians is foreshadowed pretty quickly, as, through his lens, its possible to notice that the silhouettes of his targets look nothing like soldiers and just look like normal people and the fact that the area looks nothing like an enemy camp.
    • In their first night in Germany, Atiye tells the group that the fact that Horst Weber is leading the polls is upsetting to her. On the next day, she reveals that his party is a heavily prejudicial one against minorities and especially immigrants, and that they had been harassing her and Zoe for reporting on it.
  • Infant Immortality: Subverted strongly. A kid, the only survivor of the place that the troops just ravaged, is killed by Lt. Gareth in front of Rourke.
  • In Medias Res: The story starts with Rourke being asked by Lynn to snipe some enemy drones from the top of a church. When they are both backed against a wall by an invading enemy, the story goes about 2 days back to reveal how they got to that point.
  • Locked Out of the Loop: Rourke, as a last minute addition to the group that is responsible for the mission, is not told that it's a False Flag Operation and they are attacking innocents.
  • Reality Ensues: In order to talk with people in a different part of the word, the player needs to find a way to translate it, because people in different locales will talk different languages, and your character never learned the others.
  • Series Establishing Moment: Rourke realizing the only person left to kill is a young child, as well as the fact that he just killed a lot of innocent people and that his companions know about this and that child is killed in front of him.
  • Show Within a Show: If the player picks to room with Lynn in the Kiel hostel, she'll introduce Rourke to one of her favorite cartoons, a drama about three high school girls and their struggles with life during and after high school. The two discuss which characters they relate to, with Lynn suggesting that Rourke would be like Kate or Emily, while Lynn relates the most to Alex, for being in a similar situation regarding drifting through life.
  • Two Girls to a Team: Atiye and Lynn are the only two girls in the party.
  • War Is Hell: Basically the game's premise is based on Rourke realizing this once he takes part in a mission for the military and is made to kill innocent civilians.
  • You Are Number 6: Each soldier has a number assigned to them. Officially, their name seem to be the number, and their given names are chosen and used as identifiers, and nobody born in the Core has a surname. Rourke and Adair are slightly befuddled when asked for theirs, and go with "Weisner" since it's Father General's name.
  • You Can't Go Home Again: Adair and Rourke, when running away, try to do so quietly, and only leading Rourke to a hospital to sit the mission out, once their desertion is found out, they are hunted by their own country and can't go back.


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