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Jikkyou Pawafuru Puroyakyū is a 2014 mobile arcade Baseball simulator game published by Konami that shares the same name of the main series. Although this game never went outside Japan, it still managed to reach over 3.9 million download counts.
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The game's main focus is the "Success Mode", which is a game mode where you create your own character while advancing through one of several story modes, developing his baseball stats until you finally get to use the character freely after you've completed the Success Mode. All the stories are high school-themed, with the Koshien Stadium's tournament as the goal.

Also available are free play and Pennant Race modes to put your Pawapuro-kuns in, as well as competitive matches between players.

As a Japanese mobile game, you can open gachapon/loot boxes to unlock new characters. You can choose which ones will be featured into any of the Success Mode scenarios as CPU-controlled allies and then change your character's default skin to one of them after clearing a scenario.


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Tropes shared across all scenarios or tropes outside of the success mode:

  • Action Commands: To accommodate touch controls, pitching and batting are done in timing-based action commands. Of the two, pitching allows the player to wait indefinitely until the screen is clicked/tapped.
  • Adapted Out: Many of the Success scenarios in the game are ported from previous entries in the series, but with a lot of scenes and characters removed. There's also never a proper victory ceremony cutscene after winning the Koshien or a special screen for being awarded with being one of the top players in the tournament.
  • Anti-Frustration Features: A July 2022 update made the Rank level of a given custom character visible in the stats menu of Success Mode, letting players see its growth with each upgrade choice and dismistifying how stat gains and abilities raise it. Now players can immediately tell that, for example, Yellow Abilities are indeed worth a lot of Rank but unlocking the abilities that let your fielder perform well at any position doesn't raise it at all.
  • April Fools' Day: This game actually has a sense of humor...albeit a very Japanese one...
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    • 2016: Yabé invaded the title screen and become the first thing you see when booting up the game. This year's April Fools prank is arguably the tamest so far.
    • 2017: A poster of a made-up Shoujo manga with Aoi Hayakawa and the Ikari Brothers as the main cast who were drawn in a more realistic style with a dash of Bishie Sparkle. A teaser of Dr. Daijōbu's secret project. And Hideto Yabesaka (the soccer equivalent of Yabé) was the one who invaded the title screen instead but was stopped by Yabé the next day.
    • 2018: An image of a pixelated Power Pro-Kun by a chest in a style similar to the inner success mode of Pawapoke Dash. A free gacha that guarantees to yield Aoi Hayakawa, Ikari Mamoru or Ikari Suzumu. The made-up Shoujo manga is back and changes Aoi Hayakawa, Ikari Mamoru and Ikari Suzumu's in-game portraits to that of the poster's. The title screen became Bonda Daisuke from Power Pro-kun Pocket 2 with a bunch of cash on the ground. This is actually a shout out/gag to a manga called Gurazeni where its protagonist shares the same surname (凡田夏之介 Bonda Natsunosuke). He was added as a usable character one week later.
    • 2019: A fake poster for the cruise ship that appeared in Jikkyou Powerful Pro Baseball 2018. A teaser for a new gameplay feature. The title screen became the same screen in the very first Power Pro game and your in-game portrait for all stories has the appearance of a Power Pro-Kun when the franchise was in its infancy.
    • 2020: The title screen and title itself is drawn in the style of the Power Pro-kun Pocket series. News about pro-baseball in space. Yabe got transport to the Sengoku period. And a timed dream sequence.
    • 2021: Hyakka "Pink" Momoi from the Power Pro-kun Pocket games on the title screen and is changed to be unmasked during all scenes in the Hanamaru Highschool story. News about a story mode involving the various eyeglass-wearing characters related to Yabé.
  • Art Shift: The 2019 April Fools gag involved replacing the protagonist's dialogue portraits with the original design for Power Pro-kuns in pixel art, except it used a single neutral pose for every situation despite the series having expressive dialogue mugshots as far back as Pawapuro 3.
  • Artificial Stupidity: Upon starting free play mode out, the Level 1 CPU will do nothing but straight pitches on the same speed, making it trivial to run circles around the pitcher and perform home runs every time with strong characters. The only reason players can't score infinite points is because most plays of a given match are automated and control is lost after making a successful hit or striking out.
  • Cap:
    • The game has over two thousand different character cards you collect and select from to use in Success Mode, but at first you can only keep 50 of them. You may expand this limit with gem points.
    • Character stats peak at 100 with enough planning and luck, with certain equipabble team mates letting you extend that limit by at least two points.
    • Each type of experience point caps at 999, forcing you to spend them regularly. Another problem is that you might end up with a disproportionate amount of one type, leaving you unable to spend it as stats and skills always require multiple experience types.
  • Character Customization: Upon starting a Success scenario, you must choose a name, team position and playing pose for your character. Over the playthrough, you must try to max your stats and obtain as many positive perks as you can. Then upon clearing it, you can use up any remaining experience points and switch the character's default Power Pro-kun appearance to that of a character whose card you have on your Box.
  • Color-Coded for Your Convenience: Blue traits grant stat boosts at certain conditions during the ball game. Red traits inflict penalties, reduce Rank and the shop will have a function to erase them if any happens to you. Blue-Red traits have random double-edged effects but are worth Rank anyway. Yellow and Rainbow traits are superior powerups worth a lot of Rank and stats that activate in a variety of situations.
  • Continuing is Painful:
    • Failing any Success scenario sends you back to square one, though the game fortunately will not scrap the Pawapuro-kun from that run.
    • Each Maze of the Dead run has up to 15 floors and costs a custom character earned from a Success playthrough. Fortunately, upgrades are shared between characters and any money earned in a run is not lost upon failure.
  • Crossover: Loads and loads of them. Four of the success scenarios is a crossover with popular anime in Japan, not to mention the large amount of usable characters ranging from real people to sports mascots.
  • Dream Sequence: See also Groundhog Day Loop and April Fools Day.
  • Double Unlock: Skills are unlocked on a shop menu depending of your actions and enabled side characters in a given scenario. Towards the end, if you collected enough points, there will be an option to sacrifice 500 points split between the experiece types to unlock a random yellow skill at the shop.
  • Down to the Last Play: The game will often let you pitch on the last inning or force scenarios where you must score a walk-off home run to secure the win. If you merely make a hit at that point, the CPU could lose the next automated play. In the first case, the pitcher will make a Victory Pose with both arms raised, and in the latter there will be a little celebration between the batter and his team.
  • Dynamic Difficulty: The difficulty level on free play mode increases every week as the player sets high scores, enabling the CPU to perform trickier pitches. From rank S1 onwards, it is also possible to pick matches against teams one rank higher than yours.
  • Game Plays Itself: Matches in Success mode can be set to automatic mode, but doing this is a gamble. Regardless of how good your team stats are, the CPU could very well lose and cut your playthough short.
  • "Groundhog Day" Loop: In the timed event "TKO, Aoi Hayakawa's Powerful Dreamer" (タイムノックアウト~早川あおいのパワフルドリーマー~). Aoi's baseball club held an intrasquad game where Aoi's team lose because she couldn't score in the final bottom inning. She went to sleep as the day ended only to find herself in a dream world where she(as a hitter) has to defeat pitchers from past entries. Each time Aoi defeated the boss and woke up, the same intrasquad game happens and she relives the final bottom inning with progressively better results. In the fifth dream, Aoi defeated herself in the dream world, and broken the loop by striking out the opposing team in the final top inning, preventing the final bottom inning from happening in the first place.
  • Infinity +1 Sword: Skills with a rainbow icon are the best and most rare, with yellow skills being second-best and more easy to obtain if you manage to play Success mode well enough. They are worth a lot of Rank points and tend to give stat boosts in a variety of situations during matches.
  • Long Song, Short Scene: The game plays various songs like the intense, rousing, heroic final match theme from Pawapuro 8... as stadium fanfarres that get interrupted once a play ends. Each one is a short version that's still long enough that you can only hear them in their entirety by pausing the game.
  • Love Interest: Some female characters are classified as love interests. You'll randomly get a scene that unlocks their dating option in the menu and then you'll need to spend 5 turns while choosing the correct dialogue choices to clear their sidequest and unlock a Yellow Skill at the shop. Those sidequests are also useful for greatly recovering the protagonist's stamina while also getting stats out of it.
  • Luck-Based Mission:
    • In free play and Success mode, baseball matches run automatically with the performance of your team seemingly determined by their stats and your performance on the few random turns you get to play. Getting one or two bases from a hit often doesn't matter — it has to be home run after home run or the CPU might lose your progress. In Pennant Race mode, however, the game lets you keep getting hits with multiple batters until you score a point or strike out with all of them, letting you have more control over the matches.
    • A given for each Success scenario. The events and available boosts for each training option are all random, so if the planets align you might end with a ton of experience points all of a sudden. On the other hand, you it's certainly possible to suffer training accidents even at a low failure percentage and lose stat points.
    • In any Success mode, there's a chance for Dr. Daijobu to appear and offer a surgery to the main character. If you accept, you might get a lot of bonuses... but there's a significant chance that it will fail and outright ruin the playthrough with massive penalties and several negative perks being applied to you. One item you can equip guarantees his appearance and a more rare one guarantees the success of the surgery, so you can equip both if desired.
    • In Success mode, you can let the CPU play every match for you. It is unlikely to lose if you built your character and team well, but if it does lose you're not going to like it.
    • There's a function to spend a total of 500 experience points to unlock a random yellow skill at the shop. If you don't like what shows up, you can spin the roulette again up to two more times.
  • Mundane Made Awesome: The game regularly holds timed events that incorporates many mini-games to quick time events. Examples being the Hokuto cast using their deadly martial arts in the form of quick time events that simply enhance their throws and swings. Or a Match-Three Game where your swapping direction is restricted to the types of breaking ball your pitcher has.
  • Never Say "Die": The "Maze of the Dead" mode is called that and yet, when your character runs out of HP they are said to be "exhausted" and to have "never been seen again".
  • Poison Mushroom: Winning certain matches in the official Koshien tournament will award you with items that grant certain effects and a score boost. Some of those items have a negative effect combined with the biggest score multipliers, such as a necklace that disables strong hits while batting (making it impossible to score home runs) or a item that raises the CPU level of the opponent pitchers.
  • Random Events Plot: You can set up any character to appear in any Success scenario, usually resulting in an Excuse Plot of a few key mandatory scenes combined with character interactions that either would be more fitting in specific scenarios or have nothing to do with any of them.
  • Rank Inflation: Your team's rank starts getting stretched out as you hit B, with it going to B++ before A and S going from S1 to S9 before getting to SS and later P. Rank P itself has a ton of sublevels, from Pg to Pa.
  • Score Multiplier: One costly stat you can raise in Success mode raises the score bonus in free play mode by 0.05% per point, which is as important as simply raising a character's abilities. The character cards you bring for a Success run also raise this stat, and an usable item for free play mode raises it by 5%.
  • Scoring Points: You must perform well at Free Play mode with a team with high score multipliers to raise to CPU's difficulty level at the end of every week and gain some bonus items.
  • Timed Mission: The "(Character)'s Powerful (Noun)" scenarios run on a timer as you deplete each pitcher's HP with successful hits, complete with Songs in the Key of Panic when the timer is running low.
  • Title Scream: A male voice shouts "Jikkyou Pawafuru Puroyakyu" as usual at the title screen. It is replaced on certain occasions, such as when it's characters from Yu-Gi-Oh! or other guest series shouting it.
  • Unwinnable by Design: Most of the gameplay is automated and the standard modes pit teams of the same rank against each other, usually allowing the player to make comebacks every time a match goes sour. If a player with a far superior team invites you for a match, however, expect an absolute disaster on your end as the CPU will score dozens of points in the automated sections without you being able to do anything about it.

This game has multiple scenarios in the success mode, they are:

    open/close all folders 
     PAWAFURU HIGH SCHOOL 
You and your childhood friend Subaru (スバル) are huge fans of baseball and promised each other to win the Koshien together. Unfortunately, you two have to part ways because Subaru entered a high school far away from your home town. Now that you entered Pawafuru high school, you are now in the baseball club and met some new friends. Do you have what it takes to win the Koshien and keep that childhood promise?


The tropes used in this scenario are:

  • Animated Adaptation: This scenario was adapted by CloverWorks into a short 4-episode anime and published online on Youtube in 2021.
  • Final Boss: Tenku Chuoh High School.
  • Noob Cave: This is the only scenario with no gimmicks, new players should go for this scenario first to get the hang of the base game.
  • Sleep Deprivation: In one random event, you were given the choice between borrowing a baseball tournament DVD and a special OVA of Gundar Robo. If you choose to borrow both DVDs, you will watch both DVDs at night. After you are done watching them, you hear birds chirping...
  • 10-Minute Retirement: Subaru transferring back to PAWAFURU High School, swearing off baseball, being reminded of the promise he and you once made and ultimately joining the baseball club all took place in a month.
  • Training Montage: At about 3/4 of the story, the hero and his team were brought to a training camp to prepare for the Koshien. In there, the level of all of the training gains a boost by 1-2 levels.

     SHUNEI HIGH SCHOOL 
This high school has one of the best baseball team in all of Japan. However, as time passes, the team has become dull and losing game after game. Meanwhile you have been in the lowest of ranks for a while now and finally get a chance to enter the main team! As the new blood of the club, can you win the Koshien and regain the school's former glory?


The tropes used in this scenario are:

  • Final Boss: Tenku Chuoh High School.
  • Rank Up: The main gimmick of this scenario. After the new coach regrouped the entire club, you'll start at the 3rd "team"(again) where you primarily perform maintenance for the another 2. A pitching/batting exam will happen every so often for you to go up the ranks, where you can gain control to choose your desired training. Bear in mind that only the 1st team gets to enter the Koshien, so the scenario will end prematurely should you fail to enter the 1st team.

     HOKUSETU (North Snow) HIGH SCHOOL 
Since primary school, you have been a gifted baseball player and have longed for entering Hokusetu High School. After your arrival at the school's baseball club, however, there're no other male teammates to be seen...it turns out that the high school has quietly turn into a girls-only high school! There's no turning back now! Can you and your "harem" army win the Koshien?

The tropes used in this scenario are:

  • Continuity Nod: You will face off St. Jasmine High School at the practice game, said High School is a scenario in Jikkyou Powerful Pro Baseball 2013.
  • Main.Gameplay And Story Integration: Because you are in a girls-only high school, the usage of male characters in your deck is banned.
  • Level-Up at Intimacy 5: The main gimmick of this scenario. Once per turn, you're allowed to a) go home alongside one of the girls, which increases their "heartbeat meter", or b) have one-on-one training with one of them, which boosts both you and your partner's stats. The effectiveness is affected by how full the "heartbeat meter" is.
  • Rule 63: Being a girls-only high school, Akio Yabé is obviously absent in this scenario. But the Opaque Nerd Glasses wearing, quick-footed character returns in the form of Akiko Yabeta(矢部田亜希子).
  • Sneeze Cut: This happens to you in the fourth quarter of the scenario twice. The four main girls talk about their affection to you, the scene then cuts to you sneezing and Yabeta asks if you have got a cold.

     SEIDOU HIGH SCHOOL 
You are a high school student with a dream of winning the Koshien. One day, a scout from Seidou High School and recruits you to their school's baseball team. Knowing that Seidou High School has one of the best baseball team in all of Japan, you accepted his offer without hesitation. Now that you entered Seidou High School, what kind friends and rivals will you make during your stay?

The tropes used in this scenario are:

     SG (SECURITY GUARD) HIGH SCHOOL 
Funded by a private security company, this high school is known for its unique "escort mission" curriculum, where the students' teamwork, perception, and physical strength were put to the test and raise to its highest potential.Because of how baseball fit perfectly into the curriculum, the school has a baseball team: one with ludicrously high defensive capabilities. You joined the baseball team in hopes to obtain the training to become a professional baseball player. However, a seemingly unstoppable force is lurking in the horizon as Koshien approaches...


The tropes used in this scenario are:

  • Escort Mission: The main gimmick of this scenario. You will assemble a team of four to carry out "escort missions". Everyone has 4 different stats that correspond to 4 types of enemies. Enemies will descend from 4 columns to reach to the bottom, send your allies to a column and they will advance to the top and fight any enemies that are in their way. The game ends if you managed to reach the goal without letting a single enemy reach the bottom.
  • Mistaken for Spies: The event of introducing Kageyama the NPB scout plays out a lot different than all other scenarios. One day, Yabé saw Kageyama staring at the team, and mistaken him for a spy because of his dark blue attire and his stoic appearance. Yabé then proceeds to attack Kageyama, prompting Kageyama to reveal his NPB scout status, which horrifies both Yabé and you.
  • Unexpected Gameplay Change: See Escort Mission.
  • Yin-Yang Clash: The rivalry between SG High School and Ōdzutsu High School(大筒高校). In case you didn't get the hint in the synopsis, Ōdzutsu High School literally translates to "Cannon High School".

     HADO HIGH SCHOOL 


The tropes used in this scenario are:

     TAIHEIRAKU HIGH SCHOOL 


The tropes used in this scenario are:

     KAIDO HIGH SCHOOL 


The tropes used in this scenario are:

  • Crossover: This scenario is an official crossover between Major and this game.

     BRAIN MUSCLE HIGH SCHOOL 


The tropes used in this scenario are:

     KUROGANE HIGH SCHOOL 


The tropes used in this scenario are:

     DUNGEON HIGH SCHOOL 


The tropes used in this scenario are:

     AKATSUKI UNIVERSITY HIGH SCHOOL 
"Flawless Victory" and "One-sided Win" is the motto of this school. The team members, the "Best 10", strike fear into all foes alike. You have been longed to fight alongside "Best 10", but kept stuck in the 2nd team. After your school won yet another match of Koshien, the supervisor promoted you to the first team! You are happy beyond belief. Unbeknownst to you, however, the supervisor has much bigger plans for you...

The tropes used in this scenario are:

  • The Big Race: In a mandatory event, the supervisor held a race for the baseball club members spanning 42.195 kilometers. If you joined the race but didn't have enough stamina beforehand, you will eventually colipase.
  • Numerical Theme Naming: Nine of the "Best 10" members name follows a numerical order when written in kanji.
    • 一 (one)ノ瀬 塔哉 (Ichinose Toshiya)
    • 二 (two)宮 瑞穂 (Ninomiya Mizuho)
    • 三 (three)本松 一 (Sanbonmatsu Ichi)
    • 四 (four)条 賢二 (Shijō Kenji)
    • 五 (five)十嵐 権三 (Igarashi Gonza)
    • 六 (six)本木 優希 (Roppongi Yūki)
    • 七 (seven)井 アレフト (Nanai Arefuto)
    • 八 (eight)嶋 中 (Yashima Chū)
    • 九 (nine)十九 宇宙 (Tsukumo Uchū)
  • Recurring Character: Must I really tell you who is the tenth member of the "Best 10"? You remember who gave you the most trouble in the main games right?

     VAMPIRE HIGH SCHOOL 


The tropes used in this scenario are:

  • Reused Character Design: Simon is named and designed after Simon Belmont from Castlevania, whip and all. Ironically, Live Powerful Pro Soccer and the mobile version of Professional Baseball Spirits later got proper crossovers with Castlevania but this game didn't.

     TENKU CHUOH HIGH SCHOOL 


The tropes used in this scenario are:

     SHIRAJU FISHERY HIGH SCHOOL 


The tropes used in this scenario are:

     MECHANICS INDUSTRY HIGH SCHOOL 


The tropes used in this scenario are:

     MEI KYO HIGH SCHOOL 


The tropes used in this scenario are:

     ROUND TABLE HIGH SCHOOL 


The tropes used in this scenario are:

     FULL POWER(machine translated) HIGH SCHOOL 


The tropes used in this scenario are:

     EBIRU HIGH SCHOOL 


The tropes used in this scenario are:

     MANTLE FRONTIER HIGH SCHOOL 


The tropes used in this scenario are:

     SEIKIMATSU HOKUTO HIGH SCHOOL 

The tropes used in this scenario are:

  • The Apunkalypse: When a bunch of Power Pro-kuns get warped into the post apocalypse, they of course instantly get mohawks and body armor.
  • Art Shift: Characters from Fist of the North Star are rendered in their own art style during certain cutscenes and elements of the interface but turn chibi like everyone else in the Baseball gameplay.
  • Combination Attack: The bonus exp mechanics for training in this scenario involve knocking off all the thugs in a given training option by choosing it multiple times. By picking an option that has Rei or Toki as one of the team mates, they'll add to the thug knockout count of the next option you pick by attacking along with the protagonist.
  • Crossover: This scenario is an official crossover between Fist of the North Star and this game, obviously.
  • Lighter and Softer: Violence in the story isn't depicted graphically. If this was a Pawapoke entry we'd at least get a popup of a blood-splattered skull anytime Kenshiro did his thing...
  • Smashing Survival: The battles against either Joker, Heart or Colonel are depicted as a button mashing minigame. It's necessary to tap two fingers on the screen for several seconds to win, with a large experience bonus as a prize.
  • Spared by the Adaptation: All the main characters are alive at the end of the story, while the minor villains were not mentioned again.

     FLEET HIGH SCHOOL 


The tropes used in this scenario are:

     NEO SEIDOU HIGH SCHOOL 


The tropes used in this scenario are:

  • Crossover: This scenario is an official crossover between Diamond no Ace (Specifically Ace of Diamond: Act II) and this game.

     ANDROMEDA HIGH SCHOOL 


The tropes used in this scenario are:

     ADVERSITY REINCARNATION CROSSLINE. JŪ MON TERAHIGASHI HIGH SCHOOL 
Due to land Integration. The school is at the mercy of assimilation. Student council president Kurosu Naruho(黒周 成穂) proposed that the school can escape assimilation if the clubs have major achievements. The duty of saving the school is bestowed upon the baseball club and the idol club, lead by Momosaka Hina(桃坂 陽菜). After the two club members went to a temple to pray for good luck, their paths to save the school start to intertwine.

The tropes used in this scenario are:

  • Crossover: Although this scenario is original, it is co-written by Shimamoto Kazuhiko, who wrote Nine In Adversity and Blazing Transfer Student.
  • "Freaky Friday" Flip: The main gimmick of this scenario. In the first half of a quarter, you will swap bodies with Momosaka and have to study one out of four subjects(singing, acting, dancing, and visual) each turn. There are five competition of random subjects, compete in them to win experience points.
  • Main.Gameplay And Story Integration: Because Yabe somehow avoided the initial body swap, using him in your deck is banned.
  • Leitmotif: The baseball phase and the idol phase have different music, but have similar keys. Likely referencing the fact that the two clubs swapped bodies.

     ATHLETICS HIGH SCHOOL 
This school is geared for making pro-Athletes, it has the best training gear and coaches. You and Yabe admitted to the school in hopes to win in the Koshien, only to find out that students have to train in 20 other sports! That means you will have less than 1/20 of your high school life to train in baseball...Unless...

The tropes used in this scenario are:

     HANAMARU HIGH SCHOOL 
An adaptation of Koshien Hero from Power Pro-kun Pocket 7 featuring characters from other stories of the Pawapoke series, most prominently from 8 and 13. Once a mysterious sentai hero called Red enrolls on Hanamaru High to impose his will on their baseball club, it's up to the protagonist to figure out what his deal really is.
  • Brainwashed and Crazy: Losing the climatic match against Red gets the protagonist and his team brainwashed into caring only for baseball, complete with the Game Over screen from the original game that depicts their state of mind as a distorted crayon drawing.
  • Compressed Adaptation: The game adapts only the core plot points of Koshien Hero, with most of its cast of characters being Adapted Out. Even then, many scenes will only appear if you own the cards for the relevant characters and insert them into the team. It also inserts a few characters from Pawapoke games other than 7 into the plot.
  • Darker and Edgier: Even though Red acts nicer here than in the source material and doesn't try to take over Hanamaru High at the end, he still brainwashes the protagonist into a sort of baseball-zombie if you lose to him — complete with the creepy game over screen from Koshien Hero. This is the only unique game over screen in the game and it's essentially Konami's way of acknowledging this trope was the charm of the Power Pro-kun Pocket series compared to the main series.
  • Late-Arrival Spoiler:
    • Mao's card had been added to the game prior to this scenario, so it's no secret that she is the human identity of Pokeranger Black. She even briefly appears in the title screen opening, when in the original version she had to be unlocked to even appear at all in the story.
    • During April Fools 2021, Pink appears unmasked in every scene.
  • Multiple Endings: Should the player use Mao's card for the story, the game keeps the two endings where the protagonist either forgets the girl or remembers and reunites with her, although the dialogue and music is significantly less dramatic.
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