This page covers the video games made for the Lilo & Stitch franchise, all of which shown here are published by Disney Interactive except where noted. Any crossover instances found in other Disney games do not count.
Lilo & Stitch video games with their own pages (all based on the original film and arranged in chronological release order):
- Disney's Lilo & Stitch (Game Boy Advance; 2002)
- Disney's Lilo & Stitch: Trouble in Paradisenote (PlayStation and Microsoft Windows; 2002)
- Disney's Stitch: Experiment 626 (PlayStation 2; 2002).
Not to be confused with Lilo & Stitch 2: Stitch Has a Glitch, which was released the following year.
Tropes relating to Hämsterviel Havoc include:
- American Kirby Is Hardcore: The American (seen above) and European◊ covers show a slightly vicious Stitch in his Experiment 626 form and spacesuit firing three plasma blasters towards something off-screen with Richter (X-513) and Spooky (X-300) in the shadowy background, with a crosshair around the 2 on the American cover. The Japanese cover◊ shows a more neutral "dog form" Stitch just pointing a plasma blaster at the viewer with five of the game's experimentsnote scattered across the light floral pattern background, with stylized flowers and palm fronds around the logo.
- An Ice Person: Slushy (X-523) can be played in Lilo's levels to freeze enemies and water, cool down overheating machinery, and put out fires.
- Antagonist Title: Game and franchise antagonist Dr. Jacques von Hämsterviel provides his surname for the subtitle, but only for the American release.
- Covers Always Lie:
- Regarding the U.S. and Europe cover, Stitch does not wear his spacesuit in the game, nor does Spooky (X-300) ever appear.
- The Japanese cover mostly averts this trope, but it depicts Stitch in his two-armed disguised form. He is always shown in his four-armed true form in gameplay.
- Defeat Means Friendship: Stitch has to defeat some of his cousins again to snap them out of their evil trance.
- FaceHeel Turn: The plot begins with some experiments suddenly causing evil again, prompting the Galactic Federation to get involved. Jumba determines that Angel (X-624) has caused this to happen via her siren song.
- Good vs. Good: Lilo and Stitch are on the good side, but they have to defeat United Galactic Federation troopers who have been sent to stop the experiments who have suddenly become evil again in order to save said experiments.
- Hyperactive Metabolism: Health bars are restored by eating ice cream (one bar) or cake (three bars). Justified for Stitch due to his superpowerful artificial alien nature and voracious appetite, much less so for the human girl Lilo.
- Magma Man: Yang (X-502) can fire balls of lava at enemies.
- Make Me Wanna Shout: Yaarp (X-613) can be called out to deliver sonic blasts.
- Market-Based Title: The game was released as just Disney's Lilo & Stitch 2 in Europe (which made the release of Stitch Has a Glitch there all the more confusing) and Disney's Lilo and Stitch (without the ampersand) in Japan. (The Japanese never received the first GBA Lilo & Stitch game.) In addition, the title screen of the Japanese version adds The Series to the title, emphasizing the game's basis on the show.
- Racing Minigame: Replacing the tube shooter segments of the first Lilo & Stitch GBA game are Mode 7 driving levels where Stitch must drive the X-Buggy to get to his next destination, fending off enemies along the way.
- Series Continuity Error:
- In some cutscenes, Yang (X-502) is misidentified as Experiment 501, which is his partner Yin's number.
- The game has the characters refer to experiment pods as "experiment balls" for some reason.
- Time Stands Still: If Stitch drinks a cup of coffee, he will become so hyperactive that the everything else in the level slows down, making it easier for him to dodge plasma fire and fire back at enemies.
- Wingdinglish: The Tantalog-speaking experiments have their speech rendered as this, especially since the text is too small to decipher on their own.
Tropes relating to the Stitch Jam games include:
- And Your Reward Is Clothes:
- Players can unlock outfits for the experiments to wear in both games.
- The North American version, which has Disney's Nintendo DS-based Friending Network DGamer, allows players to unlock Lilo & Stitch-themed items and clothes for their DGamer avatars upon completing levels in Story Mode.
- Ascended Extra: Felix (X-010) is not one of the Mid Six-Twos (who are all among the franchise's major characters) and doesn't appear in the main story at all, yet he's playable in Free Mode and Challenge Mode.
- Damsel in Distress: Angel is held captive by Gantu and Hämsterviel in the first game's Story Mode.
- Dummied Out: The Japanese version of the first game features voice clips for Stitch and Angel from their respective Japanese voice actors Kōichi Yamadera and Madoka Takeda, along with what's mentioned under Title Scream below. All these are cut out from the international releases.
- Playable Epilogue: The first game's Bonus Story mode, unlocked from playing Free Mode, has the player play as Angel as she roams around Izayoi Island during her date with Stitch.
- Post-End Game Content: In the first game, Free Mode is unlocked after completing Story Mode along with the ability to play as Angel (X-624), Reuben (X-625), and Felix (X-010). Further content is unlocked from earning stars in Free Mode.
- Title Scream: The Japanese version of the first game has a bunch of kids shouting the game's title on the title screen, with each word appearing on the screen one at a time. The English version does not have this.