Follow TV Tropes


Video Game / LEGO Batman Trilogy
aka: Lego Batman

Go To
Tearing down crime, piece by piece.

The LEGO Batman Trilogy is a trilogy of action-adventure video game developed by Traveller's Tales, published by Warner Bros. Interactive Entertainment, and released in 2008 for the Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS, Mac OS X and Wii video gaming platforms. The games are based on the comic book character Batman and the LEGO Batman toy line, who also handled marketing and financial aspects of the games.

The games are based on a licensed property, and have environments, objects, characters, and creatures made out of LEGO bricks and mini-figures. LEGO Batman is the first LEGO Adaptation Game to have an original story. They also inspired a series of Direct-to-Video CGI movies, the first movie being a re-edit of the second game's cutscenes. They're all unconnected to the version of Batman in The LEGO Movie and its sequel The LEGO Batman Movie, but that version and the game version did meet in LEGO Dimensions.

After 10 years of LEGO Batman, the trilogy spawned a spinoff in October 2018; LEGO DC Super-Villains.

These games contain examples of:

    open/close all folders 

    Tropes appearing in multiple games 
  • Absurdly-Spacious Sewer: Every time a subterranean passage of any sort pops up in the games, whether it's sewers or subways, it will be much more elaborate and spacious than in real life.
  • Adaptational Nice Guy: Downplayed with the villains. While still evil, due to the games being light-hearted, they have a comical side and are less evil.
  • The Ace: Batman may be a Badass Normal, but he's so skilled and intelligent that he's beaten countless villains and developed numerous forms of high-scale tech that are comparable to super-advanced aliens.
  • Clothes Make the Superman: The first two games feature bat-suit powerups with different abilities (one set for Batman and Batgirl; another for Robin and Nightwing). The third game gives such suits to Joker, Lex Luthor, and Cyborg in addition to Batman and Robin, but Nightwing and Batgirl no longer have access to them, and alternate versions of Batman and Robin — Batman (Zur-En-Arrh), Robin (1966), etc. — only have one suit with a mixture of powers. This gets altogether dropped in DC Super-Villains, where any thematically appropriate suit power was consolidated into a regular ability while any that didn't fit their characters were completely abandoned.
  • Developer's Foresight: When distance-tagging (the ability to tag to another character without standing next to them) was introduced, you may have thought about using this to tag yourself out of falling to your death. However, if the death has already been registered by the game, you'll lose your studs anyway and you will be left at 12.5% health as a punishment.
  • Glass-Shattering Sound: Every game gives Batman the ability to shatter glass, the three mainline games through a suit while DC Super Villains lets him throw Sonic Batarangs or summon a remote-controlled Sonic Mini-Batwing. Starting from DC Superheroes there are also characters who have this ability innately.
  • Great Escape: At least one in each of the first two games.
  • Lighter and Softer: Compared to the movies and plenty of the comics, these games are very lighthearted and family friendly. They're Especially so compared to The Dark Knight Trilogy.
  • Nerf: The Riddler, Mad Hatter and Scarecrow lost all special abilities in Batman 2, save for the puzzle boxes only Riddler could open. This is amended in Batman 3 where Hatter and Riddler regain their mind control, and Riddler has a throwable cane and super senses, while Hatter gains playing cards to throw. Scarecrow makes no appearance at all outside of the Nolanverse DLC character, though that version has explosives. Fully subverted, and in fact more along the lines of Balance Buff, in DC Super-Villains, where Scarecrow gains some new abilities more in line with his skillset, such as Fear powers almost on par with a Yellow Lantern (though without the building ability), while Riddler and Mad Hatter retain their abilities from the third game along with getting character-relevant new ones.
  • No Celebrities Were Harmed: Steve Blum and Christopher Corey Smith both channel Mark Hamill as the Joker, with Blum also channeling a combination of Burgess Meredith and Danny DeVito as the Penguin. And, of course, Rob Paulsen as the Riddler is doing his Jim Carrey impression mixed with a bit of Gilbert Gottfried. Laura Bailey channels both Arleen Sorkin and Tara Strong as Harley Quinn.
  • Product Placement: Batman was timed to tie in with The Dark Knight and Batman 2 with The Dark Knight Rises. While the third was not released around the time of any film, it was released in honor of Batman's 75th anniversary; it also had DLC promoting The Dark Knight, Man of Steel, Arrow, and the then-upcoming Suicide Squad.
  • Radiation-Immune Mutants: Characters already altered by chemicals, such as Joker or Two-Face, can't be harmed by radioactive waste.
  • Running Gag: Killer Moth's obsession with lightbulbs pops up in all three mainline games.
  • Secondary Adaptation: This is a June 2008 series of video games based on the LEGO toy line inspired by the 1989-99 film and cartoon adaptations of the Batman comic book franchise.
  • Sequel Escalation:
    • Each of the mainline games increases the scope of the gameworld further, with the first limited to various parts of Gotham, the second extending to all of Gotham and Lexcorp from Metropolis, and the third expanding to all across Earth and to the various Lantern planets. The spinoff DC Supervillains slightly downscales to between 2 and 3, with various locations around Earth condensed into one map and some travelling to Apokolips.
    • The antagonists for every game in the series get increasingly larger in scope for their goals, with the first having a Big Bad Ensemble of Riddler, Penguin, and Joker simply terrorising Gotham, the second having the Big Bad Duumvirate of Joker and Lex Luthor trying to take over America, the third having Brainiac threaten to capture all of Earth for his collection, and DC Supervillains having Darkseid potentially enthrall all life in the universe to his will through the Anti-Life Equation. If a potential fifth game follows from the Sequel Hook in The Stinger involving the Anti-Monitor, then the threat would escalate even further into the multi-verse.
  • The Stoic: Batman is always incredibly stone-faced and practically emotionless throughout the games. Though with each successive game, he gets increasingly less stony and experiences Not So Stoic moments more often.
  • Super Drowning Skills: Characters automatically drown if they swim too far away from shore, which acts as an Invisible Wall. Fine, except that it also applies to characters like Aquaman and Killer Croc who couldn't drown if they tried.
  • Superman Stays Out of Gotham: While the first LEGO Batman played this trope straight by featuring only Gotham characters, LEGO Batman 2: DC Superheroes and subsequent games avert this by having other members of the Justice League and other heroes come into play. In fact, a major part of the story in the second game is Batman's unwillingness to call for help when he needs to until the end.
  • Wall Crawl: Every mainline game gives Robin a suit that can walk up magnetic surfaces. DC Superheroes and Beyond Gotham expand the suit's abilities to full Magnetism Manipulation and give the functionality to other characters as well.
  • Wolverine Publicity: LEGO Batman 2 and 3 drift away from being Batman-centric stories, but Batman is still the main character and they haven't renamed the series LEGO DC Super Heroes or LEGO Justice League or anything like that.
  • X-Ray Vision: Batman's Sensor Suit in LEGO Batman 2 and 3 gives you this ability. When facing a character, they are shown as skeletons. Used to creepy effect in the Scarecrow fight in Batman 2, where he uses fear gas to make himself look giant. The Sensor Suit is used in that section, and fighting the mooks as Batman renders them as skeletons while a giant Scarecrow laughs in the background.

    LEGO Batman: The Videogame 
  • Adaptational Badass: Almost everyone gets this to one extent or another, for the sake of game balance. Some of the more notable examples:
    • In the comics, the only "power" Two-Face and The Joker have is owning a couple of guns. Here, both can swim in toxic waste and walk through toxic gas to their hearts' content.
    • Killer Croc also gets the toxin immunity treatment, plus the ability to breathe water like freakin' Aquaman.
    • The Riddler can spin his cane fast enough to deflect bullets.
    • Rather than needing to run back to his Lazarus Pits between battles, Ra's al Ghul now has a full-blown Healing Factor.
  • Another Side, Another Story: After playing through an episode as Batman and Robin, you unlock another episode where you can play as the villains.
  • Bad Boss: Mad Hatter pushes a Mook into Toxic Waste For the Evulz.
  • Bad Humor Truck: Exaggerated by Mr. Freeze's ice cream factory of death. The Joker has a more traditional one as his "personal" vehicle, but it's not particularly remarkable and has no role in the actual story.
  • Bloodstained Glass Windows: The final level of the Joker story, a clear Shout-Out to Tim Burton's first Batman movie.
  • Bullfight Boss: How you beat Bane in the DS port. You need to trick him into crashing into a wall of his arena.
  • Butt-Monkey: Robin. Killer Moth on the villains' side.
  • Captain Obvious: Some tutorial tips.
    Game tutorial tip: Toxic waste is poisonous.
  • Conspicuously Light Patch: Being made of LEGO bricks is a sign that it can be destroyed or interacted with. Lampshaded in one room, where you need to build a LEGO door over a completely functional, pre-existing, but non-LEGO door to get it to open. In the very next room, you need to construct a LEGO switch to open a non-LEGO door with clearly visible handles.
  • Dem Bones: For no other reason than Rule of Cool, the dinosaur skeletons in the museum from "Stealing the Show" can be ridden, and even attack enemies.
  • Early-Installment Weirdness:
    • This is the only game in the series to feature two stories, with the second story entirely centered around playing as the main villains, in addition to being split into three paths that form independent arcs. By contrast, the sequels only have one overall storyline.
    • The free-roam aspect is very downplayed, with there only being two small Hub Levels (the Batcave for the heroes and Arkham Asylum for the villains). Later games have very expansive open worlds with a lot to do and explore.
    • There's very few references to the greater DC universe, with the Data mostly talking about Gotham's civilians and supervillains up until the last bits of data (which references Superman).
    • The characters mime their dialogue, much like then-previous LEGO games.
    • The Character In Peril mechanic from later games (like Student, Citizen, Worker etc..) somewhat debuts here, but it works differently. They are known simply as hostages and rather be in peril in some over-the-top situation, they are simply held by enemies. Saving all of them unlocks Hush for purchase. They also are not counted along with the other items like the Minikits and instead their only status is a minifig head on the map that frowns if one there isn't saved.
    • The character designs in the game are based significantly on Batman: The Animated Series, with Gotham also taking after the four live action films from 1989 to 1997. While the sequels still used the soundtracks from said films, more has been done to give the LEGO games their own feel and continuity in later games, such as changing the character designs.
  • Easter Egg: The character creator has the parts for four characters that exist in the comics, but aren't mentioned anywhere in the game. These four are: Huntress, Azrael, Black Mask, and Spoiler.
  • Electric Joy Buzzer: The Joker's secondary weapon, which is apparently strong enough to power the electrical engine of a mini Ferris wheel. Probably justified by the fact that it kills people.
  • Elite Mook: The S.W.A.T. officers on the villains' half of the game. They're the only mooks who can fire in automatic bursts.
    • The DS version gives every almost every enemy faction two variants with the common mook variant usually carrying around some sort of pistol and the other carrying heavier firepower like a shotgun or an automatic weapon. The S.W.A.T. Officers are particularly dangerous since they all carry around machines guns but they have an even stronger version that carries around a rocket launcher.
  • The End... Or Is It?: The last entry of Data, only acquirable if you achieve 100% and buy every other piece of data, simply says "The End?", foreshadowing what will be the second game in the series.
  • Foregone Conclusion: The villain levels show the villains setting up their bases. Because you played through the normal story as the heroes, you know that their bases aren't gonna last.
  • Gameplay and Story Segregation: Poison Ivy gets mad at The Riddler for stepping on flowers during a cutscene, yet she destroys all kinds of plants during the game.
  • "Get Back Here!" Boss:
    • You chase Poison Ivy through the Gotham Botanic Gardens in order to defeat and unlock her.
    • Harley Quinn. In her first boss fight, the duo must constantly chase her around a circle, and can only land each hit after she tires out from too many backflips.
  • Glass-Shattering Sound: A special ability possessed by the Sonic Batsuit.
  • Guide Dang It!:
    • The puzzles to find the hidden minikit canisters, Power Bricks, and various other collectibles. You won't know something in the area will make those items appear until you've already done it. A good example is constructing the dollar sign in "The Face-Off". Finding these items without a guide (or the Minikit/Power Brick detector cheat) can be difficult.
    • There's a Power Brick in "The Riddler Makes a Withdrawal" level that requires you to park a car into a trash compactor, crushing it into an object you can break to get the item to appear, though because of the ambiguous eye candy, it could've been hard to tell it was a compactor at all.
    • Several parts of levels are confusing since the typical Color-Coded for Your Convenience mechanics are difficult to identify due to lighting. Other puzzles are easily overlooked, since they involve repeating an action which granted you something important to the level and give you a minikit the next time, or recreating a condition of the level which goes against the player's instincts to move on (since the games are normally very linear). One that falls under both types of this confusion is in the fourth level of Batman 2, in Mr Freeze's section of the level. A frozen wall needs to be climbed over the cell to reach a switch that will turn off the electricity on the ladder leading to it. This will melt the ice wall, however, and the player has to use Robin's Ice Suit to refreeze said water. However, the lighting makes it difficult to see the bouncing blue studs indicating freezable water, and it's easy to forget that you can do so at all, since the cutscene emphasizes it melting.
  • Harmless Freezing: Characters with ice powers or gear (Mr Freeze) encase opponents in blocks of ice, which can be broken out of by moving around really quickly. While frozen, however, enemies can be killed with a single hit.
  • Hub Level: The first game actually has two hubs — the Batcave for the heroes and Arkham Asylum for the villains.
  • Joke Character: Several of the playable characters are civilians, who are largely unarmed but can still engage in fisticuffs. Even more blatant with the vehicles; whether land, water, or air, there'll be at least one vehicle that's 100% defenseless.
  • Kiss of Death:
    • Poison Ivy's signature close-range move.
    • Possibly as a Shout-Out to her taser-kiss to Max Shreck in Batman Returns, Catwoman can pull this off as well if she catches a Mook from afar with her whip.
  • Kiss of Distraction: Catwoman kisses Batman to distract him from what her cat is doing.
  • Land, Sea, Sky: Each story arc represents one — the Riddler (land), the Penguin (sea), and the Joker (sky).
  • Literally Shattered Lives: This being LEGO, every character falls to pieces upon defeat. Also, when a character or enemy is frozen into a block of ice, they can be killed in one hit when the ice is broken.
  • Mythology Gag:
    • Many of the data files in Batman's Batcomputer (which have to be bought) give tidbits of information about the general Bat-Mythos, such as Joker's previous identity as the Red Hood, Talia al Ghul's romance with Batman, and the fact that Bruce Wayne keeps around suits of armor in the Batcave.
    • The final levels of each section are each references to the endings of Batman (1989), Batman Returns, and Batman Forever. Even Batman & Robin might have gotten a Shout-Out with Mr Freeze's ice cream factory hideout earlier in the game.
    • The game uses Danny Elfman's music from Batman (1989) and Batman Returns.
    • One of Bane's "throw" moves is pretty much this cast into LEGO form. It's only slightly less painful-seeming. As a further Shout-Out to Knightfall, it's one of the few throw moves that can be performed on a non-Mook character, though only on Batman. The console versions even have an achievement for performing it on Batman.
    • The Bat Computer mentions Bruce's parents died at 10:47 PM, the canonical time they were murdered in the original comics.
    • The Bat Computer mentions that The Penguin always carries an umbrella because his mother always told him to, due to his father's death from pneumonia, another reference to the comics.
    • The cutscene before the title screen is a Lego recreation of the opening of Batman: The Animated Series.
  • Penguins Are Ducks: The Penguin can summon dynamite-wielding penguin minions that make quacking sounds.
  • Police Are Useless: Averted during the villains' half of the game. While they lose, since there would be no game otherwise, they are generally far more dangerous mooks than what Batman fights during his part of the game. Commissioner Gordon (the boss of the first level in Joker's story mode, and arguably the only "real" boss in the villains' half) is especially brutal, since he makes sure to show up with an ASSLOAD of backup.
    • The DS version in particular has the S.W.A.T. cops in the villain levels that usually carry around machines guns that deal two hearts of damage or less commonly a One-Hit Kill rocket launcher. The latter half of the villain levels feature these enemies pretty heavily.
    • More than that - a quick-thinking museum guard manages to take down the Scarecrow by himself.
  • Power Perversion Potential: Averted. When using Batman's Sensor Suit's X-Ray Vision on a character, it just reveals their skeleton.
  • Pun-Based Title: The developers tried their damnedest to do this for every story mode and every level inside. The DS version is even worse.
  • Secret Character: Hush and Ra's al Ghul.
  • Sequel Hook: One more file in the Bat Computer that required the maximum amount of money to be earned. The file is named "The End...?" appropriately (and disappointingly for completionists who wanted something better as a reward). One of the previous files also involved Superman, foreshadowing his appearance in the second game.
  • Sewer Gator: This game utilizes this plenty. Killer Croc is the designated secondary villain for both hero and villain sewer levels, the hero level "Under the City" has regular crocs as Mooks, and the villain level "A Daring Rescue" has Penguin and croc build a giant croc mech to tear through a horde of sewer maintenance workers in their path.
  • She-Fu: A mild example. All the female characters (sans {Batgirl) can naturally double-jump, while the male characters need gimmicks. It's faithful to Harley Quinn and Catwoman, but Poison Ivy's never been much portrayed as the athletic type.
  • The Smurfette Principle: Each villain's gang has exactly one female member. It even extends to the good guys, who only have Batgirl. Strangely enough, Talia al Ghul isn't included in the game even though her old man is.
  • Trashcan Bonfire: Show up in certain levels. They're not just scenery — they can hurt your characters if you're dumb enough to jump into one.
  • The Unfought:
    • Bane is shown to be in Penguin's gang but Batman and Robin never encounter him. It isn't until you play through Penguin's missions that it is revealed this is because Penguin already abandoned Bane to get arrested by the GCPD.
    • Zigzagged with Scarecrow. While you shoot down his biplane, you don’t fight him in person either. Like Bane, Joker abandoned him to be arrested.
    • Averted in the DS version, where you fight both Bane and Scarecrow in exchange for not having to fight Man-Bat and Killer Moth.
  • Unintentionally Unwinnable: Reportedly it is not possible to get 100% Completion in the PS2 version because some of the minikits are missing.
  • Unnecessary Combat Roll: Just about every character who can't double jump does this when the jump button is tapped twice. Joker and Scarecrow land on their backs/faces when they attempt this.
  • Useless Useful Spell: Scarecrow's fear gas seems like it would be useful, since it temporarily freezes all enemy actions... except it only works on one Mook at a time, casting it on another immediately returns the first one to normal, casting it leaves him wide open to attacks, and it lasts for a ridiculously short time anyhow. Averted in the DS version which opts to simply grant him fear gas pumpkin bombs that function as fairly effective projectiles.
  • Video Game Cruelty Potential:
    • Killing civilians with certain weapons results in a small amount of money being discharged. Also, you can kill your own partner to restore health.
    • Scarecrow, Mad Hatter, and the Riddler can mind control certain innocent civilians and force them to do things like jump into lava/toxic waste and attack their own comrades.
    • Beating up pretty much anyone hanging around the Batcave.
  • Video Game Cruelty Punishment: Being dumb enough to attack the lions (who, unlike the crocodiles, mind their own business) in "Zoo's Company" will quickly get you mauled.
  • Villain Team-Up: Each story path revolves around a group of five Bat-Baddies teaming up to wreak havoc.
  • Wrestler in All of Us: Both Killer Croc and Bane have "throw" moves patterned after pro-wrestling finishers, referencing the former's history with the sport and the latter's luchador-like appearance.

    LEGO Batman 2: DC Super Heroes 
  • Adaptation Name Change: For some reason, the DS version of the game renamed the Joker Mimes to Heavy Joker Goons.
  • Adaptational Wimp: Green Lantern. Outside of a few places where he can build Green Lantern bricks, the only time he can even make a construct is when he makes a giant fist for his ground pound attack.
  • Advertised Extra: Despite featuring heavily in the game's marketing, most of the DC heroes don't show up until the game's penultimate level.
  • Amusement Park of Doom: The atmosphere of the Gotham Funland at the Amusement Mile is intended to resemble this, complete with creepy cardboard signs with disturbing clowns, a giant creepy clown above the entrance, and Creepy Circus Music.
  • An Aesop: Batman learns that relying on others or asking them for help isn't a sign of weakness.
  • Anti-Frustration Features: Superman's invulnerability in Batman 2 and 3 makes Free Playing levels for collectibles much easier, since you don't need to be preoccupied with defeating the swarms of enemies, or avoiding harmful obstacles while searching for minikits.
  • Attack of the 50-Foot Whatever: The Joker robot. A grinning Humongous Mecha made by LexCorp.
  • Batman Gambit: Amusingly used against Batman in Lego Batman 2. Lex Luthor needs Kryptonite to fuel his Deconstructor; the Joker knows Batman has plenty of Kryptonite hidden somewhere, so he makes synthetic Kryptonite with a built in homing device. Batman takes the fake Kryptonite back to his vault, leading Joker and Luthor right to the Batcave.
  • Big Bad Duumvirate: Lex Luthor and the Joker.
  • Bragging Rights Reward: Supergirl can only be unlocked by collecting all 250 gold bricks. Since by that point there are no more levels or sidequests to complete, she's only useful for messing around in Gotham City.
  • Breaking Old Trends: This marks the first LEGO game to have legible voice acting instead of having everyone speak unintelligibly, and all subsequent LEGO games have followed suit.
  • Captain Oblivious: Lex's receptionist. Justified, as it turns out that she is a robot.
    Superman: We're here to see Lex Luthor.
    Receptionist: Uh huh. And you are?
    (Superman and Batman look at each other in disbelief)
    Batman: Seriously?
    Receptionist: Seriously.
    Superman: I'm Superman. He's Batman.
    Receptionist: Are those last names?
    Batman: (To Himself) Even his receptionist is evil..
    Superman: Just one name each.
    Batman: Like Madonna.
  • Captain Obvious:
    Batman: We have to stop them.
    Superman: You think?
  • Colossus Climb: A variation, where the heroes walk on the Joker Robot's back while it flies to destroy its boosters.
  • Curb-Stomp Battle: LEGO Batman 2 and its movie adaptation have Batman defeat The Riddler, Catwoman, Harley Quinn, several Mooks, The Penguin and Two-Face in a few minutes.
  • Damn You, Muscle Memory!: Flying characters confusingly have two sets of flight controls. In levels, horizontal movement is the same as if you were on the ground, while the jump button and action button make you ascend and descend, respectively. In the overworld, on the other hand, they control exactly like flying vehicles: you need to hold the jump button to move in the direction of a targeting reticle, resulting in a distinct lack of maneuverability. Notably, later Lego Adaptation Games would use the former for both.
  • Darker and Edgier: The heroes lose more than once, there's a genuine sense of danger (even a couple of Disney Deaths), Batman's personal flaws such as his refusal to accept help and paranoia of others are directly responsible for everything that goes wrong and Lex Luthor's threat is played completely straight.
  • Deadpan Snarker: Vicki Vale.
  • Degraded Boss: All returning bosses like Penguin and Scarecrow return and can be defeated through simple punches like the regular mooks. Somewhat understandable as most of them return only as part of the villains sidequest and not in the main story. Less understandable is several of them losing their special abilities like Mad Hatter, Scarecrow and Riddler not being able to possess people anymore and getting no replacement ability except for Riddler with his riddle boxes.
  • Demoted to Extra: Most of the Rogues Gallery from the first game such as Penguin, the Riddler and Poison Ivy are disposed of very early in the story and relegated to optional encounters in the hub world. The Joker is the only villain to avert this, forming a Big Bad Duumvirate with Lex Luthor.
  • Developer's Foresight:
    • Superman is the only character that can damage General Zod and vice versa.
    • When flying around Arkham Asylum, you'll notice that the broken walls of the cells are there from the breakout at the beginning.
    • In Batman 2 & 3, they created separate icons for when the player's character transforms or has on a different suit. So, for example, when you use Plastic Man's space hopper transformation, the icon in the upper corner will change accordingly.
  • Distressed Damsel / Distressed Dude: The game is filled with "Citizens in Peril" that the player can help out of trouble for gold bricks.
  • Dramatically Missing the Point: When Batman tricks Joker in his giant robot into chasing him around Gotham and drawing his face in the city streets by leaking Kryptonite, he thinks it looks beautiful. Lex Luthor immediately points out that he was tricked into leaving a calling card visible from space to the Justice League.
  • Dungeon Bypass: Many Gold Bricks require you to use specialized suits and navigate an obstacle course to reach the end and use the suit's power to get it. For some of them, you can just fly to the end, switch to a character with the appropriate power, and use it there. There are some things that can't be cheated, like the switches that require suit-specific abilities to activate, but for the multi-suit courses that simply requires finding the latest accessible suit pad and switching to Batman or Robin, which is still faster than doing the courses normally.
  • Early-Installment Weirdness: Before the opening level "Theatrical Pursuits", Vicki Vale calls Bruce Wayne a playboy. Years later, another billionaire in another comics property had his line edited to remove the word "playboy" even though both games are rated E10+.
  • Family-Unfriendly Death: One of the only cases of minifigure dismemberment that comes off as disturbing is one of Robin's "grab" moves: He pulls off the target's head, bounces it on his leg like a soccer ball, and kicks it behind him, and the victim then falls apart. Made worse by the victim's disembodied head shouting while being kicked around, and their headless body lying flat on the ground.
    • Then again, Robin himself gets decapitated in a cutscene in the first Lego Batman game. His head is quickly reattached and he's perfectly fine, so most likely these mooks aren't suffering any permanent harm.
  • Flaming Emblem: In the fifth level, The Joker creates one with the chemicals at the plant in the image of his face as a calling card. Batman uses this against Joker later on by making the Joker Robot chase him around the city (while damaging it to make it leak Kryptonite) in a path that makes it draw a giant glowing green image of his face. This makes it visible to Martian Manhunter in space, and he dispatches the Justice League to Gotham because he thinks the Joker made the emblem.
  • Gameplay and Story Segregation:
    • Superman is able to easily fly while carrying Batman and Robin during the cutscenes because, well, he's Superman. However, in the game, he's unable to do so, making you walk as any other character.
    • Harley Quinn is not immune to chemicals, despite one of her signature abilities being the Acquired Poison Immunity granted to her by Poison Ivy's injections.
    • The Stinger features Brainiac approaching Earth and saying something to the effect of "I have found it." Never mind that the player probably already unlocked him as a playable character several hours ago.
  • Groin Attack: One of Batman's special attacks is to grab a mook by the shoulders, lift him up, stick out a leg under the mook, and then bring the mook down hard.
  • Hub Level: All of Gotham City as a Wide-Open Sandbox. The Batcave again in the Nintendo DS version.
  • Hulk Speak: Killer Croc.
  • Humongous Mecha: The gigantic robotic Joker.
  • Idiot Ball:
    • Invoked a couple of times to keep the status quo. The most notable instance being, after destroying the Batcave, Luthor and Joker notice it's underneath Wayne Manor. Rather than realizing the obvious, Luthor just mutters "I really despise that guy." The best part? Seen from above, Wayne Manor is shaped like the Bat-symbol.
    • Joker gets a brief one when tricked into leaking Kryptonite from his robot into the Gotham streets in a pattern of his face. He likes it, but is immediately corrected by Luthor that he made a symbol visible to Martian Manhunter in space, who then dispatches the Justice League.
  • I Fell for Hours: The penultimate level in LEGO Batman 2. Wayne Tower is really, really tall.
  • "King Kong" Climb: One of the achievements involves recreating this scene by playing a female character, commandeering a gorilla from the zoo, and climbing to the top of Wayne Tower.
  • Knight of Cerebus: Lex Luthor. Not only does he manage to destroy the Batcave, but plans to bomb entire cities with Joker gas to promote his campaign, with Gotham taking the worst of it simply for snubbing him at an award ceremony.
  • Kryptonite Factor: The only thing that can hold back Superman is Kryptonite which makes him flinch and retreat. Luthor and Joker find a way to make Kryptonite a weakness for Batman by discovering that its energy can easily destroy shiny black objects like most of Batman's arsenal.
  • Kryptonite Is Everywhere: There are several sequences wherein Superman is Brought Down to Badass because the nasty green rock is nearby.
  • Kryptonite-Proof Suit: Due to Luthor and Joker destroying most of the Bat-vehicles with the Deconstructor ray (which destroys shiny black LEGO constructions), Batman uses Robin's brightly-colored ones instead and Robin rebuilds the Batmobile in the same style.
  • Large Ham: The Riddler.
    Riddler: Riddle me this, what's green, and in your... WALLET!?!
    Civilian: Um... M-money?
    Riddler: Um... No. NOT ANYMORE!
  • Lower Half Reveal: DC Superheroes: In the intro cutscene to "Research and Development", the LexCorp receptionist only has her upper body visible when Batman and Superman request to see Lex Luthor. After the alarm sounds and LexBots come out, the receptionist is shown to have robot legs before she busts out of her disguise and reveals herself to be a silver LexBot.
  • Marathon Level: The level "Chemical Crisis" has four distinct sections, each of which is very long. Expect to take over half an hour to clear on story mode. Even more, the stud count required for Super Hero is a whopping 313,000, which is several times higher than the usual number. Smashing everything for money adds 10 minutes you don't need to each section.
  • Mission Control: Alfred Pennyworth.
  • Mythology Gag:
    • The game uses Danny Elfman's music from Batman and Batman Returns, and music from John Williams' 1978 Superman score. In addition, the opening sequence of LEGO Batman: The Movie - DC Superheroes Unite is a LEGO-fied version of the opening sequence to the 1989 film.
    • Joker mentions that Lex is running for President, something that he's done in the comics and attempted in at least one adaptation.
    • At one point in the game, Vicki Vale talks about all the various villains running amok in the city causing havoc. She mentions a plan by Gotham's mayor to "wall off a portion of the city to use as a prison," but says that he never went through with it as it would probably cause more problems.
    • The news-scroll beneath one of the Vicki Vale segments says the Dog of the Year Award nominees are Krypto, Ace and Stretch-O-Mutt, the latter of whom only exists in the Krypto the Superdog cartoon.
    • Lex suspects that if he kills Batman, Robin will take up his mantle, much like he did after Final Crisis.
  • No OSHA Compliance:
    • The Batcave. Try walking as Batman to get an air vehicle. Often times you fall into the shark-infested waters of the Batcave.
    • Ace Chemicals. Justified in that it's where Joker was created, so it's obviously unsafe. Even without the chemical spills Joker caused.
  • Noodle Incident:
    • After the Man of the Year awards are interrupted at the beginning of the game, it's mentioned that this is the fifth time that the awards have been held in Gotham, and the second time that they have been interrupted by a supervillain attack.
    • In a cutscene, Batman mentions he and Robin have broken their legs before, after Robin said they would have broken their legs jumping off a burning building without Superman's help.
    • In the crawling text of the news, they mention various supervillain team-ups, such as Black Adam and Black Manta, and Gorilla Grodd and Brainiac. No details are given except they were pretty bad.
    • Also in the news, Vicki Vale mentions that releasing mind-altering gas via a giant robot to affect the election was specifically outlawed after last year's mayoral campaign.
  • Paper-Thin Disguise: Batman and Superman are able to disguise themselves as one another by simply pulling off their cowl/hair and switching them.
  • Radiation-Immune Mutants: The characters that will not be hurt by chemicals are the Joker, Poison Ivy (both of whom can safely swim in chemical pools), and Killer Croc (who sinks and can walk on the bottom of the pools). Every other character will get hurt by contact, and if in a pool, will drown in them.
  • Ramming Always Works: How Bane is defeated in LEGO Batman: The Movie. Inverted when Batman rams the Juggernaut after taking the fake Kryptonite on board, only for Joker to get furious and pull out the Deconstructor.
  • Red Oni, Blue Oni: Joker acts as the red to Lex Luthor's blue.
  • Run the Gauntlet: The "Arkham Asylum Antics" mission has Batman do this.
  • Scenery Porn: LEGO Gotham. The environment in Gotham is gorgeously atmospheric, dark, rainy, and the hints of a sunset or sunrise in the background. The orange glow in the city looks amazing, and the Gotham Funland has its own kind, since it's a creepy carnival.
  • Secret Character: Brainiac.
  • Separated by a Common Language: While the developers do well in avoiding their native British terminology for US players, the game refers to Batman and Joker's amusement-park vehicles as dodgems, while the US calls them bumper cars.
  • Sequel Escalation: LEGO Batman was mostly mission-based and had hero and villain stories. While the sequel discards the villain stories altogether, they added an open-world Gotham to explore and actual speaking.
  • Sequel Hook: Green Lantern shooting a beam off into space and cutting to Braniac in his spaceship looking down at Earth.
    Brainiac: I have located it.
  • Sequence Breaking: It's normally only possible to get into the southern part of Gotham City after unlocking Superman and then either flying in or using his heat vision to burn the locks off the gates blocking your path. However there is a tall building near the eastern bridge with a Batsuit which you can use to glide over the barrier. This gives you access to the southern section of the city and air vehicles much sooner than normally possible.
  • Suddenly Speaking: This is the first LEGO Adaptation Game where the characters have intelligible dialogue instead of being Heroic Mimes or Speaking Simlish.
  • Technicolor Toxin: Courtesy of Ace Chemicals and the Joker. The chemicals come in bright green, purple, orange, red, and blue, although only purple, orange, and green chemicals are encountered in the open world.
  • This Looks Like a Job for Aquaman:
    • Some characters, like Mr Freeze, will always be chosen in free play because of their abilities.
    • In certain areas, Joker-faced/Two-Face-faced/Riddler graffiti can only be removed by the Trope Namer himself — and lampshaded at at least one point using the very name of this trope.
    • A large portion of the Red Bricks are held in containers only usable by specific villain characters, necessitating story completion to get them, which are boxes only openable by the Joker and the Riddler and shiny black bins only breakable with Lex Luthor's Deconstructor.
    • A number of puzzles both in story levels and free roam require abilities exclusive to suits of Batman and Robin, such as the invisibility of the Sensor suit, the No-Sell ability of the Electricity suit, the sphere of the Acrobat suit, or the toxin-squirting of the hazard suit. Unlike the first and third games where you could switch at will in Free Play, here you always have to use a suit pad to switch, forcing you to find the necessary pad nearby and proceed through the puzzle course normally.
  • Video Game Cruelty Potential: The sandbox elements make it possible for Superman to steal the Batmobile and go on a bloodless killing spree. No, really.
  • Why Don't You Just Shoot Him?: Averted by Lex Luthor, who simply drops a massive object on Batman without even stopping to gloat. It even catches the Joker by surprise.
  • Wide-Open Sandbox: A large open Gotham City that you use to transfer between story missions, and boasts a large amount of puzzle content and collectables, as well as mini boss fights that get you new villain characters.

    LEGO Batman 3: Beyond Gotham 
  • Actor Allusion: Jor-El makes references to Gladiator and speaks in Australian slang. Alfred in The Dark Knight DLC makes references to other Michael Caine films.
  • Adam Westing: From The Man himself.
  • Adaptational Villainy: Atrocitus, Larfleeze, and Sinestro were generally villainous in the comics, but they each had noble qualities and could be heroic when faced with a worse threat (such as Braniac, for instance). Here, they’re just villains who refuse to help save Earth from Braniac. (To be fair, they did have their power batteries taken from them).
  • Adapted Out: Beyond Gotham conspicuously excludes several things that were featured in the 2013-2015 sets it's based on. This is odd, since the developers usually include everything from recent and upcoming sets in the games. Dr. Harleen Quinzel and the Scarecrow do not appear (she only appears as Harley Quinn), nor does Damian Wayne (Robin), the banana truck driver (but his truck is in the game) or the Scuba Suit design Robin wears in the sets. The Arkham Asylum van, Bat-mech, Riddler Dragster, and Nightwing Glider are also excluded from the game.
  • An Aesop: Batman learns that you don't have to bottle up your emotions, it's OK to express them.
  • All Your Powers Combined: Batman and Robin's Adam West and Burt Ward costumes will have the abilities of all their special suits.
  • Ascended Meme: Robin briefly questions why Batman would need a space suit. Can't he breathe in space?
  • As Himself: Adam West, Kevin Smith, Conan O'Brien, Jim Lee and Geoff Johns.
  • Attack of the 50-Foot Whatever:
    • An early boss is a giant Batman made of bats, controlled by a Brainwashed and Crazy Batman.
    • The final boss ends up being Superman who is enlarged and mind-controlled by Brainiac.
  • Badass Adorable: Solomon Grundy especially under the Blue Lantern energy and Dex-Starr.
  • Bait-and-Switch: Used at the ending. Lego Batman 4 being a crossover with Lego Marvel Super Heroes?! Nah, just Aquaman and a few other heroes coming back with pizza.
  • Bowdlerization:
    • Kevin Smith has to do this to himself, because it's a kid's game. The emphasis in some of his lines is a bit suspect and maybe evidence of his well-observed instinct to go all Cluster F-Bomb, but of course he can't.
    • The Squad DLC pack is a clear but necessary censorship of the Suicide Squad name. This is odd because the alternative name, Task Force X, was not used.
    • In a side quest briefing the Penguin uses the phrase "cheeky beggars", where obviously "cheeky buggers" would fit naturally.
  • Brainwashed and Crazy: Brainiac manages to brainwash Batman, Green Lantern and Superman at various points.
  • Canon Immigrant: Several Batman characters from the animated canons appear as playable characters, ex. The Grey Ghost and Condiment King from Batman: The Animated Series and the Music Meister from Batman: The Brave and the Bold.
  • Casting Gag:
  • Chekhov's Gun: At one point, Killer Croc is called out for trying to eat Robin, so he spits him out and a helmet which belonged to "yesterday's lunch (apparently Doctor Fate)" and lets Robin have it. This causes Robin to No-Sell Brainiac's Mind Control and allows him to free his friends.
  • Chuck Cunningham Syndrome: Two-Face, Clayface, Ra's Al Ghul, and the Scarecrow are curiously absent from LEGO Batman 3 after being playable characters in both games previous. All except Clayface appear in DLC as their Nolanverse versions, however.
  • Continuity Nod: The Joker says Luthor's wishes to be President are "so last year", referring to his ambitions from the previous game.
  • Cowardly Lion: Cyborg, due to the malfunctioning Lantern Rings amplifying his fear.
  • Damn You, Muscle Memory!: Superman's ice breath and heat vision have been switched around since last game, to match the new standard set by Lego Marvel Superheroes.
  • Death Dealer: Mad Hatter.
  • Distressed Dude: "Adam West in Peril".
  • Dynamic Loading: The Slideways Teleporters are used to go to other hub areas. Instead of sending you to a black screen with game hints, you are treated to a portal sequence, in which the player characters hurtle through a purple tunnel, and can be moved around before reaching the next area.
  • Early-Bird Cameo: A Few Weeping Angels appear throughout the game as Easter Eggs, but they also later appear in LEGO Dimensions.
    • You can find the Batman: Arkham Knight version of the Batmobile in the Batcave hub's Trophy Room. Destroying it and rebuilding it makes it the Burton Batmobile, so it's unfortunately not usable.
  • Enemy Mine: The Justice League (mainly Batman, Wonder Woman, Flash, Cyborg, Green Lantern, and Martian Manhunter) and Robin team up with the Joker's group (Joker obviously, Killer Croc, Solomon Grundy, Cheetah, Firefly, and Lex Luthor) after the villains' invasion on the Watchtower is interrupted by Brainiac shrinking the Earth.
  • Exaggerated Trope: The emotions associated with the emotional spectrum get this treatment when the characters are irradiated with the respective colors. The Joker (violet) becomes a Love Freak, Lex Luthor (indigo) is compassionate to the point of feeling sorry for everyone, Solomon Grundy (blue) becomes The Pollyanna, Cyborg (yellow) turns into a Cowardly Lion, Flash (orange) becomes so greedy that even when he's praised he takes this as something no one else should have, and Wonder Woman (red) becomes obnoxiously angry.
  • Excuse Plot: The game begins with the Legion of Doom staging a raid on The Watchtower and planning to use its weaponry to threaten humanity into making Lex Luthor president. After the Justice League clean house is when Brainiac shows up.
  • Fighting Your Friend: This is a major plot point, with Brainiac using mind control on several characters in the story, resulting in Batman, Green Lantern, and a growth-ray affected Superman to turn on their allies.
  • Five-Second Foreshadowing: In the cutscene of "Hawkman" going to the Hall of Justice, in the quick scene of him being scanned you can somewhat make out that the Chest Insignia for the scanner and the one he actually has are completely different, foreshadowing the reveal seconds late that it's actually a disguised Lex Luthor.
  • Flying Brick: Superman and Wonder Woman. In what is very likely the most literal interpretation of the trope name.
  • Game Within a Game: The Joker plays a video game to shoot down Batman and Robin with The Watchtower's defense systems.
  • Glass-Shattering Sound: A special ability possessed by the Music Meister.
  • Gratuitous French: When the shenanigns of fighting Brainiac results in the DC Trio ending up in Paris, Batman takes the situation as a perfect excuse to exclaim "je suis Batman" (I am Batman).
  • Herr Doktor: Attempted with Mr Freeze. But the accent is a little too exaggerated, and not solid enough to really qualify as the typical German/Austrian.
  • Hub Level: The Batcave, Watchtower, Hall of Justice/Doom, and the Lantern Worlds.
  • Hulk Speak: Solomon Grundy and Dex-Starr (in captions anyway). Killer Croc, who was the hulk-speaker in Lego Batman 2, now has a cajun accent instead.
  • I Fell for Hours: The last part of the sixth stage, where Batman and a Red Lantern-powered Wonder Woman dive after Superman as he's falling back into Earth. They end up crashing into the Eiffel Tower and destroying it.
  • "I Know You're in There Somewhere" Fight: Robin, and later Batman, attempt this to break Brainiac's mind control. Turns out it works.
  • Impact Silhouette: After Wonder Woman gets imbued with Red Lantern rage prior to Batman asking her for help catching Superman while he's falling in space, she proceeds to slam herself through the hull of Brainiac's ship in order to get outside faster, which creates a silhouette of her jumping body, including her hair.
  • Just Between You and Me: The Joker is perfectly willing to spill Luthor's plan the moment Batman asks. Much to Lex's annoyance.
  • The Ketchup Test: The Justice League visits Ysmault, the home planet of the Red Lanterns. The rivers there are all red, which traditionally means blood; Robin has a different interpretation.
    Robin: Hey look, this river is made of raspberry jam! [scoops up a handful, licks it] It's pretty good, too! [keeps eating]
  • Kleptomaniac Hero: The Flash becomes one, due to the malfunctioning Lantern Rings amplifying his greed.
  • Legion of Doom: Lex Luthor, The Joker, Solomon Grundy, Killer Croc, The Cheetah, and Firefly team up to take on the Justice League.
  • Leitmotif: Flying with Superman or Wonder Woman will make the background music start playing John Williams' theme for the 1978 film or the opening theme of the Wonder Woman TV series, respectively.
    • Also parodied: at the character selection screen, hovering over any character for a few seconds will result in them singing their own version of the Batman theme with their own name at the end. Batman himself goes "na-na-na-na-na-na-na-na, me!!"
    • The Man of Steel DLC also includes several reproduced tracks from the film, such as "Terraforming", "Flight", and "Look To the Stars".
  • Meta Guy: Green Arrow, of all characters, since his DLC level supposedly takes place in the ''Arrow TV Universe". For instance, the level begins as a flashback, a full 9 years before Oliver takes up the Green Arrow title. So how does he respond to this Continuity Snarl?
    Oliver Queen: For the continuity police out there, sometimes I like to imagine myself back on the island in my Arrow costume, okay?
    • He's also fully aware of change in his appearance too.
    Oliver: My experiences on the island changed me. Sometimes, they even changed me into a small, plastic version of myself.
  • Mind-Control Eyes: The various characters under Brainiac's mind control have glowing rays of green around their blank white eyes.
  • Mission Control: Bat-mite gives the hints, and Conan O'Brien guides you around some hub areas.
  • The Music Meister: The Music Meister himself is a playable character.
  • Mythology Gag:
    • In the trailer when Martian Manhunter summons the League, Cyborg is working on the T-Car.
    • Adam West!Batman can throw a bomb. Like the kind that some days you just can't get rid of.
      • In addition, the 1966 Robin has a pair of hand magnets that allow him to scale metal surfaces, similar to when Chris O'Donnell's Robin climbing Mr. Freeze's getaway rocket in the opening of Batman & Robin.
    • Joker mentions that he once had a jetpack, until Batman hitched a ride on it.
    • The cowl of Batman's Sonar Batsuit heavily resembles the one from Batman vs Predator, which also had sonar to help counter the Predator's Cloaking Device.
    • The Green Loontern's intro quote references how Duck Dodgers became a Lantern after getting Hal Jordan's laundry.
    • While The Reach attacking the Blue Lanterns may be a bit odd for a few fans, those who read the New 52 comics will know this event actually happened.
    • As mentioned below, Robin points out that Killer Croc has gone from a minifig to a big fig, because the latter simply weren't an option in the earlier games. This change actually works in universe, though, since in the comics, Croc started out as a guy with a skin condition and filed teeth, and then later mutated into a huge, more animalistic form.
    • One of Killer Croc's combat lines is "Don't make me throw a big rock at you!"
    • One of Plastic Man's combat moves is to transform into a toilet and force the enemy down it.
    • Superman punches through Brainiac's shrink ray in a similar fashion to him punching back the Mad Scientist's death ray in The Mad Scientist.
  • Never Smile at a Crocodile: Alongside everything involving Killer Croc, one sidequest on Odym has Aquaman leading a regular crocodile to a colony of crocs, because while it may not be as aggressive as Killer Croc, it's still a dangerous predator that'll try to make a meal out of people that it comes across.
  • Noodle Incident: After the heroes have gathered all the Lantern Cores for un-shrinking the Earth, in a Freeze-Frame Bonus you can see amongst them a White Lantern Core, implying that after gathering all the other Lanterns the heroes had an offscreen adventure to acquire the power of a White Lantern just to be on the safe side, except it's never commented on and ends up ignored when the real plan goes into motion.
  • No-Sell: All weapon shots and fireballs aimed at Frankenstein will be deflected by his sword, making melee fighting (punches as a bigfig) the only way to kill him. Of course, this isn't very important, since Frankenstein is only a Free Play character, so fighting him will only happen when screwing around in the open world with him as a second character, or a multiplayer opponent.
  • Nostalgia Level: One secret level is a recreation of a typical Batman (1966) episode, complete with 60's versions of the cast, a voiceover from Adam West and a Batusi dance sequence at the end.
  • Overly Long Gag: The end credits are a callback to the Adam West series with Batman and Robin scaling a wall and speaking with people as they look out of their window. Only the credits are so long that various encounters loop several times.
  • Percussive Maintenance: Exaggerated when Green Lantern gets malfunctioning machinery to behave by using his ring to form a boot the size of a van to kick it.
  • Platform-Activated Ability: Any Lantern can use Lantern pads to create hard-light constructs.
  • Production Foreshadowing: A section of the third game's credits has a dinosaur peeking out with Jurassic Park music. LEGO Jurassic World came out the year after LEGO Batman 3.
  • Right Behind Me: Happens twice to Kevin Smith when laughing about the lameness of Polka-Dot Man and Condiment King. He says "...he's behind me, isn't he?" both times, and the miniboss battles are triggered.
  • Rogues' Gallery Transplant: The Reach, long time enemy and origin to Blue Beetle, antagonize the Blue Lanterns.
  • Rummage Fail: Solomon Grundy, Swamp Thing, and Terra will toss various items like boulders and bicycles out of swamp pits before finding the item needed in the level.
  • Spared by the Adaptation: In the Man of Steel DLC, Jor-El does not meet his end at the hands of Zod. Instead, Zod is knocked out by Jor-El and Lara before he has the chance to personally kill them.
  • The Stoic: Batman. This works to his advantage, as the malfunctioning Lantern Rings don't amplify his emotions because Batman hides away his emotions. However, he has to allow his emotions to come to the surface in order to retrieve the Sinestro Corps' power battery.
  • Take That!:
    • Kevin Smith rants about having to include polar bears in his Superman movie.
    • Hilariously, you get to destroy the Arkham Knight Batmobile and build the 1989 Batmobile from its pieces, before it got its famous negative reception.
    • Kevin Smith's film reel is stolen and destroyed by Catwoman. Her response?
    Catwoman: That reel was a CAT-astrophe, darling. And believe me, I know a thing or two about bad movies.
    • Wonder Woman becomes rather (intentionally) grating when her rage is amplified by ring power. Her New 52 appearances, outside of her solo title, were criticized for being uncharacteristically hot-headed. Bonus points in that she's wearing her New 52 outfit in-game.
  • Took a Level in Jerkass: Wonder Woman, due to the malfunctioning Lantern Rings amplifying her anger.
  • Took a Level in Kindness: The Joker, Lex Luthor and Solomon Grundy, due to the malfunctioning Lantern Rings amplifying their positive emotions (Love for Joker, compassion for Lex, and hope for Grundy).
  • Villain Decay: Lex Luthor and Joker have been mostly reduced to comic relief, from their previous roles as the main villains in the last game.
  • Villain Has a Point: Larfleeze labels the heroes thieves at the start of his boss battle... which is accurate given that they are there to steal his power battery.
  • Wacky Wayside Tribe: The Reach, enemies of the Blue Beetle, end up attacking the Blue Lanterns. They aren't foreshadowed and they are quickly defeated and forgotten. Their sole purpose is to give you some enemies to fight in that particular level. Unless you've read the Green Lantern New 52 comics, where The Reach attacking the Blue Lanterns does happen.
  • What Happened to the Mouse?: Firefly is a member of Joker's group of villains and even a boss fight, but he disappears from the story shortly afterward.He is even at the top of the character selection grid like the rest of the main characters.But he is not unlocked during the story, you have to find him in the open world.
  • What the Hell Is That Accent?: Mr Freeze has a very ...European accent. It sounds like Gru with a more German influence, or a bad attempt at an Arnold Schwarzenegger impression.
  • You Don't Look Like You: Mentioned when Batman and Robin confront Killer Croc and he's much bigger than before. This was because Croc's LEGO form in LEGO Batman 1 and 2 was that of a normal-sized LEGO figure, before LEGO Marvel Super Heroes introduced big-figs, which Croc turned into once the concept was introduced.

Alternative Title(s): Lego Batman