Land of Illusion: Starring Mickey Mouse is the 1992 Sega Master System and Game Gear sequel to Castle of Illusion.
After falling asleep as he read a fairy tale book, Mickey finds himself on the world from its stories. A villager tells him about how their lands are being menaced by an evil sorcerer called Phantom who has already transformed several people into dangerous beasts and imprisoned their princess. Mickey then sets out to defeat the villain and figure out how to return home.
The game improves on the platforming, butt-stomping and block-throwing action from the previous game with some new abilities that Mickey can use to revisit previous levels and find alternate paths that lead further into the world. The level design also gives a harder feel with some focus on puzzles.
The game was soon followed by World of Illusion for the Sega Genesis and later by Legend of Illusion for the Game Gear.
This game features the illusion of the following tropes:
- 1-Up: Get it via score, item or extra Power Stars.
- Auto-Scrolling Level: One level has you avoiding obstacles in the way while the screen scrolls, only to have to carry a key all the way back to the beginning by using pressure plates to scroll the screen to the left.
- Beanstalk Parody: when Mickey meets Minnie at the Good Princess' Castle, she gives him the magic beans and advises him to plant them on the island below the Phantom's Cloud Castle so that a beanstalk will grow from them. Mickey also needs to collect the Cloud Shoes from the Stone Pyramid in the Desert so that he walk on the clouds without falling through them. When Mickey plants the beans, a giant beanstalk does grow from them and he has to climb to the top so he can reach the Phantom's Cloud Castle, which is the game's final level.
- Big Bad: The villain is a sorcerer named Phantom. He looks like a recolored version of The Horned King from Disney's The Black Cauldron, much like how Mizrabel in Castle of Illusion looked like Queen Grimhilde from Snow White and the Seven Dwarfs.
- Blackout Basement: Two levels involve Mickey being in pitch-black darkness unless lamps are close to him.
- The Cameo: Mickey finds several of his friends as denizens of the fantasy world.
- End Game Results Screen: It displays your final score and the amount of stars found.
- Goomba Stomp: Like in the previous game, you need to point Mickey's rear at enemies with an extra button press instead of falling feet-first at them.
- Guide Dang It!: Some of the Power Stars are very well hidden.
- Heart Container: Present as stars rather than hearts. Mickey starts out with a mere two stars' worth of health, but can pick up extra ones through the game. Upon reaching the cap value of 5, any more stars will be worth extra lives instead. If you happen to collect all 14, you'll get a handful of bonus points at the end of the game.
- Indy Escape: Near the end of the ruins level, Mickey is chased by a rock that turns out to be the boss enemy. You can skip the chase by shrinking and jumping over the blocks in the way, but the rock will teleport below to fight you anyway.
- Level Goal: At the end of levels without a boss, there is a key that will reveal a goal door nearby once Mickey holds it.
- Lock and Key Puzzle: Mickey can open locked barriers by throwing a key at them.
- Macro Zone: One ability allows Mickey to shrink and sneak through small tunnels. Sometimes you can use this to quickly go over blocks that the game expects you to pick and throw out of the way.
- One-Hit Kill: Getting crushed or touching an oddly-colored fluid will take out Mickey instantly. Period.
- Ordinary Drowning Skills: Unlike the previous game, Mickey now has an air meter for when he's swimming.
- Permanently Missable Content: Some levels cannot be revisited - mainly the palaces where you save a friend - so if you missed a Power Star there, it's gone for good.
- Spikes of Doom: Placed here and there. In the ruins level they come through the screen in chains like lasers from a Mega Man game.
- Tactical Suicide Boss: In one of his phases, the Phantom will stand on the ceiling to avoid Mickey's stomps but will also drop blocks that can be thrown at him.
- The Stinger: After the day is saved, Mickey wakes up with lipstick marks on his cheek.
- Toy Time: One level has several kinds of toys as hazards and platforming gimmicks.