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A Tiglaary about to chew your face off.

Kreed is a 2003 Sci-fi First-Person Shooter developed by the Russian company Burut Creative Team and published by Russobit-M, and Acclaim outside Eastern Europe.

Set in 2944, humanity is caught in an intergalactic war with a hostile alien race called the Tiglaary. Aboard the space station, "Armity" orbiting the Nakshatra Star System, you're one of the various space marines tasked with safeguarding the system. Investigating a rebellion caused by futuristic fanatics led by one ex-military Commander and traitor, Teofrast Rumi, you're directed to Kreed, a mysterious cross-dimensional anomaly no one have returned from.

A sequel titled Kreed: Battle for Savitar was released a year later, one which recycles most of the original game's graphics but with new enemies and weapons added. Said sequel takes place six years after the original, and it involves you fending off another alien invasion on Pluto's human outpost.

The games' engine was reused for the developer's later game, Ubersoldier.

See also Operation: Matriarchy, another later Russian sci-fi game - which, if the final scene of Savitar is any indication, is set in the same universe (despite being made by different companies).


The Kreed duology contain examples of:

  • Abandoned Mine: '"Savitar'' has a stage set in the mines of Pluto, infested with all kinds of monsters. You even go down a mining shaft via elevator and navigate around some dense tunnels.
  • Aliens Are Bastards: While it's unclear who started the war - humans, or Tiglaary, but it seems like the Tiglaary is on the verge of winning with most human outposts occupied by Tigleerians. And in the sequel, they have conquered most of the galaxy!
  • Apocalyptic Log: You can recover various logs left behind by personnel detailing the station's last moments before it gets completely annhilated by alien monsters.
    [excerpt from a journal] I also found out that the quarantine guys are preparing to attack us in a couple of days. The dying man I picked up in the hallway told me that. He will go soon, like all of us...
    [Personal Entry, dated 1st August 2942]
    ...and then the flamethrower flared, blasting me off my fee. The infected next to me burst into flames and stumbled away...
    I fell into darkness and landed on a heap of wet matter that smelled of decay. I touched somebody's hand. A blinding flame came from above and pieces of something hot fell on me. For a long time after, I heard the screaming and moaning of the pestilent being burned alive...
  • Assist Character: Your fellow marines in the first game, although most of them didn't survive the opening FMV, where you can come across a few soldiers assisting you in battle. In Savitar there's the personnel on the Pluto base who can help you battle the Tiglaary.
  • Asteroid Thicket: In the opening FMV of the original game, your ship passes through one of these to enter the Kreed dimension. You do suffer a hit from a stray meteor that knocks you out, and when you regain consciousness you realize you have docked into a station infested with assorted alien monsters.
  • "Blind Idiot" Translation: Some odd wording and titles (such as a level named "City of Dead") make it obvious the game was not translated by native English speakers.
  • Camera Abuse: In either games, getting hit will have the screen splattered by blood.
  • Cryonics Failure: Occurs in the backstory, detailed in one of the logs in a valiant attempt to contain the Kreed outbreak (you realize nobody survived the process later on):
    ...the virus transforms the structure of the human body. I deliberately infected myself and observed the consquences for three standard-days. The findings of the observation are attached in a separate encoded file.
    I suggest that several infected people be cryo-conserved and kept for later investigation...
  • Driven to Madness: In the game's backstory, this happens to Dr. Viner, the station's doctor and one of the last survivors from the Kreed outbreak. You only come across his notes however:
    Some of my colleagues went crazy because they couldn't take the sights they have to endure everyday. I'm still retaining my sanity but not for long. I fear, I might soon enter of those Experimental Displays that I myself helped create...
  • Evilutionary Biologist: Battle for Savitar introduces the Nomad Republic, evil transhumans who kidnap any and all they deem genetically inferior for experimentation.
  • Extreme Omnivore: In a log found in Battle of Savitar, Shpiggs are described as eating "metal biscuits", human prisoners and the corpse of other Shpiggs.
  • Eternal English: Despite being set in the 2900s, Russian (or English, depending on the version you're playing) is still the standard language. Best demonstrated on the signs of Savitar's Pluto colony - the languages are still of human origin.
  • Fire-Breathing Weapon: Some of the Tiglaary invaders have flamethrowers built in their arms, and can set an entire corridor alight to incinerate you.
  • Gatling Good: Like most FPS out there, this one grants you a minigun as one of the best weapons available halfway through. It comes in clips of 150 rounds at a time, for starters.
  • Going Critical: The first game opens with you trying to prevent a reactor meltdown aboard one of the space stations. You'll need to locate and activate various control panels to lower the temperature while fending off assorted alien creatures along the way.
  • Hologram: The first game's prologue have you receiving transmission from headquarters using holograms, with your commander projected as a doll-sized figure on a control panel.
  • Mooks, but no Bosses: Oddly enough, there isn't a single boss battle in either game. Just you against hordes and hordes of aliens and pirates.
  • One-Word Title: Kreed. Averted for the second game.
  • Protection Mission: The last stage of Savitar have you fending off a Tiglaary assault to prevent the aliens from harming technicians.
  • Space Marine: Well no doy, it's a sci-fi action game set in the future, made in a time when the genre is at it's peak of popularity. Naturally you play as one who does battle with both alien and human enemies.
  • Space Pirates: The human-based enemies are all part of these.
  • Turned Against Their Masters: The Kreed was created by the ancient Jikreegs to be a perfect universe but decided to destroy its masters instead.

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