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Video Game / Knights of Xentar

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Knights of Xentar is a 1991 RPG H-Game developed by ELF Corporation and published in America and Europe by Megatech Software. It is actually the third game in ELF's Dragon Knight series (hence its Japanese title Dragon Knight 3) and the only one that got out of Japan.

It stars Desmond, the hero of the first two games, who immediately after the start of the game, gets robbed of his gems, sword and clothes because he refused to fight the bandits because he only draws his sword in face of real evil.



For the most part of the game you try to retrieve your Falcon Sword and Genji Armor, along the way you meet some old and new friends, lots of demons and, of course, many pretty girls. Of course there is more than just some equipment hunt. After all the demons are causing a lot of trouble...

Knights of Xentar is generally viewed as one of the better eroge. Part of this stems from the localization from Megatech, who included many, occasionally fourth wall-breaking jokes.


This game provides examples of:

  • The Anime of the Game: Dragon Knight, Dragon Knight Gaiden, and Dragon Knight: The Wheel of Time OAVs.
  • A Taste of Power: Even though you lose your equipment before you can get control, Desmond's still overleveled and can beat anything in a flash. After the first town, however, you're forced back into level 1.
  • All There in the Manual: The manual has the plots of the first two games, which never left Japan, summarised. The game even tells you to check it at a few points.
  • Bag of Spilling: Justified: You start out at low-middle levels and with the most powerful sword and armor, but you are robbed at the start of the game and weakened shortly after, through some kind of demonic object.
  • Battle Theme Music: There are three normal battle themes, one boss battle theme (played only in two battles, though) and a final boss theme.
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  • Breaking the Fourth Wall: At one point the heroes discuss the upcoming sequel Dragon Knight 4.
  • Cat Girl: There is an entire town of catgirls appropriately called "Feline Farms".
  • Caught with Your Pants Down: An optional scene where you meet a woman in a forest. She is so embarrassed, she threatens to kill herself if Desmond doesn't, ahem, give her some blackmail material. And then Desmond also gets caught—by his party this time.
    Luna: Look, he's pointing north!
  • Class and Level System: As in many Japanese RPGs each party member is his own unique class.
  • Cutscene Boss: Desmond confronts Arstein. Arstein casts an attack spell at Desmond. Desmond strikes Arstein before the spell can land. Desmond wonders why Arstein did not properly defend himself against the strike. Arstein admits he allowed himself to be struck, and dies from the wound. This type of dueling is never brought up again, and the next battle involves regular combat.
  • Informed Equipment: Averted. However, it can be invoked literally...
  • Foreshadowing: Happens during Alice's scene. The Pearl of Sorrow's seal can only be undone by the son of a god, or through sex. He never does get it on with her.
  • Fractured Fairy Tale: Clara is involved in a different version of The Big Bad Wolf.
  • Gameplay and Story Segregation: The One-Hit Kill duel with Arstein ignores the RPG combat system.
  • Gargle Blaster: "Brandy, grog and fried pig gristle. Never again. At least, not in the same glass."
  • Guide Dang It!:
    • Getting the Mystic Marble in Dreadsden can be quite tricky.
    • You get only one of Luna's spell gems during the main quest. To find the rest, you need to do things like looking into a specific jar ten times or spend 50,000 sovereigns in a specific shop, then another 50,000 on the gem itself. The game doesn't even hint that either the jar or the shop is special in any way.
  • H-Game: Rather softcore, though.


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