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Video Game / Jurassic World: Evolution

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Jurassic World: Evolution is a business simulator based on the Jurassic Park franchise (particularly Jurassic World), and a Spiritual Successor of 2003's Jurassic Park: Operation Genesis. It was released (digitally) for PC, PS4, and Xbox ONE on June 12, 2018, and the physical version for PS4 and Xbox ONE on July 3rd, 2018.

Congratulations, on behalf of the InGen Corporation! You are now the proud custodian of a small archipelago just off the coast of Costa Rica, known colloquially as "The Five Deaths". But don't let the name put you off! Play your cards right, and this set of sun-soaked paradises could make you a whole lot of money. How? You're going to make a theme park. Full of dinosaurs.

...whoa, whoa, what's with that expression? I mean, we know, there have been a couple of...minor incidents, when this idea was trialled before. But honestly, there's nothing to worry about! We've accounted for every possible scenario.



Your role will be centred around both park development and park management. Of course, the previous owners of these parks were a lot more incompetent than you seem to be, so there'll be a few minor issues to work out on the islands first - limited building room, severe financial shortfalls, wild dinosaur populations - but then you can work on creating!

Not only will you be creating new infrastructure such as restaurants, shops and viewing galleries for our guest population, but you'll be adding to our dinosaur population as well, through the miracle of our Hammond Creation Labs! Excavating dig sites will give you more DNA to use in bringing back the titans of history, from Velociraptor and T. rex to Stegosaurus and Triceratops!

Each of these animals has certain needs in terms of its food, space requirements and social group sizes, but you'll get the hang of those easily. And our resident head of genetic research, Dr. Wu, has already expressed a potential interest in diversifying our asset count, should you impress him!


You'll also be working closely with the heads of our Security, Science and Entertainment divisions. They'll give you targets to hit: targets hit means more cash allocated which means more dinosaurs! Just be careful. While most of it is likely just empty threats and bluster, some of their underlings do mutter from time to time about "potential sabotage" and "opening gates" if they feel like they're being ignored. As long as you spread your attention between the three divisions, there should be no problems there!

And of course, scientific veteran Ian Malcolm will be there to supervise your progress. Via radio, largely, but the man has a very compelling voice. A few other familiar faces might also check in here and there: Owen Grady and Claire Dearing have raised a few potential concerns about animal welfare, which we're sure you'll dissuade fast.

And that's about it, in terms of your day-to-day concerns! All you have to do is keep the dinosaur population diverse and the guests happy. And watch out for power cuts, and those tropical storms. And make sure there's a tidy profit at the end of the month. And try to make sure you don't run out of space, and that most importantly, all your prehistoric residents remain fed and watered and, most importantly, contained.

You'll be fine.

The announcement trailer can be seen here, and the first in-engine footage can be seen here.

DLC updates have added new species to the game post-release, including several from Jurassic World: Fallen Kingdom. The game's first story-based DLC, The Secrets of Doctor Wu, was released on November 20nd 2018. Its trailer, revealing additional species of "natural" and hybrid dinosaurs, can be seen here.

This game provides examples of:

  • Adaptational Villainy: Dr. Wu. He starts off sounding like a Smug Snake, and only gets more sinister as the campaign progresses. One wonders if he only communicates via a still image so we can't see him twirling his evil moustache.
  • Alternate Continuity: It's implied the game is set after the events of Jurassic World and represents a timeline where InGen tries to start up their park franchise again instead of leaving the islands to their fate (and presumably, Mt. Sibo remains dormant, instead of submerging Isla Nublar in lava).
  • Always Night: On Isla Pena, lit by the light of the full moon.
    • The Isla Nublar sandbox mode also gives the option of allowing the player to set a day/night cycle, or keep it permanently day or night if they so choose.
  • And Your Reward Is Clothes: Completing each island with a five star rating in the Challenge Mode allows the player to apply any of the available skins to a dinosaur that didn’t have it in the vanilla game. The reward also depends on the island in question as well as the selected difficulty; for example, five starring Isla Pena on Jurassic Difficulty grants the player the Savannah skin for the Gallimimus, and Woodland for the T-Rex, but doing so on Easy Difficulty only results in unlocking the Savannah Skin for the Galli.
  • Anti-Frustration Features:
    • In order to give you a head start on getting a viable genome, you have a greater chance of finding amber whenever you go to a new dig site.
    • Furthermore, the first time you extract a new genome, the amount of DNA you obtain is almost comically large. Normally, amber gives 10-12% of a genome. If, say, you have no Ankylosaurus' genome and decide to get your first bit of DNA from Ankylosaurus amber, you can get up to 42% genome from a single piece of amber.
    • Unlike Operation Genesis, where you wouldn't know what DNA you would get from amber until you extracted it, here you know ahead of time so you don't waste time and money to extract DNA you don't need.
    • If you haven't already made a specimen of a particular species the chance of getting the dinosaur to incubate successfully is higher than average, 60 percentage ones almost always survive. This is so that when first starting out you don't blow half your available money when you have no other form of income. Conversely if your chances are not 100 percent you will probably lose a specimen before the odds of it happening. For example, losing your fourth specimen on a 94% viability rating.
  • Artificial Stupidity:
    • Guests are known to wander into paddocks if you don't fix broken down walls quick enough. Since the paddocks that break open most often tend to house the more volatile carnivores, this tends to end badly for them.
    • Guests will also rush over to watch a dinosaur attack a fence, instead of realizing they should proceed in the opposite direction of an angry multi-ton animal.
    • Dinosaurs only detect paddock conditions a certain radius around them, which can result in animals that need a certain number of the same species together wandering away from its group, or an animal that prefers forest wandering into an open meadow, and then suddenly going on a rampage because these things aren't in its radius anymore, despite having them in its enclosure. Fortunately, this is issue is fixed in a patch.
    • It's possible for dinosaurs to starve despite easy access to food, or dehydrate despite easy access to water. You can try tranquilising them and transporting them to the feeder manually, or even placing a new feeder or pond right next to them, and they'll still refuse to eat or drink.
      • Sometimes, the dinosaurs actually stop moving entirely, and thus cannot get food or water unless they're tranquilized.
  • Artistic License – Paleontology:
    • You can expect all the inaccuracies from the series to be implemented here (lack of feathers on certain genera, pronated hands on theropods, oversized Velociraptor, frilled Dilophosaurus that spit venom, long-legged and primarily-terrestrial Spinosaurus, quadrupeds with elephantine feet, Ankylosaurus with spiky armor, etc.).
    • Aside from the series' standard pronated hands and lack of feathers, the game's version of Deinonychus possesses a flap of skin on its head and down its tail to differentiate it from Velociraptor, which already takes the look of the former. The Deinonychus also has a shorter skull similar to older reconstructions of the animal, probably to further differentiate it from Velociraptor.
    • Apatosaurus and Diplodocus have wrongly shaped feet with too many claws, which is jarring since the film version got it right with the former.
    • Pachycephalosaurus has an upright stance rather than a horizontal one (somewhat baffling considering the movies got this right, and the other two pachycephalosaurs in the game also sport the correct horizontal posture).
    • The crested hadrosaurids are depicted walking mainly bipedally rather than quadrupedally. And yet, Edmontosaurus and Maiasaura are properly depicted as facultative bipeds. Conversely, Muttaburrasaurus is also depicted as a facultative biped when in real life it was most likely completely bipedal.
    • Downplayed example, but the inclusions of Dracorex and Stygimoloch are questionable, as there is a good possibility that the two respective genera may actually be the juvenile and adolescent forms of Pachycephalosaurus.
    • Another downplayed example, the Nodosaurus is In Name Only; it's very obvious that it's actually based on Borealopelta. Although its pale brown colour is different from the theorized reddish-brown of Borealopelta.
    • Yet another downplayed example, the inclusion of Troodon in a DLC, as the genus has now been reclassified as dubious due to being only known from teeth, and as such the animal in the game formally speaking is more likely to be Stenonychosaurus or Pectinodon.
    • Dilophosaurus can be found in a Chinese fossil formation, however, Dilophosaurus is only known from North America. There was a supposed Chinese species of Dilophosaurus, but it is now known as Sinosaurus and seen as not closely related to Dilophosaurus.
    • Carcharodontosaurus has a Megalosaurus-like skull rather than a Giganotosaurus-like one.
    • Acrocanthosaurus is given a wide tyrannosaur-like skull rather than a thin carnosaurian skull and is also lacking the snout ridges the real animal had.
  • Awesome, but Impractical:
    • It is almost inconceivable to not feature the Tyrannosaurus in your park, being the series mascot and all. The star carnivore has incredibly high ratings and overall powerful stats that would allow it to further increase its ratings by winning fights with ease. Same goes for the Indominus rex and Indoraptor, which boosts even greater ratings and stats. However, compared with the rest of the large carnivores, they are impractical if you're aiming for 5-star parks (especially in Isla Pena) due to one reason only: They are solitary dinosaurs.
      • They cannot coexist with another of their kind without a fight to the death taking place. Worse still, if one survives (or both), the dinosaur will likely rampage due to its deteriorated comfort stat. Furthermore, a single high rating loss is a severe blow to your overall ratings without another keeping it aloft.
      • Due to their solitary preference, a single star carnivore does not have as much potential for overall ratings compared to other large carnivores with similar ratings that can live in pairs, like the Spinosaurus and Giganotosaurus. A pair of Spinosaurus with 400+ ratings has a much larger impact on your park's ratings than a single Tyrannosaurus with 500+ ratings would. And with the numbers advantage, the Spinosaurus pair can fight two dinosaurs simultaneously, increasing their combat infamy rating twice as fast as a lone Tyrannosaurus could.
      • In addition, like other large carnivores, they need a large amount of space for their enclosure to meet their comfort needs. Since space is a very real problem for those seeking to maintain a large park, it is better off being used for other non-solitary dinosaurs. This, however, can be circumvented by sharing their enclosures with small carnivores like the Dilophosaurus (the Indoraptor is an exception. It will kill the small carnivores rather than just bullying them).
      • The release of the Secrets of Dr. Wu DLC has shaken things up a little. Now social genes exist, increasing the number of their own species that dinosaurs are willing to tolerate. Add the maxed gene, and you can have up to four Tyrannosaurs or five Spinosaurus...but it makes incubation failure far more likely, reduces the number of ratings-booster genes you can add (by extension), and makes the incubation more expensive.
      • The Indominus rex and Indoraptor have problems unique to them. Both take a ludicrous amount of time and money to incubate, making it more difficult to recover from the loss of one unlike the Tyrannosaurus. In addition, the hybrids have a nasty habit of trying to escape their enclosures at random, even when their comfort needs are met. Those boosted stats would backfire spectacularly when it made it much easier for them to break through your electrified concrete walls. Fortunately, the hybrids in the Secrets of Dr. Wu DLC aren't nearly as problematic.
  • Behemoth Battle: All of the large carnivores note  can fight each other as well as armored large herbivores note .
  • Boring, but Practical: Maintaining a 5-star rating is possible with any dinosaur combinations, especially when taking gene modifications into account, but some are far more practical options than others:
    • Ornithomimids (like the humble Struthiomimus) aren't much to look at initially, but due to being ridiculously cheap and fast to incubate (even after heavy modifications), they make great starter herbivores when tight on money. Their high social and population threshold makes up for their abysmal rating and it also means that they can live in a huge group and still get along with just about any other herbivores.
      • And as mentioned under Video Game Cruelty Potential below, they also make very good prey for your carnivores to increase their combat infamy ratings, especially the Struthiomimus.
    • The Dilophosaurus is easily the least impressive of the three base game small carnivores, having weaker stats and lower ratings than both the Velociraptor and the Deinonychus. However, they have the largest social group, allowing you to keep far more of them than the other two, which means a much greater potential in ratings. Their weaker attack stat and much lower comfort threshold before rampaging also makes them less of a nuisance during a storm. Because of this, they tend to be more practical to keep in Isla Muerta instead of the Velociraptor (though if they DO escape, usually when a twister appears, their larger numbers would be harder to contain).
      • Ditto for the Troodon, in the Cretaceous Dinosaur Pack DLC. They have a slightly larger social group and the same comfort threshold as the Dilophosaurus. They are much smaller, however, so they're much harder to deal with when they escape.
    • Among the large carnivores, the Carnotaurus tends to be a more practical option than the rest. It can live in pairs and it has decent stats that can be increased significantly due to having more modification slots than most. Its lower comfort threshold also makes it less likely to rampage during a storm. Only the Spinosaurus, Carcharodontosaurus and the Giganotosaurus rivals it in these regards.
    • The Ceratosaurus is the only large carnivore that can live in trios. It is relatively cheap, fast to incubate and has a decent comfort threshold, making it less of a problem during a storm. Though its ratings aren't that impressive, its attack and defense stats give them a surprising amount of potential through combat infamy.
      • The Secrets of Dr. Wu DLC adds social genes into the game, which can further increase their social groups to six. It also adds the hybrid Spinoraptor, the only large carnivore that can have packs of four (seven with modifications), though they need a minimum of two to be comfortable. They're also relatively cheap as far as hybrids go.
    • The Allosaurus is a solitary carnivore and the least impressive among them. However, it has just as much modification slots as the hybrids, allowing you to increase its stats by a significant margin. Because of this, it is possible to make an Allosaurus be strong enough to consistently win fights against a Tyrannosaurus, greatly increasing its combat infamy. And unlike the hybrids, it is cheaper and takes less time to incubate.
    • And of course, herbivores. Compared to carnivores, they're arguably more boring to keep but they're nonetheless simpler to handle. Aside from being safer and cheaper, most herbivores can live in large groups, with only a few exceptions, compensating for their lower ratings. Furthermore, herbivores that can defend themselves could increase their ratings by winning fights, just like all carnivores.
  • Camera Abuse:
    • Both the Nodosaurus and Pachycephalosaurus ram the camera in their species profiles, in the Pachycephalosaurus's case this just causes it to glitch out, but the Nodosaurus outright destroys it.
    • The Dilophosaurus spits at the camera in its species profile.
    • The Indominus rex's trailer has her break the fourth wall — causing her profile to glitch out — to eyeball the camera before eating it.
  • Carnivores Are Mean: Carnivores will actively hunt down and kill not only any herbivores within their reach, but also any guests, regardless of whether their Hunger meter is filled of not, making them more like movie monsters than actual animals. Additionally, carnivores of different species within the same size range (for example, Velociraptor and Dilophosaurus, or Tyrannosaurus rex and Spinosaurus) will never tolerate one another and will fight to the death should they meet. The single-minded viciousness towards herbivores has fortunately been adjusted in a patch, which changes the theropods to only eat and hunt when they actually become hungry, allowing them to be housed with herbivores more easily (though they will prioritize the herbivores over feeders and goats).
    • There are subversions, however. A number of carnivores have a Social rating large enough to accept multiple members of their own kind within the same space, and as long as they're not exceeded, you can comfortably have a pack of six Velociraptor, a trio of Ceratosaurus or a pair of Spinosaurus living happily within their own enclosures. Additionally, carnivores of different sizes will not (and seemingly cannot) attack one another (with their encounters essentially being the bigger one bullying the smaller one away), allowing you to potentially house multiple carnivore species together in the same enclosure.
    • Played predictably straight with the Indominus rex and the Indoraptor, who have the highest Comfort demand of all dinosaurs and are quick to enrage, though at the same time also subverted due to them following the same mechanics mentioned above, allowing you to potentially have an Indominus rex sharing its enclosure with a pack of Velociraptor without much consequence.
      • The Indoraptor however takes it even further than the Indominus Rex does as it will kill any creature it's put with (except sauropods) regardless of size.
    • All of the theropods except Indominus rex can also be housed with the sauropods safely, as even the Tyrannosaurus rex won't try to attack even the smallest of the sauropods, Apatosaurus. The three small theropods can also be housed with the armored herbivores, they'll sometimes get into confrontations but never actually fight.
    • The most recent patch, 1.60, added options for the sandbox mode that completely turn off carnivore and armored herbivore aggression, allowing all of the dinosaurs to be housed together in any way and combination you choose. The Small theropods and all the herbivores will still run around in a panic when a Medium/Large theropod is in their vicinity, however.
  • Celebrity Paradox: One of the dinosaurs you can grow in your park is a Crichtonsaurus, named for Michael Crichton, author of Jurassic Park. This raises the question of why, in the Jurassic Park universe, Michael Crichton (who would probably not have written the Jurassic Park novel) would have a dinosaur named after him.
  • Continuity Nod: All of the achievement names are quotes from the movies.
  • Corrupt Corporate Executive: The three division heads all qualify to some degree. Some of their goals and methods are ethically questionable, (Security head George Lambert is interested in using Dinosaurs as combatants and Entertainment head Isaac Clement is willing to take safety risks for the sake of Rule of Cool, for example) they don't get along well, (more often than not, completing a contract with one will improve your reputation with them while worsening your reputation with the others) and will occasionally perform acts of sabotage if they don't like the way you're doing things.
  • David vs. Goliath: Smaller dinosaurs will sometimes stand their ground and fight back in duels against larger ones. Sometimes, they might even win.
  • Deadpan Snarker: Dr. Ian Malcolm. About every other sentence he says is filled with snark. It's very obvious he still thinks the whole "Dinosaur Park" concept is an enormously bad idea.
  • Did You Just Punch Out Cthulhu?: A sufficiently wounded massive carnivore like a Tyrannosaurus rex can be finished off by a smaller one like a Ceratosaurus. A herbivore given many attack mutations can also give them a run for their money.
  • Everyone Has Standards: The three department heads can have some pretty morally questionable missions, but they all feel that Dr. Wu's experiments are going too far.
  • Even Evil Has Standards: Somewhat ironically, as revealed during one of the Secrets of Dr. Wu DLC missions, even Dr. Wu thinks purposefully injecting the dinosaurs with a potentially fatal disease is going too far, even if his reasons are born out of a sense of pragmatism rather than morality.
  • For Science!: Henry Wu at least claims this is what he’s striving for in the Science missions, no matter how unethical the experiment may be.
  • Healing Shiv: Rangers deliver medication for dinosaur illnesses and heal combat injuries with their air rifles.
  • Herbivores Are Friendly: Subverted. All the herbivores pose a danger towards humans, since even the smallest ones are bigger than a fully grown man. Plus, many armed herbivores like Triceratops and Stegosaurus can fight the carnivores and even kill them.
  • Heroic Sacrifice: In the debut trailer, the Tyrannosaurus escapes and nearly eats a helpless worker - until one of his co-workers nobly draws its attention and quickly gets eaten himself to save him.
  • Hostile Weather: Twisters return from Operation Genesis and can devastate your park, being first introduced in Isla Pena. Unlike in that game, though, they can only damage buildings and destroy fences, and can't kill dinosaurs.
    • Storms, which are a level beneath twisters, already cause your dinosaurs to slowly lose Comfort until they're over. There's nothing you can do to stop it, so be prepared to deal with the species with particularly high Comfort threshold (tranquilizing the dinosaur while the storm rages will prevent the comfort loss, though then you'll have to go through the rigamarole of picking them up and putting them back down again with a helicopter after it's over).
  • Impaled with Extreme Prejudice: If a ceratopsian is victorious in a fight against a large theropod, the predator is impaled through its skull and neck by the ceratopsid’s horns.
  • Instant Sedation: Almost. It takes a few seconds to work, but it can still drop a dino in an improbably short timespan.
  • LEGO Genetics: In keeping with the themes of Jurassic World, you can genetically modify your dinosaurs in a variety of ways - giving them genes from modern species in order enhance their lifespan or combat prowess.
  • Mix-and-Match Critters: The Indominus rex and Indoraptor make a return from the movies, and thanks to the genetic modification system in place it's possible to make hybrids of your own; for instance, you can cook up a Deinonychus with a shark's immune system, a crow's brain, and zebra's skin.
    • Hybrids are also the main focus of the first paid DLC "The Secrets of Doctor Wu".
  • Mythology Gag:
    • In the debut trailer, we witness the birth of a Tyrannosaurus rex in a lab. The infant actively pulls the egg shell off of itself and looks directly into the camera, much like the introduction of the Indominus in the prologue of Jurassic World.
    • The Tyrannosaurus in the trailer attacks a herd of Parasaurolophus, echoing separate scenes featuring the two species in the opening cinematic of Operation Genesis. Similarly, a latter scene in the trailer has the ACU responding to the escape, much like how in the Operation Genesis cinematic, some troopers chased down some rampaging raptors.
    • At the start of the tutorial, Cabot Finch tells you, “your job is quite simple, really.” This is the same thing John Hammond told you during the island creation screen in Operation Genesis.
    • In two Species Profiles, we see a Spinosaurus squaring off with a Tyrannosaurus rex, much like how it is depicted in Jurassic Park III.
    • The Indominus rex's trailer shows her killing an Ankylosaurus by snapping its neck, like she did in Jurassic World. Her Socialization stat is rock bottom as well and she's very easily sent into a rampage, reflecting her volatile and violent status in the film as well, though in a bit of a twist having some herbivorous dinosaurs in with Indominus will keep her Comfort stat up, a nod to how she was raised alone and isolated in the film (it also helps keep her from going into a rampage and breaking out).
    • A bit of a meta example, but because JP Velociraptor "stole" Deinonychus' looks, Frontier went back to the old 1980's depiction of Deinonychus, especially the head design.
    • When you breed your first Crichtonsaurus, Cabot Finch mentions he thinks he read about it in a book, and that it has a novel name - very clearly lampshading the animal’s namesake being Michael Crichton, author of the original Jurassic Park novels.
    • In the introductory speech on Isla Sorna, Malcolm makes references to Mandelbrot patterns and dragon curves, two major motifs that were present in the original Jurassic Park novel as ways to explain chaos theory.
    • The gift shop sells three items, in lower of lowest cost to highest cost: lunch boxesnote , Barbasolnote  and Night Vision Gogglesnote 
    • The prevalence of dinosaur illnesses is likely a call-back to the sick Triceratops in the first film (a Stegosaurus in the novel) and the prion-based illness that doomed all the dinosaurs on Site B in The Lost World (1995).
    • One dinosaur you can breed, the Archaeornithomimus, was mentioned by Claire in Jurassic World as an example of how not to name dinosaurs for marketability.
    • Similarly, although they were not actually seen, both Metriacanthosaurus and Proceratosaurus were listed among the frozen embryos in the original Jurassic Park.
    • The Triceratops has a maximum social number of six, in the original novel it's stated that they can only be kept in herds of six dinosaurs or death duels and infighting start.
    • The Stegoceratops was originally going to be a hybrid that debuted alongside Indominus rex in Jurassic World before being reduced to a cameo on a computer screen. Now it's one of the three new hybrid dinosaurs in the first paid DLC.
    • While the Troodon doesn't greatly resemble its Telltale iteration, it does share its venomous bite.
      • However its alpine skin shares the same colors and pattern as the original iteration.
  • No OSHA Compliance: In classic Jurassic Park fashion. For example, one of the earliest missions is deliberately letting an Edmontosaurus loose in the park to test security protocols while the park has visitors, with several characters even lampshading in-universe how crazy it is. It doesn't get any better from here.
  • No-Sell: People who have played the test versions of the game have found out that nothing will hold the Indominus rex in her pen when she decides to break out. Even the highest-level walls get battered down, and she's the only dinosaur that can destroy the entrance gates. All you can do is tranquilize her, repair the pen, put her back, and try to keep her from rampaging again.
  • Popularity Power: Subverted for the most part, rarer dinosaurs have higher ratings than common ones. Played straight with the stars of the JP franchise, T. rex and Velociraptor, two of the highest-rated dinosaurs in the game.
    • The latter can still be subverted should the player choose to modify the ratings of other, less popular dinosaurs while ignoring theirs. Furthermore, the Velociraptor and the T. rex both have the smallest social groups of their categories (small and large carnivore respectively) so as a group, they can still be overshadowed by the Dilophosaurus and the Ceratosaurus respectively.
  • Primal Stance: The Indoraptor spends most of the time crawling on all fours, but it can also stand on its hind legs to run.
  • Raptor Attack: Velociraptor as per the franchise's usual. Deinonychus is also in the game, sporting a different head, rooster-like comb, and tail ridge to distinguish it from the Velociraptor. The hybrid Indoraptor is able to fight giant carnivores head-on. The first paid DLC adds the Troodon and the hybrid Spinoraptor to the mix.
  • Role Reprisal:
  • Seldom-Seen Species: Acrocanthosaurus, Archaeornithomimus, Camarasaurus, Carcharodontosaurus, Chungkingosaurus, Crichtonsaurus, Dracorex, Dreadnoughtus, Gigantspinosaurus, Herrerasaurus, Huayangosaurus, Majungasaurus, Mamenchisaurus, Metriacanthosaurus, Muttaburrasaurus, Nodosaurus, Olorotitan, Pentaceratops, Polacanthus, Proceratosaurus, Sauropelta, Sinoceratops, Stygimoloch, Suchomimus, Torosaurus, and Tsintaosaurus are confirmed to be in the game.
  • Shout-Out:
    • Diplodocus looks almost exactly like it does in Walking with Dinosaurs, with a few Park / World alterations.
    • The announcement trailer for the Cretaceous Dinosaurs DLC includes a fight between an Iguanodon and Carnotaurus.
    • Cabot Finch remarks about the people who found Majungasaurus in Madagascar having to "move it", a reference to the song "I Like To Move It, Move It" in Madagascar.
  • Shown Their Work:
    • In contrast to its portrayal in Jurassic Park III, the game's version of Ceratosaurus looks more like the real animal, being thinner and having a more accurately shaped skull.
    • Edmontosaurus is depicted with a fleshy crest-like comb on its head.
    • Majungasaurus is depicted with proportionally shorter hindlegs. It will also attack and kill other members of its kind, referencing the fact it was a cannibal in real life.
    • Muttaburrasaurus lacks thumb spikes.
    • Tsintaosaurus has a hatchet-like crest instead of a horn-like one.
    • Unlike in Operation Genesis where there was no explanation as to why dinosaurs could get rabies, Evolution's in-game encyclopedia takes care to explain (correctly) that rabies normally only infects mammals, but that InGen's dinosaurs are susceptible to it due to an unspecified kink in their immune system.
    • Proceratosaurus is given a Guanlong-like crest that it is currently believed have had rather than the small triangular spike that it was traditionally resorted with (including in other Jurassic Park media).
  • Stock Dinosaurs: Allosaurus, Ankylosaurus, Apatosaurus, Baryonyx, Brachiosaurus, Carnotaurus, Ceratosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Diplodocus, Edmontosaurus, Gallimimus, Giganotosaurus, Iguanodon, Kentrosaurus, Maiasaura, Pachycephalosaurus, Parasaurolophus, Spinosaurus, Stegosaurus, Struthiomimus, Styracosaurus, Triceratops, Troodon, Tyrannosaurus rex, and Velociraptor are confirmed to be in the game.
    • Interestingly, Stock Dinosaurs tend to have lower ratings than Seldom-Seen Species, encouraging you to have Sinoceratops instead of Triceratops, Crichtonsaurus over Ankylosaurus, and Tsintaosaurus instead of Parasaurolophus. The exceptions are Tyrannosaurus Rex and Velociraptor, the most famous dinosaurs in the Jurassic Park franchise.
  • Take That!: In the Species Profile for Tyrannosaurus rex, it is shown killing a Spinosaurus with minimal effort. An obvious nod to that one scene in Jurassic Park III.
  • This Is Unforgivable!: During the missions for the Secrets of Dr. Wu DLC, Dr. Wu discovers that some currently unknown agent had injected your dinosaurs with a potentially fatal disease early in their embryonic stage. He rather calmly states that he fully intends to uncover the perpetrator and destroy them.
  • Toothy Bird: Subverted. At first glance the ornithomimids seem to be depicted with teeth, but closer inspection suggests they are teeth-like serrations similar to modern-day geese.
  • Vendor Trash: Expeditions for fossils will frequently return, in addition to extricable dinosaur DNA, a number of items not useful to you, including rare minerals like gold and platinum as well as fossils with no dinosaur DNA, like plants and mammals. You can sell these for money, along with fossils for which you already have a complete genome. This is an excellent source of funds when starting on a new island (run expeditions from an island that probably has tens of millions in profit, sell the trash on the new island that is barely profitable or losing money to buy badly-needed facilities and dinosaurs).
  • Video Game Cruelty Potential: The first dinosaur you unlock, Struthiomimus, is cheap enough to incubate that once you have a stable income stream you can produce them solely as live prey for carnivores (refilling an empty carnivore feeder costs $200,000, a Struthy costs about $50,000, do the math). Additionally, this counts towards the Combat Infamy for your carnivores, which will increase their overall rating. Which in turn will positively affect your park’s overall dinosaur rating. Although carnivores won't completely dispose of a corpse they kill, and having dinosaur corpses about negatively affects your rating.
    • The Isla Tacano Science mission deliberately invokes this as the player must hatch a Diplodocus and Velociraptor, then place them in exhibits far too small with no food or water, just so Wu can see how they react under stress.
    • Though this is completely optional, occasionally one of the contracts needed to increase your standing with any one of the divisions (usually Security in this case) will ask you to pit one of your dinosaurs against another in a fight to the death.
    • You can also feel free to put incompatible dinosaurs in pens together so they can fight it out, breed dinosaurs just to sell them (though this is a net loss of money), sell old dinosaurs to make room for new, "cooler" ones, or just open gates manually and let your dinosaurs run amok amongst your guests. The key to a good island rating is keeping your guests and animals happy, but if you want to embrace the disasters Malcolm's Chaos Theory predicts, absolutely nothing is stopping you.
    • Additionally, the game does not stop you from putting guest attractions inside your dino-pens. This can go about as poorly as you might expect.
  • What the Hell, Player?: Dr. Ian Malcolm calls you out the first time you breed and release an Indominus rex, noting how dangerous and unnatural it is.


Example of: