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Welcome to Jurassic World!
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Jurassic World Alive is a free-to-play, location-based augmented reality game akin to the well known Pokémon GO. In it, players must search for dinosaurs, gather their DNA and create their own. When that is done, players can participate in matches to gain rewards and DNA to upgrade their forces.

It's made by Ludia (the same people behind Jurassic Park Builder and Jurassic World: The Game). The mobile app was officially released on 24th May, 2018.

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The tropes found across this game are:

  • Anti-Frustration Features:
    • The number of Supply Drops has significantly increased since the game launched, and they can now be flagged for other players in the event that the location of a Supply Drop isn’t safe. Nonetheless, most can now be found within short distances of the player’s location, making it easier to collect them.
    • Dinosaurs will spawn just about anywhere on the map, so players will be able to tell what creatures have spawned in their vicinity as opposed to randomly walking around and trying to figure out what’s nearby.
    • Update 1.6 added a massive number of these; players can now access any rewards within their 150 radius for a reduced quantity of drops, damage preview glitches were fixed to take changes that had yet to occur into account, and Daily Missions, which had previously given out Alanqa DNA, now give Tyrannosaurus rex DNA, sorely needed for some of the most powerful hybrids in the game. However, this is subverted with the retention of Dracorex GEN 2's Swap-In Shattering Rampage, which many see as unfair or overpowered, as well as its addition to the moveset of the (too) heavily-buffed Dracoceratops.
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    • Weekly showcases are arranged so that you will have two days to gather DNA from the epic dinosaurs in the showcase. This means that, if you have a busy day, you'll still have enough time to try and get the rare DNA before the roster is changed.
  • Armor-Piercing Attack: The defining skill of the Tyrannosaur line, whose attacks ignore armor. Most of their attacks also destroy shields, making them excellent for taking down enemies who have both.
  • Ascended Meme: Lord Lythornax is an April Fool’s day Boss creature.
  • Battle Aura: The "Ferocious" line of attacks boosts one's own attack power and the "Speed-Up" strike move does the same for speed. In the case of Gorgosuchus, whom has two of the former, it looks like it's got a full-blown Golden Super Mode.
  • Boring, but Practical: At high levels, the base stats for Common level dinosaurs can either equal or even surpass Rare and Epic level dinosaurs, despite having no more than two attacks. Naturally, Common level dinosaurs are also easier to come by, having a higher spawn rate than Rares or Epics.
    • Interestingly, among common dinosaurs, Velociraptor has the highest speed of all dinosaurs, Apatosaurus the highest health, and Euoplocephalus the highest armor. And, as previously stated, these are all Com Mons.
  • Canon Immigrant: As well as the dinosaurs and hybrids from the movies, the hybrids Stegoceratops, Gorgosuchus, and Diplotator return to Jurassic World: Alive from Jurassic World : The Game.
  • Chameleon Camouflage: The signature move of the Indominus rex and Erlidominus; it has a 50% chance for your creature to avoid attacks and dish out twice as much damage on any damage-dealing move.
  • Counter Attack: Some creatures such as the Carnotaurus line, the Pteranodon line, and several spiky thyreophorans have either a Minor, Medium, or Maximal Counter-Attack as their passive ability.
  • Deadly Lunge: Raptor's Pounce are this, which does double their attack power with the perk of lowering the enemy's for one turn.
  • Deflector Shields: Many dinosaurs have shields to protect them from additional attacks, or in the case of "Invincibility" moves, deflect it entirely. Shame they can be broken by "Defense Shattering" moves.
  • Disc-One Nuke: The Velociraptor, one of the starter dinosaurs, can become a formidable opponent with enough dedication and resources. Plus, it is essential in creating three of the most powerful hybrids in the game, the Indominus rex and its two superhybrids.
  • Feathered Fiend: Phorusrhacos, one of the first Cenozic Animals in the game, as well as many of the theropod dinosaurs in the game.
  • "Get Back Here!" Boss: The dinosaurs start running away as you're trying to get hits with the DNA collecting darts and you have to have the drone follow them.
  • Giant Flyer: Naturally, the azhdarchids Quetzalcoatlus and Hatzegopteryx.
  • Glass Cannon: Raptors have some of the highest speed and attack in the game, but the smallest health pools. If something can slow them down, they quickly get taken down.
  • Gradual Grinder: Creatures with wounding abilities, particularly large spinosaurs like Spinosaurus, Suchomimus, and their hybrids can use this to slowly drain their targets' health, with Lethal Wound being an extremely effective move to pull off for the job.
  • Gotta Catch 'Em All: The entire premise of this game.
  • Healing Factor: The terrestrial crocodilian line have the "Adrenaline" series of moves that can heal injuries and cleanse debuffs.
  • Jagged Mouth: The hybrids Diorajasaur and Alankylosaurus both have tooth-like serrations on their jaws instead of actual teeth (or in Alankylo's case, a lack thereof in substitution of a beak).
  • Lady Not-Appearing-in-This-Game: When the game launched, the loading screen would depict several dinosaurs in a park, as well as a flock of Pteranodon, who were not in the game at this point. As of version 1.4, this is no longer the case, but this applied to Dimorphodon, who appears in the new loading screen but was not yet in the game, being added added in version 1.5.
  • Lethal Joke Character: Lord Lythornax is, fittingly, a nigh-impossible to defeat April Fool’s Day boss.
  • Lightning Bruiser:
    • The Baryonyx and Irritator have high speed and attack, paired with at least one Armor-Piercing Attack and the move "Ready to Crush."
    • Also the Indoraptor because of its high damage and speed.
  • Loads and Loads of Characters: As of update 1.4, the game has 130 different playable species of creatures (including all the hybrids). And much more animals will be added in the future.
  • Make Me Wanna Shout: Depending on the dinosaur, some of their attacks consist of nothing but a roar.
  • Mighty Glacier: The large herbivores, especially the hybrids between Sauropods and Ankylosaurids or Stegosaurids have very large health pools further bolstered by shields and armor.
  • Mixand Match Critters / LEGO Genetics: Leveling your dinosaurs allows access to create new Hybrids or Superhybrids by fusing two of the respective species' DNA into one creature.
  • Moveset Clone: Dinosaurs that share a similar body plan will usually share move animations, though the actual abilities will very. Hybrids, meanwhile, usually have the same animations as one of their parent creatures. The three exceptions to this are the 'Indominus rex (whose moves are taken from the spinosaur animations) and the Indoraptor, Purrolyth, and Purutaurus (who all share a completely unique moveset).
  • Mutual Kill: Creatures with any move that uses the “Bleeding” ability, which removes a set percentage of the opposing creature’s max health at the end of each round, can potentially result in this during a battle.
  • Mythology Gag: Many of the creatures seen in the films appear to possess similar aesthetics to the big screen in the games, such as the Fallen Kingdom, Jurassic World, and Jurassic Park III dinosaurs, namely Spinosaurus from the latter.
  • Never Smile at a Crocodile: Sarcosuchus, Purussaurus, Kaprosuchus, Nundasuchus, Postosuchus and Gryposuchus. The hybrids using crocodile DNA also count.
  • No-Sell: Some creatures like the Dimetrodon line or Indominus rex have the Immunity passive, which makes them unable to be affected by debuffs.
  • Panthera Awesome: Smilodon shows up in update 1.7 as the first epic mammal added into the game. The marsupial lion joins as one of the first rare mammals.
  • Ptero Soarer: The game's update 1.4 added pterosaurs and flying hybrids. A later update added in rhamphorynchid pterosaurs.
  • Raptor Attack: Utahraptor, Pyroraptor and of course Velociraptor. The first two are correctly shown feathered, while the third is scaly in typical Jurassic Park/Jurassic World fashion. Blue, Charlie, Echo and Delta can also be encountered and used in the game. Also the various hybrids that can be made using dromeosaur DNA.
  • Rhino Rampage: Update 1.7 introduced the woolly rhino Elasmotherium into the game, as well as the brontothere Brontotherium (actually Megacerops).
  • Seldom-Seen Species: Other than the obscure genera in the movies, there are several like the tyrannosaur Lythronax, crocodile Gryposuchus, and pterosaur Arambourgiania, to name a few.
  • Shields Are Useless: Certain species like Dimetrodon are able to destroy barriers made by specific dinosaurs. Additionally, any creature with a nullfying attack will remove shields before actually launching the attack...along with any other buffs the creature has.
  • Shout-Out: Given its coloration (bright blue), the Gorgosaurus could be one to Walking with Dinosaurs.
  • Shown Their Work: Hatzegopteryx is depicted with a beefier, more muscular body plan than its taller, lankier cousins, as well as pycnofibers.
  • Signature Move:
    • The Indominus rex and Erlidominus are the only dinosaurs that know the move "Cloak."
    • The raptors are the only creatures that know the move "Pounce."
    • Stegosaurs and their hybrids have the exclusive move "Thagomizer."
    • The Baryonyx and Irritator have their exclusive move "Ready to Crush" in their skillset.
    • Brachiosaurs have the ability "Bellow," a priority move that generates a 1-turn shield and slows the opponent for two turns.
    • The Erlikosaurus GEN 2 is the only creature that can use the ability "Debilitating Distraction."
    • Gallimimus and Ornithomimus can both use "Evasive Strike."
    • Dracorex GEN 2 and its hybrid Dracoceratops share the Swap-In Ability "Swap-In Shattering Rampage."
    • The "Sinoceratops" line has the new move "Decelerating Strike."
  • Starter Mon: The ceratopsian Einiosaurus, the theropod Majungasaurus, and the iconic Velociraptor are the 3 choices for the tutorial section of the game.
  • Stock Dinosaurs: Most of the famous genera that appeared in the films and novels also appears here. Strangely, some stock species aren't present in the game (though it's safe to assume they will also be eventually added).
  • Tactical Rock–Paper–Scissors: While no animal gets a damage boost against any other type of dinosaur/synapsid/crocodile/amphibian/pterosaur, certain lines are particularly suited to taking down others.
    • Stegosaurs are highly effective against raptors, as their basic attacks cancel out the damage reduction from Pounce while also lowering the raptor's speed; pelycosaurs are also effective raptor counters due to their Immunity passive. Hadrosaurs are also effective, for the same reason as the stegosaurs.
    • Tyrannosaurs are able to punch right through the armor and shields of ankylosaurs.
    • Similarly, non-raptor theropods and temnospondyls will grind tyrannosaurs into paste, as they can lower the larger carnivores' damage to almost zero (and, in the case of Monolophosaurus, to zero flat). Creatures that can evade or cloak can also be used against them, as they can flat out No-Sell their attacks...if they are lucky.
    • Sauropods and crocodilians are best suited to defeating pterosaurs, as they can pin them down and prevent them from using their swap abilities.
    • Spinosaurs, ironically enough, can destroy sauropods, as their wounding attacks do a flat percentage of an opponents total health each turn, rendering the long necked dinosaurs' beefiness useless.
    • Creatures with nullifying abilities can render evasive moves and Cloak useless, making Indominus rex, Gallimimus, and their ilk easier targets.
    • Cleansers, like the underused Carnotaurus and Gorgosuchus, as well as immunes like Dimetrodon and Indominus rex, can hold up against an opponent with wounding or distracting abilities, especially the aforementioned Carnotaurus with its Counter Attack.
    • Dinosaurs with high health, counter-attackers, and Cloakers can deal with the Dracorex GEN 2 and its broken Swap-In Shattering Rampage because they can either tank it, strike back, or dodge it, respectively.
  • A Taste of Power: Daily missions can potentially allow a new player to get a legendary creature they'd normally need weeks of time, darts, and coins to acquire via the battle arena, such as Alanqa, Tyrannosaurus, Sinoceratops and (currently) Erlikosaurus.
  • The Bus Came Back: A lot of creatures from Jurassic World: The Game have returned in Jurassic World: Alive. Even better example is that some like the Brachiosaurus, Edmontosaurus, Iguanodon and Ouranosaurus that were present in Jurassic Park: Builder but have yet to make an appearance in Jurassic World: The Game, have returned here instead.
  • Tyrannosaurus rex: But of course. It also has the highest base damage in the game. In fact, the tyrannosaur line's signature trait is high, armor piercing and shield destroying damage.
  • You Are Already Dead: If a creature is hit with the move 'Lethal Wound', the question is not if it will die, but when. Like all status effect, though, it can be removed by swapping in another creature or cleansing it, and 'Immune' creatures can No-Sell it, but if your creature isn't immune, lacks a cleansing move, and is pinned, well....

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