To coincide with the release of the 1995 film based on the Judge Dredd comic, a Licensed Game was produced for the Super Nintendo Entertainment System, Sega MegaDrive / Genesis, Game Boy and Game Gear.
Loosely following the plot of the film, it uses a platform shooter format with the unique option of arresting enemies who have surrendered instead of just killing everyone.
A PC port titled Judge Dredd 95 has been confirmed for Steam.
This game provides examples of:
- Adaptation Expansion: Once Dredd defeats Rico, the game continues after the events of the film's plot with Dredd travelling to Deadworld to face the Dark Judges.
- Ambidextrous Sprite: Not only will Dredd swap his Lawgiver to his other hand when facing the opposite direction, but his shoulder pads will swap over too.
- Bag of Spilling: After the prison transport crashes in the Cursed Earth, Dredd loses all his acquired ammo, except for the infinite standard rounds he always carries.
- Bottomless Magazines: Standard ammo is infinite.
- Mirror Boss: Rico is basically just a Palette Swap of Dredd.
- Mythology Gag:
- Never Bareheaded: Unlike the film it's based on, Dredd keeps his helmet on for the entire game. His appearance is based on his original comic book counterpart.
- Nintendo Hard: The game is punishingly difficult, especially the boss battles.
- Swiss Army Weapon: The Lawgiver has a variety of ammo types that can be used, including grenade and shotgun.
- True Final Boss: Rico is the Big Bad of the film and appears as a later boss in this game. The game continues on for a few levels after this until Dredd faces off against Judge Death.
- Truer to the Text: Dredd's appearance is based on his comic book counterpart and keeps his helmet on. Also, Judge Death is the True Final Boss.