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Jojo's Bizarre Adventure: The 7th Stand User is a fan game made by Clayman for the massively influential manga. It's an RPG in which you are given 1 of 18 different Stands by a mysterious benefactor known only as "Steel", based on your answers to a personality quiz given at the beginning. Using this Stand, you join (or don't join) the main characters of Stardust Crusaders as they journey to Egypt in order to kill DIO and cure Holy of her Stand-induced sickness. Everything starts out like the source material does, but make the right decisions and events will diverge, for better or for worse.
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A fan game sequel to the fan game is being developed with Clayman's approval, known as The 7th Stand User 2: Fate is Unbreakable. It will feature the cousin of the protagonist of the first game, going over the events of Part 4 of JoJo. Info on the sequel can be found here.


JoJo's Bizarre Adventure: The 7th Stand User provides examples of the following tropes:

  • Actually Four Mooks: Most enemies that appear on the map function like this.
  • Adaptational Badass: Oingo and Boingo were Punch Clock Villains in the original manga, the protagonists didn't even know they defeated them! However, in the path where you watch over Kakyoin in the hospital, Oingo disguises himself as a doctor, locks you out of Kakyoin's room, lays down explosive traps on the floor based on Boingo's predictions as you rush to the first floor to get the key in order to rescue Kakyoin. If you take too long, Oingo could actually kill Kakyoin! While you don't get to directly fight them, it's pretty impressive to see that they actually pose a threat for once.
  • Adaptation Distillation: While the game is mostly faithful to the plot of the original manga, the Oingo Boingo Brothers' role was greatly reduced. Oingo doesn't appear on the standard route at all, and Boingo only appears after Hol Horse partners up with him. An event involving Polnareff and Jotaro in Aswan implies that the protagonist wasn't around when Oingo attacked.
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    • That said, the brothers do get a chance to appear together during an alternate path where you watch over Kakyoin at the hospital.
  • And Now for Someone Completely Different: You can spend 9 Badges of Honor in the Developer's Room to obtain Josuke's Disc, which lets you play through an original story as Josuke Higasikata.
  • Affably Evil: Don Cherry. Despite his status as a Serial Killer, he is very polite and does not get angry at the protagonist when he dies like many of the other bosses. Even when you meet him in Sanctuary, he does not bear any ill will against you for beating him.
  • An Axe to Grind: The stand Joykiller has an axe arm that causes anything chopped by it to rot.
  • Ascended Extra: Berlin is the SPW agent that was pierced by the Stand Arrow and died from the spiritual strain. Vins is Mrs. Bluemarine, the adoptive mother of Weather Report, having survived the burning of her home by finding a Stone Mask under the floorboards and turning herself into a vampire.
    • Gai is the father of Okuyasu and Keicho before he became an immortal monster.
  • All There in the Manual: Information regarding the Stand users created for the game is found in the Debug Room.
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  • And the Adventure Continues: Several of the individual crusader endings. Stand outs are Joseph's and Polnareff's, where the protagonist ends up getting involved in the events of Part 4 or Part 5, respectively. Even some endings for Iggy and Avdol have them investigating a new problem with the protagonist. Avdol's in particular involve him looking into the arrows Diavolo stole.
  • Annoying Laugh: Joey and his trademark 'Hyuk hyuk'.
  • Anti-Villain: Raul was driven to believe that Humans Are Bastards due to his Stand's power.
  • Arm Cannon: Quicksilver
  • Artificial Human: The characters from Parts 1 and 2 seen throughout the game are actually artificial constructs made by Alicia and Berlin with memories formed from when they were in their prime.
  • The Atoner: The protagonist during some of the special endings tied to high bad karma levels.
  • Bad Boss: Vins doesn't give a damn about her subordinates in the Slaves to Fate, and they all end up dead by the end of the game, with two of them dying at her hands.
  • The Bad Guy Wins: Having high karma will give you the choice to join DIO and fight against your former companions. If you win, the Joestars are dead, and DIO converts you into a vampire and you rule the world for eternity with him.
  • Bad Powers, Good People: Alicia's Stand involuntarily absorbs the life force of others, while Berlin's Stand creates homunculi. Despite this, they are unambiguously on the side of the heroes.
    • You, potentially, if you have certain Stands such as The Joykiller or Napalm Death.
  • Balancing Death's Books: The nature of human life explained in the game. Certain people must die, because their "energies" are returned to the system at an allocated time. In the Everyone Lives ending, you can have Alicia drain the people who "would have died anyways" because of Dio, or the Golden Ending has you draining Dio and his servants enough that nobody else has to die.
  • Barred from the Afterlife: Most characters that end up dead wind up in Sanctuary, because they have too much resentment to pass on to the afterlife or they haven't yet realized they're dead.
  • Big-Bad Ensemble: The main one is of course DIO, but also Vins, the enigmatic leader of the terrorist group The Slaves to Fate and the adoptive mother of Wes Bluemarine AKA Weather Report.
  • Bittersweet Ending:
    • The Dark End route. The good news? You and all your companions get to live. The catch? All of the innocent civilians DIO would have killed during Part 3's "normal" ending still die in a series of mysterious accidents due in no small part to you using their life energy to power your squad of Ripple warrior clones, with a hint of fate having something worse in store for you in the future.
    • Josuke's good ending. After defeating Vins and destroying DIO's diary alongside Jotaro, Josuke begins to vanish along with Alicia, Berlin, and Steel, the latter confessing that because Josuke is a construct of the original's memories and stand disk, he will not be returning to his timeline and life, but rather simply ceasing to be. Josuke asks if Morioh will be fine, and upon confirmation lets himself go, leaving a confused Jotaro behind to tell the others about his sudden disappearance, and to wonder if he'll find him there at Morioh.
  • Bonus Boss: Several, most of which are original creations. The hardest are found behind the door to The Sanctuary from Emporio's Room.
    • Shadow DIO is a weakened version of DIO, but with a few tricks.
    • Wammu hits hard and can OHKO, but has a weakness to Joseph's Ripple.
    • Kars has max HP and several strong attacks, but is susceptible to multiple status effects.
    • The Creator is the toughest to fight normally. but goes down easy if you can exploit his weakness.
    • Ultimate Kars is nearly impossible to defeat without severely buffing your attacks to bypass his insane health regeneration.
    • Araki is the second hardest boss, adding other villains to the fight on top of being able to KO your entire party effortlessly.
    • True Clayman, the single hardest boss in the entire game. OHKOs, even greater health regen than Ultimate Kars, and maxed out stat buffs make this fight impossible to clear without using the secret cheat equipment. Your reward for beating her is the Debug Equipment.
    • There's also one you can access from the very beginning of the game (although you won't stand a chance until much later). Take the Bizarre Memo from the burned-out house next to the Kujo manor, write "Kira" in it, and then examine it. Yoshikage Kira will attack you for knowing his name.
  • Borrowed Catchphrase: The protagonist uses Avdol's 'YES, I AM' on the deserted island if they are shot in his place.
    • Vins also uses it herself during the betrayal endings, even lampshading it.
  • Brutal Bonus Level: The Rolling Stones Maze; it's full of nice items, but it's very sprawling and you're likely to die several times before you reach any of them. And then there's the fight with Kars, which is started from opening a chest that requires you to find an invisible path that starts quite a ways away from it.
  • But Now I Must Go: Berlin, Alicia, and Steel during a majority of the routes. Tragically, Joseph must part ways from Caesar, Stroheim, and Speedwagon once again during his, though it's somewhat softened by how he wasn't able to say goodbye to the first two before their original deaths during Battle Tendency.
  • Call-Back: Of course, Bonus Boss Creator will give his entire Engrish spiel from The Final Fantasy Legend, but if you unlock True Clayman and ask to fight her for real, she'll quote the same lines.
  • Call-Forward: Several, but the fortune-teller in the Fishing Village will make vague references for each character to their later manga and anime fate.
  • The Cameo: Characters from parts other than Stardust Crusaders can be found in certain areas. Some of them, like Stroheim, Speedwagon, and Dire, will even join your party temporarily. Vins explains that a lot of the timeline was starting to blend together because she was starting to have trouble keeping the order of things straight, and as Observer, this was making the events happen simultaneously.
    • Shigechi is at the schoolyard with a pet cat.
    • Tamami Kobayashi is at Japan with a bag containing a cat aside of him.
    • Rohan appears in every town, either at the hotel the crusaders are resting at or at a restaurant.
    • The Passione gang can be found sitting at a table in a restaurant at Hong Kong.
    • Trish Una is found at Singapore near the cable car station.
    • In Polnareff's endings the protagonist ends up joining him on his hunt for the Passione's stand arrows. They can thus catch a glimpse of a wide range of characters from Part 5, including Bruno, Doppio and policeman Abbacchio (who's in the process of being paid off by the man who later murders his partner).
    • Anasui and Weather Report are sitting at a table in a restaurant in India. In future playthroughs, they can also be seen at the Singapore hotel.
    • Foo Fighters is found at Karachi near the Harbor.
    • Jolyne appears in Karachi wandering around.
    • Fugo appears in Cairo.
    • Mikitaka appears in Joseph's ending.
    • Ermes can be seen resting at the hospital where Kakyoin is at in the hospital route.
  • Cool Gun: Mr. Big, a large-caliber sniper rifle that can fire normal bullets, a variety of elemental bullets, and even healing/status-restoring bullets. Also one of two Player Stands that lets you use the 4 Special Gunskill books.
  • Combat Medic: Cardigans, though there's more emphasis on the Medic.
    • Joseph is the only member of the original six who has access to a wide range of healing spells. Jotaro learns "Revive" later on, but he can't heal himself like Joseph can.
  • Darker and Edgier: To an extent. In the manga and animated adaptations, many enemies were simply "retired" instead of outright killed. Sanctuary reveals that most of the encountered minions of DIO died from the protagonists battling them. Or perhaps DIO had them killed.
  • Deliberately Monochrome: The entire game is in black and white to emulate the manga and make it easier to use panels from it.
  • Developers' Foresight:
    • A lot of scenes have differences depending on your protagonist's gender, the stand they're using, and numerous other factors. Some are subtle, such as different lines depending on their disposition from their Stand, while others can make certain fights more difficult (like saying your character can't swim right before the battle with the fake Captain Tennille).
    • When taking the Submarine route in place of Avdol, the game automatically changes the protagonist's clothing back to their school uniform. This isn't a big deal for the male protagonist, but the female's Playboy Bunny outfit can't be changed while there's other party members, who linger for a while. But if you take the time to change when you're alone during the Judgement battle and have to find Polnareff, the cast actually have several lines of dialogue added to the following scene to compensate.
    • When Ebony Devil attacks, his Stand is explicitly noted to be Doll-like, and in the same hotel there's a Bonus Boss that also uses Dolls. Fighting one before the other actually has the protagonist comment on the similarities accordingly and mistake their Stands for eachother, and they both flip out at the implications of being involved with the other in their own ways.
    • When doing the Sword of St. George sidequest, when you get the sword to absorb the power of Silver Chariot, Polnareff will have different things to say about it depending on whether the event happens before or after the Anubis fights.
  • Downer Ending:
  • Duel Boss:
    • Jotaro and Kakyoin if the protagonist chooses not to help in the battle.
    • In Hong Kong, where you can have any of the current party members fight one-on-one with Polnareff.
    • Choosing to launch a sneak attack on the Captain Tennille imposter will lead to the protagonist fighting him alone. If you don't defeat him within three turns, or simply choose not to attack him, when Jotaro fights the Tennille imposter underwater, he'll be on his own.
    • Jotaro and Rubber Soul if the protagonist chooses not to accompany him on the Gondola.
    • If you choose to believe Kakyoin's story about Mannish Boy being a stand user, but doesn't have high enough FP to join the fight, Kakyoin will fight against Death 13 on his own. Choosing not to believe him will cause the battle to take place entirely off-screen.
    • The first two fights against Anubis are between him and Polnareff only.
    • If the protagonist doesn't have a high enough FP with him, or if Iggy chooses not to run away at the mansion, Iggy will fight Pet Shop on his own.
    • The final battle against Vins in most endings is between the protagonist and her only.
    • Several fights against Dio will be between him and Jotaro only depending on which route you're on. In addition, the Mad World ending will be between him and the protagonist only, and the Senator Wilson Philips ending will be between him and Senator Wilson Phillips only.
  • Easter Egg:
    • Glitching yourself past the triggers for the Kakyoin battle and when Holy collapses using either Howlin' Wolf or Wildhearts lets you talk with some of the npcs, who humorously lampshade parts of the story and lets you explore the rest of the Kujo house.
    • In the Dream World, if you rest in the bed enough times, the screen flashes "TURN IT OFF" and "PRESS F12" and a dark figure stands in the middle room where Bluemarine and baby Wes are in. If you stand in front of the dark figure before its eyes enlarge, the screen will have the same text plastered all over the screen along with a pair of eyes enlarging. There's nothing left for you to do but to return to the title screen.
  • Easy-Mode Mockery: A very minor instance, as picking easy mode will give the player multiple benefits while also starting the game with an FP penalty to all allies.
    • A more straight example is Miracles' "Controlled Presence" skill, which alters the encounter rate. Lowering it causes some chicken clucking.
  • Enemy Mine: Hol Horse joins you for the Arabian mansion on the grounds that he needs to get out of there too and would rather not do it alone.
  • Even Evil Has Standards:
    • Hol Horse may be an assassin for hire, but even he is disgusted with J. Geil if he almost kills the female protagonist, since he himself treats women with respect.
    • Stroheim loves a good fight, but he is utterly disgusted by the pointless Forever War masterminded by the Slaves of Fate in the West Bengal region during the Submarine Route.
  • Expy: The short male protagonist is one for Koichi from Part 4. The distinctive (delinquent) protagonists are Josuke and Jolyne in all but name.
    • Raul is also one to Kaname Tosen of Bleach. Black, blind, believes Humans Are Bastards, and has powers that affect the senses...
  • Face–Heel Turn: If your bad karma is high enough, you can actually betray the Joestars and side with Dio. Not to mention if your friendship points are high enough, you can convince Polnareff and Kakyoin to betray the Joestars too.
    • You can even take it a step further and betray DIO.
  • Failed a Spot Check: DIO does this constantly throughout Joseph's route. First, he fails to notice the Ripple-infused bubble protecting Joseph's vitals as he throws knives at his neck. Then when he leaps up to try and kill Caesar for interfering, he passes by a building window that he thought was emanating regular lamplight, but was in fact blasting out Ultraviolet Rays courtesy of Stroheim, damaging his body and snapping him out of his usage of the World. Afterwards, he attempts to kill an attacking Dire the same way he did during Part 1, but a molotov cocktail thrown by a hidden Speedwagon negates his freezing powers and he winds up kicked down to the street for his trouble.
  • Foreshadowing: Lots of it:
    • Once you get to Singapore later on in the game, you will notice (and fight) lots of zombies and meet Vins. The two events are not coincidental.
    • Both times you fight Vins, she is fought in a shady area. This belies her true nature as a vampire.
    • The library in the Arabian Mansion gives spoilers for the Everybody Lives endings.
  • The Fourth Wall Will Not Protect You: The entire reason why the world is the way it is in the game is because Vins was forced out of her spot observing it while time was still accelerating. The new observer happens to be the player of the game and Vins' eventual plan is to kill them to regain her position.
  • Game Gourmet: As you travel with Jotaro and his friends to several countries all over Asia in a journey towards Egypt, you can sample various items from the local cuisine along the way to heal while Level Grinding. Destinations include Hong Kong, Singapore, and India, each with several food stalls offering a wide variety of choices such as mapo tofu, twice-cooked pork, laksa, satay, pepper crab, mutton curry, and samosa.
  • The Greatest Story Never Told: The Crusaders aside from the protagonist are completely unaware of Steel, Berlin, and Alicia's existence. In the different character endings, only the protagonist knows what they did.
    • Taking them as your allies into Dio's Mansion takes it even further, since as far as the other Crusaders know, the protagonist went into the mansion alone.
  • Guest-Star Party Member: Hol Horse joins you for the Arabian Mansion.
  • Healing Shiv: Mr. Big is a gun that can heal allies and cure of them of certain ailments.
  • Hell Is That Noise: Once in Edfu, if you go to the bottom left corner of the map, your character will remark about a noise. The closer you go, the more ear-grating it is. The noise makes you lose SP.
  • Hoist by His Own Petard: Dio is subjected to an absurdly enormous and cathartic dose of this during the Dark End Everybody Lives route. The protagonist has the potential to recruit a trio of Ripple warrior homunculi who are powered by his many, many future victims from Stardust Crusaders' climax. Their attacks would be modestly effective against most foes, but since Dio is a vampire, their Ripple techniques are utterly devastating when they hit. In addition, you can potentially recruit facsimiles of Lisa Lisa, Caesar, Will A. Zepelli, and even Jonathan Joestar; people whose lives were either ruined or outright ended by Dio and his minions.
    • Similarly, Vins' vampirism is usually a boon to her as it gives her the ability to create undead minions and makes her harder to kill, especially during the routes where the protagonist must face her alone. Should they have managed to learn Ripple techniques of their own somehow, her condition becomes a lot less beneficial.
  • Honor Before Reason / Reason Before Honor: In Hong Kong, you have the choice to either have one of the members fight one on one against Polnareff, or gang up on him. If the latter is chosen, you, Kakyoin, and Joseph will argue how it's the more practical and less risky option. Jotaro and Avdol decide to stay out of it, preferring not to participate in ganging up on somebody who offered a one on one challenge.
  • Hypocrite: Vins' entire motive for trying to kill you is because "you don't belong in this story", when Vins herself is a fan-made character. In this timeline, at least.
    • Rainbow, the fortune teller in Japan, wants to rid the world of Stand users, while she herself is a Stand user. Justified, kinda, in that Rainbow does not know this.
  • Kaizo Trap: Amber's last ditch effort against you is to blow herself up using her Stand, potentially killing both you and your partner.
    • After killing DIO and having more than 30 Friendship Points, the game throws you into a one-on-one battle with Vins, which can be very difficult depending on your level.
  • Life Energy: The method behind Alicia and Berlin bringing the Ripple Warriors back to 'life'. In the 'Everybody Lives' endings, the protagonist helps them drain Terence D'Arby, Vanilla Ice, Dio, and Vins of their life energies and redistribute it so that no one dies in the final battle. If they didn't get enough, however, it leads to a bad ending where it's heavily implied everyone who should have died will be killed in a similar manner.
  • Make Me Wanna Shout: Howlin' Wolf and Sonic Youth.
  • Make Them Rot: Joykiller.
  • Marionette Master: Joey Operetta's Stand Murderdolls, which lets him remote control dozens of puppets of various sizes by placing strands of his hair on them.
  • Motor Mouth: Sweet Amber, the user of Frantic.
  • Musicalis Interruptus: A non-comedic example occurs whenever DIO stops time completely.
  • Multiple Endings: 19 as of the most recent update, to be precise. The individual character endings also have scene variations depending on the protagonist's stand.
  • Mythology Gag: There's an alternate scene for the Alessi fight where Joseph is de-aged into his Battle Tendency self, which also happened in the Capcom fighting game.
    • The fortune teller in the fishing village after Midler's defeat mentions what will happen to many of the characters, like Avdol's death, Joseph's son, and Polnareff being trapped in a turtle.
    • One of the traps at the Arabian Mansion kills you in similar fashion to Vanilla Ice's killing of Avdol, complete with the very same message on the wall.
    • In certain variations of Jotaro and Kakyoin's endings, some truly bizarre rumors are circulating around school over what they got up to during their long absence. Some are convinced they got caught up in a gang war, while others insist that they were involved with solving a murder case.
    • Throwing Kars' Right Arm at the Creator will recreate the scene where Stroheim learns of the Lightblade's true nature. It doesn't end well for him.
  • My Future Self and Me: At one point during Josuke's playthrough, he meets a desperate mother and her feverish child inside a car lodged in a snowy road. Josuke quickly remembers and realizes the situation, proceeding to aid them in the same way the inspiring pompadoured high-school student once did in his past.
  • Never My Fault: Most of the villains you meet again in Sanctuary are more annoyed that you beat them than remorseful of the rotten things they did that got them killed.
  • New Game+: Notable in that while there are many endings, only the endings of the 6 main characters will let you progress to New Game +, and even then, you have to trade in a rare item called a Badge of Honor (until you've beaten the game three times) in order to do so.
    • Ver 2.5 added an additional mode for those that cleared the game 5 times, along with having at least the maximum amount of money in the game, called Chaos Mode, which derails the plot even further and even has the potential to change the protagonist's backstory if the RNG feels like it. It's yet to be translated though.
  • Ninja: The alternate outfit for the short male protagonist.
  • No Kill Like Overkill: Due to their autonomous (in more ways than one) nature, characters who learn the Bazooka skill will often use it, even against a single enemy near death.
  • Non-Action Guy: Alicia and Berlin, two of Steel's allies and the instigators of the Ripple Warriors subplot. Neither of their Stands are combat proficient, which presents a problem when the protagonist follows their plan and Vins sneak attacks them, resulting in their deaths. The only way for them to live along with everyone else is to bring them as your allies to Dio's mansion, which changes the fights into something they can handle.
  • Non-Standard Game Over: In Chaos Mode, having Jotaro smoke 1000 times is a really bad idea.
  • Off the Rails: You can do this many, many, many times in the game. It's also the reason Vins wants you dead.
  • Original Generation: There's a variety of bonus bosses, storyline bosses, and party members created specifically for this game.
  • Personality Powers: The quiz at the start of the game (which is given by Avdol, oddly enough) assigns you a Stand based on what kind of person you claim to be.
  • Playboy Bunny: The alternate costume for female protagonists, though it takes several attempts before they accept.
    • Mariska, the user of Shocking Blue, as well.
  • Player Personality Quiz: How your Stand is determined at the start of the game.
  • Perverse Puppet: Murderdolls.
  • Politically Incorrect Villain: Mariska is horribly racist against Japanese, comparing them to monkeys.
    • Ironically, she states that she genuinely likes Avdol if you bring him to her fight.
  • Reality-Breaking Paradox: When Vins uses her Stand's power, she leaves the universe to observe the path of fate. Since she was still in that position when Made in Heaven accelerated time, the original universe continued to accelerate even after Pucci was killed and Emporio went to a different universe because Pucci's vision of Heaven required everyone to know their fate. This continued until she was forced out of her position by a new observer: the player.
  • Red Herring: Alessi complains about his missing axe when he dies and a dead body near the orb in the Sanctuary has a message telling you to 'FIND THE GOD SLAYING AXE'. Alessi clues you in to check the river, but instead of his axe, you find Kars, who upon his defeat, leaves you with his arm containing the Light Blades. Turns out, Kars's arm is a perfect substitute for a chainsaw capable of killing a god...
  • Relationship Values: All 6 of the other Stand Users have relationship points that will affect the ending you will receive.
  • Reset Button: Napalm Death has the unique ability to turn back time. When used, it resets the in-game clock to day 1, but also causes you to lose 30 levels.
    • This also happens if/when Yoshikage Kira is fought. After you win, he uses Bites The Dust to escape and also turn time back to day 1.
  • Reunion Vow: In his ending, Avdol and the protagonist promise to meet up in Cairo one day in the future.
  • The Reveal: The protagonist is a product of multiple uses of Made In Heaven making the timestream converge to something similar to what it was at first. Vins is a vampire, and her entire goal is to kill the protagonist to ensure that everything goes the way it did in the original manga, so she can be with her son Wes.
  • Rule of Seven: Befitting a game where you can play as "The Seventh Stand User", there are plenty of sevens thrown out and about.
    • First and foremost is that you play as the seventh member of the six man team of Stardust Crusaders.
    • Alongside the normal enemies from the manga and canon materials, there are seven more Stand Users on DIO's side. Rainbow, Joey Operetta, Kate Honeybee, Don Cherry, Faith, Mariska and Sweet Amber.
  • Schmuck Bait: In the initial Japan area, you can find inside of a partially destroyed house a "Bizarre Memo" that you can make short notes in, as well as some documents relating to the house's former occupants. If you've read Part 4 of JJBA, you should be able to figure out that the one who destroyed the house was none other than Yoshikage Kira. If you decide to write "Kira" into the Bizarre Memo and then check it afterwards, you'll be thrown into a battle with Yoshikage Kira and Sheer Heart Attack that's impossible to win that early on in the game because Sheer Heart Attack always gets the first turn and detonates, hitting you for over 180 damage, at a point where your maximum HP isn't likely to be more than 80.
  • Screw Destiny: The entire point of the game — Steel wants to prevent the finale of Stone Ocean from ever occuring by messing with the timeline of Stardust Crusaders, whereas Vins wants to use what happens in said finale to effectively retcon her son's death, and by the end of the game, the player themselves most likely wants to save some of the cast who's fated for death. This is taken Up to Eleven in the 'Everybody Lives' endings.
  • Sequel Hook: Each of the character-based endings save for Avdol's have something to hint at a sequel. Most of them have implications that lead to the sequels being based around the later parts, such as you and Polnareff in Italy to investigate the recent mafia activity or being recruited by Joseph to track down a certain serial killer.
  • Sequential Boss: After finding out about Anubis, you fight Chaka, Khan, and Black Polnareff with nothing in between but cutscenes.
  • Senseless Sacrifice: In the aptly named 'Sacrifice' ending, the protagonist, dying from the wounds they endured, attempts to destroy Dio's Diary by jumping into the river. Not only is their body recovered, but the book is still intact.
  • Set Right What Once Went Wrong: The real reason Steel leads the protagonist to Egypt is to get them to destroy DIO's Dairy, thus preventing Jotaro from remembering the instructions to The Path of Heaven, which will ultimately ensure that the events of Part 6 won't take place.
    • Vins's ultimate goal is to make sure the events of Part 3 stay firmly on the path of canon so that the reality resetting events done by Pucci in Part 6 can take place — as that, combined with her powers of timeline observation, will allow her to avert the death of her beloved son Wes (AKA Weather Report).
  • Shock and Awe: Pharoah Sanders is a Stand comprised of a phalanx of 30 miniature, skull-faced, spear-wielding ancient Egyptian soldiers made entirely out of electricity.
  • Shout-Out: The game's spriting style is based on The Final Fantasy Legend, a.k.a. Makai Toshi Saga for the original Game Boy. It retains the black-and-white coloration of that game (and all other Game Boy games) not only for stylistic purposes, but to make it easier for the game's creator to use artwork taken from the original JJBA manga as enemy sprites and other things in the game. You can even fight The Creator, the last boss of FFL / Makai Toshi SaGa, whose overworld sprite was the base for Speedwagon's. (That said, it's not a complete throwback to the Game Boy, given how much more advanced the audio, resolution, and special effects all are. For one thing, there are limits to what can be accomplished with RPG Maker.)
    • The Stand Caravan lets you enter a Pocket Dimension that actually is part of Makai Toshi Saga, with enemies, shops, and an inn from that game. Time Stands Still inside, so staying doesn't count against you, but it is expensive.
    • Steel's name is a subtle double reference, one to Stephen Steele from Part 7, but also Stephen from Shin Megami Tensei I.
    • Normal Clayman's Stand is a Moomin, referencing her previous fancomics of the series.
    • Quicksilver's Wave Motion Gun, in clear reference to Space Battleship Yamato.
    • The teachers at the school are all named after mangaka, such as Junji Ito, Rumiko Takahashi, and Lynn Okamoto.
    • Two Speedwagon Guest Star Party Members are Galahad and Miriam; named after minor characters in Romancing SaGa and Romancing Sa Ga: Minstrel Song.
    • If the protagnist takes on D'Arby in gambling, the Genius Gambler minigame that ensues is styled off of Ace Attorney, from the the "Hold It" and "Showdown" bubbles, to the title that pops up before you begin. Of course, winning the minigame leads to D'Arby's breakdown.
  • So Last Season: DIO thinks this of the Ripple. You have the opportunity to prove him very wrong in a few routes.
  • Stuff Blowing Up: Napalm Death, a pen that uses napalm as ink.
    • Deep Purple can also detonate hydrogen and oxygen particles.
  • The Swarm: Adam Ant and, to a lesser extent, Pharoah Sanders.
  • Super Strength: Red Garland; it's even stronger than Star Platinum!
  • Taking the Bullet: If you're closest with Kakyoin, the protagonist protects him by concealing their Stand beneath his clothing when he uses Hierophant Green to figure out The World's power. DIO's attack still knocks the two of them back, but the protagonist absorbs part of it, preventing it from being lethal, and they recover in time to catch DIO off-guard when Jotaro confronts him.
  • To Absent Friends: Can occur in Jotaro and Kakyoin's endings if the player's stand is Cardigans or Deep Purple. Whoever managed to come home from Egypt muse how their survival was only possible thanks to the sacrifices of their fallen comrades, and vow to attend their memorial service together.
  • Tomato in the Mirror: The Josuke in his own version of the events is one of the constructs made by Alicia and Berlin. As the bad ending reveals, he is a dead body, but his body is that of The 7th Stand User themselves, having been killed by Vins before the game began.
  • Took a Level in Badass:
    • Speedwagon can learn the Ripple, despite not being able to so many years ago.
    • Senator Wilson Phillips can stand up to and kill DIO if you have him say no to DIO's order. Be warned, though: it's an extremely difficult battle.
    • Jotaro is also the only party member aside from the protaganist and Joseph capable of learning Ripple techniques from the Secret Books. Seems everyone in the Joestar family has the capacity for the Ripple.
    • Some unlockable Stand Skills based on the Ripple are possible if the MC has read at least one Secret Book and have Joseph in your party in the Inn. He'll comment how USUALLY it requires a genetic disposition and a lot of training to use the Ripple but never mind that.
  • Spanner in the Works: Multiple people appear to interfere with the original events of Stardust Crusaders, but the player in particular has the option to throw things completely off the rails.
  • Unskilled, but Strong: Red Garland has greater overall strength than Star Platinum, but has a greater chance of its attacks missing. Its skills boil down to 'Punch things', 'Punch things more', and 'Punch a lot of things more', with the exceptions being the Double Lariat obtained by beating Rubber Soul in the cable car and Red Garland Requiem.
  • Unusual Ammo: Quicksilver converts minerals into Stand energy that it fires at enemies, and Ocean Blue can charge its user's blood, sweat, tears, and other body fluids with Stand energy and fire them like bullets from the fingers of its gun-shaped right hand.
  • Video Game Cruelty Potential:
    • Diavolo, who appears as a special recurring boss in every hub-world stage from the second playthrough onwards, wandering randomly and demanding the player to stay away in outright fear of him/her, upon which you're given the choice to consent or approach and fight. If you're familiar with his fate in Vento Aureo, you'll quickly realize that he's already under the influence of Gold Experience Requiem's attack, stuck in a loop of deaths but never truly dying, and you can carry out his next few for a valuable amount of money and experience. Then again, it's Diavolo, so you're probably not gonna feel too sorry for him.
    • If your Karma is high enough, you can choose to betray the Joestars and join DIO in ruling the world. You can also get Polnareff and Kakyoin to betray them too if their FP is high enough. You will be faced against your former companions, and defeating them will result in their deaths, and Holy is guaranteed dead as well.
  • Villain Respect: Bonus Boss Wammu gives this if you have Joseph in the party, after you beat him; he tells Joseph to remember the Ripple warrior he was, and that he defeated THEM, the Pillar Men. And Dio is just a vampire.
  • "Where Are They Now?" Epilogue: In the Succession Ending, the credits shows the companions returning to their normal lives. Along with a monologue of what they're up to 10 years later.
  • Wolfpack Boss: The Betrayal endings have you fighting Jotaro, Joseph, Vins, Kakyoin (if your FP with him isn't high enough) and an army of zombies all at once.
  • Wolverine Claws: The Stand Wildhearts uses claws for its default attacks.
  • Your Mind Makes It Real: Miracles can control the subconscious, which takes the effect of single-target elemental spells and a variety of buffs and debuffs.

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