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Video Game / Jisedai Beigoma Battle Beyblade

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Jisedai Beigoma Battle Beyblade (次世代ベーゴマバトルベイブレード)note  is the very first media entry of the Beyblade brand and the originator of several of its concepts. It was developed by Rokumendo Co., Ltd and published by Hudson Soft, seeing release on July 23, 1999 for the Game Boy Color in Japan only.

Although part of the Bakuten Shoot Beyblade franchise, it is distinct due to predating the narrative refining of the manga and most need for marketing. Indeed, at the time of release only three beyblades were on the market: Ultimate Dragoon, Frostic Dranzer, and Saizō, which in-game belong to Takao, Kai, and Jin respectively. Takao is the protagonist, who along with his friends Kurumi and Rokumaru sets out to win the beyblade tournament. On their journey, they meet Kai, who wants to destroy beyblade, and Jin, a mysterious ninja that aids them.

Unlike many of the Beyblade games that would follow, Jisedai Beigoma Battle Beyblade features real-time combat, and a pretty hectic variation to boot. A battle's outcome is determined by one of the beys either coming to a halt or falling outside the stadium. As would be common in Beyblade games, the player has to acquire better bey parts to improve their chances against increasingly tougher oppontent. Unique to Jisedai Beigoma Battle Beyblade, and fortunately so, is the ability to bet a bey part on the outcome of a battle. Early on, this can render the game unwinnable.


Jisedai Beigoma Battle Beyblade contains examples of:

  • Dude Magnet: Kurumi is rather popular and not pleased about it. Played for laughs during the ending sequence when two slides are of her running away from her suitors: some guy and Sebastian.
  • Early Installment Weirdness: Where to begin...
    • Rokumaru is readily recognizable as a prototype of Kyōju from the main portion of the franchise. What with Takao, Kai, Jin being brought over to the manga one-on-one, it stands out that Rokumaru's character type was brought over, but not the character itself.
    • Less obvious than Rokumaru's case is Masuda's case. He's the elderly owner of a local dojo where people can practice beyblading and which is the first place Takao visits in the game. He is a dead ringer for Ryūnosuke's inspiration origin.
    • Dranzer is a three-headed dragon. Its name and Dragoon's are dragon+army portmanteaus, namely dragon+panzer and dragon+platoon. When Aoki wrote the manga, he created the The Four Gods theme by changing Dranzer into a bird and adding Driger and Draciel. The "dra-" bit originally standing for "dragon" thus was recontextualized as Alphabetical Theme Naming. This is why Dragoon (dragon), Driger (tiger), and Draciel (shell) have clear animal self-references, but Dranzer does not.
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    • The game has a Pokémon-esque approach at bit-beasts.
  • The Lost Woods: There's a forest you have to navigate through to reach other towns. Pick the wrong path and you end up back at the entrance.
  • New Work, Recycled Graphics: The Pokémon-esque design of the game isn't just because both it and Beyblade are in the same genre and zeitgeist, but also because Hudson Soft had just recently developed a Pokémon-esque game by the name of Robopon. And wouldn't you know it, some sprites in that game are adjusted for use in Jisedai Beigoma Battle Beyblade.
  • Outdated Name: "Rokumaru" is an old-fashioned name and probably picked by the developers as a close match to the company name "Rokumendo".
  • Power Trio: Takao, Kurumi, and Rokumaru; the protagonists.
  • Student and Master Team: The elderly Masuda, who owns a beyblade dojo, and Tarō, who appears to be his prime pupil. They are the first two opponents that need to be defeated, as a means to finish the tutorial.
  • Unwinnable: There is no safety net for losing bet-type battles. You lose the battle, you lose the bey. This can make the game unwinnable at any time, but is much more of a problem early on when you only have a few beys and not yet the means to buy more.
  • What the Hell, Hero?: During the intro sequence, Takao, despite already having made arrangements with his friends that he just forgot about, is unwilling to do anymore training for the upcoming tournament. Kurumi tells him it's the best use of the time left and his mother agrees with her. Takao's response? "I know! For the love of, you women are annoying..." Kurumi punches him for that remark while Rokumaru wisely stays out of it.
  • "Where Are They Now?" Epilogue: The game ends with a slideshow of the main trio going home and visiting several of the friends they made on the way back.

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