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In the sleepy town of Arthurton, nothing ever changes. Kid Detective Jenny LeClue has solved dozens of tired, predictable mysteries from missing eyeglasses to lost jars of marmalade. She largely spends her days throwing rocks with her quiet best friend Keith or dodging the insults of the local Alpha Bitch Girl Posse, led by her cousin Suzie Glatz. Bored and unchallenged, all Jenny wants is a chance to prove that she could be a truly great detective if given the opportunity.

Meanwhile, less-than-celebrated author Arthur K. Finklestein faces his own problems. After over thirty books of the Jenny LeClue book series, his sleepy, cozy mystery stories are wearing out their welcome. Both his critics and his publishers are demanding something different. They want Jenny to solve a murder. Facing the cancellation of his beloved characters, Arthur caves to the mounting pressure and sets Jenny onto a new, more dangerous adventure...

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Jenny LeClue is an Adventure Game developed and published by Mografi. The game received crowd-funding from Kickstarter in August 2014 and was released five years later on September 19 for PC, iOS and Android, with Playstation 4 and Nintendo Switch versions being in the works. The game promises a thrilling adventure story as Jenny investigates the mysteries of Arthurton, while also controlling the dangerous direction Arthur Finklestein finds himself taking Jenny's story.


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This game provides examples of:

  • All-Loving Hero: Suzie is a complete sweetheart to everyone she meets.
  • Alpha Bitch: Played with. Suzie Glatz always avoids insulting anyone, but her Girl Posse are all too happy to pick up the slack.
  • Author Phobia: In-Universe. Arthur's biggest fears are losing his characters forever and danger reaching his precious little town. And he channels this into the story itself by sending Arthurton into some kind of pocket world, forever separate from the rest of Earth.
  • Be Careful What You Wish For: All Jenny wanted was a real mystery. Then her best friend's dad was murdered and her mom became the prime suspect.
  • Both Sides Have a Point: Arthur's critics and his publisher Richard complain that Arthur is terrified of putting his beloved characters in danger. Arthur even seems to have a panic attack writing Jenny into precarious situations that he can easily write her out of. On the other hand, Arthur's belief that his publisher is a hack is supported by Richard's inability to see a story having excitement without a murder to solve. And even with the thrills Jenny's adventure already had, Richard insists on a second murder and despises Arthur's attempt to undo the Dean's death.
  • Character Development: Discussed. One of Arthur's flaws is his fear of change and attempts to avoid giving Jenny this. He even considers skipping her development so she can be friends with Suzie faster. However, he eventually starts to allow Jenny to grow naturally and lets himself grow as an author.
  • Cliffhanger: Detectivu ends with a character killed by Arthur as the machines beneath Arthurton malfunction.
  • Darker and Edgier: An in-universe example. As a result of Richard's Executive Meddling, Arthur is forced to kill one of his characters and put Jenny into actual danger for what is probably the very first time in 38 books.
  • Executive Meddling: In-Universe. It literally kicks off the plot.
  • Extreme Doormat: Suzie's entire life is controlled by her parents and she's not tough enough to curtail the Alpha Bitch tendencies of her Girl Posse. Jenny is similarly quick to push Suzie around when they ally for the investigation.
  • Freakiness Shame: Played with. Suzie is a technical genius, and actually quite proud of it, but her parents have a strong Stay in the Kitchen mentality that pushes her to hide it.
  • Gadgeteer Genius: Suzie.
  • Insufferable Genius: Jenny's observational skills are far beyond the more straight-forward or dim citizens of Arthurton and she knows it. Her attitude is so insufferable, her retorts towards the Girl Posse are agreed by all observers to be much crueler than anything they've ever said.
  • Leaning on the Fourth Wall: In-universe. Jenny and Arthur push against each other's wants often, to the point of nearly outright arguing. However, they never fully break the fourth wall or seem aware of each other's conscious existence.
  • Madness Mantra: One of the pages in Zazer's journal definitely qualifies.
  • My God, What Have I Done?: Arthur goes into a complete panic after writing the Dean's death, to the point of crying into jars of jam and later drinking heavily.
  • Narrator: Jenny's adventure being a story written by Arthur, he, of course, narrates it as the player unfolds it.
  • Nothing Exciting Ever Happens Here: Jenny says this phrase verbatim at the beginning of the game. Sure enough, she stumbles upon a murder mystery shortly after.
  • Real Women Don't Wear Dresses: Discussed. Jenny is completely dismissive towards Suzie due to this and has a hard time wrapping her mind around the idea Suzie could be smart and pretty.
    Jenny: Brain or bimbo, which is it?!
  • Small, Secluded World: An experiment gone wrong has sent Arthurton into another plane entirely, separate from the rest of the world.
  • Take a Third Option: Arthur's choice: kill off one of his characters or face the end of his series. Arthur attempts to appeal to his publisher by temporarily killing off the Dean before proving he was Faking the Dead. It doesn't work and only angers his publisher more.
  • The Scapegoat: The accident that killed numerous miners gets placed on the shoulders of the miners themselves.
  • We Used to Be Friends: Keith, understandably, doesn't take Jenny disturbing his father's funeral and knocking his father's body out of the coffin very well.
  • Wham Line: "Arthurton: The Town That Disappeared"

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