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Video Game / Jables's Adventure

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Squiddy: Aren't you the hero?
Jables: I don't know.
Squiddy: Would you like to be?
Jables: OK.
Squiddy: Let's try this again. Hellllloooo, hero!
Jables: Yo.

Jable's Adventure is a freeware platform game created by Jason Boyer (with help from Ryan Pietz on the dialogue and plot, and music by Kevin "Frantic Panda" Carville) and released in 2010. It's a Metroidvania game (it plays like a less-linear Cave Story) with a surreal, self-aware sense of humor.

You play as Jables, a 15-year-old boy who wakes up one morning to find a squid perched on his head. Its name is Squiddy, and he insists that Jables is the hero. So Jables sets off to go exploring and a-hero-ing.

In spite of the game's short length (Boyers estimates that it has 30-60 minutes of gameplay), it's surprisingly Troperiffic.

Has nothing to do with Jack Black.

Press [X] to become the tropes!

  • Abnormal Ammo: Your Hurricane Gun fires a blast of air.
  • Advancing Boss of Doom: Rutherford Goldbeard.
  • Bears Are Bad News: They're the strongest non-boss enemies in the game.
  • Blatant Item Placement: Given a tongue-in-cheek justification.
    Shop keeper: Don't worry, we're running a special promotion.
    Jables: What's that?
    Shop keeper: I hid weapons and items outside the town to drum up publicity.
    Jables: Isn't that reckless?
    Shop keeper: It's a game, kid. Don't be so serious.
  • Bragging Rights Reward: Collecting all 10 Fruit and finding a secret room rewards you with the Hurricane Buster. By the time you receive the upgrade, your HP will have already increased 5 times the initial amount, and you will only have King Squid left to fight.
  • The Cameo: Finn and Jake can be found up in the clouds.
  • Card-Carrying Villain: King Squid.
  • Chainsaw Good: Lumber Jacques' weapon of choice.
  • Chekhov's Skill: The high five isn't just used to save progress...
  • The Cuckoolander Was Right: The princess. Squiddy doesn't even mention the princess until the game is almost over—it comes across like he just made her up. Then King Squid, in spite of being a card-carrying villain, vehemently denies kidnapping her, further calling into question her involvement with the story. Then she shows up at the end of the game anyway.
  • Excuse Plot: You're the hero! Now go, do hero stuff!
  • Eyes Always Shut: Most of the squids, including Squiddy.
  • Flushing-Edge Interactivity: One house has a toilet that you can flush by shooting it.
  • Good Morning, Crono
  • Gotta Catch 'Em All: Collecting all 10 Fruit of the Hero is an optional sidequest.
  • Genius Loci: Possibly. There's a hill with a face, and its eyes follow you.
  • Green Hill Zone: The fields right outside town.
  • Head Pet: Squiddy might object to being called a pet, but he otherwise fits.
  • Heart Container: Fruit each increase your health bar by 2 points.
  • He Knows About Timed Hits:
    Squiddy: Have you noticed how much the trigger looks like an [X]?
    Jable: The resemblance is uncanny!
  • Insane Troll Logic:
    Jables: I had no idea there was a villain.
    Squiddy: I bet he's the one who kidnapped the princess.
    Jables: Let her go, King Squid!
    King Squid: I didn't kidnap any princess.
    Squiddy: Then where is she?
    King Squid: My plan doesn't involve the princess.
    Squiddy: Yet you kidnapped her anyway.
    Jables: That's evil.
    King Squid: ...
  • Lethal Lava Land: Squidville, which is in a volcano.
  • Let's You and Him Fight: Neither of the first two bosses are evil. Lumber Jacques attacks because he thinks you're a walking tree. Rutherford Goldbeard attacks because he thinks you're a cattle rustler.
  • Level in the Clouds: Many above-ground areas have a line of cloud platforms near the top, and even those that don't will lead to a cloudy sky area if you fly off the top of the screen. They can be visited via jet pack at the top of every single above-ground screen. Some of these areas contain Easter Eggs.
  • Loads and Loads of Loading: it's a low-resolution game that requires several seconds of loading whenever you enter a new area, on contemporary dual-core gigahertz machines.
  • Jet Pack: In practice, functions like an infinite Double Jump.
  • Medium Awareness: Everyone is apparently aware that this is a game.
  • Misplaced Wildlife: Pokey the cactus, first encountered in the middle of a forest. Jables asks him what he's doing there, and he himself isn't sure. Later, Pokey shows up inside a volcano, and explains that he got there by digging.
  • Mission Control Is Off Its Meds: The creator's description of the game calls it "an adventure filled with ... useless advice..." and he's not kidding. Squiddy thinks Jables couldn't jump before meeting him; he tries to teach Jables how to break blocks with his mind; and some of his useful facts about fruit are complete nonsense.
  • Morton's Fork: Employed by Rutherford Goldbeard. First he thinks Jables is a cattle rustler, who therefore needs to die. When Jables convinces him he's not there for any cattle, Rutherford concludes Jables has been possessed by a brain squid—and Rutherford's brain-squid-removal procedure is no less lethal than his anti-cattle-rustler measures.
  • Music Soothes the Savage Beast: After gaining the strawberry, Jables spontaneously sings the Strawberry Shortcake theme song, which calms the SCUBA bear's rage.
  • Nigh-Invulnerable: Pokey the cactus is "over 9000% fireproof".
  • Offscreen Villainy: While King Squid claims to have a villainous scheme, no details are ever revealed. As far as we can tell, the scheme may have consisted of nothing more than declaring himself the villain and waiting for a hero to come fight him.
  • Only Sane Man: King Squid
  • Oxygen Meter: It depletes quickly enough that you can't really do anything underwater until you get the SCUBA gear.
  • Scars are Forever, Good Scars, Evil Scars: King Squid boasts a pretty badass scar over his left eye.
  • Schmuck Bait: The mermaid gives you useless things to make you go away, eventually culminating with, "Listen, if I tell you a secret, will you leave me alone? ... If you pester the mermaid too much, you're gonna have a bad time." If you talk to her again, she says "I warned you," and kills you instantly.
  • Sorry, I Left the BGM On: Turns out it comes from a panda and a dude in a duck mask playing instruments in the sky.
  • Talkative Loon: The mushrooms.
  • Underground Level: Two different cave systems.
  • Underground Monkey: Palette Swapped versions of the slimes appear in darn near every area. On the other hand, the normal bear, SCUBA bear, and flamethrower bear are all unique sprites.
  • Under the Sea
  • "YEAH!" Shot: High five! Iris Out. Roll credits.
  • You Have Researched Breathing:
    Squiddy: I will now bestow on you the power to jump. Press [Z] to clear that gap!
    Jables: I could already do that.
    Squiddy: Oh. Good for you then.

High five!