Follow TV Tropes

Following

Video Game / Isle of Rebirth

Go To

https://static.tvtropes.org/pmwiki/pub/images/zelda_isle_of_rebirth.png
Isle of Rebirth is a Zelda Classic quest made by Evan20000. Zelda is kidnapped by a dragon and taken to the isle of Remdra, which is ruled by a clan of Wizzrobes. Link heads to the isle to rescue her, but, upon his arrival, loses the Triforce of Courage without any apparent explanation. At first, this appears to be part of yet another plot to revive Ganon, but Link soon uncovers something far more sinister...
Advertisement:

The quest is known for its difficulty, including a Bonus Boss widely recognized in its time as the most brutal ever made in Zelda Classic. To compensate for this, it lets you choose between two difficulty levels at the start, and allows you to reduce the difficulty further with repeated deaths. Download it here.


This game provides examples of:

  • 100% Completion: Unlocking the quest's "ultimate prize" requires beating the Final Boss on Hero mode while possessing the reward from at least one Bonus Boss, which, in turn, requires collecting all of something - though you do have a choice as to what. Tartaros cannot be reached without all Cursed Skulls, and fighting Sasic requires clearing the Hall of Memories and obtaining all Heart Containers and Pieces.
  • Achilles' Heel: As usual for Zelda games, most bosses have at least one of these. However, the usual format is subverted in that bosses aren't always weak to their respective dungeon items:
    • Crabalt takes massive damage from the Candle, although you can only use it once.
    • Advertisement:
    • The Murky Palace and Undersea City dungeon items have no offensive uses. Instead, Moldorm Prime and Mothula are weak to Bombs and the Candle, respectively.
    • The Hammer is one of only two weapons capable of harming Corgoro, but Bombs are more effective.
    • The Lens of Truth reveals Scourge's weak point, but its true Achilles' Heel is the Portal Sphere, which can defeat it in one hit.
    • The Hookshot is required to dodge Frostknuckle's attacks, but it has all the same immunities and weaknesses as Corgoro until its shield is broken.
    • Medusa is invincible unless hit by light from either the Mirror Shield or the Portal Sphere. Lumen and Sasic also use dark magic buffs that can only be dispelled with the latter.
    • The Gale Boomerang does no damage to mechanical enemies - including Meta Arrghus - but causes them to short-circuit and severely decreases their speed.
  • Advertisement:
  • A.I. Breaker: Tartaros takes note of which attacks the player has trouble dodging, and then uses those attacks more often. A somewhat common strategy is to start the fight by deliberately getting hit by attacks the player finds easier to dodge, tricking Tartaros into making his attack pattern easier to handle long enough to defeat him.
  • All There in the Manual: The quest itself provides no suggestion that an endgame Bonus Boss other than Tartaros or Moosh even exists, let alone how to find it. Fortunately, the quest page mentions that you can fight it (Sasic) by returning to the Hall of Memories with all 30 Heart Containers.
  • Ascended Glitch: As with most other Zelda Classic quests featuring the Hookshot, Link is invulnerable while using it. Taking advantage of this is necessary to dodge the attacks of many mid- and late-game bosses, especially Frostknuckle - these bosses are fought in rooms with several Hookshot targets on the walls. It can even be used to dodge Venser Reborn's full-screen attack... although your timing has to be perfect, and he will then fire a single shot specifically timed to hit Link when the Hookshot is fully retracted.
  • Attack Its Weak Point / Attack the Tail: Subverted by Moldorm Prime. Like other Moldorm bosses, its tail is the only part of its body vulnerable to the sword, but it takes much more damage from bombs - to which no part of it is immune.
  • Beat the Curse Out of Him: Double-subverted. Typically, defeating possessed or brainwashed characters in the Zelda universe returns them to their normal selves rather than killing them, but Lumen appears to die at the Prismatic Gate like any other boss. She's later revealed to have survived, and fights Link again as the boss of the Starlit Temple.
  • Belly Mouth: Tartaros has one.
  • Big Bad: Ganon is killed by the real one, Venser, before he even appears on-screen.
  • Bonus Boss: Officially, Tartaros and Sasic, but Krampus, Greatblin, Pumpking, Moosh, and the Golden Beasts also count.
  • Bonus Level: The Jungle Crypt and the Blighted Abyss.
  • Body Horror: Scourge and Tartaros. Corgoro's final phase may also count, depending on how his sprites are interpreted.
  • Boss Rush: All enemies but the last in the Hall of Memories are upgraded versions of the dungeon bosses except Venser and Lumen.
  • Brainwashed and Crazy:
    • Lumen is either this or a victim of Demonic Possession - the other angels believe she's the latter, but she acts more like the former.
    • Corgoro is also heavily implied to be this.
  • Brutal Bonus Level: The Blighted Abyss.
  • Bullfight Boss: Crabalt.
  • The Butler Did It: Venser appears in person once before a cutscene several dungeons later strongly hints at his true nature. Before that, he's barely mentioned even by the residents of Remdra.
  • The Cameo: Krampus from The Binding of Isaac appears as the boss of the Jungle Crypt.
  • Captain Ersatz: Tartaros is more or less a Zelda version of Satan from The Binding of Isaac with more attacks, a new phase, and lore with strong parallels to that of the biblical Lucifer. Evan makes no attempt to hide this, often referring to Tartaros as "Stan" elsewhere. Umbral Cloud both deepens and subverts this; he's a fallen elemental spirit who betrayed the others and aims to smother the world in darkness, but, as the True Final Boss of that quest, he's much more original.
  • Casting a Shadow: Scourge and Sasic. Lumen also harnesses this type of power in the Starlit Temple.
  • Chain of Deals: Ultimately grants you access to the Jungle Crypt.
  • Cognizant Limbs: Subverted by Venser Reborn. Attacking his hands when they're open appears to damage them separately, but they actually share his head's HP. However, while hitting one hand triggers the head's Mercy Invincibility, it doesn't do so for the other hand, rendering him vulnerable to weapons that easily hit multiple targets (such as Powder Kegs).
  • Decapitated Army: In any room including a Bat and several Keese, killing the Bat will also kill all other enemies in the room.
  • Demonic Possession: See Brainwashed and Crazy above.
  • Deus ex Machina: The goddesses themselves intervene to seal Venser inside the Prismatic Gate.
  • Did You Just Punch Out Cthulhu?: Technically, every time you beat Venser, but especially Venser Reborn.
  • Disc-One Final Boss: Venser at the Prismatic Gate. Subverted in that it's a Hopeless Boss Fight.
  • Disc-One Final Dungeon: The Prismatic Gate.
  • Disc-One Nuke:
    • Powder Kegs. They're expensive, but it's fairly easy to grind for Rupees in any room containing a lot of bottles. Word of God is that they were meant to be used to "skip" any bosses a player finds too frustrating to defeat by other means.
    • Venser's Cane is one for the first half of the final stretch of the quest. That said, if you're good enough to get it, you probably don't need it.
  • Dracolich: After Gleeok is defeated in the usual fight, it continues to fight as a skeleton.
  • Dying Town: Most of Northern Remdra, courtesy of the dragon, but Glim City stands out due to Scourge and its undead horde.
  • Early-Bird Boss: Crabalt is difficult to defeat without taking advantage of certain battle techniques, primarily attacking to put enemies into mercy invincibility and prevent them from dealing collision damage.
  • Eldritch Abomination: Venser is essentially a dead Great Old One. He returns to his true form during his final battle with Link.
  • Eyes Do Not Belong There:
    • The mouth on Tartaros' chest appears to become an eye when he takes damage. He also has eyes on his hands.
    • Scourge has one on its back as a weak point.
  • Fallen Angel: This is Lumen's boss subtitle, but she doesn't really fit on account of being controlled by Venser. Tartaros, however, does.
  • Fire and Brimstone Hell: Averted by the Blighted Abyss, which is much more reminiscent of Sheol from The Binding of Isaac (and even uses the Flash version's music).
  • Final Boss, New Dimension: The final fight with Venser takes place on the other side of the Prismatic Gate.
  • Final Boss Preview: The first part of the final boss fight is just the Hopeless Boss Fight with Venser mentioned below, but in a larger room and with a few more attacks instead of Mook summoning.
  • Hero of Another Story: Sasic - the protagonist of Evan's other quest, Umbral Cloud - makes an appearance here. He's one of the Bonus Bosses. Defeating him convinces him that you would be a "worthy successor" should he fail at his own mission. Umbral Cloud, which is this quest's prequel, reveals that said mission is to kill Tartaros, but doing so yourself beforehand doesn't affect his dialogue.
  • Hijacked by Ganon: Inverted. When you arrive to fight the revived Ganon, he's already dead, and Venser has taken his piece of the Triforce.
  • Hopeless Boss Fight:
    • Two with Scourge. You don't need the Lens of Truth to beat it, strictly speaking, but no other clues as to its weakness are provided.
    • Venser in the Prismatic Gate. Defeating him there causes him to drop his cane before presumably attempting to One-Hit Kill Link.
  • Implacable Man: Scourge during your first two encounters with it. Can be subverted if you know its weak point in advance.
  • Infinity -1 Sword: The Master Sword. The real one, which you need in order to reach the final boss.
  • Infinity +1 Sword:
    • Venser's Cane. By far the most powerful weapon in the game, but can only be obtained by winning the aforementioned Hopeless Boss Fight with its owner.
    • The Bloody Staff, the Blighted Abyss' dungeon item, is a slightly inferior version. It's somewhat easier to obtain, but accessing the Blighted Abyss requires reaching the final boss with all 20 Cursed Skulls.
  • Kamehame Hadoken: Venser Reborn and Tartaros each use a few different types.
  • King Mook: Crabalt, Moldorm Prime, Mothula, and the Golden Beasts. Venser is a subversion - he's the leader of the Wizzrobes, and he summons them during his first two fights, but he's actually an Eldritch Abomination.
  • Lovecraft Lite: This quest is the closest thing to a Cosmic Horror Story that fits the Zelda universe, but is still this due to Link defeating Venser in the end.
  • Mercy Mode: Dying enough times gives you the option to switch to an easier difficulty setting. However, you can't switch back, and going below Normal locks you out of both Bonus Boss fights.
  • Mini-Dungeon: Several. Two give you more powerful swords, and the rest either act as tunnels or give you keys needed to progress.
  • Mistreatment-Induced Betrayal: One Wizzrobe in Castle Remdra gives Link tips on how to defeat Venser in protest of being overworked and underappreciated.
  • The Namesake: The "Isle" part is clear enough, but the significance of "Rebirth" isn't revealed until Zelda tells Link that Venser is a dead false god seeking to use the Triforce to be reborn. He succeeds... however briefly.
  • No Item Use for You: Using a potion or Nayru's Love against Sasic will cause him to activate his healing field and dodge all of Link's attacks for several seconds.
  • No Name Given: One Bonus Boss is not given a name, instead being referred to as "???". Umbral Cloud reveals it to be Sasic.
  • No Ontological Inertia: Averted. Glim City remains overrun by the undead even after Scourge is defeated.
  • Not Always Evil: Unlike their Hyrule counterparts, the Wizzrobes of Remdra are benevolent. Even the ones who attack Link are heavily implied to be Punch-Clock Villains... except Venser himself, who is the Big Bad.
  • Oculothorax: Meta Arrghus.
  • One-Hit Kill:
    • Can be done to Scourge in the Hall of Memories with a well-placed Portal Sphere shot.
    • Venser Reborn can use one of these that affects the entire screen. Thankfully, it can be canceled by hitting him with a sword slash or two sword beams, and it really only fits this trope in Hero Mode.
  • Physical God: Venser.
  • Powers via Possession: Exploited by Lumen during a rematch in the Starlit Temple, in which she's still able to tap into some of Venser's power even while free from his control.
  • Punch-Clock Villain: Every single Wizzrobe in the Magus Tower and Prismatic Gate. None of them know anything about Venser other than that he recently showed up out of nowhere and became their leader.
  • Recurring Boss:
  • Reused Character Design: Venser looks like a white-robed version of the Old Man from The Legend of Zelda: Link's Awakening holding a Cane of Byrna. This fits, as he gives Link a sword at the start of the quest. It only adds to the shock of realizing he's evil.
  • Rubber Band A.I.: The Final Boss becomes more aggressive if you're carrying the reward for defeating Tartaros.
  • Satanic Archetype: Tartaros. Captain Ersatz status aside, he's a fallen elemental spirit whose goal is to literally smother the world in darkness.
  • Schizophrenic Difficulty: The first dungeon is one of the hardest, mostly due to how few Heart Containers are available that early, and the quest tends to spike in difficulty the moment an optional upgrade becomes available, only for said upgrade to make it significantly easier.
  • Sealed Evil in a Can: Tartaros was sealed in the Blighted Abyss by the angels long ago. Bringing all 20 Cursed Skulls to the entrance lifts the seal.
  • Sequential Boss: Gleeok, Tartaros, and the final fight with Venser.
  • Turns Red: Most bosses do this twice, but a few examples stand out:
    • Corgoro sprouts flaming tentacles.
    • Frostknuckle changes much of its attack pattern once its shield is broken.
    • Gleeok's heads pop off and attack you independently, as usual for Zelda Classic. This also applies to its undead form.
    • Meta Arrghus gradually becomes faster as its smaller eyes are defeated, but, once all of them are gone, it suddenly starts chasing Link at high speed and spewing fire in all directions.
    • Sasic has three distinct sets of attacks, and will activate his healing field when switching between them.
    • The Stone Hinox-like enemies in the Blighted Abyss have detachable heads. Upon taking enough damage, the head and body will separate, and the body will continue to chase you while the head shoots from afar.
    • That thing that looks like a Wind Fish egg covered in eyes? That's not Tartaros. That's his cocoon.
  • Video Game Settings:
  • Wake-Up Call Boss: Moldorm Prime is a rude awakening to anyone who thinks they can get by without liberal use of ammo-based weaponry.
  • Wave Motion Gun: Krampus uses three distinct variations of his signature Brimstone attack. The heads of the golems in the Blighted Abyss can use one of them as well.
  • Weaponized Offspring: Mothula uses a lot of these.
  • Wowing Cthulhu: If you defeat Venser in the Prismatic Gate, he remarks that Link standing his ground against him with just one Triforce piece while he has two truly marks him as the hero of legend.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report