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Video Game / Icescape

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Icescape is a series of Point-and-Click Flash horror games designed by Psionic Games, starting in 2004.

See also Being One and Killer Escape, both sister series set in a Shared Universe.

Icescape contains examples of:

  • Action-Based Mission:
    • The second game takes place in a mining station, where one half involves solving puzzles to reach a helicopter on the roof, and the other is spent fending off wave after wave of flesh-eating alien insects with the weapons and ammo collected along the way.
    • The third game requires sniping groups of aliens with a hunting rifle, before they have a chance to shoot back.
  • Air-Vent Passageway: How you escape your dorm in the first game.
  • Apocalyptic Log: A hidden tape recorder in the first game, and ID cards from the observatory staff in the third.
  • Body Horror: Throughout the series, several bodies turn up mutated in horrific ways. The USB stick reveals this is caused by one of the aliens' weapons that overwrites the target's DNA with random code.
  • Eerie Arctic Research Station: The first game begins in one, and the sequels show other similarly ravaged bases.
  • Flying Saucer: One of these crashes into the Arctic research base in the first game, several show up in the background of the third, and you even manage to stop one from landing at the endgame.
  • Foreshadowing: One of the USB files includes data from the observatory showing Nemesis from Killer Escape 3.
  • Gameplay and Story Segregation: Possibly due to an oversight, adding clothing does not restore body heat like food does.
  • The Greys: The main antagonist of the series.
  • He Knows Too Much: At the end of the third game. When the military pick you up, they lock you up with one of the aliens, who begs for your help.
  • Hope Spot: The second game ends with the main character boarding a helicopter to Celestia Labs Observatory. When the third game starts, however, the helicopter gets shot down by an alien EMP weapon, and the pilot doesn't make it.
  • Impeded Communication: Your main goal is to get word out to civilization about what's happened, but the aliens wrecked the base's radio equipment, and it isn't until the third game that you finally get a message out to the military.
  • Locked in a Freezer: In the first game. Since the UFO crash fried the base's heating system as well, your body heat will continuously drop unless replenished by curry mints and pies.
  • MacGuffin: In the third game, you stumble upon a USB thumb drive in the observatory that can't be viewed in-game due to the facility's computers being broken. The only way to see it is to complete every single award without dying or clicking too much, among other things. The developer acknowledged some couldn't achieve these awards, and set up a separate page to view it freely.
  • Shout-Out: At the end of the second game, the hotspot to enter the chopper displays "Get to tha chopper!!"
  • We Come in Peace — Shoot to Kill: Inverted. At the end of the first game, one of the surviving aliens from the crash screams, "We do not come in peace!". You then shoot it in the head at point-blank range.