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Into, The wonderful.
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Gods is a Platform Game designed by the Bitmap Brothers. Originally released for the Amiga and Atari ST in 1991, it was ported to the IBM Personal Computer, PC-98, Super Nintendo Entertainment System and Sega Genesis. There is a lost city populated by evil, and by defeating this evil the titular gods will allow you to ascend to godhood yourself.

Unlike most other platformers, the focus lies not on dodging and jumping, but on complex puzzles involving pulling levers, or taking items to the right spot. You defend yourself from the plethora of enemies by throwing lots of weapons (e.g. three spears and two fireballs at the same time).

The game is mostly remembered for it's awesome opening theme which, following in Xenon 2's footsteps, is written by a well-known musician, this time synthpop group Nation XII (the game is one of three by The Bitmap Brothers to leverage on a partnership with Rhythm King records).

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Includes tropes such as:

  • A Load of Bull: World Three boss is a Minotaur. He's also the only boss that leaves a corpse behind when defeated.
  • An Axe to Grind: Thrown axes have the highest damage of all weapons. They can be found in World 3 and 4.
  • Bat Out of Hell: Bats are found in the labyrinth.
  • Bee Afraid: Bees constantly swarm from their hives until you destroy them.
  • Blade on a Stick: Thrown spears are the second best weapons in game.
  • Carry a Big Stick: Maces have low damage, but can break down certain walls.
  • Defeat Means Explosion: Everything that is slain by the PC blows up. When bosses are defeated the explosions are more spectaculars.
  • Dem Bones: The Final Boss is a giant skeleton head that spit out projectiles from its mouth. A snake-like creature also comes out of its head and goes after you.
  • Disc-One Nuke: The lightning bolt in World One. You can only have one, but it deals 30 points of damage, the highest amount in the game. It makes fighting the First Guardian much easier, but unfortunately, it's automatically removed when you enter World Two.
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  • Every 10,000 Points: You gain an extra life for reaching certain amounts of points.
  • Excuse Plot: There is no reference in the game whatsoever to the titular gods.
  • Fauns and Satyrs: Satyrs populate the third World.
  • Guide Dang It!: You'll get bonuses in random places for arbitrary reasons. Good luck figuring that out. Also, good luck figuring out how to get the best weapon for the final boss.
  • Harping on About Harpies: The first airborne enemies you'll face are harpies.
  • Invincibility Power-Up: The shield power-up makes you invincible for a few seconds. Shiny stars also circle around you.
  • Knife Nut: Your starting weapon is a puny knife. Getting up to three knives is your first priority.
  • Mook Maker: The beehives in the Labyrinth. Bees constantly spawn from them until they are destroyed.
  • Not the Fall That Kills You: Falls over a certain height are lethal.
  • Our Dragons Are Different: World Two boss is a dragon.
  • Power Up Let Down: The 'wide arc' powerup spreads your weapons in, well, a wide arc, which severely limits your forward firepower. Also, the mace weapon, which has inferior damage but is the only way to remove certain walls.
  • Spread Shot: Once you acquire more weapon icons of the same type, you can fire as much as 3 shots. Some weapons of different types can be fired simultaneously, such as 3 spears + 3 fireballs + bouncing axes. The firing arc can be changed by touching/buying different arc icons.
  • Stock Ninja Weaponry: Oddly enough for Ancient Greece, shurikens (named throwing stars in the game) are available as your next weapon after the knife.
  • Stuff Blowing Up: Bombs can be found in the Labyrinth.
  • A Winner Is You: As you win in the PC version, you get two lines of text and a handful of extra lives, and are sent back to level one (because you're immortal now and have nothing better to do with your time). The Genesis version does have a proper ending.

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