A squad-based tactical-action war game for the Sega Genesis that was released world-wide by Electronic Arts in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Midway Games. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
This game contains examples of:
- Cannon Fodder: The seemingly-endless armies of Moronica and Viceria.
- The Computer Is a Cheating Bastard: During close combat, the computer will input their attack commands faster than you can press the buttons.
- This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
- Critical Existence Failure: Every soldier will look and act fine until they lose their last bit of health, never get back up, and turn into a skeleton.
- Color-Coded Multiplayer / Color-Coded Armies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
- Downer Ending: When you lose the single-player campaign.
- Grimy Water: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
- Groin Attack: You can hit below the belt in close combat.
- Made of Iron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
- The Medic: Miraculous life-savers who can instantly restore a wounded soldier back to full health. Use sparingly as they are in limited supply and hard to come by.
- One-Hit Kill: The Launcher and Blaster have a small chance of turning an enemy soldier into a standing skeleton. The same applies to the Scorcher who can reduce an enemy soldier to ashes.
- Player Mooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
- War Has Never Been So Much Fun: Everything in this game is not serious business. Well, almost everything.
- We Have Reserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
- A Winner Is You: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
- You ALL Look Familiar: Both armies use the same soldier sprites over and over and over again.
- Invoked heavily when playing as an all-gunner assault squad.