A squad-based tactical-action war game for the Sega Genesis
that was released world-wide by Electronic Arts
in 1994. The game was created by programmer Brian Colin and graphic designer Jeff Nauman, both formerly of Midway Games
. One to four players take part in the endless warfare between General Chaos, commander of Moronica, and General Havoc, the Vicerian military strongman.
This game contains examples of:
- Cannon Fodder: The seemingly-endless armies of Moronica and Viceria.
- The Computer Is a Cheating Bastard: During close combat, the computer will input their attack commands faster than you can press the buttons. This can be made worse when the game speeds up due to a reduction in the current number of on-screen combatants.
- Critical Existence Failure: Every soldier will look and act fine until they lose their last bit of health, never get back up, and turn into a skeleton.
- Color-Coded Armies: Player 1 is General Chaos (Blue) and Player 2 is General Havoc (Red).
- Downer Ending: When you lose the single-player campaign.
- Grimy Water: Soldiers will lose health for every 5 seconds they are in the water and will drown if they run out of it.
- Groin Attack: You can hit below the belt in close combat.
- Made of Iron: Soldiers will survive and shrug off bullets, rockets, fire, and bombs... at least until they run out of health and die in a comedic fashion OR are saved by a Field Medic.
- The Medic: Miraculous life-savers who can instantly restore a wounded soldier back to full health. Use sparingly as they are in limited supply and hard to come by.
- One-Hit Kill: The Launcher and Blaster have a small chance of turning an enemy soldier into a standing skeleton. The same applies to the Scorcher who can reduce an enemy soldier to ashes.
- Player Mooks: When playing as a two-man commando squad, you get direct control of one of them and can move around freely.
- War Has Never Been So Much Fun: Everything in this game is not serious business. Well, almost everything.
- We Have Reserves: Soldiers on both armies will keep fighting and dying until one side achieves ultimate victory.
- A Winner Is You: You have the option of beating the single-player campaign up to three times but all you get is the same, simple, one-screen ending.
- You ALL Look Familiar: Both armies use the same soldier sprites over and over and over again. Invoked heavily when playing as an all-gunner assault squad.