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Video Game / Galaxy Angel

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Chrono Break Cannon, fire!

Galaxy Angel, the comedy space anime, was originally based off a series of Space Opera Dating Sim games published by Broccoli that dealt with Commander Tact Mayers and his adventures with the Angel-tai.note  The (arguably more well-known) anime is a clear Alternate Universe, the anime being a parody of Adaptation Decay in general by throwing out practically everything the game had to offer on purpose. This was mostly caused by the combination of the timing of the anime deal and delays in the game's production forcing the anime to air well in advance of the game's release. See the anime page for more information on the show.


In the gameverse, brand new commander Tact Mayers, barely aware of his own job and responsibilities, is thrust into the position of commander of the Elsior and its five ace pilots, the Angel-tai. They're set to protect Shiva, prince of the Transbaal Empire, after the disgraced former heir, Eonia, staged a coup d'etat. Shiva is more than he seems, too (but of course, you only realize this if you get all the special scenes), and all the while, Tact is falling for one of the Angels (If taking the Manga Canon Path, Milfeulle, although the games do not have a set canonical route). Galaxy Angel, Galaxy Angel: Moonlit Lovers and Galaxy Angel: Eternal Lovers cover this point in time, as well as the non-canonical Galaxy Angel EX.

The Galaxy Angel II Sequel Series has Milfeulle trapped as a living battery to the gate between two galaxies. Tact, desperate to save her and devoid of his disbanded Angel-tai, commissions a new Rune Angel-tai from friends and relations of the old ones and personally appoints new leader Shiranami Kazuya. The games in this series are Galaxy Angel II: Zettai Ryouiki no Tobira, Galaxy Angel II: Mugen Kairou no Kagi, and Galaxy Angel II: Eigou Kaiki no Koku.


There is also a manga series. Galaxy Angel was based on the first game, Galaxy Angel Beta on Galaxy Angel: Moonlit Lovers, and Galaxy Angel II on Galaxy Angel II: Zettai Ryouiki no Tobira.

Also see Galaxy Angel and Galaxy Angel Rune; though all of the characters have either been removed or exaggerated and the plot is completely gone, a few tropes are still shared.


  • Abusive Precursors: Perhaps. The Black Moon is either an evil factory of destruction or a corrupted factory of destruction, the White Moon is therefore either it's counterpart or its opposite. This makes whomever built it either the Abusive Precursors trope or the Neglectful Precursors trope. This is later subverted in the second game by Noah when you learn that the proper purpose of the twin moons combined is as a deterrent against the Val-Fask.
  • Accidental Kiss: Between Tact and Ranpha in the storeroom through the magic of Zero-G.
  • Ace Pilot: Every single one of the Angels is this. Also the Hell Hounds.
  • Adaptation Decay: The anime was a parody of this concept.
  • A.I. Is a Crapshoot: The Black Moon.
  • Alas, Poor Villain:
    • Eonia, in the manga. Despite all the terrible things he did, the page that depicts his last moments makes the readers feel bad for him. Sherry and the Hell Hounds' final moments also count.
    • Wein's final moments of him dying in a stretcher after delivering Unit 7, the Chrono Break Cannon, and Lushati safely back in Eden is nothing short of heartbreaking.
  • Allergic to Love: Apricot; in her case not so much "allergic" as "conditioned to throw men into the air." Kazuya seems to be semi-immune thanks partly to a backstory aspect of him with similarity to Rico's sister Milfie.
  • All Girls Want Bad Boys: Subverted with Milfeulle who reacts to Camus's advances with complete dislike or utter fear depending on the medium. On the other hand, Ranpha has traces of this in both the game and manga. In the game, however, it is possible for Ranpha to fall in love with compassionate and noble Tact Mayers, subverting the trope even further.
  • All There in the Manual: Manga again.
  • Ascended Fangirl: Chitose at the beginning of the Second Game.
  • Attack! Attack! Attack!:
    • For all of Tact's informed tactical prowess, this is essentially what your strategy turns into. All supposed "strategizing" usually ends up being "destroy all enemies" or "destroy X". That being said, only the very first GA game suffers from this, mostly because it was a new entry; subsequent ones do throw a couple of curveballs here and there to spice things up.
    • Of note from the second game onward is that designated "target" ships are often very, very strong (Rezom's flagship for example, he might be an Ineffectual Sympathetic Villain, but his ship packs a hefty punch). You are usually limited to two ships in early game and as such, there were quite a bit of strategizing involved insofar you don't want to accidentally send your Angels into an early retirement by rushing headlong into battle. Another quirk is "enemy reinforcements"; Eternal Lovers in particular is rather fond of dropping enemy reinforcements right beside the Elsior's spawn point.
    • Trope subversions and aversions become more common as the franchise progresses. One example of note is a battle mid-way through the third game where not only is Tact's girlfriend (and therefore strongest Angel in battle) out of commission, but the Elsior is at half health and must escape the battlefield. If you simply attack every ship in sight without carefully choosing which ships to attack and when, you can end up losing the battle very quickly. It doesn't help that some enemies in that level are the previous stage's boss.
  • Attack Drone: Mint's ship, the Trick Master, is equipped with these. They allow her to attack even as she's ending one attack run and going into another, and her Limit Break sees her release her entire stock to blast away at every ship in range.
  • Bait-and-Switch:
    • In the second game, Moonlit Lovers, it actually isn't very long before you manage to beat Rezom, the leader of the "remnants" that have been causing problems. This occurs not long after the Angel Wing reunites, so this seems rather early for the final battle. It's not the final battle, as Nefuria reveals herself to be the true villain.
    • In the third game, Eternal Lovers, Noah reports that both Lushati and Wein have stolen GA-007 and the Chrono Break Cannon, which briefly will make the player think that both Lushati and Wein are evil, and our heroes have to prepare themselves to confront both siblings of EDEN. Actually, only Wein is evil; Lushati is being brainwashed and is an innocent pawn.
  • The Battlestar: The Elsior and Luxiole mostly serve as carriers for the Emblem Frames, but are pretty capable combatants in their own right. The Elsior in the manga however, was nothing more than a parade ship; its only "weapon" was a fireworks launcher.
  • Bag of Spilling: For some reason the girls lose some of the hearts they had from previous games making them weaker in combat. Especially awkward with whichever girl you've chosen to be your one true love. Seems they don't love you quite so much anymore.
  • Beehive Barrier: Vanilla and Milfie's Emblem Frames have these, with Vanilla's being considerably more powerful.
  • BFG:
    • Milfeulle's Lucky Star has one equipped and firing it off is her Limit Break. Apricot's Cross Caliber has two smaller ones that are used in unison for her Limit Break. The large railguns on Forte's Happy Trigger and sniper cannons on both Chitose's Sharpshooter and Lily's Eagle Gazer also count.
    • The Chrono Break Cannon is roughly 1/3 the size of the Elsior, and when later mounted on GA-007, it was pretty much 99% of the entire ship. The Luxiole carried the Dual Chrono Break Cannon.
  • Big Damn Heroes:
    • Luft Weizen does it twice in the first game.
    • The Imperial Navy reinforces the Final Weapon suicide run in the final mission of Moonlit Lovers.
    • The last time, and in the most epic fashion, is the White Moon's call for reinforcements that redirected the 8th Fleet during the desperate retreat from Unit 7 being piloted by Wein after he stole it and the subsequent Val-Fasc ambush.
  • Big Eater: Ranpha, Forte, and Chitose, when the occasion calls for it. In the first game, Mint sometimes teases Milfeulle about possibly getting fat due to Milfeulle's love of sweets, but in terms of pure volume Milfeulle doesn't really eat much more than Vanilla or Mint.
  • Big Fancy House: Mint's, though it is only seen on her route and mostly from the inside. As she's a heiress to her family's company, it's justified that she has one.
  • Boss Battle: The game sometimes throw designated target ships that pretty much fulfills the role for a Boss Battle. Said target ships are often thickly armored (Val-Fasc Battlecarriers), heavily armed (Rezom's Flagship), have plenty of escorts (Rowil's Flagship), or all of the above.
  • Boss Subtitles: The manga provides captions with the names of each of the members of the Hell Hounds since, unlike their game counterparts, they don't bother introducing themselves with other than the team's name.
  • Bunny-Ears Lawyer: Pretty much every single primary character. More literally in Mint's case on the bunny ears side.
  • But Thou Must!: An interesting variation occurs at the beginning of the first game when you are requested to take command of the Angel Troupe. While you will inevitably end up taking the position, playing this Trope straight, the amount of times you try to refuse will have an effect on the girls Relationship Values. To elaborate: Ranpha, Forte and Vanilla will be impressed by your dutifulness if you say "yes" the first time or if you refuse only once. On the other hand, if you refuse twice or three times, Mint and Milfeulle will admire the fact you carefully considered the offer before accepting.
  • Call a Rabbit a "Smeerp": Space Rabbits, Space Whales, Space Roses, Space Roe, Space Salmon...
  • Calling Your Attacks: The Angels in battle; Tact in the cut scenes.
  • A Child Shall Lead Them: Shiva Transbaal becomes emperor at the age of ten.
  • Child Soldiers: Ranpha (exactly 18) and Forte (22) are the only Moon Angels not to fall under this trope in the first trilogy, for Milfie and Chitose are both 17, Mint is 16, and Vanilla is 13. All but Vanilla (who misses by about a year) grow out of it by the second trilogy, with their respective places taken by Rico (14), Natsume (11), and Anise (16); Nano's real age is unknown.
  • Converse with the Unconscious: In EL when Tact's chosen Angel has been shot down due to Val-Fask treachery.
  • Cool Ship: The Elsior and the Luxiole.
  • Cutscene Powertothe Max: Happens every finale, but only with the Angel Tact romances. The same stipulations are in play in the second trilogy's finale, with Kazuya replacing Tact.
  • Cybernetics Eat Your Soul: Played up with the Hell Hounds, after Noa merges them with their Emblem Frames.
  • Dating Sim: One of the early prominent examples, that isn't also a H-Game, like many others.
  • Death Equals Redemption: Poor Wein. Even for a Magnificent Bastard like him, even he is not immune to feelings.
  • Defrosting Ice Queen:
    • Ranpha plays this to its greatest degree in her dealings with Tact, not trusting him at all and chewing him out for perceived slights in their initial encounters, but being the most lovestruck of the girls in the continuity where Tact pursues a relationship with her.
    • Forte also does it to a lesser degree, as she considers Tact to be an Ensign Newbie at first, but eventually starts trusting him.
    • In the Galaxy Angel II trilogy, Anise and Lily's routes have shades of this.
  • Difficulty Spike: Moonlit Lovers and Eternal Lovers are significantly more challenging than the first game. First of all, in Moonlit Lovers, you don't start out with all the Emblem Frames regardless of whose route you're playing, so the first few battles are difficult since you aren't controlling many ships. Second, since Moonlit Lovers is where Tact and his chosen Angel start having problems, sometimes your chosen Angel's efficiency will take a dive due to her being distracted, so you have to fight with a nerfed "team ace". Also, for plot reasons, in Moonlit Lovers' final battle you have to fight without your chosen Angel entirely. And in Eternal Lovers, there are a couple of battles where you have to fight with your chosen Angel put out of commission and one battle where you start with half of the Elsior's health, and even in a couple of battles with your chosen Angel, she's too distracted to fight properly thanks to problems between Tact and his chosen Angel.
  • Earth-Shattering Kaboom: Planet Rhome
  • Edible Theme Naming: The Angels and several of the female supporting cast members are named after different kinds of sweets and desserts. Villains, on the other hand, are named after alcoholic drinks.
  • Elseworld (Although, technically, the games were supposed to come first.)
  • Empathic Weapon: The HALO systems in the Angels' Frames/Wings can read their pilots' desires, and shut down when the wrong person is piloting them or when the usual pilot has a breakdown.
  • Empathy Pet: Vanilla's "Nanomachine Pet". This causes a problem in Eternal Lovers when Vanilla's fears about Tact someday growing bored of her go out of control, causing the nanomachine pet to go out of control as well.
  • Enemy-Detecting Radar: Mint's Trick Master has been stated to have been equipped with more powerful radars than other Frames. Coco, the Elsior's radar technician, also frequently warns about enemies appearing both outside of game battles and in them.
  • Escort Mission: Several civilian escort missions in the original Galaxy Angel, a single escort mission in Moonlit Lovers in Forte's route although the escortee isn't who he appears, and a single escort mission in Eternal Lovers when Lushati and Wein show up.
  • Evil Chancellor: Noah in Galaxy Angel 1, Nephelia in Galaxy Angel Moonlit Lovers, and Wein in Galaxy Angel Eternal Lovers.
  • Evil Costume Switch: In Galaxy Angel Eternal Lovers, Wein, supposedly Lushati's little brother, isn't really human. He's a Val-Fasc. You learn this when he does away with his normal-looking skin and reveals the Val-Fasc's characteristic white skin with purple markings.
  • The Evil Prince (Eonia Transbaal was exiled five years before the start of the first GA.)
  • Expansion Pack: Eternal Lovers included a mod for Moonlit Lovers that unlocked Chitose as an available girl.
  • Eyepatch of Power: Parodied. When Almo & Coco ask Tact about the reason behind Lester's eyepatch, one of the possible answers is that he uses it to conceal a miniature laser ray.
  • The Fighting Narcissist: Camus is a Piloting Narcissist.
  • First Girl Wins: If the player as Tact picks Milfeulle as the love interest.
  • First Kiss: A major plot point in Milfeulle's route in Moonlit Lovers and is revisited due to another plot point in Eternal Lovers. Vanilla and Chitose get their first kisses near the end of Eternal Lovers, Mint first kisses Tact on the cheek while they're on the plane after Tact rescues her from being trapped by her father (no CG is devoted to this), and Forte first kisses Tact before the battle with Eonia (again, no CG is devoted to this). Ranpha's first kiss is by accident due to a zero-gravity malfunction.
  • Foreshadowing: In the first game, when recommending that Tact take an Angel to the dance on Rhome, Luft says, "Who will your last dance be may seem minor, but it could affect your entire future". As it turns out, it does affect Tact's entire future: the Angel he invites to the dance also becomes his girlfriend in the first trilogy and eventually his wife in the second trilogy (and even getting the normal ending in the first game still foreshadows Tact's entire future—because that's what leads to him becoming romantically involved with Chitose).
    • The second trilogy does this same thing, but switch Tact with Kazuya and the dance on Rhome with a vacation on Hokkori; the Angel Kazuya chooses becomes his girlfriend and even if he doesn't choose anyone he still has a romantic relationship with a Rune Angel by the second trilogy's end with Natsume.
  • Fun with Acronyms: The Emblem Frames piloted by the Angels are different from other ships in that each one possesses a Human Brain Artificial Brain Linking Organization System or H.A.L.O. for short. Holy Blood doesn't have it.
  • Furo Scene: in the first game. Partially subverted, however: the girls happily invite Tact into the furo so he can ogle their beauty...because they aren't naked. They're wearing bathing suits, so there's nothing embarrassing for Tact to see.
    • The second trilogy pulls something similar, but only in what becomes Natsume's route. Kazuya gets busted and the Katherine guise removed.
  • Ghibli Hills: The holodeck and whale rooms.
  • Glass Cannon: Ranpha's Emblem Frame, the "Kung-Fu Fighter". Anise's Emblem Frame, Relic Raider, is this as well.
  • Good Colors, Evil Colors: Where do we start? The Transbaal Military uniform is composed of White and Black in equal amounts as well as a bit of Gold. The Angels, in particular, got one extra color each: Pink for Milfeulle, Cheery Red for Ranpha, Blue for Mint, Natural Green for Vanilla and Purple for Forte (this one is a surbversion since Forte is certainly not evil but rather more mature). Takuto, as the commander, also gets some Blue and Cheery Red. Finally, their battleships are mostly White with some Blue, Gold and Natural Greens. The White Moon is mostly White with some Gold and the Angel Frames reflect their pilot's colors. As for the bad guys, there's Eonia and Sherry whom dress in Black and Purple. The Hell Hounds get Black, Bloody Red, Unnatural Green, Purple, Silver and Dark Blue. All of their ships are Black with Bloody Red or Purple. And finally, there's the Black Moon which is mostly Black with some Bloody Red. And really finally, there are the Val-Fasc, who use varying shades of Unearthly Purple & Violet and explode green. Even their hair and skin is varying purple/violet shades, usually very pale in their skin. This trait carries over with the Rune Angels, Anise notably wearing pants and sandals instead of the other Angels' skirts and either pumps (Ranpha and Forte) or boots (Kahlua's being high-heeled) as part of her uniform.
  • Good Scars, Evil Scars: Red-Eye has a scar that goes from between his eyes down to his chest. Sherry Bristol has one across her left cheek.
  • Guide Dang It!: Getting all the Shiva CGs in the first game. The problem is that getting the subroute where those CGs are unlocked from requires you to choose very specific responses and to visit certain areas that don't have portraits on them. You can screw it up as early as chapter 2. The only other CG in the relevant collection requires said subroute to NOT occur. To clarify, here's how to get the subroute: Step one, when you first meet Prince Shiva at the beginning of the game, you need to be honest with him (not fudging the truth) when he asks what's happened to the White Moon and planet Transbaal. Step two, in the Mint-centric chapter, during one of the free time segments you'll find both Forte and Shiva in the vending machines area. (You must buy Shiva a chess set). Both the top and middle choices increase Forte's affection; to set up more meetings with Shiva later, however, you need to pick the middle choice. Step three, every opportunity after that you get a free time segment, choose at least one time block to visit Shiva in the royal room. If you successfully pursue every opportunity, you should begin Shiva's subroute right before Tact has to pick a girl to ask to the dance. (This is the hardest part.)
  • Heroic BSoD: Each girl has such a major one in Eternal Lovers that it messes up their minds, causing Milfeulle to get amnesia, Ranpha to reflexively hit Tact if he touches her, Mint's telepathy to reverse itself and broadcast Mint's thoughts instead, Forte having panic attacks when trying to pick up a gun (the only case to not result directly from Tact shooting her down), Vanilla's nanomachine pet mutating into a horrible wolf monster, and Chitose transferring her romantic feelings for Tact to Lester instead.)
  • Heroic Mime:
    • In the games where you play him, Tact only gets to speak in certain pivotal scenes. Kazuya, however, gets the full voice treatment, but you can turn him off.
    • Heck, Guinness is so Hot-Blooded that a Fan Translation of the first game attaches five exclamation points to just about everything he says, if only to point out how hammy Hiyama's voice acting for him is.
  • Holding Back the Phlebotinum: The Chrono Break Cannon, be it due to its impracticality, it's charge time, or the fact that it's a giant Wave-Motion Gun (the latter meaning it's so powerful if it fell into the wrong hands it would cause a tragedy). Wein proves that to be true in Eternal Lovers.
  • Humanity Is Infectious: Wein learned it the hard way, just before succumbing to his injuries.
  • 100% Completion: Aside from the regular storyline CGs and those that you have to get to proceed through a girl's route, there are a few extra CGs that you have to work a little harder to get.
  • Instant-Win Condition: Both ways in combat - if the ship Tact is on is ever destroyed, the mission automatically ends in failure. This takes precedence over victory conditions, so if you had just defeated that target flagship just seconds before, you still lose. On the flip side, if the Elsior is surrounded by enemy ships and all of the target opponents are defeated, the remaining enemies will just stop.
  • Irony: Five years before the start of the first game, Eonia Transbaal showed an abnormal interest in the Lost Technology of the White Moon and, as a result, he was stripped of his royal rights and exiled from the Transbaal Empire. Now, guess what he finds while wandering out there? He even lampshades this fact in the last-to-next chapter.)
  • It's All My Fault: This is Tact's general demeanor after being forced to shoot down his girlfriend, severely injuring her, because of a combination of Val-Fasc sabotage and an argument he had with his girlfriend before the battle in which that shooting was necessary.
  • Jack-of-All-Stats: Kazuya's "Brave Heart" and Milfeulle's "Lucky Star".
  • Keystone Army: The opposing forces, all the time.
  • Last Girl Wins: If the player as Tact picks Chitose as the love interest. Carries over to the second trilogy with Kazuya and Natsume.
  • Late-Arrival Spoiler: Averted. While learning in the first game that Shiva is a girl means that starting from the second will inevitably spoil you, the ads for the later games don't even show the character in question.
  • Leaning on the Fourth Wall: Luft does this to some extent when briefing Tact about the dance party on Rhome — when going on about how "this decision could decide your destiny", it sounds like Luft is really addressing the player rather than Tact. Tact even briefly comments on this.
  • Leitmotif: And how! Just to give you an idea, every single Angel has her own musical piece; including slow and vocalized versions.
  • Level-Up at Intimacy 5: The angels get generally more powerful the more they like Tact (even when not on their "route"), and your chosen Angel will be bonkers powerful once you commit to them. This is in-universe, too — by the time Eternal Lovers rolls around, the Angels will be commenting on this phenomenon and the chosen heroine will be regarded as the squad ace & combat lynchpin. This fact is exploited to the max during Eternal Lovers by Wein. The second trilogy uses this as well with the Rune Angels.
  • Lightning Bruiser: Your chosen girl once her affection scores are high enough, yes, even Vanilla.
  • Lost Technology: Pretty much lying around willy-nilly, apparently. The discovery of one by a disgraced Prince kicks off the plot of the first game.
  • Love Makes You Evil: In the manga. It is hinted several times that the main reason behind Eonia's coup'd etat was his love for the Moon Goddess Shatyarn. Averted in the game, where Eonia's motivation is to make the Empire an utopia using Lost Technology
  • Loving a Shadow: In Eternal Lovers, Chitose on her route, as she subconsciously transfers all of her romantic feelings about Tact over to Lester, the latter more closely matching her image of the ideal soldier.
  • Macross Missile Massacre (Forte's ship, the Happy Trigger, gets one of these as her Limit Break.)
  • Mathematician's Answer: In EL when Vanilla and Chitose are exchanging diaries, Chitose asks what type of woman Tact would like. Vanilla's answer? One that makes good coffee.
  • Mecha-Mooks: Played straight in every single one of the games, where the antagonist's army is composed mostly of unmanned ships with only a very few organic beings around. Probably done in order to keep the line between good and evil clear.
  • Mighty Glacier: Forte's Emblem Frame, the "Happy Trigger". In the original trilogy, Happy Trigger possesses the highest firepower and second best defense out of all available Emblem Frames. Correspondingly, it is also the slowest. Great for destroying heavily armored opponents, not good when pursuing fleeing ones (that's Ranpha's job).
  • Milholland Relationship Moment: Done once in the Mint route in Galaxy Angel Eternal Lovers, the third game. Being a snarky telepath, having her powers reversed (essentially a thought broadcast instead of mind-reading) really puts Mint down. But after all is said and done, and the people whom she snarked about came forward with their own take on things, it all sets up for a big Aesop on trusting other people and honesty. Oh, and trusting your own lover.Detailed explanation 
  • A Million Is a Statistic: Played straight in the first game. The opening movie shows Eonia's army bombarding the surface of Planet Transbaal. And later we have the Black Moon blasting Satellite City Fargo and Planet Rhome. Both scenes depict the destruction from orbit in a very detailed way, to the point even the good guys comment they cannot estimate the numbers. To her credit, though, Milfie is pretty freaked out by all the death occurring around her in the opening movie, and a small subcurrent of her plotline involves dealing with the staggering amount of suffering she's seen. (Ultimately, though, the game's a fair bit too light-hearted to really pursue the idea in detail.) After Rhome is devastated, all of the pilots will have some "cockpit chat" about what happened and how they're trying to cope mentally in various ways.
  • A Mind Is a Terrible Thing to Read: Mint suffers from this, in multiple ways. Her ability to read minds caused her problems when growing up since she could see people's true intentions, and her father's mind-reading abilities caused problems when her father would read what Mint wanted but not why she wanted it. In Moonlit Lovers, she relies on her mind-reading so much that when it starts to fail, it puts a serious strain in her relationship with Tact. Finally, in Eternal Lovers, after Mint suffers a head injury because Tact had to shoot down her malfunctioning Trick Master, her telepathic powers malfunction and broadcast her thoughts to everyone else.
  • Mission Control: Almo and Coco pretty much fills this role.
  • More Friends, More Benefits: Averted. Nowhere in the game does it offer you any sort of a chance of two-timing with any other girl than your chosen one. Needless to say, Harem Endings are also out of the question.
  • My Defense Need Not Protect Me Forever: Pulled spectacularly by Wein. After managing to steal Unit 7, with the Chrono Break Cannon attached to it, he was pursued by Tact and his Angel Brigade (sans one, who was out of commission). They caught up with Wein who has rendezvoused with a sizable defensive force. After the battle is done, Tact corners him, only for Wein to reveal that he can activate the superweapon that he stole, on top of holding Lushati hostage. After he gets Tact and the Angels to back down, then he reveals that he has an even bigger fleet coming, and the whole thing was just a ruse to begin with. To top it all off, the superweapon gambit he pulled was not a bluff and he fires it at Tact, the effect of which makes you start with much less health in the next battle.
  • Mysterious Waif: Some paths' Chitose, arguably, and definitely the manga version of her. Also Shatoyan and Lushati.
  • Nanomachines:
    • Vanilla's specialty is being able to work with nanomachines. While this is mostly used for healing, her control over it is such that her Nanomachine pet can be more accurately described as an extension of her self.
    • Nano-Nano Pudding from Galaxy Angel II is actually a nanomachine colony given human (or rather, humanoid) form.
  • Neglectful Precursors: Those who created the Black and White Moon are either this or outright Abusive Precursors. It turns out that it's neither.
  • New Era Speech: Eonia Transbaal broadcasts one of these after executing a coup'd etat in the beginning of the first game. Tact can respond fiercely against it, carefully consider all sides, or even agree with Eonia (which of course, carries a penalty to the girls' Relationship Values).
  • Non-Lethal K.O.: If any one of the Angels gets shot down in battle, she automatically withdraws back to the hangar so her Emblem Frame can be fixed. But after the battle she scolds you for your subpar orders. The Transbaal Navy ships also automatically retreat when "destroyed".
  • Oh, Crap!:
    • Happens to the heroes side and the antagonists, in EL when Wein makes Unit 7 grow wingsis a collective moment for the Elsior and the Angels.
    • Also Prince Eonia when he sees the Chrono Break Cannon coming right towards him.
  • Older Than They Look: Mint is practically an adult, going by her age. On her route she actually comments with some despair that she seems to have stopped growing entirely, and seems partly worried about how that might reflect on Tact.
    • Noah, being either basically a computer program or a human held in stasis for centuries depending on the "Noah" in question, is also rather substantially older than her appearance suggests.
    • Finally, the Val-Fasc. Many are Really 700 Years Old, if they're to be believed at all.
  • Old Save Bonus: Averted. Both Moonlit Lovers and Eternal Lovers simply makes you "choose" a heroine from the get-go instead of relying on your previous game save.note  On one hand, it's a bit of a wasted potential. On the other hand, this was early 2000s in Japan. The same applies with the Galaxy Angel II trilogy games.
  • One Head Taller: Tact to Mint/Vanilla if he pursues their respective routes. Due to what seems an animation oversight, a cutscene in Galaxy Angel: Eternal Lovers does this to Forte, of all people.
    • Vanilla's case is due to her being the youngest of the team at the time, at 13, while Mint's is due to her worry that she stopped growing completely. Forte's is especially weird given she normally wears high heels.
  • One-Winged Angel: Though it's not the Angels themselves who pull it.
  • Opaque Nerd Glasses: Vermouth Matin, Vanilla's Hell Hounds counterpart.
  • Planet Spaceship: The White and Black Moon. Although the Black Moon is shown explicitly to move through space, the White Moon was assumed dormant...until Eternal Lovers where it practically warps to your place.
  • Precursors: The Eden civilization.
  • Power Gives You Wings: A prevalent theme in all the games. The Moon Angel Squad Frames get a set of feathery white angelic wings; in the case of the Rune Angels, the wings are the same color as their ships. Finally, the Hell Hounds' Dark Angels get a pair of skeletal purple solid wings after their final power up.
  • Power Limiter: Originally, the Emblem Frames were equipped with a Power Limiter before being removed by Shatoyan prior to their final battle.
  • The Power of Love: An important concept since the Emblem Frames are powered by the emotions and state of mind of their pilot. Whoever is Takuto's girlfriend is essentially an unstoppable killing machine, even the medic Vanilla.
    • In the original game Tact can choose to dump the girl (if it's Milfeulle, Ranpha, or Vanilla, or if it's Mint or Forte, make such a horrendously bad choice that he's the one who gets dumped). This makes her absolutely worthless in the final 2 battles and makes those two battles A LOT harder. On the other hand, since the Chitose path in Moonlit Lovers assumes you did this in the original game, it could be argued this choice makes the Power of Love possible for Chitose.
    • By the end of Eternal Lovers, your bond with your chosen Angel are strong enough for your Space Fighter to create a pocket dimension to absorb the energy given off by a Cosmic-level Weapon of Mass Destruction all by itself.
    • InvokedTrope by Tact in the first Galaxy Angel II videogame. Tact gives Kazuya and Kazuya's chosen date a free pass to a normally-pricey luxury health resort/beach spa precisely because he's learned from firsthand experience how powerful an Angel in love is, so he has an ulterior motive (as well as the caring motive) to give Kazuya a pass that can help him and his chosen Angel become closer. Kazuya can also employ the Chitose strategy (he ends up in a Cross Dresser storyline for a bit if he does) to enable it for Natsume.
  • Psycho Rangers: The Hell Hounds.
  • Psycho for Hire: The manga versions of the Hell Hounds.
  • Quirky Miniboss Squad: The Hell Hounds are a lot more quirky than creepy in the game; the manga's got its characters like Lulu.
  • Rank Inflation: For the Emblem Frames' stats.
  • The Real Remington Steele: Happens with the character of Noah. In the first game she is revealed to be a humanoid interface created by the sentient Black Moon in order to manipulate Eonia. Yet in the second game we find out there is effectively a human Noah whom was sealed in the, later salvaged, core of the Black Moon.
  • Realtime With Pause: Of the plain variety. Everything is run in realtime, but you can pause the game, survey the battlefield, and give individual orders to your Angels before unpausing if you so wish to. It's explicitly stated in the tutorials as well. Simply entering a command will also momentarily pause the game as well.
  • Rebellious Princess: Shiva.
  • Rei Ayanami Expy: Vanilla, but unlike Rei, Vanilla can eventually develop emotions and have her own happy ending.
  • Rival Turned Evil: At least in the manga, if you count the romance definition of "rival".
  • Rocket Punch: Ranpha's ship, the Kung-Fu Fighter, has this as its Limit Break.
  • Running Gag:
    • Milfie's luck causing rain when the team goes for a picnic.
    • Ranpha either yelling at or hitting Tact whenever she thinks he's made a romantic mistake of some kind. Not on her own route though, where she acts lovey-dovey to Tact instead. Of course, then the running gag is Ranpha's endearing yet cavities-inducing constant invocation of romance tropes.
      • Her non-romantic running gag makes it into her route in EL, but not by choice.
    • Chitose writes just about everything in her diary. Also, for someone who prides herself at being the perfect model for a soldier, she gets flustered very easily.
    • Vanilla's Space Rabbits are absolutely adorable...and responsible for at least one hijinks involving threads in Moonlit Lover.
    • Mint's sweet tooth tendencies being responsible for the creation of the monstrously sweet artificial sweetener. How sweet? Try 10,000 times as sweet as sugar!
  • Schrödinger's Cast: The manga keeps Eonia alive and pins the later battles on him instead of the Val-Fasq conspiracy.
  • Serious Business:
    • In the first game, Ranpha and Forte have a "serious" argument over which is better: radish and carrot in the GA 1. Saying that you (Takuto) prefer potatoes instead is, for once, not a good idea.
    • In Moonlit Lovers, an argument over curry turns into an eating competition. It ends with Chitose embarrassing them both by winning the contest, and then pointing out to the stuffed Ranpha and Forte that it's rude to leave food on your plate.
    • This is Anise's whole shtick.
  • Shipper on Deck: The Bridge Bunnies, Coco and Almo are this with Tact and his chosen Angel. Coco sometimes ships Tact with Lester instead, but this is a joke on Coco's part and Coco is as enthusiastic about an Angel romance as Almo is.
  • Shy Blue-Haired Girl: The game version of Chitose comes as a perfect example. Highly intelligent and disciplined. Her shyness is used mostly as comic reliefnote .
  • Sickeningly Sweethearts: Ranpha and Tact, if you're playing Ranpha's route. In fact, in Moonlit Lovers and Eternal Lovers, it's even a plot point! In Moonlit Lovers, Ranpha is worried that she's asking too much of Tact and making him go too fast, so Tact has to prove her wrong by a cheer-leading declaration of love, and promising to speed up to catch up with Ranpha. In Eternal Lovers, when Ranpha develops a compulsion to hit Tact when he touches her, Ranpha despairs ever being able to show physical affection again.
  • Single Woman Seeks Good Man: And how! No matter which route the player pursues, Tact has good qualities that appeal to that specific Angel. Milfeulle falls for him because he's funny and goofy and nice and most importantly he's very understanding of all the disasters Milfeulle's luck tends to cause. Ranpha falls for him because he's energetic, enthusiastic, passionate about his feelings, and is capable of being very romantic. Mint falls for him because he's intelligent, honest, ethical (unlike her father's corrupt business associates), tolerant of her eccentricities, and most importantly he's empathetic enough to understand her. Forte falls for him because he's willing to always improve himself (given Forte's high standards, that's harder than it sounds). Vanilla falls for him because he's compassionate and he's an anchoring influence that makes her feel safe and loved. Finally, Chitose falls for him because he's good at making her feel relaxed and he's a source of stability in her life. Kazuya has his own qualities that does the same for him.
  • Sliding Scaleof Idealism Versus Cynicism: Heavily Idealist.
  • Space "X": Anything you can imagine, there's a space version of it. The only thing that seems to be different from the normal version is that the space version has "space" in its name. The exception is the space whales, who are some kind of magical animal.
  • Spell My Name with an "S":
    • The official source likes to change things around just when we've gotten used to the old spellings. Elsior was fine, it was around for a few games, but then all of a sudden, it's called the Elle Ciel instead, which doesn't even match the katakana. Also, many of the food-based names purposely misspell the food, like Milfeulle [millefeuille].
    • Because the games have never been released in English, there are also a few terms with no consistent romanization at all. Are the aliens from the GA1 expansions the Val-Fasq, the Valfasc, the Varu Fasuku? Somewhere in between? No one is certain, and various spellings are even used on this very page.
  • Space Whale: The Space Whale and Space Whale Jr. Telepathic Space Whale at that! Of course, they don't actually live in the void of space because that would just be ridiculous.
  • Spotlight-Stealing Squad: While the game had a route for each girl, the manga used Milfeulle as the main Love Interest from the beginning and, therefore, focused mostly on her. Then Chitose came out of nowhere and got the second volume of Beta all for herself as well as plenty of the first and third; all while the rest of the team got only one chapter for each.
  • Super Mode: When the Angels have their Emblem Frame limiter's removed, they sprout wings as a result. More noticeable in the first game due to Moonlight Lovers upping the Ante by making endgame mooks very powerful.
  • Supporting Leader: Luft, and Tact once he passes the torch to Kazuya.
  • Taking You with Me: Sherry Bristol unsuccessfully attempts to do this against the Elsior and dies as a result.
  • The Team: There are two Smart Girls.note 
  • Team Shot: One of the few bonus event CG in Eternal Lover.
  • There Are No Therapists: Subverted... sort of. Both, the Elsior and the Luxiole, have a single counselor each one. On the other hand, the fact Tact and Kazuya are responsible for the mental health of their respective teams of pilots without any qualifications beyond being The Empath and a Nice Guy respectively is a bit troubling. Justified — in this case the mental health of the pilots directly influences whether or not the pilots can win battles. That last part is the responsibility of the commander instead of the counselor, so Tact and Kazuya keeping the pilots' spirits up is in fact required in their particular circumstances. (The fact that Lester knows this is necessary is why Lester doesn't complain about Tact hanging around with a group of beautiful women while Lester works on the bridge.)
  • Title Drop: At the end of Eternal Lovers.
  • Trademark Favorite Food: Mint enjoys her candy, Ranpha eats all spicy foods, Forte devours oden, Milfie consumes and makes sweets, Vanilla prefers chiffon tea cakes. Dr. Cera loves Vanilla's coffee. Tact rapidly grows an appreciation for a food depending on your partner.)
  • True Companions: Tact and the Angels, it's stated that the entire crew of the Elsior and the Angels are this as well.
  • 2-D Space: Averted in the first trilogy. Played straight in Galaxy Angel II.
  • Unstoppable Rage: A few of the girls go into this during the final scene of the first game, literally blasting through hordes of enemy units all at once to rescue Tact. Ranpha especially. If it weren't a few years too early for it, you'd expect her to yell ZENRYOKU ZENKAI! during her Foe-Tossing Charge.
  • The War Has Just Begun: The end of Moonlit Lovers is pretty much this.
  • Wave-Motion Gun (The Chrono Break Cannon in the first trilogy and the Dual Chrono Break Cannon in Galaxy Angel II.)
  • We Are "Team Cannon Fodder": During the first game, the remnants of the Imperial Navy might as well be annoying distraction against Eonia, due to how ridiculously strong the Angel Brigade is. Gloriously inverted in both Moonlit Lover and Eternal Lovers. The Imperial Navy even pulls a Big Damn Heroes on you during the final battle in Moonlit Lover, and are so effective in wiping out enemies they are basically responsible in destroying half the invading army alongside you.
  • Web Games: When searching the internet for the Galaxy Angel games, it is easier to find the Flash game Galaxy Angel Sim Date. It was created by English speaking fans, and seems to resemble anime characterization (it may be an unintentional Recursive Adaptation)... except for the out-of-character swearing.
  • What Is This Thing You Call "Love"?:
    • A major plot point in Vanilla's Route, her being able to feel emotions and express herself is treated as a significant character development.
    • To a lesser degree, the cause of Wein's Heel–Face Turn.
  • When She Smiles: Vanilla plays this Trope to full effect.
  • Witch Species: Kahlua's.


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