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Video Game / 40 Winks

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We're here to send that grumpy Nitekap to beddy-byes!
Winks are happy little creatures who bring good dreams to humanity. Their job is also to stop the HoodWinks, their Evil Counterparts who bring people nightmares. And for the most part, this cycle of giving dreams and stopping nightmares goes smoothly... until Nitekap, a mad scientist/sorcerer-type guy with raging insomnia, decides that if he can't sleep well at night, well, no one will. He and his sidekick Threadbear kidnap all of the Winks until there are only 40 left, and even those he manages to snatch up.

Enter Ruff and Tumble, a pair of siblings who have taken it upon themselves to rescue the Winks from Nitekap and Threadbear. Fearlessly, they enter the world of dreams to hunt out the missing Winks. Armed with only a candle and a teddy bear (and the ability to transform into a number of more powerful forms), the two siblings set out to stop the evil Nitekap and ensure the world's good dreams continue for all eternity!

This Platform Game was developed by Eurocom, published by GT Interactive Software, and released in November of 1999 exclusively for the original PlayStation. A Nintendo 64 version of the game was planned, advertised, and completed, but due to financial troubles, it was never released and its existence was considered an Urban Legend of Zelda... until 19 years later, when a Kickstarter campaign was created by Piko Interactive to finally give the Nintendo 64 version a proper release on the system, making it the first game to be published on the Nintendo 64 since its discontinuation sixteen years prior in 2002.


40 Winks contains examples of the following tropes:

  • Damage-Sponge Boss; The final boss, ironically moreso than all previous bosses. There isn't much challenge in beating him; the real problem comes with having the patience of eradicating all of his 16 lives.
  • Distaff Counterpart: Ruff and Tumble to each other; the only difference being their hair color, hair style and color of their pajamas.
  • Everything's Better with Spinning: The Ninja costume has a spinning attack you can use while running. Keep pressing the button, and you'll keep spinning—but do it too long, and your character gets dizzy!
  • Exposition Fairy: Wakey Wakey the alarm clock. In early levels, you can touch icons of his face for advice, but in later ones, he just describes the levels to you.
  • Floating Limbs: Both the Winks and the Hoodwinks have feet but no limbs. Wakey-Wakey also has hands and feet but no arms or legs.
  • Gangplank Galleon: There's a whole pirate-themed world!
  • Goomba Stomp: It's doable, if not always feasible.
  • Gotta Catch 'Em All:
    • The titular 40 Winks, of course, but also the 12 DreamKeys in every world, necessary to face the boss.
    • Within the levels, you've also got to typically find all 40 cogs to complete it.
  • Hub Level: The house is the main hub, but each of the individual worlds also has its own hub from which you access the sub-levels and enter the world's race.
  • Ninja: The Ninja costume, of course.
  • Oxygenated Underwater Bubbles: There are underwater vents that spew breathable bubbles. Just running through them is not enough, however; you have to linger on them to get a full-sized gulp of air.
  • Padded Sumo Gameplay: Even the Mooks in the very first levels of the game have ridiculous amounts of health! You yourself have 50 "Zzzs," but they drop away fast. However, it's possible to lower the enemies' health in the difficulty settings.
  • Palette Swap: Most enemy types have two or three different color variants. They're pretty much the same in terms of damage and health, they just provide some variety.
  • Pink Girl, Blue Boy: Tumble wears a pink nightshirt, while Ruff's is blue.
  • Prehistoria: The prehistoric level, Ancient Adventures, of course. However, its individual levels hop around a bit in theme.
  • Punny Name: Threadbear is a pun on both his status as a teddy bear, and on "threadbare," or worn-down. There's also Ruff and Tumble...
  • Purely Aesthetic Gender: You can choose between playing as Ruff (male) or Tumble (female), but they're identical. In the N64 version, however, a second player could control the one you didn't.
  • Racing Minigame: Each world has one, against Threadbear's Champion in that area. The N64 version would've had/does have (depending on your opinion on things) multiplayer racing.
  • Super Mode: All transformations, but especially fairy/clown. Not only do they jump high and run fast like the ninja transformations, but they're invincible and have Super Not-Drowning Skills.