Flaming Zombooka is a series of Adobe Flash puzzle games in which your goal is killing all zombies within a level without killing humans if they're present. This is usually done by shooting them with your bazooka, but sometimes it's necessary to use other traps in the level on them.
The original was released in April 2010. It laid the groundwork for the series, but it was still simplistic (see the Early Installment Weirdness entry).
Flaming Zombooka 2 was released in November 2010 with a level pack in March 2011. It streamlined the gameplay by giving the player infinite ammo (though it's not like levels can't be made unwinnable) and adding a star system to encourage more efficient ways to beat levels, improved the artstyle significantly, and added several weapons to play with.
Flaming Zombooka 3 was released in November 2011. This game has a Carnival theme, with zombie clowns instead of superzombies and many attractions. You also rescue other performers who join as playable characters with their weapons (replacing the previous game's alternate weapon system) and can be switched between just by clicking them.
These games provide examples of:
- The Ahnold: Barry Zooka, who obviously looks like Arnold with his hair and sunglasses (plus he has a bazooka), with some inspiration from Duke Nukem as well.
- Anvil on Head: One of the ways of killing a zombie is making a 100KG anvil fall on its head.
- Boom, Headshot!: Shoot a zombie in the head to kill it instantly and get more points (500 in the first game, 1000 in the second game and onwards).
- Bottomless Magazines: You can't run out of missiles for the default weapon in the second game and onwards.
- Circus of Fear: The third game takes place in a circus, which would actually be normal if not for all the zombies terrorising the place and some deadly traps.
- Death from Above: The Dropper makes mini-bombs fall from above, likely killing all the zombies unlucky enough to be underneath.
- Early Installment Weirdness: The first game has no tutorials, no dying when a zombie touches you, generic designs for all zombies, no stars for performance, and limited ammo in all stages.
- Elite Mook: Superzombies, who can't be killed by missiles and require other methods.
- Grave Humor: The second game has several gravestones with joke descriptions, like "Dariush: Yup he's dead too".
- Hoist by His Own Petard: It's fairly easy to get hit with your own weapon sometimes, for example the Dropper drops mini-bombs from the air and if you shoot above yourself, they'll likely kill you.
- Monster Clown: Zombie clowns appear in the third game. They're the equivalent of superzombies from the predecessors, in the sense that they can't be killed with missiles.
- No Celebrities Were Harmed: Two zombies in the second game's level pack's title screen look like zombie versions of Michael Jackson and Elvis Presley with their hairstyles and clothes.
- Non-Indicative Name: Killing a zombie with an unconventional method is called a "Gratuitous Kill". Except that it's not gratuitous when it's the only way to kill a superzombie.
- Pinball Projectile: The Bouncy projectile, as the name implies, bounces off walls several times (though it can't harm zombies).
- Rated M for Manly: The first game is described as a physics game for real men, which is a pretty good description for the series, as no regular puzzle game would involve you playing as a Duke Nukem-style character trying to kill zombies with a bazooka or other methods that lead to gorey deaths.
- Sheathe Your Sword: To maximise your score at the sequel's level pack's level 3, you have to wait for the wheels to do their work and not shoot the zombies (though you still have to shoot the brain).
- Shout-Out: Level 16 in the second game is called You Have to Cut the Rope (it's just about as difficult as its namesake).
- The Smurfette Principle: Both the second game and its level pack have one selectable female character in the four-character cast, Ninjella for the former and Jennifer for the latter.
- Video Game Cruelty Potential: Shooting any people makes you lose the level (though it can happen by accident or intentionally).