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Video Game / Final Fantasy Legend II
aka: Sa Ga 2

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Humans, mutant espers, robots, and monsters? Awesome.

Final Fantasy Legend II (SaGa 2: Hihou Densetsu note ) is the second game in the SaGa series for the Game Boy.

One fateful night, your father wakes you up and explains in vague detail that he has to leave you and your mother behind to go on a mission of great importance involving something called MAGI, which, when combined, will form a statue of the Goddess Isis. As a memento, he leaves you with one MAGI, Prism.

Several years later, you, accompanied by several schoolmates, set out in a search through many different worlds for your missing father and collecting various MAGI around the way. Along the way, you see different and varied worlds, meet helpful allies and powerful enemies, and eventually, save the worlds.

Despite the obtuse gameplay that would characterize the SaGa series, SaGa 2, like its predecessor, was one of the original Game Boy's most memorable RPGs, thanks in part to what was at the time a high level of character customization and varied set pieces — one minute you'd be exploring a high-tech metropolis ruled by a beauty obsessed tyrant queen who has forced two young lovers apart, and the next you'd be in a world inspired by medieval Japan to take part in a detective story. As a result of its wonderfully oddball setting and unique mechanics, it's generally regarded as the strongest game of the original SaGa trilogy.


In 2009, the game was remade for the Nintendo DS for the series' 20th anniversary, with upgraded graphics, tweaked gameplay elements, new characters, designs by The World Ends with You's Gen Kobayashi, and a new name: SaGa 2: Hihou Densetsu: Goddess of Destiny. Although it will never come out on western shores, thanks to Unlimited Saga and Romancing SaGa bombing hard, a fan translation group has translated it.


Final Fantasy Legend II provides examples of:

  • Absurdly Spacious Sewer: There's one in Venus's world.
  • Actually Four Mooks: Each monster sprite can represent up to 9 of them. And 3 sprites fit on the screen, meaning unless if you hit them with multi-hit spells, you're gonna be fighting them for a while.
  • Affably Evil: Apollo. Venus to a lesser extent, but she's a more obvious Rich Bitch who's full of herself.
  • After-Combat Recovery: Characters killed in battle are revived with 1 HP afterward. Also counts as something of an Anti Frustration Feature, as this replaces the costly system of hearts and the life house from the previous game.
  • All Myths Are True: Subverted twice: First in the Port Town in Apollo's world, where the inhabitants think that an undersea volcano is actually the god Neptune, and the second when it is revealed that the idea that the Statue of Isis/The Goddess was made out of 77 MAGI/Treasures, which had been taken as a given since the beginning of the game, isn't entirely accurate.
  • And the Adventure Continues: The epilogue has the whole family go out on another adventure, seeking the "Lost Ark"...
  • Anti-Grinding: Done via Breakable Weapons: Every usable battle command has a limited number of uses, be it a shield, Spell Book, or weapon. As such, every battle costs money... And you might not earn enough of it back to make Level Grinding financially practical. (Of course, this also raised the difficulty level, since if That One Boss was giving you trouble, you just had to bull through it...)
  • Arranged Marriage: The thrust of the Mini-Story of Venus's World is the arranged marriage between Flora/Olivia and Nils/Julius, despite the former's love for Leon/Anthony.
  • A Taste of Power: Mr. S can one-shot just about any enemy or even group in the first cave you go to, but he leaves after you go through it. Also comes with the Cure spell which should be able to full-heal any of your party members. Some players exhaust all his skills before exiting the cave to earn money.
  • Awesome, but Impractical: The Seven Sword (or Seven pronged Sword in the remake). It hits seven times with one swing. The catch? You get only seven swings with it, and you need both a very high Strength to deal significant damage, and a high Agility to score all seven hits with it. And it doesn't even raise those stats if equipped on a Robot.
    • And on top of those, the only way to get it is by beating the absurdly powerful enemy, Haniwa. Haniwa only appears in the last dungeon, is arguably as powerful as the Arsenal, if not more so, and it's a slim chance that you will get the Seven Sword anyway!
  • Badass in a Nice Suit: Apollo.
  • Badass Teacher: Mr. S.
  • Bag of Sharing: A variation: While there is a shared inventory, it cannot be accessed during combat. To use an item during combat, it must be equipped into each character's personal inventory.
  • Big Bad: Apollo. After his defeat, the last challenge in the game is to prevent the entire world from collapsing, and while there are lots of monsters, it is no longer strictly a case of good vs. evil.
  • Big Good: The Goddess, called Isis in the 1991 localization. She comes back to life with the assembly of her statue.
  • Blackout Basement: Inverted. There's a cave that's so bright that you can't see anything unless you have a certain MAGI.
  • Blessed with Suck: Mutants can randomly acquire weaknesses to elements.
  • "Blind Idiot" Translation: Not quite the same depth as The Final Fantasy Legend suffered, but it still needs a rewrite.
  • Bookends: The game both begins and ends with the protagonist's father announcing that he will be off to search for a legendary item. During the ending, however, both the protagonist and their mother decide that they'll be joining him. And in both cases, they leave by going out the window.
  • Boring Return Journey: At the end, the Goddess warps your party as well as your father all the way back to your hometown, over a dozen worlds away.
  • Boss Banter: Apollo talks a lot during the battle. Your party members talk back a bit when the battle is almost over.
  • Boss in Mook Clothing: The Haniwa — an unique enemy in the final area — is definitely challenging enough to be a boss in its own right. It also possesses the elusive Seven Sword. If you're lucky, you'll get it from him as a drop. If you're not, he'll use it on you.
  • Bowdlerisation: See the infamous bananas example below. The NA translation also awkwardly glosses over the subplot where the hero thinks Dad walked out on the family to have an affair. As a result, the hero appears to angrily storm out of Lynn's house after the Dunatis boss battle for no good reason.
  • Breakable Weapons: One of the series' characteristics. All weapons except for the Xcalibr and spellbooks have a limited number of uses.
  • Broken Bridge: You must collect of all the MAGI in a given world before you can open the door to the next.
  • Broken Pedestal: At one point, the hero believes (mistakenly) that Dad abandoned the family to play hero and have an affair with Lynn's mother.
  • Bubbly Clouds: Valhalla.
  • The Cameo: The Death Machine appears as a boss battle in the dungeon south of Final Town. It had also previously appeared as a boss in The Final Fantasy Legend. (In SaGa 2, this enemy's depiction is a new illustration including the digit "2" painted on the side of the machine.)
    • The Four Gods as seen in the first SaGa return; they are some of the tier-5 ultimate transformations for your monsters.
  • Cap: The game can display only up to 999 HP, and once a Human or Mutant has 999 or more HP, they cannot gain any more either through battles or Body potions. They can keep any excess from a gain that will put them over 999 HP though, making the theoretical max HP for them to be 1038 from using a Body potion when they have 998 max HP. It just won't be displayed properly. The remake averts this case displaying four digits, although the same logic that they cannot gain HP when they have 999 or more still applies.
    • In the Game Boy version the money counter will only display up to 999,999 but it is possible to actually have more than that, and can be seen by going slightly over 999,999 and buying something and noticing the new total is not 999,999 minus the cost of the item.
  • Captain Ersatz: Dad is a traveling Adventurer Archaeologist who wears a hat and carries a whip (albeit an electric shock whip), and has previously found the Ark of the Covenant and the Holy Grail.
  • Character Class System: Of a sort. Players don't pick classes for their party, but races, each of which have their own advantages and weaknesses:
    • Humans have eight equipment slots, granting them a great deal of customization in the weapons and armor they can use; but are incapable of using special skills.
    • Espers (Mutants in the NA version) only have four equipment slots, and their stat growth is slower than Humans; but they have naturally higher levels of mana and can learn special abilities such as spells and immunities.
    • Monsters cannot use items at all, but can use special abilities by default. Their stat growth is stagnant, but they can change into a new form by devouring meat from defeated enemy monsters. Generally speaking, meat from stronger monsters — especially bosses — will transform a monster into a stronger species.
    • Robots, like Monsters, cannot increase their stats through battle. Instead, their stats are determined solely by their equipment: more weapons and armor means higher stats, and they can equip multiple pieces of the same armor to boost their stats. Like humans, they have eight equipment slots, but all weapons they equip have their maximum uses reduced by half. To compensate for this weakness, the uses of all equipped weapons can be restored when resting at inns. They are naturally immune to certain status ailments, but are more susceptible to magical damage.
  • Chinese Girl: Lynn/Lin.
  • Convection Schmonvection: You walk around the interior of not one, but two volcanoes. Wading through the lava has no ill effects apart from one HP of damage per step.
  • Crutch Character: The NPCs who join you are usually stronger than your characters. This can work to your detriment, since relying too heavily on them can cause problems down the line.
  • Cute Machines: Robots definitely qualify, or at least the ones that you can pick for your party.
  • Damsel in Distress: Lynn, a couple times.
  • Death Is a Slap on the Wrist: If you lose a fight, your characters will end up in Valhalla Palace, and Odin will offer to revive you and let you start the battle over. In exchange, though, you have to promise that, if you ever meet him while you are still alive, you will fight him.
  • Death Seeker: Odin.
  • Degraded Boss: Some "bosses," especially early on, are normal enemies from later worlds.
  • Difficulty Spike: After you lose the relics. As with The 7th Saga you've been using Plot Coupons to increase your power; once the plot takes them away things become more difficult.
  • Disappeared Dad: What essentially sets the story into motion.
    • Lynn has one as well, and who is revealed in the ending (it's Mask).
  • Disc-One Final Dungeon: Ashura's Tower.
  • Disc-One Nuke:
    • Dunatis is a class "9" monster, meaning that mutants can receive far more advanced powers from defeating him than they were meant to have at that point in the game (P-Blast, specifically is pretty much a one-hit kill for everything in the next two worlds). You can get any power in the game from him, including the stuff from the highest tier of mutant abilities (Flare, O-All, and Recover).
    • Additionally, the final use of any of the martial arts skills — even the lowly, inexpensive Punch — does obscene damage. Trouble with a particular boss? Buy some cheap Punches, burn them down to a single use... and then hang on to them until you're ready to unleash unbelievable damage.
    • Earlier in the game, if your monster class started out as the Baby Dragon, eating the first dungeon's boss' meat and then the Ashura's outpost boss' meat will make them into a powerful monster that will wreck everything and resist all damage for the next 3-4 worlds. This also applies to "sub-boss" enemies that have meat drops, including the fixed encounters in the Guardians Base, Sewers and Dragon Races gaining you access to more powerful monsters than you should have at those points in the game.
    • Minor example, the first town (outside your hometown) sells Gold gauntlets, which can be afforded with a little bit of money farming. Since any piece of equipment of the same material provides the same defense boost to robots (i.e. Gold gauntlets are just as good as much more expensive Gold body armor), put these on your robot and put him at the front of your party for some nice early physical tanking.
    • With a bit of grinding money in the first world, the SMG from the second town will destroy most enemy groups in one attack for the next two worlds. Equip it on a robot and it has essentially unlimited use. Even better, right after the town where you can buy it, there is a dungeon that has large enemy groups allowing you to rack up a ton of money quickly.
    • Buying and equipping the complete set of Giants Armor in the 3rd world on a character will give them a ridiculous strength and defense total, so they can hardly be touched by enemies for a while. Even better if you have a Robot in the party since the cheapest piece, the gauntlets, are just as good as the helm or body armor to them.
  • Dismantled MacGuffin: The MAGI are pieces of the legendary statue of the goddess Isis.
  • Do Well, but Not Perfect: You will want a Total Party Kill at least once before reaching Odin if you want to see a few extra scenes.
  • Dub Name Change: Among others, Sensei becomes Mr. S, Olivia becomes Flora, Denpachi becomes Kame, and The Goddess becomes Isis. This is due to namespace conventions, allowing a max of four characters.
  • Dungeon Town: Sort of. You can encounter random battles outside of buildings in the Desert Town.
  • 11th-Hour Superpower: Your final NPC is the Goddess Isis herself. With 99 in every stat, one Flare spell can wipe out most enemies in the game.
  • Elaborate Underground Base: The Guardians' base.
  • Elite Tweak: Martial arts moves are deliberately built to not only become more powerful when you use the last use of one, but to increase the power of future uses of said moves when you buy another "batch" of them. Problem is, ordinarily, that you normally have to burn through a huge number of uses (for example, 90 punches, when the cap for uses of other weapons is 50) to get to that point. However, there are tweaks to plow through the uses faster, allowing someone with enough patience and cash (and a robot in the party) to suddenly have fists that could decimate gods in the first few hours of the game.
  • Exactly What It Says on the Tin: The Desert Town is a town in a desert. The Final Town is, but the Final Dungeon isn't. The Nasty Dungeon very much deserves its name.
  • Excalibur: One of the game's best weapons, a sword with infinite uses and the ability to attack an entire group.
  • Expy: With his leather jacket, fedora, and whip, the protagonist's heroic, treasure-hunting father takes more than a couple of cues from Indiana Jones.
  • "Fantastic Voyage" Plot: Enemies micronize to enter Ki's body. Your party does the same in order to save her.
  • Fantasy Kitchen Sink: Frequently used in the series as a whole, but the deity lineup in this installment provides a good example: Ashura/Asura (Indian), Venus and Apollo (Roman), and Odin (Nordic). The English translation continues the theme by naming the Goddess Isis (originally Egyptian, which clashes with a her look and mismatched weaponry).
  • Fire, Ice, Lightning: There are spells called Fire, Ice, and Thunder, and enemies or your own Mutants can have weaknesses or immunity to them. Mutants will also start off with Blizzard (male) or Flame (female) which hit all enemies but are slightly weaker than the single-group spells.
  • Fixed Damage Attack: While there is a slight bit of randomness, the Glass sword completely ignores physical defense and the O-Weapon skill (which halves physical damage) and deals about 1000-1050 damage. The Laser gun similarly ignores any defense and skills, always dealing damage in the upper 300s.
  • Floating Continent: The entire world is made up of these smaller worlds floating in the sky, connected by Sky Pillars to the Central Temple.
  • Gambit Pileup: The Guardians misled Apollo by spreading the misinformation that there were 77 Relics, rather than the 78 there actually were. When Apollo obtains 77 and immediately tries using them to transform into a "true god", the incomplete transformation causes him to melt and then explode instead. But the heroes, the Guardians and Gods were part of Goddess's own Gambit Roulette, as she intentionally divided herself into 78 pieces and scattered them around the world precisely to inspire legends and raise heroes strong enough to help her do regular maintenance on the world, the Sky Pillars and the Central Temple. At the end of the story, she divided herself up again so that the entire process could repeat itself sometime in the distant future.
  • Game-Breaking Bug: At certain points (specifically, when your MAGI count is at specific numbers) in the game, using the trashcan as an item will act as permanent stat-raising Power and Speed potions. However, if you overdo it, you may permanently screw up your MAGI counter and be unable to progress.
    • If you die because of poison, chances are you suddenly find yourself staring down the barrels of Arsenal way before you're capable of beating it. Even though Odin will revive you when you die, your only real option is to reset.
  • Glass Weapon: Like the first game, has the glass sword, an incredibly powerful weapon which breaks after a single use.
  • Good Morning, Crono: The game begins with the hero being awakened by their father, who gives them a piece of MAGI and leaves out the window. Played with in that it happens during the middle of the night.
  • Gratuitous English: In the original Japanese version, a student in Nihonbashi, the town Hana is from, tells you "please don't play this game" in katakana English.
  • Guide Dang It!: Good luck finding out how the leveling up system works and how monsters evolve into the one you want without a strategy guide handy.
    • Good luck figuring out how the leveling system works with a strategy guide handy.
    • If you can't seem to do enough damage to Apollo to matter, don't worry. He'll die on his own eventually, so your main objective is not to dish out everything you've got against him, but to survive. Beating the crap out of him just speeds up the inevitable.
  • Guest-Star Party Member: Several join and leave at various points in the game.
  • Happily Adopted: Possibly, the main character's parents are apparently human; so if the MC is a robot or monster, likely this.
  • Healing Spring: In the volcanoes, there are tiles that will heal 100 HP to all party members each time they're used. You can just use them multiple times to restore everyone to max.
  • Heroic Sacrifice: Dad on two occasions, though it's not a permanent loss.
  • Hub Level: The Celestial World, which connects to each of the game's independent worlds.
  • Hyperspace Arsenal: Applies to both the common inventory and each characters' personal one; it's particularly hard to explain, for example, how characters can conceal a Leopard 2 battle tank.
  • I Can't Believe It's Not Heroin!: Due to Nintendo censorship, the opium being smuggled in the Edo World is bananas in the North American version. Lampshaded somewhat, as a townsperson wonders why bananas would be illegal in the first place.
    • In the remake it's just called black market goods. Which would also include Opium, but mostly the expensive as hell weapons and armor Echigoya normally sells. And bananas.
  • Imperfect Ritual: Apollo assembles the MAGI to become all powerful, but doesn't realize that he is missing one of them. Because of this, his One-Winged Angel form is flawed and the heroes are able to defeat him.
  • Infinity -1 Sword: The Excalibur mentioned above; it's found in a treasure chest near the end of the game.
    • The Gungnir can be found a little earlier than the Excalibur and is like an Infinity Minus Two Sword Spear. The damage calculation is exactly the same as the Excalibur, although it only has 30 uses rather than infinity.
  • Infinity +1 Sword: The Seven Sword, a rare drop from a fairly rare enemy in the final area of the game.
  • Inventory Management Puzzle: The common inventory is 16 items instead of 8 like the previous game, however this gets problematic at the Nasty Dungeon.
    • Mutants have this in and of themselves, being able to carry up to only 4-7 items. They will develop up to 4 abilities in empty slots, with new abilities replacing the bottom-most one if they have the maximum of 4 or no more inventory space. Some players prevent them from learning 4 abilities by filling up all their item slots, since it can be limiting to only have 4 actual equipment slots.
  • Item Caddy: The robot halves the number of uses for an item when it goes into his inventory, but the item heals back up to half at the inn.
  • Jerkass Gods: The most prominent villains are tyrannical gods. Also subverted in that there are mostly nice ones like Isis and Odin.
  • Last Disc Magic: The Flare and slightly weaker P-Blast spells which are normally gotten near the end of the game. Not only are they the most powerful magic and hit all enemies in a battle, but the fact that they are non-elemental is a huge asset considering that in the late game many enemies are immune to any elemental magic.
  • Lethal Lava Land: Features not one, but two volcanoes.
  • Lighter and Softer: Compared to the first of the SaGa series. Everybody Lives (except a few Red Shirts) in this game. Well, everybody who wasn't evil and corrupted by the MAGI, anyway.
  • Love Triangle: Flora/Nills/Leon (Olivia/Julius/Anthony in Japan).
  • Magikarp Power: The martial arts weapons like Punch, Kick, etc. They start out weak, doing little to no damage, but get stronger as they are used up, and the last use will deal a ridiculous amount of damage.
  • Macguffin Delivery Service: As part of his plan to collect all of the MAGI, Apollo lets your party find most of it, even helping them along at certain points - then takes it all from them in the final world in a Hostage for MacGuffin ploy.
  • The Man Behind the Man: The Magnate, to the bumbling and corrupt Shogun.
  • Mechanically Unusual Class:
    • A robot's stats are dependent on their equipment, so equipping multiple types of the same item will (usually) boost the relevant stat, like equipping swords for strength or shields for defense. This means their power tends to rise dramatically when you get new gear, but they won't level up with your party and there's a hard cap on their abilities due to limited gear.
    • Monsters can't raise their stats either, but by eating meat they change forms completely. With a bit of luck or a guide, they can become very powerful by eating the right meats, and they don't need any items or equipment. On the other hand, without a guide every meat is a crapshoot that could turn your badass demon lord into a useless fly if you're not careful.
  • Non-Indicative Difficulty: While one might think a faster dragon is better in the Dragon Race, picking a faster dragon makes it more difficult. The faster dragons must fight more rather tough mid-bosses than the slower ones. On slower dragons, some of these encounters are taken care of by the other racers, and on the slowest, the player only needs to fight the last one. No matter which dragon the player chooses, they will win the race as long as they can make it to the finish line.
  • Noob Cave: To the north of your hometown.
  • Offscreen Teleportation: much more Fridge Logicky here than in most other RPGs, since nobody else in the game ever seems to be possibly able to possess enough MAGI to travel from one world to another.
  • One-Winged Angel: Apollo, once the MAGI kick in.... but if you play defensively, it turns out to be a Clipped-Wing Angel.
  • Permanently Missable Content: The extremely useful "Flame" and "Blizzard" skills that Mutants start the game with cannot be relearned if they're replaced.
  • Physical God: Multiple, and many attempting to become such.
  • Plot Coupon That Does Something: The MAGI have a variety of gameplay-relevant uses. Many of them raise a particular stat or provide protection against an element, others can teleport you to previous worlds or even be used as a weapon.
  • Point of No Continues: Your game will be immediately and truly over if your party can't survive anymore after defeating Odin at Valhalla Palace!
  • Port Town: Apollo's world has one.
  • Public Domain Artifact: The Square mainstays—Excalibur, Muramasa and Masamune, are here. Also, the sword-type enemies in the game are all named after legendary weapons.
    • In the original version, the Samurai bow is called the Yoichi bow.
    • Gungnir is present, and used by Odin himself. One can be found for use by your own party.
  • Random Encounters: It's full of these. Frustratingly, (depending on Game Boy model) due to the weak calculation of RNG, you can have one right as you load the game, if you're in any non-town area.
  • Rare Candy: Body potions raise a character's maximum HP by 40 points. Power, Speed, and Magic potions raise a character's strength, agility, or mana respectively by three points. Can only be used on humans or mutants.
  • Ridiculously Human Robots: You can have them in your party, even as the protagonist.
  • Samurai: Taro/Ronin.
  • Sad Battle Music: The fight with "Ninja" in the world after Guardian Base.
  • Save Scumming: Depending on which model Game Boy you're using, may be useful in raising your party's stats quickly.
  • Say My Name: When Leon is out to crash Flora and Nils's wedding in the World of Venus: "F L O R A ! ! !"
  • Secret Other Family: Lynn turned out to be the daughter in what appeared to be Dad's second family, and the main character assumed the worst of him at first. Turns out that the family was Mask's family, and Dad was helping care for them in Mask's absence.
  • Self-Imposed Challenge: Using intentionally unbalanced parties (such as four robots or four monsters) is a popular form of self-imposed challenge with this game.
  • Sequence Breaking: See Good Bad Bugs, no longer above, but can be found at sites like GameFAQs under "Mid-Game Warp".
  • Ship Level: The Edo world, where you raid Echigoya's ship.
  • Shout-Out:
    • The entire Edo world is basically a shout out to Japanese detective and samurai movies.
    • The main character has to keep telling people that he isn't really interested in collecting the Relics, but is looking for his father.
  • So Long, and Thanks for All the Gear: You can equip items on your temporary party members, but you can't remove them once you do. You can also use stat potions on them, albeit it is a waste unless all your human/mutant characters have the potion's applicable stat maxed (or you simply don't have any humans/mutants in your main party).
  • Sorry, I Left the BGM On: While your party eavesdrops on Echigoya and the Shogun's evil plan, suitably evil dungeon music plays. It's replaced by a more heroic theme just before the party barges in, and the villains wonder aloud where the music is coming from.
  • Sound of No Damage: Metallic "ping" whenever a physical attack is blocked by a shield or otherwise does no damage (the latter accompanied by the text "No damage.")
  • Source Music: The music played on the jukeboxes must be being played in-universe, as at one point in the story a specific tune is needed to advance the plot.
  • Space Elevator: The Pillar of Sky.
  • Stat Grinding: Humans and mutants have a chance to gain stats at the end of battle based on their last action, so using strength-based weapons gives you strength, agility-based gives agility, and spellbooks gain mana. Using a shield actually has a small chance of giving a defense gain. Everything else does nothing (and mutants almost never gain strength), so unless you already know how it works, good luck. Also, which weapons are strength, agility, or mana based is never listed in-game, so testing them on robots is really the only way to be sure what you're getting.
    • The game originally came with a reference card that listed all the weapons and what stat they use to deal damage. It didn't help people who bought used copies, though.
    • Thankfully the remake tells you flat out what stats and multipliers each weapon uses. The only remaining ones that aren't so clear are bows and martial arts/taijutsu (which deal fixed damage but increase agility) and whips (which have strength damage multipliers, but increase agility).
    • One way in any version of the game to find out which stat a weapon can boost is to equip it on a robot. Whichever stat it boosts on a robot is the one that can randomly be increased when the weapon is used by a human or mutant, with a few exceptions for the Defender and P-swords.
  • Stealth Pun: The Seven Sword; the kanji for "to cut" consists of the kanji for "seven" and "sword".
  • Soup Cans: one may still have to look at a guide to figure out what weapons level up which stat.
  • Tank Goodness: Eventually, you can equip(!) a Leopard 2 tank (referred to just as "Tank" in the American version) as a weapon. It works like a shield and deals massive damage to one group.
  • Teaser Equipment: Two minor examples. The Giants' world sells Giant equipment which is far more expensive and far better than anything else you will be able to afford for quite a while. Echigoya's shop about 2/3 of the way through the game sells equipment that isn't sold until the final town, though it eventually becomes unavailable. In both cases the equipment is quite expensive but not unreasonably so, but it will take a lot of cash grinding to get.
  • Token Good Teammate: Odin turns out to be the only New God who isn't evil. And even he ends up challenging you to a fight to the death, though for honorable reasons.
  • Too Awesome to Use:
    • The Nuclear Bomb and Glass Sword weapons, which are one-time use items which end up being impractical for the final battle, since they take up valuable inventory space.
    • There's also the Hyper cannon, which wins any non-boss battle (even mini-boss battles are fine), but it can only be used three times and there's only one in the whole game. Since the Hyper Cannon had 3 charges, it could be given to a robot, resulting in a permanent Hyper with 1 charge that would refill on resting. Only the fact that most story bosses were immune to it kept this from becoming a Game Breaker.
  • Turn Undead: The Prayer spell book, which is as powerful as a Flare spell book but only works on undead.
  • Underground Monkey: Most monsters have five different tiers, all with the same sprite but different names/stats/abilities.
  • Unnamed Parent: The protagonist's father.
  • Unstable Equilibrium: The fastest characters (those with the highest agility) in your party usually end up only getting further ahead, since they will always get a turn in battle (you have to act in battle to have any chance of a stat gain) and the slower characters might not. And they will probably use agility-based weapons in the process, which will potentially boost their agility further...
  • Unusually Uninteresting Sight: Monsters and robots are every bit as common in town as humans. Not to mention the fact that your main character can be a monster with two human parents, and no one even brings up the matter.
  • Walking Shirtless Scene: Leon/Anthony. The remake gave him a shirt.
  • Wicked Cultured: Venus embraces this. Also, Apollo qualifies.
  • Wutai: Edo World. Also, Lin's town in the remake.
  • You Are Who You Eat: Monsters transform this way, although the form they change to is rarely that of the monster they just ate meat from.
  • You Can't Go Home Again: After you clear the North Cave, Mr. S stays behind to guard your hometown. He stands in the cave for the rest of the game, preventing you from returning.
  • Your Princess Is in Another Castle!: The party defeats Ashura, who the story appears to set up as the Big Bad, in the second world.
  • Zero-Effort Boss: BabyWyrm, the first boss, can be easily one-shot by Mr. S. He even seems pleased with himself when you ask him for advice after that. Averted in the remake, where he could take a little more, unless your characters can do enough damage to one-turn kill him.

The remake provides examples of:

  • Anti-Frustration Features: Compared to the original release,
    • Characters can choose to do nothing on their turn, rather than being forced to use an item if they have anything usable.
    • If the enemies drop meat and there are no monsters in the party, the game will simply acknowledge that instead of redundantly asking the player whether they want to eat it.
  • Baleful Polymorph: Occurs to your party when you first run into the muse Thaleia.
  • Bare Your Midriff: Human Females playable characters; the muses Repsira, Melmene, Leio, and Pollynia; The Goddess.
  • Beehive Barrier: Shields which protect the entire party form this effect when activated.
  • Bishōnen: Want a male human or male esper character who looks burly or manly? Tough luck — all your possible appearance choices appear impossibly skinny with androgynous faces. Granted, these characters are not quite adults, but a great many teenagers in any country look nothing like this and still look perfectly alright.
  • Blood Knight: Repsira, she will award points for fighting while allies have fallen in combat.
  • Bonus Boss: The Arena of the Dead, containing souped up versions of bosses you already fought. The only reason to challenge it is to get an item based on your team status (Using Threads of Fate). All weapons/spellbooks/items and threads consumed during the battle are returned to you afterwards. Extremely easy to exploit given that some bosses are weak to petrification (Ashura Soul for example).
  • Bookends: In addition to the existing bookend, the remake has another one during its pre-title screen cutscene, which shows the protagonist's father as he makes his journey, which mirrors the game's ending which has a journey to the same places, but in reverse.
  • Boss Rush: The Soul's Dark Regions features up to five battles in a row. While most of these are just souped up regular monster encounters, some of the trials will feature multiple bosses in a row.
  • Combination Attack: One of the bigger gameplay changes is the ability to sometimes link player attacks for additional damage.
  • Dinosaurs Are Dragons: Played ludicrously straight during the Dragon Race.
  • Disc-One Nuke: As long as you can defeat a boss that you're not meant to (hint: use martial arts), the Arena of the Dead can earn you free weapons and armor that you are not supposed to have at that point in the game.
  • Fashionable Asymmetry: The Female Humans.
  • Fetch Quest: Many of the "Free Scenarios".
  • Gatling Good: The Vulcan Cannon. While it appeared in the first game as well, only in the remake can you see it in all its enemy-killing glory.
  • Gay Option: Kinda. There are changing interpersonal relationship dynamics between the party's characters, with bonds like family, love, friendship, hate, strife, etc. The love dynamic can be between any two characters, and gender is irrelevant, as is species or being a robot.
  • Geisha: Erato, complete with Shamisen.
  • Goggles Do Nothing: Several of the models for human player characters.
  • Horned Hairdo: Venus.
  • Inconsistent Dub: The fan translation has some bizarre naming choices, which may be product of never being entirely finished. The majority of names are reverted to the Japanese originals, but Isis keeps her Dub Name Change. Conversely, the "Killer" enemies are given a Dub Name Change to "Cutthroats", when they didn't originally have one. Most bafflingly, the key item that shrinks the party normally uses its awkward Japanese name of "Become Small", but uses its English name of "Micronizer" in the story recap.
  • Kill Sat: The Hyper Cannon/Wave Cannon is shown to be one.
  • Laser Blade: The “Laser” sword, which was actually called a lightsaber in Japan, now looks just like one, too.
  • Made of Explodium: Every boss: the rhino, Ashura, Dunatis, even a ninja. If it has boss music, it explodes.
  • New Game+: There is a special slime in each town that can buy up to eight items for about one-fourth their original value, and sells them back for twice the normal price (or 100,000+ kero if it can't be found in stores). This may seem like a total rip-off, but the items stay with the slime if you create a new game from a Clear Save. Meaning you can buy those endgame Excaliburs and Lost Armors back as early as the first town if you have the money!
  • Palette Swap: There are four different color palettes available for every playable Human, Esper, and Robot design. Several Mooks also qualify.
  • Preexisting Encounters: Replacing random encounters.
  • Red Oni, Blue Oni: The muses Polynia and Melmene. Polynia will award you points for dealing large amounts of damage while Melmene will award points for taking minimal damage (Defending and Parrying).
  • Relationship Values: An important, yet not essential, part of the refitted combat system, which affects your chances of getting different special items.
  • Robot Girl: The muse Euter. Complete with online chat speak such as Plz and using the number 4 instead of the word for.
  • Sheathe Your Sword: The only way to defeat the muse Repsira. Just "do nothing" and she will stop the fight after a few rounds.
  • Shout-Out:
    • One particular armor in the remake is the "Barrier Jacket", which raises Spirit (Mana) and protects you from magic. Say hi to Nanoha for us.
    • Also, one of the human female palettes you can have is of Asellus from SaGa Frontier (green hair, pink clothing).
    • One robot palette is suspiciously a shade of dark green like Zaku units.
  • Too Awesome to Use: Unlike the previous version, most single-drop weapons like the Gungnir, Muramasa, Yoichi Bow (Samurai Bow), Glass Sword and Wave Cannon (Hyper) are now also pre-set drops from the Arena of the Dead or random drops from the Soul's Dark Regions, both of which can be repeated to your heart's content.
  • Walking Shirtless Scene: Male Espers.

Alternative Title(s): Sa Ga 2


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