The main character, a humanoid in some sort of animal onesie (or possibly with actual animal parts) named Dusty is a figment of imagination living in a person's head and protecting him from various nightmares with his sidekick, a bird named Piper. Dusty has been out of action for a long time at the beginning of the game. Piper begs him for help defeating the three nightmares who have invaded the mind. Dusty initially only goes with Piper because one of the nightmares stole his drink, but as the game goes on, he becomes devoted to protecting the mind world once again.
The game is notable for having a beautiful art style combining hand-drawn/painted elements with 3D elements. Because of the mind/dream setting, there is some surreal imagery and unique world and character designs.
A short prologue to the sequel, Figment 2: Creed Valley was released 16th of January, 2021 with the full game following close behind. In it, Dusty and Piper go on a new adventure to rid the titular valley from a new threat.
This game provides examples of:
- Adult Fear: Fear-Of-Loss is an Anthropomorphic Personification of, well.. fear of loss, he even points out how this makes him more powerful than The Plague or The Spider Queen.
- Artifact Mook: Fear-Of-Loss invokes Mooks from the previous bosses.
- Artistic License Medicine: In his song, the Plague erroneously lists autism as one of the diseases he plans to give to Dusty. Autism is a mental disorder, not a disease, and it certainly can't be spread between people like diseases can. Since the Plague mentions giving autism through a vaccine, this might be a reference to the anti-vaccination movement, but it's not clear if this was the intention, so we'll leave it at that.
- Black Bug Room: The final level is set in the conscious mind which represents recent thoughts, but since the person whose mind you're in was in a car crash it gradually turns into this with broken roadsigns, giant mangled car wreckage and objects belonging to the passengers strewn about.
- Chewing the Scenery: The singer in the "Plague Song" music video.
- Creepy High-Pitched Voice: The Plague has a screechy, sickly high-pitched voice.
- Ear Worm: In-Universe. Piper thinks the Plague's song is catchy and in the sequel she's extatic when it looks like the Jester will start singing.
- Evil Cannot Comprehend Good: Fear-Of-Loss again, being what he is, he can't imagine anyone coping with losing something or someone they care about, such as Piper appreciating things while they last. His attempt at a Sadistic Choice after you win the final showdown fails because he doesn't expect Dusty to willingly sacrifice his scrapbook.
- For Doom the Bell Tolls: Dusty kills the Spider Queen by swinging a pendulum/clapper to smash her against a clock tower bell.
- French Jerk: The Spider Queen has a French accent.
- Genre Mashup:
- The game itself is a puzzle action-adventure with musical numbers.
- The Plague's Song is technically a rap song, but it's performed entirely in a metal-like scream, and is backed by a marimba and tuba... with a jazz organ solo!
- Irony: During a low point while fighting Fear-Of-Loss Dusty says that there's no point in fighting him because another nightmare will take his place, The Jester from the sequel has Resurrective Immortality due to how bad the mental problems that created him got so he can't be replaced by someone else.
- Jigsaw Puzzle Plot: a minor case, collecting Remembranes shows you the key memories of the person whose Mental World you're in, which gives clues to the backstories of the villains. His father dying of a disease created The Plague, his brother's spider collection created The Spider Queen, and the deaths of his parents and his brother moving overseas created Fear-Of-Loss. In the sequel, it's revealed that getting married and having a child created the Jester.
- Kill It with Water: How The Plague dies.
- Mad Bomber: The Plague fights by throwing vials of disease everywhere.
- Mental World: The setting of the game.
- Cerebrum City: Hub City
- Freedom Isles, representing the right side of the brain: Band Land, World in the Sky
- Clockwork Town, representing the left side of the brain: Clockworks Area, Eternal Engine
- The Conscious Mind, which contains mundane and recent thoughts: In the Doldrums with the last part being a Black Bug Room too.
- Multiple Head Case: The Jester has two heads that act like a comedy duo.
- Musicalis Interruptus: When you beat the Final Boss of the first game he crashes into the dashboard of the crashed car breaking the car radio which turns of the backround music and creates a ramp for you to progress.
- No Indoor Voice: The Plague never speaks below a shrill scream.
- Puzzle Boss: The first two bosses of the first game fight you conventionally at first but become this in their final confrontations, inverted with the final boss.
- Resurrective Immortality: The Jester can come back even after being destroyed, Piper notes that it shouldn't be possible.
- Rotten Rock & Roll: Fear-Of-Loss's Villain Song uses this genre, late in the game he uses the front bumper and signal lights from the crashed car in the Black Bug Room as a stage and special effects lightshow respectively and during the last part of his boss fight he metal screams instead of talking.
- Scrap Heap Hero: Dusty at the start of the first game, he's been out of work for so long he's out of shape and is fairly cynical, he gets better later.
- Subverted Rhyme Every Occasion: The Plague does this in his song to avoid saying "shit".Your blood is boiling and your headache split
You'll lose your lunch and smell like... eh, something nasty!
- Two Guys and a Girl:
- The three main heroic characters are Dusty and the mayor, who are male, and Piper, who is female. However, the mayor does not accompany Dusty and Piper on their adventures.
- The three nightmares in the first game also fit this trope. The Plague and the Fear-Of-Loss are male, and the Spider Queen is female.
- Unusual Euphemism: Done via a pun. At one point, the Plague says "What the health?!" It's a pun on "hell", and the word choice is fitting as something the embodiment of disease would hate.
- Vomit Indiscretion Shot: Exploited. The Plague Rats actually attack by vomiting.
- Villain Song: Each boss of both games has one:
- The Plague has "The Plague's Song" about the disgusting ailments he wants to give the protagonist.
- The Spider Queen has "The Spider Queen's Song."
- The Fear of Loss has "Fear of Loss" Part 1 and Part 2.
- The Jester in Creed Valley sings one, as shown in the game's trailer, about how he wants to "liberate" the mind, presumably by throwing it all into chaos.
- You Dirty Rat!: Plague Rats, the Plague's minions, which help him spread filth around the mind world, and attack the protagonist by vomiting.