Is a simulator game based around agricultural farming and based in Europe, it was made by the German team Astragon and published by GIANTS. It's a Simulation Game based around... farming a small unnamed island.
It revolves around the idea/story that you inherited your grandfather's farm and need to shape it up. It incorporates real-world farming techniques and European machinery along with mods from fans for extra American, Canadian, and Australian flavor. It's a unique game, based on supply, demand, harvest, planting, and seasonal changes.
Currently, there are six games in the series:
- Farming Simulator 2009
- Farming Simulator 2011
- Farming Simulator 2013
- Farming Simulator 15
- Farming Simulator 17
- Farming Simulator 19
Has examples of:
- Artificial Stupidity:
- FS17's hired hands can't plow properly, because plows are the only tool with a working edge that's not straight. The worker can't comprehend that a diagonal working edge means that if you lift the tool and start turning as soon as you reach the edge of the field, you get an incomplete row.
- The townie auto drivers of FS17 can send a farmer into a living hell by driving stupidly. They ignore speed limits, stop signs, and machinery in the road that outweighs them by a factor of ten. If you block their path, they might manage to brake before they hit you, though the reaction distance and your half-dozen flashing amber lights don't influence this. And they seem to think the button for reverse gear is in the middle of the steering wheel. Sadly, although they are as dumb as a block of wood, you can't take out your chainsaw and sell them at the lumber mill. But you can just switch them off.
- So far, in 19, helpers have a tendency to stop short of the edge of the field with many tools, particularly sprayers and spreaders.
- Artistic License Animal Care: Even if you have no problem with the simplification of animal husbandry in general, because it is after all just a game, you have to question why in FS 17 the developers bothered to have the chickens go to sleep after dark but neglected to have them go inside their coop to do it. Real chickens always go "home to roost" at sundown if they can.
- Artistic License Engineering: Graphically, FS 17 acknowledges mechanisms like the power take-offnote , the three-point hitchnote , and the fifth wheelnote . But that doesn't mean the game scrupulously enforces compatibility. Powering a beet harvester behind a pick-up truck is no problem, even when there's a visibly dangling driveshaft.
- This is rectified in 19, now you have to consider what types of attachment points a vehicle has. For example, the official Big Bud 16V-747 mod only has a hitch and cables, meaning it can't use any PTO or three-point note equipment. The compatability isn't enforced for tools of a similar group despite what the compatability icon says so harvesters can mix-and-match headers if you so desire, for example.
- Boring Yet Practical: The official Fliegl DPW 180 mod, a cheap flatbed trailer intended for hauling round bales but it's also useful for hauling pallets of items around as well if you have any kind of vehicle with a pallet fork.
- Brand X: The "Lizard" brand is used on whatever GIANTS couldn't secure trademark licensing rights to it.
- Bragging Rights Reward: You can unlock several farm machines based on how fast you harvest, how fast you grow, and how fast you plow/plant.
- Easter Egg:
- An Entrepreneur Is You: You're shaping up the family farm for your new life career.
- Fauxrrari: FS 17 has a "Lizard Pickup TT" that looks like a Ford F-150. Among the officially developed game mods, you can find a "Lizard Road Rage" car that looks a bit too much like a 2010 Ford Mustang.
- Game Mod: Tons of them. New tractors, combines, maps, cultures... You name it, they have it. Many of the mods are provided by GIANTS themselves.
- A Taste of Power: The mission system in 17 gives you the opportunity to drive large and powerful machinery before you have enough money to buy them yourself. The leasing system also allows you to quickly acquire big machinery for a low initial cost (albeit at a much greater cost in the long run).